Strength · Objective control
Holds objectives comfortably
Top 1% · 13 per 100 pts · mostly Necron Warriors (10%)
80 ptsObjective control sits in the top 1%, spread across the list; anti-elite and anti-armour are in the bottom 5%.
«the top 1%» means above roughly 100% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 1% · 13 per 100 pts · mostly Necron Warriors (10%)
80 ptsStrength · Anti-horde
Exceptional against massed infantry — top 9% of lists
Top 9% · 7.22 per 100 pts · mostly Immortals (13%)
140 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 4% of lists
Bottom 4% · 1.08 per 100 pts · best available: Flayed Ones (14%)
55 ptsGap · Anti-armour
Almost no answer to heavy armour — bottom 5% of lists
Bottom 5% · 0.99 per 100 pts · best available: Flayed Ones (11%)
55 ptsGap · Anti-infantry
Almost no answer to line infantry — bottom 8% of lists
Bottom 8% · 2.76 per 100 pts · best available: Immortals (12%)
140 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
10 scoring bodies, 209 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T4.6, 1.9 W per model and 6 units with an invulnerable save.
35weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-elite is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
6Good8Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.