Strength · Anti-infantry
Exceptional against line infantry — top 6% of lists
Top 6% · 5.89 per 100 pts · mostly Squighog Boyz (18%)
270 ptsAnti-infantry sits in the top 6%, spread across the list; resilience and reach are in the bottom 9%.
«the top 6%» means above roughly 94% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 6% of lists
Top 6% · 5.89 per 100 pts · mostly Squighog Boyz (18%)
270 ptsStrength · Anti-horde
Exceptional against massed infantry — top 7% of lists
Top 7% · 7.82 per 100 pts · mostly Squighog Boyz (16%)
270 ptsStrength · Anti-elite
Exceptional against elite infantry — top 9% of lists
Top 9% · 3.11 per 100 pts · mostly Squighog Boyz (15%)
270 ptsGap · Resilience
Fragile for its points
Bottom 1% · 1.01 per 100 pts · best available: Mozrog Skragbad (17%)
125 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 9% · 0.47 per 100 pts · best available: Lootas (14%)
50 ptsGap · Objective control
Few bodies to hold objectives
Bottom 10% · 2.11 per 100 pts · best available: Ghazghkull Thraka (11%)
235 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
10 scoring bodies, 35 OC on the table at deployment.
Deep Strike on 1 unit, 0% of the points off the table turn 1.
Average T5.9, 5.0 W per model and 6 units with an invulnerable save.
76weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Leader
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good6Possible8Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.