Tzaangors is a Thousand Sons infantry datasheet in Warhammer 40k 11th Edition, costing 75–145 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Thousand Sons army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 4 | 6+ | 1 | 7+ | 1 |
| Models | Points |
|---|---|
| 10 | 75 |
| 20 | 145 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Autopistol[Pistol] | 12" | 1 | 4+ | 3 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Chainsword | Melee | 3 | 4+ | 4 | 0 | 1 |
| Tzaangor blades | Melee | 2 | 4+ | 5 | 0 | 1 |
Models in this unit have a 6+ invulnerable save.
At the end of your opponent's turn, if this unit is more than 6" horizontally away from all enemy units, you can remove this unit from the battlefield and place it into Strategic Reserves.
While a friendly Scintillating Legions Psyker unit from your army is within 6" of and visible to this unit, that Scintillating Legions unit has the Cabal of Sorcerers ability.
This unit contains between 10 and 20 models.
Tzaangors benefits from Scouts 6" — see the full rules on the Thousand Sons faction page.
Keywords: Infantry, Chaos, Tzeentch, Tzaangors, Mutant
Faction keyword: Thousand Sons
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