{"schemaVersion":2,"factionId":"tyranids","factionName":"Tyranids","catalogueId":"b984-7317-81cc-20f","factionRules":[{"id":"86aa-437f-260b-5cad","name":"Synapse","description":"If your Army Faction is **TYRANIDS**, while a **TYRANIDS** unit from your army is within 6\" of one or more friendly **SYNAPSE** models, that **TYRANIDS** unit is said to be within Synapse Range of that model and of your army. While a **TYRANIDS** unit from your army is within Synapse Range of your army:\n▪ Each time that unit takes a Battle‑shock test, take that test on 3D6 instead of 2D6.\n▪ Each time a model in that unit makes a melee attack, add 1 to the Strength characteristic of that attack."},{"id":"395b-a159-b293-27aa","name":"Shadow in the Warp","description":"If your Army Faction is **TYRANIDS**, once per battle, in either player’s Command phase, if one or more units from your army with this ability are on the battlefield, you can unleash the Shadow in the Warp. When you do, each enemy unit on the battlefield must take a Battle‑shock test. Each time an enemy unit takes such a Battle‑shock test, if it is within 6\" of one or more **SYNAPSE** units from your army, subtract 1 from that test."},{"id":"1ce8-4f31-68c3-7bb0","name":"Synaptic Web","description":"Units from your army with the Shadow in the Warp ability retain that ability.\n\nUnits from your army with the Synapse ability retain that ability and gain this one.\n\nWhen measuring whether a unit from your army is within Synapse Range of a friendly **^^Synapse^^** model, Walls and closed Hatchways are ignored."},{"id":"4c34-1bd0-8565-fd5a","name":"Insidious Ambushers","description":"Units from your army with the Cult Ambush ability lose that ability and **^^Genestealer Cults^^** units from your army gain this one.\n\n\nIn the Deploy Armies step, your opponent must set up their entire army before you set up any of your units. If both players have a rule that allows them to do this, both players set up their units normally."}],"detachments":[{"id":"c2fe-bf23-bf24-aa43","name":"Invasion Fleet","rule":{"name":"Hyper Adaptions","description":"At the start of the first battle round, select one of the following Hyper-adaptations to be active for **^^Tyranids^^** units from your army until the end of the battle:\n\n**SWARMING INSTINCTS**\nEach time a **^^Tyranids^^** model with this Hyper-adaptation makes an attack that targets an enemy **^^Infantry^^** or **^^Swarm^^** unit, that attack has the **[SUSTAINED HITS 1]** ability.\n\n**HYPER-AGGRESSION**\nEach time a **^^Tyranids^^** model with this Hyper-adaptation makes an attack that targets an enemy **^^Monster^^** or **^^Vehicle^^** unit, that attack has the **[LETHAL HITS]** ability.\n\n**HIVE PREDATORS**\nEach time a **^^Tyranids^^** model with this Hyper-adaptation makes an attack that targets an enemy **^^Character^^** unit, if a Critical Hit is scored, that attack has the **[PRECISION]** ability."},"enhancements":[{"id":"1b44-a62d-8dcf-c9d9","name":"Alien Cunning","description":"**^^Tyranids^^** model only. After both players have deployed their armies, select up to three **^^Tyranids^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.","points":30,"detachment":"Invasion Fleet","isUpgrade":false},{"id":"ae4f-4b00-7733-1cf2","name":"Perfectly Adapted","description":"**^^Tyranids^^** model only. Once per turn, you can re-roll one Hit roll, one Wound roll, one Damage roll, one Advance roll, one Charge roll or one saving throw made for the bearer","points":15,"detachment":"Invasion Fleet","isUpgrade":false},{"id":"abdd-58fa-44ee-4fa0","name":"Synaptic Linchpin","description":"**^^Tyranids^^** model only. While a friendly **^^Tyranids^^** unit is within 9\" of the bearer, that unit is within Synapse Range of your army.","points":20,"detachment":"Invasion Fleet","isUpgrade":false},{"id":"8036-cb7f-d252-2e2a","name":"Adaptive Biology","description":"**^^Tyranids^^** model only. The bearer has the Feel No Pain 5+ ability. At the start of any turn, if the bearer has fewer than its starting number of wounds remaining, until the end of the battle, it has the Feel No Pain 4+ ability instead.","points":25,"detachment":"Invasion Fleet","isUpgrade":false}],"dpCost":3,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008349002","name":"RAPID REGENERATION","type":"Invasion Fleet – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability. If your unit is within Synapse Range of your army, models in your unit have the Feel No Pain 5+ ability instead.","source":"wahapedia-10e"},{"id":"000008349003","name":"ADRENAL SURGE","type":"Invasion Fleet – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: Up to two TYRANIDS units from your army that are within Synapse Range of your army and are eligible to fight, or one other TYRANIDS unit from your army that is eligible to fight.\nEFFECT: Until the end of the phase, each time a model in any of those selected units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000008349004","name":"DEATH FRENZY","type":"Invasion Fleet – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000008349005","name":"OVERRUN","type":"Invasion Fleet – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just before a TYRANIDS unit from your army Consolidates.\nTARGET: That TYRANIDS unit.\nEFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3\" as long as your unit can end that move within Engagement Range of one or more enemy units. If your unit is within Synapse Range of your army and not within Engagement Range of any enemy units, instead of making that Consolidation move, it can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000008349006","name":"PREDATORY IMPERATIVE","type":"Invasion Fleet – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: Up to two TYRANIDS units from your army that are within Synapse Range of your army, or one other TYRANIDS unit from your army.\nEFFECT: Select one Hyper-adaptation. Until the start of your next Command phase, that Hyper-adaptation is active for those selected units in addition to any other that may be active for your army.\nRESTRICTIONS: You cannot select the same Hyper-adaptation you selected at the start of the first battle round.","source":"wahapedia-10e"},{"id":"000008349007","name":"ENDLESS SWARM","type":"Invasion Fleet – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: Up to two Endless Multitude units from your army that are within Synapse Range of your army, or one other ENDLESS MULTITUDE unit from your army.\nEFFECT: You can return up to D3+3 destroyed models to each of the selected units.","source":"wahapedia-10e"}]},{"id":"bba-65f6-a4d1-66ae","name":"Assimilation Swarm","rule":{"name":"Feed the Swarm","description":"n your Command phase, each **HARVESTER** unit from your army can Regenerate one friendly **TYRANIDS** unit that is within 6\" of it. A unit can only be regenerated once per phase. Each time a unit regenerates, do one of the following:\n▪ One model in that unit regains up to D3+1 lost wounds.\n▪ One destroyed **INFANTRY** model (excluding **CHARACTERS**) is returned to that unit with its full wounds remaining. If that unit is an **ENDLESS MULTITUDE** unit, up to 3 destroyed models are returned instead."},"enhancements":[{"id":"9785-ca88-1ecd-2d55","name":"Parasitic Biomorphology","description":"**^^Tyranids^^** model only. Add 1 to the Strength characteristic of melee weapons equipped by models in the bearer's unit. The first time the bearer's unit destroys an enemy unit in the Fight phase while the bearer is within 6\" of one or more **^^Harvester^^** units, until the end of battle, add 1 to the Attacks characteristic of melee weapons equipped by models in the bearer's unit.","points":25,"detachment":"Assimilation Swarm","isUpgrade":false},{"id":"9531-2e9e-5137-baff","name":"Regenerating Monstrosity","description":"**^^Tyranids^^** model only (excluding **^^Monsters^^** models) The bearer's unit can be regenerated up to twice per phase, instead of once.","points":20,"detachment":"Assimilation Swarm","isUpgrade":false},{"id":"a223-8758-335-7c21","name":"Biophagic Flow (Aura)","description":"**^^Tyranids^^** model only. While a friendly **^^Harvester^^** model is within 12\" of the bearer, when using the Feed the Swarm ability, that **^^Harvester^^** model can Regenerate one friendly **^^Tyranids^^** unit that is within 9\" instead of one within 6\".","points":10,"detachment":"Assimilation Swarm","isUpgrade":false},{"id":"bba-65f6-a4d1-66ae-mfm-enh-0","name":"Instinctive Defence","description":"TYRANIDS model only. While the bearer is within 6\" of one or more friendly HARVESTER units, when you target this unit with the Heroic Intervention stratagem, that use is -1 CP. In addition, while the bearer is within 6\" of one or more friendly HARVESTER units, models in the bearer's unit have the Fights First ability.","points":15,"detachment":"Assimilation Swarm","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000008413007","name":"RAPACIOUS HUNGER","type":"Assimilation Swarm – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Fight phase","description":"WHEN: Your Fight phase.\nTARGET: One TYRANIDS unit from your army that just destroyed an enemy unit.\nEFFECT: Your unit immediately Regenerates (See Feed the Swarm). When doing so, if your unit is a Harvester unit and you choose for one model to regain up to D3 lost wounds, that model regains up to 3 lost wounds instead.","source":"wahapedia-10e"},{"id":"000008413002","name":"BROODGUARD IMPULSE","type":"Assimilation Swarm – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Harvester unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Until the end of the battle, each time a friendly TYRANIDS model makes an attack that targets the enemy unit that just destroyed your HARVESTER unit, add 1 to the Wound roll.","source":"wahapedia-10e"},{"id":"000008413005","name":"ABLATIVE CARAPACE","type":"Assimilation Swarm – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Harvester unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability. If your unit is within range of an objective marker you control, until the end of the phase models in your unit have the Feel No Pain 4+ ability instead.","source":"wahapedia-10e"},{"id":"000008413003","name":"RECLAIM BIOMASS","type":"Assimilation Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, when a TYRANIDS unit from your army is destroyed, before the last model in it is removed from play.\nTARGET: One Harvester unit from your army that is within 6\" of that destroyed unit.\nEFFECT: Regenerate one friendly TYRANIDS unit within 6\" of your HARVESTER unit (See Feed the Swarm).","source":"wahapedia-10e"},{"id":"000008413004","name":"TYRANNOFORMED","type":"Assimilation Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Harvester unit from your army that is within range of an objective marker you control.\nEFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.","source":"wahapedia-10e"},{"id":"000008413006","name":"SECURE BIOMASS","type":"Assimilation Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One TYRANIDS unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Harvester unit, each time a model in that unit makes a melee attack, a successful unmodified Hit roll of 5+ scores a Critical Hit as well.","source":"wahapedia-10e"}]},{"id":"850e-bee1-4845-820d","name":"Crusher Stampede","rule":{"name":"Enraged Behemoths","description":"Each time a **TYRANIDS MONSTER** model from your army makes an attack, add 1 to the Hit roll if that model’s unit is below its Starting Strength, and add 1 to the Wound roll as well if that model’s unit is Below Half‑strength. In addition, while a **TYRANIDS MONSTER** unit from your army (excluding Battle‑shocked units) is at its Starting Strength, add 2 to the Objective Control characteristic of models in that unit."},"enhancements":[{"id":"131b-ff57-84bb-e87a","name":"Monstrous Nemesis","description":"**^^Tyranids Monster^^** only. Each time the bearer makes a melee attack that targets a **^^Monster^^**or **^^Vehicle^^**unit, add 1 to the Wound roll.","points":25,"detachment":"Crusher Stampede","isUpgrade":false},{"id":"a871-eedb-51f1-d830","name":"Null Nodules","description":"**^^Tyranids Monster^^** only. Once per battle, when a Psychic Attack is allocated to the bearer, it can use this ability. If it does, until the end of the phase, the bearer has the Feel No Pain 5+ ability against Psychic Attacks.","points":10,"detachment":"Crusher Stampede","isUpgrade":false},{"id":"7a14-6c3f-a0e8-a8c7","name":"Ominous Presence","description":"**^^Tyranids Monster^^** only. Add 3 to the bearer's Objective Control characteristic.","points":15,"detachment":"Crusher Stampede","isUpgrade":false},{"id":"f96b-73b5-ee83-730c","name":"Enraged Reserves","description":"**^^Tyranids Monster^^** only. If the bearer is destroyed by a melee attack, if it has not fought this phase, roll one D6: on a 3+, do not remove it from play. It can fight after the attacking model's unit has finished making its attacks, and is then removed from play.","points":20,"detachment":"Crusher Stampede","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000008422003","name":"RAMPAGING MONSTROSITIES","type":"Crusher Stampede – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Tyranids Monster unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000008422004","name":"SAVAGE ROAR","type":"Crusher Stampede – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Tyranids Monster unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: That enemy unit must take a Battle-shock test and, until the end of the phase, each time a model in that enemy unit makes an attack that targets your unit, subtract 1 from the Hit roll. If that Battle-shock test was failed, subtract 1 from the Wound roll as well.","source":"wahapedia-10e"},{"id":"000008422006","name":"SWARM-GUIDED SALVOES","type":"Crusher Stampede – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Tyranids Monster unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and until the end of the phase each time a model in your unit makes an attack, you can ignore any or all modifiers to that model’s Ballistic Skill characteristic and any or all modifiers to the Hit roll.","source":"wahapedia-10e"},{"id":"000008422007","name":"MASSIVE IMPACT","type":"Crusher Stampede – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Tyranids Monster model from your army ends a Charge move.\nTARGET: That TYRANIDS MONSTER model.\nEFFECT: Select one enemy unit within Engagement Range of your model and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.","source":"wahapedia-10e"},{"id":"000008422005","name":"UNTRAMMELLED FEROCITY","type":"Crusher Stampede – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Tyranids Monster unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Normal, Advance or Fall Back move, it can move through models (excluding TITANIC models) and sections of terrain features that are 4\" or less in height. When doing so: \n• It can move within Engagement Range of enemy models, but cannot end that move within Engagement Range of them. \n• It can also move through sections of terrain features that are more than 4\" in height, but if it does, after its unit has moved, roll one D6: on a 1, your unit is Battle-shocked.","source":"wahapedia-10e"},{"id":"000008422002","name":"CORROSIVE VISCERA","type":"Crusher Stampede – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after a Tyranids Monster model from your army with the Deadly Demise ability that cannot FLY is destroyed.\nTARGET: That TYRANIDS MONSTER model. You can use this Stratagem on that model even though it was just destroyed.\nEFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.","source":"wahapedia-10e"}]},{"id":"16ff-a068-4c31-285a","name":"Synaptic Nexus","rule":{"name":"Synaptic Imperitives","description":"At the start of the battle round, you can select one of the Synaptic Imperatives shown below. Until the end of the battle round, that Synaptic Imperative is active for your army and while a **^^Tyranids^^** unit from your army is within Synapse Range of your army, it will benefit from it. Each Synaptic Imperative can only be selected once per battle.\n\n- **Synaptic Augmentation:** While this unit is within Synapse Range of your army, models in this unit have a 5+ invulnerable save.\n- **Surging Vitality:** While this unit is within Synapse Range of your army, add 1 to Advance and Charge rolls made for this unit.\n- **Goaded to Slaughter:** While this unit is within Synapse Range of your army, each time a model in this unit makes a melee attack, add 1 to the Hit roll"},"enhancements":[{"id":"6fe4-d5e5-26c-449a","name":"Psychostatic Disruption (Aura)","description":"**^^Tyranids Synapse^^** model only. Enemy units that arrive on the battlefield from Reserves cannot be set up with 12\" of the bearer. In addition, once per battle, during the first or second battle round, when your opponent declares that a unit will arrive on the battlefield from Strategic Reserves, the bearer can use this enhancement. If it does, roll one D6: on a 4+, that enemy cannot arrive on the battlefield this turn.","points":30,"detachment":"Synaptic Nexus","isUpgrade":false},{"id":"3701-5586-1d17-d3e1","name":"Synaptic Control","description":"**^^Tyranids Synapse^^** model only. Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of the attack.","points":20,"detachment":"Synaptic Nexus","isUpgrade":false},{"id":"d30d-70a1-48b0-7d7d","name":"The Dirgeheart of Kharis (Aura)","description":"**^^Tyranids Synapse^^** model only. While an enemy unit is within 9\" of the bearer, worsen that unit's Leadership characteristic by 1.","points":15,"detachment":"Synaptic Nexus","isUpgrade":false},{"id":"84e3-612f-dc55-695e","name":"Power of the Hive Mind","description":"**^^Tyranids Psyker^^** model only. Improve the Strength and Armour Penetration characteristic of psychic weapons equipped by the wearer of 1.","points":10,"detachment":"Synaptic Nexus","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000008556003","name":"SYNAPTIC CHANNELLING","type":"Synaptic Nexus – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Synapse unit from your army.\nEFFECT: Until the end of the turn, while a friendly TYRANIDS unit is within 9\" of the selected unit, that unit is within Synapse Range of your army.","source":"wahapedia-10e"},{"id":"000008556005","name":"REINFORCED HIVE NODE","type":"Synaptic Nexus – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Synapse unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008556004","name":"IRRESISTIBLE WILL","type":"Synaptic Nexus – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Synapse unit from your army that has not been selected to shoot or fight this phase, and one enemy unit within 24\" of and visible to the SYNAPSE unit.\nEFFECT: Until the end of the phase, each time a friendly TYRANIDS model makes an attack that targets that enemy unit, if the attacking model’s unit is within 6\" of your SYNAPSE unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.","source":"wahapedia-10e"},{"id":"000008556002","name":"THE SMOTHERING SHADOW","type":"Synaptic Nexus – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after an enemy unit fails a Battle-shock test.\nTARGET: One Synapse unit from your army within 12\" of that enemy unit.\nEFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.","source":"wahapedia-10e"},{"id":"000008556007","name":"OVERRIDE INSTINCTS","type":"Synaptic Nexus – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and made a Fall Back move this phase.\nEFFECT: Your unit is eligible to shoot and declare a charge this turn.","source":"wahapedia-10e"},{"id":"000008556006","name":"IMPERATIVE DOMINANCE","type":"Synaptic Nexus – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One TYRANIDS unit from your army that is within Synapse Range of your army.\nEFFECT: Select one Synaptic Imperative, even if you have already selected that imperative this battle. Until the start of your next Command phase, that Synaptic Imperative is active for your unit instead of any other Synaptic Imperative that is active for your army.","source":"wahapedia-10e"}]},{"id":"4cd9-313f-cd9b-c85a","name":"Unending Swarm","rule":{"name":"Insurmountable Odds","description":"In your opponent’s Shooting phase, when an enemy unit has shot, if a model from a friendly **ENDLESS MULTITUDE** unit was **destroyed** as a result of those attacks, that friendly unit can make a **surge move** of up to D6\"."},"enhancements":[{"id":"566a-5414-3e51-8d1d","name":"Piercing Talons","description":"**^^Tyranids^^** model only. Each time a model in the Bearer's unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.","points":25,"detachment":"Unending Swarm","isUpgrade":false},{"id":"93a9-67ca-3da4-f741","name":"Relentless Hunger","description":"**^^Tyranids^^** model only. Add 2\" to the Move characteristic of models in the bearer's unit.","points":20,"detachment":"Unending Swarm","isUpgrade":false},{"id":"d597-c1dc-494d-271d","name":"Adrenalised Onslaught","description":"**^^Tyranids^^** model only. Each time the bearer's unit makes a Pile In or Consolidation, models in this unit can move an additional 3\"","points":15,"detachment":"Unending Swarm","isUpgrade":false},{"id":"4cd9-313f-cd9b-c85a-mfm-enh-0","name":"Naturalised camouflage","description":"TYRANIDS model only. At the start of the first battle round, select up to three friendly Endless Multitude units within 9\" of the bearer. Until the end of the battle round, each time a ranged attack targets one of those units, models in that unit have the Benefit of Cover against that attack.","points":30,"detachment":"Unending Swarm","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008409006","name":"BOUNDING ADVANCE","type":"Unending Swarm – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Endless Multitude unit from your army.\nEFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit.","source":"wahapedia-10e"},{"id":"000008409004","name":"TEEMING MASSES","type":"Unending Swarm – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000008409005","name":"SWARMING MASSES","type":"Unending Swarm – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Endless Multitude unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, and If your unit contains 15 or more models, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000008409007","name":"PRESERVATION IMPERATIVE","type":"Unending Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Endless Multitude unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit is treated as containing fewer than five models for the purpose of the [BLAST] ability.","source":"wahapedia-10e"},{"id":"000008409003","name":"UNENDING WAVES","type":"Unending Swarm – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Endless Multitude unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.\nRESTRICTIONS: Any destroyed Character units that were attached to your unit are not returned. You can only use this Stratagem once per battle.","source":"wahapedia-10e"},{"id":"000008409002","name":"SYNAPTIC GOADING","type":"Unending Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just before an Endless Multitude unit from your army that is within Synapse Range of your army makes a Surge move.\nTARGET: That ENDLESS MULTITUDE unit.\nEFFECT: When making that Surge move, you can re-roll the D6 to determine how far your unit moves, and your unit can end that move as close as possible to the closest objective marker (instead of as close as possible to the closest enemy unit]. All other rules for making Surge moves still apply.","source":"wahapedia-10e"}]},{"id":"f773-f91c-2999-c7e1","name":"Vanguard Onslaught","rule":{"name":"Vanguard Prime","description":"**Vanguard Prime**: **^^Deathleaper^^** loses Hunter Organism rule and can be your **^^Warlord^^**.\n\n**Questing Tendrils**: **^^Tyranids^^** units with this ability are eligible to charge in a turn in which they Fell Back. Vanguard Invader units with this ability are eligible to charge in a turn in which they Advanced."},"enhancements":[{"id":"b119-9e54-236-21ef","name":"Hunting Grounds","description":"**^^Tyranids^^** model only. While the bearer is on the battlefield, each time your opponent sets up a Reserves unit on the battlefield, roll one D6: on a 2+ that unit must make a Battle-shock test.","points":30,"detachment":"Vanguard Onslaught","isUpgrade":false},{"id":"9902-e31e-b3e6-b7ab","name":"Neuronode","description":"**TYRANIDS** model only. After both players have deployed their armies, you can select up to three **VANGUARD INVADER** units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.","points":20,"detachment":"Vanguard Onslaught","isUpgrade":false},{"id":"c38c-8aa3-738b-382c","name":"Stalker","description":"**^^Vanguard Invader^^** model only. At the start of the battle, select one enemy unit. Each time the bearer makes an attack that targets that enemy unit, add 1 to the Hit roll and Wound roll.","points":10,"detachment":"Vanguard Onslaught","isUpgrade":false},{"id":"2b0d-6060-7697-47a0","name":"Chameleonic","description":"**VANGUARD INVADER** model only. This unit has **Stealth**.","points":15,"detachment":"Vanguard Onslaught","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000008418003","name":"ASSASSIN BEASTS","type":"Vanguard Onslaught – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Vanguard Invader Infantry unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability.","source":"wahapedia-10e"},{"id":"000008418002","name":"SURPRISE ASSAULT","type":"Vanguard Onslaught – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, just after a Vanguard Invader unit from your army has selected its targets.\nTARGET: That VANGUARD INVADER unit.\nEFFECT: Select one enemy unit that was selected as the target of one or more of your unit’s attacks. That enemy unit must take a Battle-shock test. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, add 1 to the Hit roll. If the Battle-shock test was failed, add 1 to the Wound roll as well.","source":"wahapedia-10e"},{"id":"000008418006","name":"UNSEEN LURKERS","type":"Vanguard Onslaught – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Vanguard Invader unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18\" or, if your unit has the Lone Operative ability, if the attacking model is within 6\". Your opponent can select new targets for the attacking unit’s attacks.","source":"wahapedia-10e"},{"id":"000008418007","name":"INVISIBLE HUNTER","type":"Vanguard Onslaught – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: Up to two Vanguard Invader units from your army, or one Tyranids Infantry unit from your army.\nEFFECT: Remove the targeted units from the battlefield and place them into Strategic Reserves.\nRESTRICTIONS: The targeted units must be more than 3\" away from all enemy units.","source":"wahapedia-10e"},{"id":"000008418004","name":"SEEDED BROODS","type":"Vanguard Onslaught – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One TYRANIDS unit from your army that is in Reserves, or up to two Vanguard Invader units from your army that are in Reserves.\nEFFECT: Until the end of the phase, for the purposes of setting up those selected units on the battlefield, treat the current battle round number as being one higher than it actually is.","source":"wahapedia-10e"},{"id":"000008418005","name":"HYPERSENSORY SCILLIA","type":"Vanguard Onslaught – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: Up to two Vanguard Invader units from your army that are within 9\" of that enemy unit, or one other Tyranids Infantry unit from your army that is within 9\" of that enemy unit.\nEFFECT: Those selected units can each make a Normal move of up to 6\".\nRESTRICTIONS: You cannot target units that are within Engagement Range of one or more enemy units.","source":"wahapedia-10e"}]},{"id":"7416-b7cc-fdbf-5bf0","name":"Warrior Bioform Onslaught","rule":{"name":"Leader-beasts","description":"The Hive Mind has spawned entire swarms of Tyranid Warriors upon this battlefield, adapting them to be tougher as well as more numerous, and thus to serve as better conduits for its will.\n\n■ Friendly TYRANID WARRIORS WITH RANGED BIO-WEAPONS/TYRANID WARRIORS WITH MELEE BIO-WEAPONS units have:\n■ TYRANID WARRIORS.\n■ BATTLELINE.\n\n■ T YRANID WARRIORS/TYRANID PRIME WITH LASH WHIP/WINGED TYRANID PRIME models from your army have 5+ InSv."},"enhancements":[{"id":"b4ec-aafc-1bc1-c75a","name":"Elevated Might","description":"This bioform and its symbiotic weapon-beasts have been adapted for maximum lethality. WINGED TYRANID PRIME/TYRANID PRIME WITH LASH WHIP model only. This model’s melee attacks:\n■ Can re-roll wound rolls.\n■ Have +1 AP.","points":30,"detachment":"Warrior Bioform Onslaught","isUpgrade":false},{"id":"2670-661d-34d7-d135","name":"Ocular Adaptation","description":"This node-beast’s bioadaptations allow it to perceive the minutest electrical impulse or heat signature. Few prey organisms escape its clutches. WINGED TYRANID PRIME/TYRANID PRIME WITH LASH WHIP model only. This unit’s melee attacks have +1 to hit rolls.","points":20,"detachment":"Warrior Bioform Onslaught","isUpgrade":false}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"7416-b7cc-fdbf-5bf0-strat-0","name":"Alien Physiology","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly TYRANID WARRIORS unit.\nTARGET: That TYRANID WARRIORS unit.\nEFFECT: Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls."},{"id":"7416-b7cc-fdbf-5bf0-strat-1","name":"Synaptic Micronodes","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your Movement phase.\nTARGET: One friendly TYRANID WARRIORS unit.\nEFFECT: Select one objective your unit is controlling. That objective is secured."},{"id":"7416-b7cc-fdbf-5bf0-strat-2","name":"Parasitic Payload","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly TYRANID WARRIORS unit is selected to shoot.\nTARGET: That TYRANID WARRIORS unit.\nEFFECT: Your unit’s ranged attacks have [IGNORE COVER]."}],"battlelineUnits":["Tyranid Warriors with Ranged Bio-Weapons","Tyranid Warriors with Melee Bio-Weapons"]},{"id":"731f-1524-da02-945b","name":"Subterranean Assault","rule":{"name":"Enhancements\b","description":"SURPRISE ASSAULT\n\nSYNAPTIC STRATEGY\n\nBurrowing Tyranid bioforms burst from\n\nPossessing an exceptionally acute connection to the hive\n\nthe ground in all their horror.\n\nmind, this creature benefits from a constant influx of\n\nsensory data, enabling it to traverse the battlefield and\n\nEach time a Tyranids model from your\n\nemerge at the place and time of maximum impact.\n\narmy makes an attack, re-roll a Hit roll\n\nof 1.\n\nTyranids model only. Once per battle, you can target\n\nthe bearer’s unit with the Rapid Ingress stratagem for\n\nEach time a Burrower unit from your\n\n0CP, and can do so even if you have already targeted a\n\narmy is set up on the battlefield from\n\ndifferent unit with that Stratagem this phase.\n\nReserves, place a circular 40mm Tunnel Marker anywhere on the battlefield\n\nTREMOR SENSES\n\nwithin 1\" of that unit and more than 3\"\n\nFrom its concealed position beneath the battlefield, this\n\nhorizontally away from all enemy units.\n\nbioform picks up on subtle traces of movement from the\n\nenemy force, impelling its fellow organisms to reposition\n\nIn the Reinforcements step of your\n\nthemselves in preparation for a coordinated assault.\n\nMovement phase, when you set up a unit\n\non the battlefield from Reserves, you can\n\nTyranids model only. After both players have\n\nset that unit up wholly within 9\" of one of\n\ndeployed their armies, select up to three friendly\n\nyour Tunnel Markers and more than 6\"\n\nTyranids units from your army and redeploy them.\n\nhorizontally away from any enemy units.\n\nWhen doing so, you can set those units up in Strategic\n\nReserves, regardless of how many units are already in\n\nIf an enemy model (excluding Aircraft)\n\nStrategic Reserves.\n\nends any kind of move within 3\" of one of your Tunnel Markers, that Tunnel Marker\n\nVANGUARD INTELLECT\n\nis removed from the battlefield.\n\nThis bioform uses its own keen senses and predatory\n\nintellect to burrow into position and strike before the\n\nenemy can react.\n\nKEYWORDS \b\n\nTyranids model with the Deep Strike ability only.\n\nMawloc and Trygon units from your army\n\nThe bearer’s unit can be set up using the Deep Strike\n\nhave the Burrower keyword.\n\nability in the Reinforcements step of your first,\n\nsecond or third Movement phase, regardless of any\n\nIn the Muster Armies step, you can\n\nmission rules.\n\nselect up to 2 Trygon models from your army. The selected units gain the\n\nTRYGON PRIME\n\nCharacter keyword.\n\nOnly rarely manifested by the hive fleets, the Trygon\n\nPrime possesses a greatly enhanced synaptic network\n\nDesigner’s Note: This means that\n\nwithin its neural cortex, enabling it to more precisely\n\nthe selected models can be given\n\ncoordinate the assaults of burrowing Tyranid creatures.\n\nEnhancements and one of them can be\n\nselected as your Warlord.\n\nTrygon model only. The bearer gains the Synapse\n\nkeyword. Improve the Strength and Weapon Skill\n\ncharacteristics of melee weapons equipped by the\n\nbearer by 1."},"enhancements":[{"id":"f4a3-f457-328f-582b","name":"Vanguard Intellect","description":"The bearer’s unit can be set up using the Deep Strike\n\nhave the Burrower keyword.\n\nability in the Reinforcements step of your first,\n\nsecond or third Movement phase, regardless of any\n\nIn the Muster Armies step, you can\n\nmission rules.\n\nselect up to 2 Trygon models from your army. The selected units gain the","points":15,"detachment":"Subterranean Assault","isUpgrade":false},{"id":"fe84-1d81-827d-7473","name":"Trygon Prime","description":"Trygon model only. The bearer gains the Synapse\n\nkeyword. Improve the Strength and Weapon Skill\n\ncharacteristics of melee weapons equipped by the\n\nbearer by 1.","points":20,"detachment":"Subterranean Assault","isUpgrade":false},{"id":"6bbb-ce96-9443-1f1d","name":"Tremor Senses","description":"within 1\" of that unit and more than 3\"\n\nFrom its concealed position beneath the battlefield, this\n\nhorizontally away from all enemy units.\n\nbioform picks up on subtle traces of movement from the\n\nenemy force, impelling its fellow organisms to reposition\n\nIn the Reinforcements step of your\n\nthemselves in preparation for a coordinated assault.\n\nMovement phase, when you set up a unit\n\non the battlefield from Reserves, you can\n\nTyranids model only. After both players have\n\nset that unit up wholly within 9\" of one of\n\ndeployed their armies, select up to three friendly\n\nyour Tunnel Markers and more than 6\"\n\nTyranids units from your army and redeploy them.\n\nhorizontally away from any enemy units.\n\nWhen doing so, you can set those units up in Strategic\n\nReserves, regardless of how many units are already in\n\nIf an enemy model (excluding Aircraft)\n\nStrategic Reserves.\n\nends any kind of move within 3\" of one of your Tunnel Markers, that Tunnel Marker","points":20,"detachment":"Subterranean Assault","isUpgrade":false},{"id":"731f-1524-da02-945b-mfm-enh-0","name":"Synaptic Strategy","description":"Each time a Tyranids model from your\n\nemerge at the place and time of maximum impact.\n\narmy makes an attack, re-roll a Hit roll\n\nof 1.\n\nTyranids model only. Once per battle, you can target\n\nthe bearer’s unit with the Rapid Ingress stratagem for\n\nEach time a Burrower unit from your\n\n0CP, and can do so even if you have already targeted a\n\narmy is set up on the battlefield from\n\ndifferent unit with that Stratagem this phase.\n\nReserves, place a circular 40mm Tunnel Marker anywhere on the battlefield","points":15,"detachment":"Subterranean Assault","isUpgrade":false}],"dpCost":3,"forceDisposition":"DISRUPTION","stratagems":[{"id":"731f-1524-da02-945b-strat-0","name":"Adaptive Optimisation","type":"WARGEAR","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Mawloc or Trygon unit from your army.\nEFFECT: Until the start of your next Command phase, your unit has the Synapse keyword."},{"id":"731f-1524-da02-945b-strat-1","name":"Replenishing Swarms","type":"WARGEAR","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Tyranids unit from your army, wholly within 9\" of one or more Tunnel Markers you placed.\nEFFECT: One model in your unit regains up to D3+1 lost wounds, or you can return up to D3+1 destroyed models with a Wounds characteristic of 1 to your unit, with their full wounds remaining, instead."},{"id":"731f-1524-da02-945b-strat-2","name":"Enfilading Emergence","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your Movement phase.\nTARGET: One Tyranids unit from your army that was set up as Reinforcements this turn.\nEFFECT: Until the end of your next Fight phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [IGNORES COVER] abilities."},{"id":"731f-1524-da02-945b-strat-3","name":"Tunnel Network","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your Movement phase.\nTARGET: One Tyranids unit from your army that is wholly within 9\" of one or more of your Tunnel Markers and not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and set it up again, wholly within 9\" of another Tunnel Marker you placed, and more than 6\" horizontally away from all enemy units."},{"id":"731f-1524-da02-945b-strat-4","name":"Swarming Assault","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Tyranids Monster unit from your army that was set up as Reinforcements this turn.\nEFFECT: Until the end of the phase, friendly Tyranids units within 6\" of your unit can re-roll Charge rolls."},{"id":"731f-1524-da02-945b-strat-5","name":"Retreat Below","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Tyranids unit or up to two Burrower units from your army that are not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves."}]},{"id":"0f40-fb6c-49f7-9541","name":"Tyranid Attack","rule":{"name":"Forming Boarding Squads","description":"**Forming Boarding Squads**: The following units do not split into separate units in the Form Boarding Squads step:\n- ^^**Hormagaunts**^^\n- ^^**Neurogaunts**^^\n- ^^**Termagants**^^\n\n**Mustering A Boarding Patrol**: You can include up to two of the following unit:\n- **^^Winged Tyranid Prime^^**\n\nYou can include up to two of the following units:\n- **^^Tyranid Warriors with Melee Bio-weapons^^** (3 models)\n- **^^Tyranid Warriors with Ranged Bio-weapons^^** (3 models)\n\nYou can include up to one of each of the following units:\n- **^^Hormagaunts^^** (10 models)\n- **^^Neurogaunts^^** (10 models)\n- **^^Ripper Swarms^^** (3 models)\n- **^^Termagants^^** (10 models)\n\n**Rules Adaptions**: - **^^Endless Multitude^^** and **^^Ripper Swarms^^** units from your army are ignored for the purposes of determining visibility for friendly **^^Tyranids^^** models that do not have the **^^Endless Multitude^^** or **^^Ripper Swarms^^** keyword.\n- You can give the Tyranid Prime models in **^^Tyranid Warriors with Melee Bio-weapons^^**  and **^^Tyranid Warriors with Ranged Bio-weapons^^** units Enhancements as if they were **^^Character^^** models.\n- **^^Tyranid Warriors with Melee Bio-weapons^^** and **^^Tyranid Warriors with Ranged Bio-weapons^^** units can perform the Secure Site Tactical Manoeuvre as if they had the **^^Battleline^^** keyword.\n- **^^Endless Multitude^^** units cannot perform the Secure Site Tactical Manoeuvre.\n- The **^^Ripper Swarms^^** unit loses the Deep Strike ability.\n- The **^^Termagants^^** unit loses the Skulking Horrors ability.\n- The **^^Winged Tyranid Prime^^** model loses the Deep Strike ability.\n\n**Xeno-Terror**: When you unleash the Shadow in the Warp, subtract 1 from the Battle-shock test each enemy unit on the battlefield must take as a result. For each enemy unit that fails one of those tests, that enemy unit cannot Fire Overwatch this turn."},"enhancements":[{"id":"7d8c-eb0a-a42e-3e6b","name":"Reinforced Carapace","description":"Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack (note that if given to a Tyranid Prime model, this only affects that model and not other models in its unit).","points":0,"detachment":"Tyranid Attack"},{"id":"84f8-855d-96eb-0afa","name":"Synaptic Goad","description":"In your Command phase, select one friendly **^^Tyranid Warriors with Melee Bio-weapons^^** or **^^Tyranid Warriors with Ranged Bio-weapons^^** unit within 6\" of the bearer. Until the end of the turn, add 2\" to the Move characteristic of models in that unit.","points":0,"detachment":"Tyranid Attack"}],"stratagems":[{"id":"000009682002","name":"BIO-ACID SURGE","type":"Tyranid Attack – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One TYRANIDS unit from your army that is within Synapse Range of your army and has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.","source":"wahapedia-10e"},{"id":"000009682004","name":"EXPENDABLE BIOMASS","type":"Tyranid Attack – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One TYRANID WARRIORS wITH RANGED BIO-wEAPONS unit from your army that has not been selected to shoot this phase.\nEFFECT: Select one enemy unit that is visible to your unit and within Engagement Range of one or more friendly ENDLESS MULTITUDE or RIPPER SwARMS units. Until the end of the phase, your unit is eligible to make ranged attacks against that enemy unit as if it was not within Engagement Range of those friendly units. When doing so, each time a model in your unit makes a ranged attack, subtract 1 from the Hit roll and, after your unit has finished making its attacks, each of those friendly units that started the phase within Engagement Range of that enemy unit suffers D3 mortal wounds.","source":"wahapedia-10e"},{"id":"000009682005","name":"HIVE SIGHT","type":"Tyranid Attack – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One TYRANIDS SYNAPSE unit from your army and one friendly TYRANIDS unit that has not declared a charge this phase.\nEFFECT: Select one enemy unit that is visible to your SYNAPSE unit. Until the end of the phase, each time your other unit declares a charge, it can include that enemy unit as a target of that charge, even if it is not visible to it, and when doing so, add 1 to the Charge roll.","source":"wahapedia-10e"},{"id":"000009682003","name":"PHAGIC SPORES","type":"Tyranid Attack – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One TYRANID WARRIORS wITH MELEE BIO-wEAPONS or TYRANID WARRIORS wITH RANGED BIO-wEAPONS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed as a result of an attack, do not remove it from play; after the attacking unit has finished making its attacks, roll one D6: on a 3-5, the closest enemy unit within 3\" of and visible to your unit suffers 1 mortal wound; on a 6, the closest enemy unit within 3\" of and visible to your unit suffers 2 mortal wounds. The destroyed model is then removed from play.","source":"wahapedia-10e"}]},{"id":"7a6f-7334-fa6c-290e","name":"Boarding Swarm","rule":{"name":"Monoform Predators","description":"**^^Tyranids^^** models in this Detachment cannot be given Enhancements."},"enhancements":[],"stratagems":[{"id":"000009691002","name":"LITHE KILLERS","type":"Boarding Swarm – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save.","source":"wahapedia-10e"},{"id":"000009691003","name":"ADRENALISED SLAUGHTER","type":"Boarding Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One TYRANIDS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 5+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000009691004","name":"TALON-TIP SWARM","type":"Boarding Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a TYRANIDS unit from your army destroys an enemy unit.\nTARGET: That TYRANIDS unit.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 3\". After that move, if your unit is within range of an objective marker and no enemy units are within range of that objective marker, that objective marker is Secured by your army.","source":"wahapedia-10e"},{"id":"000009691005","name":"PREDATORY POUNCE","type":"Boarding Swarm – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit opens a Hatchway.\nTARGET: One TYRANIDS unit from your army that is within 3\" of that Hatchway and is not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Pounce move. To do so, your unit can be moved up to 3\", but must end that move as close as possible to that Hatchway. When doing so, those models can be moved within Engagement Range of that enemy unit, but only that enemy unit.","source":"wahapedia-10e"}]},{"id":"cbfd-453f-6288-6157","name":"Biotide","rule":{"name":"Forming Boarding Squads","description":"**Forming Boarding Squads**: The following units do not split into separate units in the Form Boarding Squads step:\n- ^^**Hormagaunts**^^\n- ^^**Neurogaunts**^^\n- ^^**Termagants**^^\n\n**Mustering A Boarding Patrol**: You can include up to two of the following unit:\n- **^^Winged Tyranid Prime^^**\n\nYou can include up to three of each of the following units:\n- **^^Hormagaunts^^** (10 models)\n- **^^Neurogaunts^^** (10 models)\n- **^^Ripper Swarms^^** (3 models)\n- **^^Termagants^^** (10 models)\n\n**Rules Adaptions**: - The **^^Ripper Swarms^^** unit loses the Deep Strike ability.\n- The **^^Termagants^^** unit loses the Skulking Horrors ability.\n- The **^^Winged Tyranid Prime^^** model loses the Deep Strike ability.\n\n**Unstoppable Swarm**: Each time a **^^Tyranids^^** unit from your army moves, models in that unit can move through friendly **^^Tyranids^^** models as if they were not there. In addition, each time a **^^Tyranids^^** unit from your army attempts to operate a closed Hatchway, if your opponent tries to prevent it, add 1 to your result of the roll-off."},"enhancements":[{"id":"bae9-a3ed-7437-5c9b","name":"Synaptic Beacon","description":"While a friendly **^^Tyranids^^** unit is within 9\" of the bearer (ignoring Walls and closed Hatchways), that unit is within Synapse Range of the bearer and of your army.","points":0,"detachment":"Biotide"},{"id":"909e-b90f-de9d-4aca","name":"Hypersurge Gland","description":"Once per battle, at the end of your opponent's Charge phase, the bearer can use this Enhancement. If it does, it can declare a charge as if it were your Charge phase.","points":0,"detachment":"Biotide"},{"id":"8f01-371b-ea62-40fc","name":"Psi-spoor Sensitivity","description":"Each time the bearer declares a charge, it can target enemy units that are not visible to it.","points":0,"detachment":"Biotide"},{"id":"916b-b065-5189-7ee6","name":"Stalking Menace","description":"Once per battle, at the end of your opponent's Fight phase, if the bearer is not within Engagement Range of one or more enemy units, it can use this Enhancement. If it does, remove the bearer from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase as if it had the Deep Strike ability. If this is not possible, the bearer is destroyed. When the bearer is set back up on the battlefield, until the end of the turn, it cannot declare a charge.","points":0,"detachment":"Biotide"}],"stratagems":[{"id":"000009700005","name":"ONRUSHING HORDE","type":"Biotide – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One TYRANIDS unit from your army (excluding WINGED TYRANID PRIME units), that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000009700004","name":"SWARM HUNTERS","type":"Biotide – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One TERMAGANTs unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, models in your unit can ignore other models in their unit for the purposes of determining visibility. In addition, if your unit is within Synapse Range of your army, each time a model in your unit makes an attack, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000009700002","name":"LIVING AVALANCHE","type":"Biotide – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a TYRANIDS unit from your army has opened a Hatchway.\nTARGET: That TYRANIDS unit.\nEFFECT: Your unit can make a Swarm move. To do so, your unit can be moved up to 3\", but at least one model from your unit must end that move on the opposite side of that Hatchway from the one it started the phase on. When doing so, those models can be moved within Engagement Range of enemy units.","source":"wahapedia-10e"},{"id":"000009700003","name":"SQUIRMING MASSES","type":"Biotide – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, at the start of the Reinforcements step.\nTARGET: One ENDLESS MULTITUDE unit from your army that is in Reserves.\nEFFECT: Until the end of the phase, models in your unit have the Deep Strike ability and, when setting them upon the battlefield using that ability, they can be set up anywhere on the battlefield that is more than 6\" horizontally away from all enemy units, provided they are also within Synapse Range of your army.\nRESTRICTIONS: You can only use this Stratagem once and, until the end of the turn, your unit is not eligible to declare a charge.","source":"wahapedia-10e"}]},{"id":"cf1b-eb18-c465-27a5","name":"Ambush Predators","rule":{"name":"Mindhunger","description":"Ravenous instinct drives these vanguard organisms to predate leaders amongst the prey, and to crack open their crania and devour the quivering mind-meat within.\n\n■ Friendly DEATHLEAPER/LICTOR/NEUROLICTOR units have Deep Strike.\n\n■ Friendly LICTOR/NEUROLICTOR units’ attacks that target a CHARACTER unit can re-roll hit rolls of 1."},"enhancements":[{"id":"cf1b-eb18-c465-27a5-mfm-enh-0","name":"Cryptophotaic Camouflage (Upgrade)","description":"The dermis of these biohunters has been adapted to subtly alter hue according to what the ocular receptors of the prey expect to see, thus hiding the creatures even in plain sight. VON RYAN’S LEAPERS unit only. This unit has -3\" detection range.","points":15,"detachment":"Ambush Predators","isUpgrade":true},{"id":"cf1b-eb18-c465-27a5-mfm-enh-1","name":"Encircling Horrors (Upgrade)","description":"By the time the prey realise that they are being hunted, the Hive Mind’s vanguard organisms have already enfolded them in a murderous embrace. There is no hiding from what comes next. NEUROLICTOR/LICTOR/VON RYAN’S LEAPERS unit only. In your opponent’s Movement phase, when an enemy unit ends a move within 8\" of this unit, this unit can make a normal move of up to D3+3\".","points":20,"detachment":"Ambush Predators","isUpgrade":true}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"cf1b-eb18-c465-27a5-strat-0","name":"Counterpredation","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly DEATHLEAPER/LICTOR/ NEUROLICTOR/VON RYAN’S LEAPERS unit is selected to fight.\nTARGET: That DEATHLEAPER/LICTOR/NEUROLICTOR/VON RYAN’S LEAPERS unit.\nEFFECT: Your unit’s attacks that target a hidden unit have +1 S and AP."},{"id":"cf1b-eb18-c465-27a5-strat-1","name":"Hypersensory Adaptations","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly DEATHLEAPER/LICTOR/NEUROLICTOR/VON RYAN’S LEAPERS unit.\nEFFECT: Select one visible enemy unit within 12\" of your unit. That enemy unit has +6\" detection range."},{"id":"cf1b-eb18-c465-27a5-strat-2","name":"Scanner Gheist","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One friendly unengaged DEATHLEAPER/LICTOR/ NEUROLICTOR unit.\nEFFECT: Place your unit in strategic reserves."}]},{"id":"8d8b-a030-83d5-f4e6","name":"Talons of the Norn Queen","rule":{"name":"Higher Imperatives","description":"Capable of incredibly complex reasoning and a frightening level of self-direction, Norn Emissaries and Assimilators display great agency and alien cunning in the completion of their tasks. Friendly NORN EMISSARY/NORN ASSIMILATOR units have the following ability: Protean Purpose: (Once per battle, per unit) In your Command phase, you can use this ability. If you do, this unit can make a selection for its Singular Purpose ability (this replaces the previous selection)."},"enhancements":[{"id":"8d8b-a030-83d5-f4e6-mfm-enh-0","name":"Destabilising Predation (Upgrade)","description":"Reaching out like the will of the Hive Mind made manifest, this organism’s pinpoint fire is perfectly tailored to strike down leaders amongst the prey. NORN EMISSARY unit only. This unit’s ranged attacks have [ANTI-CHARACTER 2+].","points":20,"detachment":"Talons of the Norn Queen","isUpgrade":true},{"id":"8d8b-a030-83d5-f4e6-mfm-enh-1","name":"Synaptoprescience (Upgrade)","description":"As though privy to glimpses of the Hive Mind’s own near-omniscient view of events, this towering beast weaves unerringly aside from incoming threats. NORN ASSIMILATOR unit only. This unit has 4+ InSv.","points":25,"detachment":"Talons of the Norn Queen","isUpgrade":true}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"8d8b-a030-83d5-f4e6-strat-0","name":"Catalytic Biofortification","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly NORN ASSIMILATOR unit suffers a mortal wound.\nTARGET: That NORN ASSIMILATOR unit.\nEFFECT: Your unit has Feel No Pain 4+ against mortal wounds."},{"id":"8d8b-a030-83d5-f4e6-strat-1","name":"Lesser Prey","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly NORN ASSIMILATOR/NORN EMISSARY unit is selected to fight.\nTARGET: That NORN ASSIMILATOR/NORN EMISSARY unit.\nEFFECT: Your unit’s melee attacks have +2 S."},{"id":"8d8b-a030-83d5-f4e6-strat-2","name":"Tanglestrike Rounds","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly NORN ASSIMILATOR unit has shot.\nTARGET: That NORN ASSIMILATOR unit.\nEFFECT: Select one enemy unit hit by those attacks. That enemy unit is tethered until the start of your next Command phase:\n\n■ While a unit is tethered, that unit has -2\" M."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"afd0-a0ca-68c3-d912","factionId":"tyranids","factionKeyword":"Tyranids","name":"Barbed Hierodule [Legends]","stats":{"M":"8\"","T":"12","SV":"2+","W":"18","LD":"8+","OC":"5"},"keywords":["Monster","Great Devourer","Barbed Hierodule","Frame"],"abilities":[{"id":"a_0_overgrown-barbs","name":"Overgrown Barbs","description":"In your Shooting phase, after this model has shot, select one enemy unit (excluding Titanic units) that was hit by one or more of those attacks. Until the start of your next turn, while this model is on the battlefield, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll."},{"id":"a_1_damaged-1-6-wounds-remaining","name":"Damaged: 1-6 Wounds Remaining","description":"While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."}],"rules":[{"id":"r_deadly-demise-d6","name":"Deadly Demise D6"}],"weapons":[{"id":"w_bio-cannon","name":"Bio-cannon","type":"ranged","profiles":[{"id":"w_bio-cannon_base","name":"Bio-cannon","type":"ranged","range":"48\"","attacks":"D6+3","skill":"3+","strength":"9","ap":"-2","damage":"2","keywords":["Blast"]}]},{"id":"w_hierodule-scything-talons","name":"Hierodule scything talons","type":"melee","profiles":[{"id":"w_hierodule-scything-talons_base","name":"Hierodule scything talons","type":"melee","range":"Melee","attacks":"8","skill":"3+","strength":"14","ap":"-2","damage":"D3+3","keywords":[]}]}],"modelTypes":[{"id":"m_barbed-hierodule-legends","name":"Barbed Hierodule [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_bio-cannon","count":2},{"weaponId":"w_hierodule-scything-talons","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":340,"required":[{"modelTypeId":"m_barbed-hierodule-legends","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_barbed-hierodule-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":340,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"6de-ccee-11b4-be3e","factionId":"tyranids","factionKeyword":"Tyranids","name":"Barbgaunts","stats":{"M":"6\"","T":"4","SV":"4+","W":"2","LD":"8+","OC":"1"},"keywords":["Barbgaunts","Infantry","Great Devourer"],"abilities":[{"id":"a_0_disruption-bombardment","name":"Disruption Bombardment","description":"In your Shooting phase, after this unit has shot, select one enemy INFANTRY unit hit by one or more of those attacks. Until the end of your opponent’s next turn, that enemy unit is disrupted. While a unit is disrupted, subtract 2 from its Move characteristic, and subtract 2 from Advance and Charge rolls made for it."}],"rules":[{"id":"r_synapse","name":"Synapse"}],"weapons":[{"id":"w_barblauncher","name":"Barblauncher","type":"ranged","profiles":[{"id":"w_barblauncher_base","name":"Barblauncher","type":"ranged","range":"24\"","attacks":"D6","skill":"4+","strength":"5","ap":"0","damage":"1","keywords":["Blast","Heavy"]}]},{"id":"w_chitinous-claws-and-teeth","name":"Chitinous claws and teeth","type":"melee","profiles":[{"id":"w_chitinous-claws-and-teeth_base","name":"Chitinous claws and teeth","type":"melee","range":"Melee","attacks":"1","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_barbgaunt","name":"Barbgaunt","baseMax":10,"stats":{"M":"6\"","T":"4","SV":"4+","W":"2","LD":"8+","OC":"1"},"baseLoadout":[{"weaponId":"w_barblauncher","count":1},{"weaponId":"w_chitinous-claws-and-teeth","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_5","models":5,"points":55,"required":[{"modelTypeId":"m_barbgaunt","count":5}]},{"id":"tier_10","models":10,"points":110,"required":[{"modelTypeId":"m_barbgaunt","count":5}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_barbgaunt","min":5,"max":10},{"type":"totalModels","allowed":[5,10]}],"pricing":[{"id":"price_tier_5","tierId":"tier_5","points":55,"surcharges":[],"duplicateTiers":[]},{"id":"price_tier_10","tierId":"tier_10","points":110,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"3f2c-85ec-d83c-4a2f","factionId":"tyranids","factionKeyword":"Tyranids","name":"Biovores","stats":{"M":"5\"","T":"6","SV":"3+","W":"5","LD":"8+","OC":"1"},"keywords":["Infantry","Great Devourer","Biovore"],"abilities":[{"id":"a_0_seed-spore-mines","name":"Seed Spore Mines","description":"Once per turn, in your Shooting Phase, when selected to shoot, one unit with this ability can use it instead of making any attacks with its ranged weapons. If it does, you can add one new **SPORE MINES** unit to your army and set it up anywhere on the battlefield that is wholly within 48\" of this unit and more than 8\" horizontally away from all enemy units. That **SPORE MINES** unit contains 1 model for each model in this unit."}],"rules":[{"id":"r_deadly-demise-1","name":"Deadly Demise 1"},{"id":"r_synapse","name":"Synapse"}],"weapons":[{"id":"w_spore-mine-launcher","name":"Spore mine launcher","type":"ranged","profiles":[{"id":"w_spore-mine-launcher_base","name":"Spore mine launcher","type":"ranged","range":"48\"","attacks":"D3","skill":"4+","strength":"6","ap":"-1","damage":"2","keywords":["Blast","Devastating Wounds","Heavy","Indirect Fire"]}]},{"id":"w_chitin-barbed-limbs","name":"Chitin-barbed limbs","type":"melee","profiles":[{"id":"w_chitin-barbed-limbs_base","name":"Chitin-barbed limbs","type":"melee","range":"Melee","attacks":"2","skill":"4+","strength":"5","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_biovore","name":"Biovore","baseMax":3,"stats":{"M":"5\"","T":"6","SV":"3+","W":"5","LD":"8+","OC":"1"},"baseLoadout":[{"weaponId":"w_chitin-barbed-limbs","count":1},{"weaponId":"w_spore-mine-launcher","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":60,"required":[{"modelTypeId":"m_biovore","count":1}]},{"id":"tier_2","models":2,"points":100,"required":[{"modelTypeId":"m_biovore","count":1}]},{"id":"tier_3","models":3,"points":140,"required":[{"modelTypeId":"m_biovore","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_biovore","min":1,"max":3},{"type":"totalModels","allowed":[1,2,3]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":60,"surcharges":[],"duplicateTiers":[]},{"id":"price_tier_2","tierId":"tier_2","points":100,"surcharges":[],"duplicateTiers":[]},{"id":"price_tier_3","tierId":"tier_3","points":140,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"b86a-b38a-380c-483d","factionId":"tyranids","factionKeyword":"Tyranids","name":"Broodlord","stats":{"M":"8\"","T":"5","SV":"4+","W":"6","LD":"7+","OC":"1"},"keywords":["Infantry","Character","Psyker","Broodlord","Great Devourer","Vanguard Invader","Synapse","Leader"],"abilities":[{"id":"a_0_vicious-insight","name":"Vicious Insight","description":"While this model is leading a unit, weapons equipped by models in that unit have the **[DEVASTATING WOUNDS]** ability."},{"id":"a_1_hypnotic-gaze-psychic","name":"Hypnotic Gaze (Psychic)","description":"At the start of the Fight phase, select one enemy unit within Engagement Range of this model. Until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following unit:\n- **^^Genestealers^^**"},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_scouts-8","name":"Scouts 8\""},{"id":"r_synapse","name":"Synapse"},{"id":"r_shadow-in-the-warp","name":"Shadow in the Warp"},{"id":"r_leader","name":"Leader"}],"weapons":[{"id":"w_broodlord-claws-and-talons","name":"Broodlord Claws and Talons","type":"melee","profiles":[{"id":"w_broodlord-claws-and-talons_base","name":"Broodlord Claws and Talons","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"6","ap":"-2","damage":"2","keywords":["Devastating Wounds","Twin-linked"]}]}],"modelTypes":[{"id":"m_broodlord","name":"Broodlord","baseMax":1,"baseLoadout":[{"weaponId":"w_broodlord-claws-and-talons","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":80,"required":[{"modelTypeId":"m_broodlord","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_broodlord","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":80,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_tyranids_genestealers"],"leadsUnitNames":["Genestealers"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"9efd-5564-f0f5-21ea","factionId":"tyranids","factionKeyword":"Tyranids","name":"Carnifexes","stats":{"M":"8\"","T":"9","SV":"2+","W":"8","LD":"8+","OC":"3"},"keywords":["Monster","Great Devourer","Carnifexes"],"abilities":[{"id":"a_0_blistering-assault","name":"Blistering Assault","description":"In your opponent’s Shooting phase, when an enemy unit has shot, if a model in this unit lost a wound as a result of those attacks, this unit can make a **surge move** of up to D6+2\"."}],"rules":[{"id":"r_deadly-demise-1","name":"Deadly Demise 1"},{"id":"r_synapse","name":"Synapse"}],"weapons":[{"id":"w_bio-plasma","name":"Bio-plasma","type":"ranged","profiles":[{"id":"w_bio-plasma_base","name":"Bio-plasma","type":"ranged","range":"12\"","attacks":"D3","skill":"4+","strength":"7","ap":"-2","damage":"1","keywords":["Assault","Blast"]}]},{"id":"w_spine-banks","name":"Spine banks","type":"ranged","profiles":[{"id":"w_spine-banks_base","name":"Spine banks","type":"ranged","range":"6\"","attacks":"5","skill":"4+","strength":"5","ap":"0","damage":"1","keywords":["Assault"]}]},{"id":"w_deathspitters-with-slimer-maggots","name":"Deathspitters with slimer maggots","type":"ranged","profiles":[{"id":"w_deathspitters-with-slimer-maggots_base","name":"Deathspitters with slimer maggots","type":"ranged","range":"24\"","attacks":"6","skill":"4+","strength":"7","ap":"-2","damage":"1","keywords":[]}]},{"id":"w_devourers-with-brainleech-worms","name":"Devourers with brainleech worms","type":"ranged","profiles":[{"id":"w_devourers-with-brainleech-worms_base","name":"Devourers with brainleech worms","type":"ranged","range":"18\"","attacks":"12","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]},{"id":"w_heavy-venom-cannon","name":"Heavy venom cannon","type":"ranged","profiles":[{"id":"w_heavy-venom-cannon_base","name":"Heavy venom cannon","type":"ranged","range":"36\"","attacks":"D3","skill":"4+","strength":"9","ap":"-2","damage":"3","keywords":["Blast"]}]},{"id":"w_stranglethorn-cannon","name":"Stranglethorn cannon","type":"ranged","profiles":[{"id":"w_stranglethorn-cannon_base","name":"Stranglethorn 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