Tyrant Guard is a Tyranids infantry datasheet in Warhammer 40k 11th Edition, costing 80–160 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Tyranids army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 8 | 3+ | 4 | 8+ | 1 |
| Models | Points |
|---|---|
| 3 | 80 |
| 6 | 160 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Scything talons and rending claws | Melee | 5 | 3+ | 5 | -1 | 1 |
| Bone cleaver, lash whip and rending claws | Melee | 3 | 3+ | 5 | -1 | 2 |
| Crushing claws and rending claws[Twin-linked] | Melee | 2 | 4+ | 8 | -2 | 2 |
While a CHARACTER model is leading this unit, that Character has the Feel No Pain 5+ ability
This unit contains between 3 and 6 models.
Tyrant Guard benefits from Synapse — see the full rules on the Tyranids faction page.
Keywords: Infantry, Great Devourer, Tyrant Guard
Faction keyword: Tyranids
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Mode.