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Mekboy Workshop [Legends] is a Orks fortification datasheet in Warhammer 40k 11th Edition, costing 80 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Orksarmy list with GrimSlate's free list builder.
This is a Warhammer Legends datasheet: it has no 11th Edition points and is shown with its most recent published points.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| - | 9 | 4+ | 10 | 7+ | 0 |
| Models | Points |
|---|---|
| 1 | 80 |
When an attack targets a unit that is not fully visible to the attacking model because of this unit, the target has the benefit of cover against that attack.
When this unit is set up, all parts of it must be set up in a single group, in which each part is within 1" of another part. At the end of the Movement phase, each friendly ORKS VEHICLE within 6" of this unit heals D3 wounds. Each friendly ORKS VEHICLE unit can only be affected by this ability once per turn.
While an enemy unit is engaged with only FORTIFICATION units: - That enemy unit can be selected as a target of ranged attacks. - When shooting that enemy unit, those ranged attacks have -1 to hit rolls (excluding [CLOSE-QUARTERS] attacks). - When that enemy unit is selected to make a fall-back move, if that enemy unit is only engaged with FORTIFICATION units, and that enemy unit is not battle-shocked, hazard rolls made for that enemy unit are automatically passed.
Mekboy Workshop [Legends] benefits from Deadly Demise 1 and Waaagh! — see the full rules on the Orks faction page.
Keywords: Fortification, Vehicle, Mekboy Workshop
Faction keyword: Orks
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