Strength · Mobility
Fast across the board
Top 6% · 0.88 per 100 pts · mostly Broodlord (7%)
80 ptsMobility sits in the top 6%, spread across the list; objective control is in the bottom third.
«the top 6%» means above roughly 94% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Mobility
Fast across the board
Top 6% · 0.88 per 100 pts · mostly Broodlord (7%)
80 ptsStrength · Anti-elite
Exceptional against elite infantry — top 9% of lists
Top 9% · 3.26 per 100 pts · mostly Hierophant (22%)
810 ptsStrength · Anti-infantry
Exceptional against line infantry — top 9% of lists
Top 9% · 5.12 per 100 pts · mostly Hierophant (21%)
810 ptsGap · Objective control
Few bodies to hold objectives
Below average · 2.83 per 100 pts · best available: Tyranid Warriors with Melee Bio-Weapons (18%)
150 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
16 scoring bodies, 68 OC on the table at deployment.
Deep Strike on 3 units, 0% of the points off the table turn 1.
Average T5.3, 4.8 W per model and 7 units with an invulnerable save.
72weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Objective control is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Army
Detachment
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
7Good8Possible3Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.