Mek is a Orks character datasheet in Warhammer 40k 11th Edition, costing 45 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Orks army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 5 | 5+ | 4 | 7+ | 1 |
| Models | Points |
|---|---|
| 1 | 45 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Kustom mega-slugga[Blast, Hazardous] | 12" | D3 | 5+ | 8 | -2 | D6 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Wrench | Melee | 3 | 3+ | 4 | 0 | 1 |
| Killsaw | Melee | 1 | 4+ | 12 | -3 | 2 |
While this model is within 3" of one or more friendly ORKS VEHICLE units, this model has the Lone Operative ability.
At the end of your Movement phase, you can select one friendly ORKS VEHICLE model within 3" of this model. That VEHICLE model regains up to D3 lost wounds, and, until the start of your next Movement phase, each time that VEHICLE model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
This model can be attached to the following units:
- BOYZ
- LOOTAS
- MEK GUNZ
- NOBZ
- TANKBUSTAS
Mek can be attached to: Boyz, Lootas, Mek Gunz, Nobz, Tankbustas.
Mek benefits from Waaagh! and Leader — see the full rules on the Orks faction page.
Keywords: Character, Infantry, Mek
Faction keyword: Orks
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Mode.