The Red Terror is a Tyranids epic hero datasheet in Warhammer 40k 11th Edition, costing 130 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Tyranids army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 10" | 8 | 3+ | 9 | 8+ | 3 |
| Models | Points |
|---|---|
| 1 | 130 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Gaping maw[Extra Attacks, Devastating Wounds, Precision] | Melee | 1 | 2+ | 5 | - | D3+2 |
| Scything talons | Melee | 12 | 2+ | 7 | -2 | 2 |
This model can move through terrain features, but cannot end a move within a wall, a floor, etc. This model can be set up or end a move on any floor level of Ruins, but if that level is not the ground floor, it can only do so if its base does not overhang the floor at that level.
Each time an attack with this model’s gaping maw targets an Infantry, Mounted or Beasts unit, each successful unmodified Wound roll is a Critical Wound. Each time an Infantry, Mounted or Beasts model is destroyed as a result of an attack made by this model’s gaping maw, this model regains up to D3+2 lost wounds.
At the end of the Fight phase, if this unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.
The Red Terror benefits from Deep Strike and Synapse — see the full rules on the Tyranids faction page.
Keywords: Character, Great Devourer, Vanguard Invader, Epic Hero, Monster, The Red Terror, Burrowers
Faction keyword: Tyranids
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