Screamers is a Thousand Sons beast datasheet in Warhammer 40k 11th Edition, costing 80–160 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Thousand Sons army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 14" | 4 | 6+ | 3 | 7+ | 1 |
| Models | Points |
|---|---|
| 3 | 80 |
| 6 | 160 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Lamprey bite[Anti-MONSTER 4+, Anti-VEHICLE 4+] | Melee | 3 | 3+ | 6 | -2 | 2 |
Models in this unit have a 4+ invulnerable save.
In your Movement phase, after this unit ends a Normal move, select one enemy unit it moved over during that move and roll one D6 for each model in this unit: for each 4+, that enemy unit suffers 1 mortal wound.
While a friendly Thousand Sons Psyker unit is within 6" of and visible to this unit, models in that unit have a 4+ invulnerable save against ranged attacks.
This unit contains between 3 and 6 models.
Screamers benefits from Deep Strike — see the full rules on the Thousand Sons faction page.
Keywords: Beast, Fly, Chaos, Daemon, Tzeentch, Summoned, Screamers
Faction keyword: Scintillating Legions
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Mode.