Weirdboy is a Orks character datasheet in Warhammer 40k 11th Edition, costing 65 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Orks army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 4 | 7+ | 1 |
| Models | Points |
|---|---|
| 1 | 65 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| ’Eadbanger[Precision, Psychic] | 24" | 1 | 4+ | 6 | -3 | 1 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Weirdboy staff[Psychic] | Melee | 3 | 3+ | 8 | -1 | D3 |
Once per turn, at the end of your Movement phase, one WEIRDBOY from your army can use this ability. If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove this WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 9" horizontally away from all enemy models.
While this model is leading a unit, add 1 to the Strength and Damage characteristics of this model’s ’Eadbanger weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability.
This model can be attached to the following unit:
- Boyz
Weirdboy can be attached to: Boyz, Breaka Boyz.
Weirdboy benefits from Deadly Demise D3 and Waaagh! and Hazardous and Leader — see the full rules on the Orks faction page.
Keywords: Weirdboy, Character, Infantry, Psyker
Faction keyword: Orks
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