Brotherhood Techmarine is a Grey Knights character datasheet in Warhammer 40k 11th Edition, costing 70 pts. Below you'll find its complete profile — stats, weapons, abilities, wargear options and current Munitorum Field Manual points — and you can add it straight to a Grey Knights army list with GrimSlate's free list builder.
| M | T | Sv | W | Ld | OC |
|---|---|---|---|---|---|
| 6" | 4 | 2+ | 4 | 6+ | 1 |
| Models | Points |
|---|---|
| 1 | 70 |
| Weapon | Range | A | BS | S | AP | D |
|---|---|---|---|---|---|---|
| Grav-pistol[Anti-Vehicle 2+, Pistol] | 12" | 1 | 2+ | 4 | -1 | 2 |
| Forge bolter | 24" | 3 | 2+ | 5 | -1 | 2 |
| Weapon | Range | A | WS | S | AP | D |
|---|---|---|---|---|---|---|
| Servo-arm[Extra Attacks] | Melee | 1 | 3+ | 8 | -2 | 3 |
| Omnissian power axe | Melee | 4 | 3+ | 6 | -2 | 2 |
This model can be attached to the following units:
Each time an enemy unit ends a Charge move within Engagement Range of one or more Grey Knights Vehicle models from your army and within 6" of this model's unit, you can target this unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.
In your Command phase, you can select one friendly Grey Knights Vehicle model within 3" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that Vehicle model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn.
While this model is within 3" of one or more friendly Grey Knights Vehicle units, this model has the Lone Operative ability.
Brotherhood Techmarine can be attached to: Purgation Squad, Purifier Squad, Strike Squad.
Brotherhood Techmarine benefits from Leader and Deep Strike and Gate of Infinity — see the full rules on the Grey Knights faction page.
Keywords: Character, Infantry, Psyker, Imperium, Brotherhood Techmarine
Faction keyword: Grey Knights
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