Gap · Anti-infantry
Almost no answer to line infantry — bottom 8% of lists
Bottom 8% · 2.72 per 100 pts · best available: Caladius Grav-tank (13%)
225 ptsanti-infantry and anti-elite are in the bottom 9%.
«the bottom 8%» means above roughly 8% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Gap · Anti-infantry
Almost no answer to line infantry — bottom 8% of lists
Bottom 8% · 2.72 per 100 pts · best available: Caladius Grav-tank (13%)
225 ptsGap · Anti-elite
Almost no answer to elite infantry — bottom 9% of lists
Bottom 9% · 1.65 per 100 pts · best available: Caladius Grav-tank (17%)
225 ptsGap · Anti-armour
Thin answer to heavy armour
Below average · 1.72 per 100 pts · best available: Caladius Grav-tank (29%)
225 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 0 of the four target archetypes at or above average.
9 scoring bodies, 65 OC on the table at deployment.
Deep Strike on 8 units, 0% of the points off the table turn 1.
Average T5.7, 3.7 W per model and 10 units with an invulnerable save.
23weighted percentile
What carries it
Plan around
Objective control is the clearest answer here; Anti-infantry is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 4 conditional ones it did not fold into the numbers.
Army
Detachment
Enhancement
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
4Good9Possible5Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.