Strength · Objective control
Holds objectives comfortably
Above average · 4.41 per 100 pts · mostly Custodian Guard (19%)
170 ptsObjective control sits in the top third, spread across the list; anti-armour and reach are in the bottom 9%.
«the top third» means above roughly 72% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Objective control
Holds objectives comfortably
Above average · 4.41 per 100 pts · mostly Custodian Guard (19%)
170 ptsGap · Anti-armour
Almost no answer to heavy armour — bottom 8% of lists
Bottom 8% · 1.27 per 100 pts · best available: Vigilators (23%)
55 ptsGap · Reach
Short-ranged — has to close the distance
Bottom 9% · 0.49 per 100 pts · best available: Custodian Wardens (20%)
200 ptsGap · Resilience
Fragile for its points
Bottom 10% · 1.69 per 100 pts · best available: Custodian Guard (20%)
170 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
7 scoring bodies, 42 OC on the table at deployment.
Deep Strike on 6 units, 0% of the points off the table turn 1.
Average T5.0, 2.5 W per model and 6 units with an invulnerable save.
25weighted percentile
What carries it
Plan around
Objective control is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good2Possible12Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.