Chaos Spawn (Flesh Change) is a Thousand Sons beast datasheet in Warhammer 40k 11th Edition, costing 65 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Thousand Sons army list with GrimSlate's free list builder.
This is a Warhammer Legends datasheet: it has no 11th Edition points and is shown with its most recent published points.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 8" | 5 | 4+ | 4 | 7 | 1 |
| Models | Points |
|---|---|
| 1 | 65 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Hideous Mutations | Melee | D6+2 | 4+ | 5 | -1 | 2 |
At the start of each player’s Command phase, one model in this unit regains up to 3 lost wounds.
Models in this unit have a 5+ invulnerable save.
While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.
Chaos Spawn (Flesh Change) benefits from Feel No Pain 5+ and Lone Operative — see the full rules on the Thousand Sons faction page.
Keywords: Beast, Chaos, Tzeentch, Spawn, Mutant
Faction keyword: Thousand Sons
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