Strength · Reach
Long reach across the board
Top 8% · 0.90 per 100 pts · mostly Leman Russ Commander (6%)
200 ptsReach sits in the top 8%, spread across the list; anti-elite and anti-infantry are in the bottom third.
«the top 8%» means above roughly 92% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Reach
Long reach across the board
Top 8% · 0.90 per 100 pts · mostly Leman Russ Commander (6%)
200 ptsStrength · Objective control
Holds objectives comfortably
Top 10% · 5.81 per 100 pts · mostly Cadian Shock Troops (22%)
70 ptsStrength · Resilience
Hard to shift
Top 17% · 2.48 per 100 pts · mostly Valkyrie (12%)
170 ptsGap · Anti-elite
Thin answer to elite infantry
Bottom 17% · 1.81 per 100 pts · best available: Leman Russ Battle Tank (16%)
175 ptsGap · Anti-infantry
Thin answer to line infantry
Bottom 17% · 3.22 per 100 pts · best available: Leman Russ Battle Tank (13%)
175 ptsGap · Anti-armour
Thin answer to heavy armour
Bottom 18% · 1.63 per 100 pts · best available: Leman Russ Battle Tank (17%)
175 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
14 scoring bodies, 93 OC on the table at deployment.
No Deep Strike, 0% of the points off the table turn 1.
Average T4.2, 3.3 W per model and 2 units with an invulnerable save.
43weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-infantry is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 2 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
9Good5Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.