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Eliminator Squad is a Ultramarines infantry datasheet in Warhammer 40k 11th Edition, costing 85 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Ultramarinesarmy list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 4 | 3+ | 2 | 6+ | 1 |
| Models | Points |
|---|---|
| 3 | 85 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Instigator Bolt Carbine[Precision] | 24" | 1 | 3+ | 4 | -2 | 2 |
| Bolt Sniper Rifle[Heavy, Precision] | 36" | 1 | 3+ | 5 | -2 | 3 |
| Las fusil[Heavy] | 36" | 1 | 3+ | 9 | -3 | D6 |
| Bolt pistol[Close-Quarters] | 12" | 1 | 3+ | 4 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 3 | 3+ | 4 | 0 | 1 |
In your Shooting phase, after this unit has shot, if it contains an Eliminator Sergeant equipped with an instigator bolt carbine, this unit can make a Normal move. If it does so, until the end of the turn, this unit is not eligible to declare a charge.
Each time this unit Remains Stationary, until the start of your next Movement phase, ranged weapons equipped by models in this unit have the DEVASTATING WOUNDS ability.
Eliminator Squad benefits from Infiltrators and Stealth and Oath of Moment — see the full rules on the Ultramarines faction page.
Keywords: Infantry, Imperium, Grenades, Phobos, Eliminator Squad
Faction keyword: Adeptus Astartes
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Tracker.