Search GrimSlate
Search datasheets, rules, lists, and players.
Kill Rig is a Orks monster datasheet in Warhammer 40k 11th Edition, costing 175 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Orksarmy list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 10" | 10 | 3+ | 16 | 7+ | 5 |
| Models | Points |
|---|---|
| 1 | 175 |
Duplicate pricing: 1–2 copies: 175 pts (1); 3+ copy onwards: 195 pts (1)
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Wurrtower[HAZARDOUS, PSYCHIC, TORRENT] | 24" | 1 | - | 12 | -3 | 6 |
| ’Eavy Lobba[BLAST 2, INDIRECT FIRE] | 48" | 3 | 5+ | 6 | 0 | 2 |
| Stikka Kannon[ANTI-MONSTER/VEHICLE 2+] | 12" | 1 | 5+ | 12 | -2 | 3 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Butcha Boyz[ANTI-MONSTER/VEHICLE 4+] | Melee | 4 | 3+ | 5 | -1 | 1 |
| Savage Horns and Hooves[EXTRA ATTACKS, LANCE] | Melee | 4 | 4+ | 8 | -1 | 3 |
| Saw Blades[CLEAVE 1, EXTRA ATTACKS] | Melee | 6 | 3+ | 10 | -2 | 2 |
In the Fight phase, when this unit is selected to fight, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do: - On a 1, this unit is battle-shocked. - This unit's melee attacks have [LETHAL HITS] and [PSYCHIC].
This model has the psychic abilities listed in the Psychic Abilities section.
In your Movement phase, when a unit embarked within this unit is selected to make a disembark move, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do: - On a 1, this unit is battle-shocked. - That disembarking unit's attacks that target a MONSTER/VEHICLE unit have +1 to wound rolls until the end of the turn.
In your Movement phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do: - On a 1, this unit is battle-shocked. - Select one enemy unit (excluding MONSTER/VEHICLE units) within 12" of this unit. That enemy unit makes a battle-shock roll, with -1 from that battle-shock roll for every 10 models in this unit.
At the start of the Fight phase, if this unit is not battle-shocked, you can make a psychic roll for this unit by rolling one D6. If you do: - On a 1, this unit is battle-shocked. - This unit has Fights First.
6+
This model has a **transport capacity** of 12 **BEAST SNAGGAS INFANTRY** models.
Kill Rig benefits from Damaged 6 and Feel No Pain 5+ and Unstable Energies and Waaagh! and Deadly Demise D6 — see the full rules on the Orks faction page.
Keywords: Transport, Psyker, Beast Snagga, Kill Rig, Monster, Wagon
Faction keyword: Orks
GrimSlate's free army builder validates points, wargear and leader attachments as you build — then tracks the whole game live in Battle Tracker.