Strength · Anti-infantry
Exceptional against line infantry — top 2% of lists
Top 2% · 7.00 per 100 pts · mostly Bladeguard Veteran Squad (22%)
160 ptsAnti-infantry sits in the top 2%, spread across the list; mobility and resilience are in the bottom third.
«the top 2%» means above roughly 98% of sampled reference list shapes for that capability — a comparison, never win odds.
The shape, not the verdict. Area is not a score — two lists with the same area can play nothing alike. The bars beside it are the reading that counts, and each spoke is this list's percentile under baseline assumptions.
Open a row to see the units behind it.
Strength · Anti-infantry
Exceptional against line infantry — top 2% of lists
Top 2% · 7.00 per 100 pts · mostly Bladeguard Veteran Squad (22%)
160 ptsStrength · Anti-horde
Exceptional against massed infantry — top 4% of lists
Top 4% · 9.07 per 100 pts · mostly Intercessor Squad (16%)
80 ptsStrength · Anti-elite
Exceptional against elite infantry — top 6% of lists
Top 6% · 3.44 per 100 pts · mostly Redemptor Dreadnought (27%)
205 ptsGap · Mobility
Slow to reposition
Bottom 5% · 0.45 per 100 pts · best available: Redemptor Dreadnought (14%)
205 ptsGap · Resilience
Fragile for its points
Below average · 1.84 per 100 pts · best available: Redemptor Dreadnought (28%)
205 ptsGap · Reach
Short-ranged — has to close the distance
Below average · 0.63 per 100 pts · best available: Redemptor Dreadnought (14%)
205 ptsEstimates from weapon profiles alone — terrain, mission scoring, stratagems and target priority are not modelled.
Answers 4 of the four target archetypes at or above average.
6 scoring bodies, 35 OC on the table at deployment.
No Deep Strike, 30% of the points off the table turn 1.
Average T4.5, 3.0 W per model and 5 units with an invulnerable save.
85weighted percentile
What carries it
Plan around
Anti-infantry is the clearest answer here; Reach is the pressure point to plan around.
The army, detachment, enhancement and leader rules the maths read — including 3 conditional ones it did not fold into the numbers.
Detachment
Enhancement
Leader
Warlord
Stratagems these units can trigger
Legal-looking opportunities for these units and phases, not automatic bonuses — board state, CP and the exact trigger still decide.
Who carries each answer
No single unit owns an offensive answer — losing any one of them leaves the list functional.
Special tools
Leader groups
7Good4Possible7Difficult
Good — The list has several independent ways to meet this condition.
Possible — The list can attempt this, but it depends on positioning or a key unit.
Difficult — This condition is hard to support with the current list shape.
Fit is about list shape, not about what you will draw. A «difficult» card is still scorable — it just needs the game to go your way.