Kroot Carnivores is a T'au Empire infantry datasheet in Warhammer 40k 11th Edition, costing 65–130 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a T'au Empire army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 7" | 3 | 6+ | 1 | 7+ | 2 |
| Models | Points |
|---|---|
| 10 | 65 |
| 20 | 130 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Kroot rifle[Rapid Fire 1] | 24" | 1 | 4+ | 4 | 0 | 1 |
| Tanglebomb launcher[Blast] | 24" | D3 | 4+ | 5 | 0 | 1 |
| Kroot carbine | 18" | 1 | 4+ | 4 | 0 | 2 |
| Kroot pistol[Pistol] | 12" | 1 | 4+ | 4 | 0 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Close combat weapon | Melee | 2 | 3+ | 4 | 0 | 1 |
At the end of the your Command phase, if this unit within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.
If this unit has a Starting Strength of 20, you can attach up to two Leader units to it instead of one, provided those Leaders are not duplicates (e.g. you cannot attach two WAR SHAPERS to this unit). If you do, and this unit is destroyed, the Leader units attached to it become separate units with their original Starting Strengths.
This unit contains between 10 and 20 models.
Kroot Carnivores benefits from Scouts 7" and Stealth — see the full rules on the T'au Empire faction page.
Keywords: Infantry, Grenades, Kroot, Carnivores
Faction keyword: T'au Empire
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Mode.