Strength · Objective control
Holds objectives comfortably
Top 3% · 11 per 100 pts · mostly Strike Team (12%)
70 ptsObjective control sits in the top 3%, spread across the list; resilience and anti-elite are in the bottom third.
«the top 3%» means above roughly 97% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Top 3% · 11 per 100 pts · mostly Strike Team (12%)
70 ptsStrength · Anti-horde
Strong against massed infantry
Above average · 6.43 per 100 pts · mostly Kroot Carnivores (9%)
65 ptsStrength · Reach
Long reach across the board
Above average · 0.83 per 100 pts · mostly Broadside Battlesuits (6%)
75 ptsGap · Resilience
Fragile for its points
Bottom 9% · 1.65 per 100 pts · best available: Riptide Battlesuit (16%)
215 ptsGap · Anti-elite
Thin answer to elite infantry
Below average · 1.88 per 100 pts · best available: Riptide Battlesuit (13%)
215 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 1 of the four target archetypes at or above average.
16 scoring bodies, 172 OC on the table at deployment.
Deep Strike on 3 units, 0% of the points off the table turn 1.
Average T3.5, 1.9 W per model and 3 units with an invulnerable save.
55weighted percentile
What carries it
Plan around
Anti-horde is the clearest answer here; Anti-elite is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 5 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
12Good2Possible4Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.