Eliminator Squad is a Space Marines infantry datasheet in Warhammer 40k 11th Edition, costing 75 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Space Marines army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 4 | 3+ | 2 | 6+ | 1 |
| Models | Points |
|---|---|
| 3 | 75 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Instigator Bolt Carbine[Precision] | 24" | 1 | 3+ | 4 | -2 | 2 |
| Las fusil[Heavy] | 36" | 1 | 3+ | 9 | -3 | D6 |
| Bolt pistol[Pistol] | 12" | 1 | 3+ | 4 | 0 | 1 |
| Bolt Sniper Rifle[Heavy, Precision] | 36" | 1 | 3+ | 5 | -2 | 3 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a
Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the DEVASTATING WOUNDS ability.
Eliminator Squad benefits from Infiltrators and Stealth and Oath of Moment and Templar Vows — see the full rules on the Space Marines faction page.
Keywords: Infantry, Imperium, Grenades, Phobos, Eliminator Squad
Faction keyword: Adeptus Astartes
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