Troupe is a Aeldari infantry datasheet in Warhammer 40k 11th Edition, costing 85–205 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Aeldari army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 8" | 3 | 6+ | 1 | 6+ | 1 |
| Models | Points |
|---|---|
| 5 | 85 |
| 6 | 100 |
| 11 | 190 |
| 12 | 205 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Shuriken Pistol[Assault, Pistol] | 12" | 1 | 3+ | 4 | -1 | 1 |
| Fusion Pistol[Assault, Melta 2, Pistol] | 6" | 1 | 3+ | 8 | -4 | D6 |
| Neuro Disruptor[Anti-infantry 2+, Assault, Pistol] | 12" | 1 | 3+ | 4 | -2 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Harlequin's Blade[Devastating Wounds] | Melee | 5 | 3+ | 3 | -1 | 1 |
| Harlequin's Special Weapon[Devastating Wounds] | Melee | 4 | 3+ | 4 | -1 | 1 |
| Power sword[Devastating Wounds] | Melee | 5 | 3+ | 4 | -2 | 1 |
This unit has a 4+ Invulnerable save
At the start of the Fight phase, select one of the following abilities for this unit to gain until the end of the phase:
Each time the bearer's unit makes a Normal, Advance, Fall Back or Charge move, ignore any vertical distance when determining the total distance the bearer can be moved during that move.
This unit contains between 5 and 12 models.
Troupe benefits from Battle Focus — see the full rules on the Aeldari faction page.
Keywords: Troupe, Infantry, Grenades, Harlequin Allies, Aeldari, Corsairs and Travelling Players
Faction keyword: Harlequins
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