Deathwatch Terminator Squad is a Deathwatch infantry datasheet in Warhammer 40k 11th Edition, costing 180–330 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Deathwatch army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 5" | 5 | 2+ | 3 | 6+ | 1 |
| Models | Points |
|---|---|
| 5 | 180 |
| 10 | 330 |
Wargear costs: Thunder Hammer +5 pts
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Plasma cannon — standard[Blast] | 36" | D3 | 3+ | 7 | -2 | 1 |
| Plasma cannon — supercharge[Blast, Hazardous] | 36" | D3 | 3+ | 8 | -3 | 2 |
| Cyclone missile launcher — frag[Blast] | 36" | 2D6 | 3+ | 4 | 0 | 1 |
| Cyclone missile launcher — krak | 36" | 2 | 3+ | 9 | -2 | D6 |
| Storm Bolter[Rapid Fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 |
| Assault Cannon[Devastating Wounds] | 24" | 6 | 3+ | 6 | 0 | 1 |
| Heavy flamer[Ignores Cover, Torrent] | 12" | D6 | N/A | 5 | -1 | 1 |
| Storm bolter[Rapid Fire 2] | 24" | 2 | 3+ | 4 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Power Fist | Melee | 3 | 3+ | 8 | -2 | 2 |
| Power Weapon | Melee | 4 | 3+ | 5 | -2 | 1 |
| Thunder Hammer[Devastating Wounds] | Melee | 3 | 4+ | 8 | -2 | 2 |
| Chainfist[Anti-Vehicle 3+] | Melee | 3 | 4+ | 8+ | -2 | 2 |
| Twin lightning claws[Twin-linked] | Melee | 5 | 3+ | 5 | -2 | 1 |
| Power fist | Melee | 3 | 3+ | 8 | -2 | 2 |
| Power weapon | Melee | 4 | 3+ | 5 | -2 | 1 |
You can re-roll Charge rolls made for this unit. Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test. If that enemy unit does not have the IMPERIUM or CHAOS keywords, subtract 1 from that test.
At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3" of that token and not within 9" of any enemy models. That token is then removed.
Models in this unit have a 4+ invulnerable save.
If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead.
This unit contains between 5 and 10 models.
Deathwatch Terminator Squad benefits from Deep Strike and Oath of Moment and Mission Tactics — see the full rules on the Deathwatch faction page.
Keywords: Infantry, Imperium, Deathwatch Terminator Squad, Terminator, Kill Team
Faction keyword: Deathwatch
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Mode.