Strength · Anti-horde
Exceptional against massed infantry — top 6% of lists
Top 6% · 8.11 per 100 pts · mostly Zoanthropes (13%)
190 ptsAnti-horde sits in the top 6%, spread across the list; reach and mobility are in the bottom third.
«the top 6%» means above roughly 94% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-horde
Exceptional against massed infantry — top 6% of lists
Top 6% · 8.11 per 100 pts · mostly Zoanthropes (13%)
190 ptsStrength · Anti-infantry
Exceptional against line infantry — top 8% of lists
Top 8% · 5.34 per 100 pts · mostly Zoanthropes (14%)
190 ptsStrength · Resilience
Hard to shift
Top 9% · 2.84 per 100 pts · mostly Norn Emissary (16%)
250 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 10% · 0.51 per 100 pts · best available: Biovores (14%)
60 ptsGap · Mobility
Slow to reposition
Bottom 19% · 0.61 per 100 pts · best available: Psychophage (10%)
110 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
12 scoring bodies, 78 OC on the table at deployment.
Deep Strike on 1 unit, 22% of the points off the table turn 1.
Average T5.2, 4.0 W per model and 6 units with an invulnerable save.
80weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Good3Possible6Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.