{"schemaVersion":2,"factionId":"t-au-empire","factionName":"T'au Empire","catalogueId":"d81a-61dd-6d27-a3ce","factionRules":[{"id":"1a7a-a079-15fb-f3d9","name":"Void Combat Discipline","description":"Units from your army with the For the Greater Good ability lose that ability and **^^T'au Empire^^** units from your army gain this one.\n\nEach time a model in this unit makes a ranged attack, it can ignore other models in this unit for the purposes of determining visibility. In addition, this unit is eligible to perform the Set Overwatch Tactical Manoeuvre in a turn in which it Advanced or Fell Back."}],"detachments":[{"id":"e366-3583-f47a-986e","name":"Kauyon","rule":{"name":"Patient Hunter","description":"During the third, fourth and fifth battle rounds, ranged weapons equipped by **T’AU EMPIRE** models from your army have the **[SUSTAINED HITS 1]** ability. During the third, fourth and fifth battle rounds, while a unit is a Guided unit (see For the Greater Good), each time a ranged attack is made by a model in that unit that targets a Spotted unit, you can ignore any or all modifiers to that attack’s Ballistic skill characteristics and/or all modifiers to the Hit roll."},"enhancements":[{"id":"6588-706c-183-89b6","name":"Exemplar of the Kauyon","description":"**^^T’au Empire^^** model only (excluding **^^Kroot Shaper^^** models). While the bearer is leading a unit, the Patient Hunter Detachment rule applies to that unit from the second battle round onwards instead of the third.","points":20,"detachment":"Kauyon","isUpgrade":false},{"id":"8890-1932-b85c-f7de","name":"Precision of the Patient Hunter","description":"**^^T’au Empire^^** model only. Each time the bearer makes a ranged attack, add 1 to the Hit roll. From the third battle round onwards, add 1 to the Wound roll as well.","points":15,"detachment":"Kauyon","isUpgrade":false},{"id":"a4bd-c0a7-e26e-ece8","name":"Solid-image Projection Unit","description":"**^^T’au Empire^^** model only. After both players have deployed their armies, select up to three **^^T’au Empire^^** units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.","points":20,"detachment":"Kauyon","isUpgrade":false},{"id":"f835-9b5b-d767-7447","name":"Through Unity, Devastation","description":"T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [LETHAL HITS] ability while targeting their Spotted unit.","points":30,"detachment":"Kauyon","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000008443007","name":"WALL OF MIRRORS","type":"Kauyon – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Stealth, Ghostkeel or Commander Shadowsun unit from your army.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.\nRESTRICTIONS: You cannot target a unit that is within Engagement Range of one or more enemy units.","source":"wahapedia-10e"},{"id":"000008443002","name":"A TEMPTING TRAP","type":"Kauyon – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot this phase. The first time you use this Stratagem, you must also select one objective marker that is not in your opponent’s deployment zone; until the end of the battle, this becomes your Trap objective marker.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Trap objective marker, add 1 to the Wound roll.\nRESTRICTIONS: You cannot use this Stratagem during the first or second battle rounds.","source":"wahapedia-10e"},{"id":"000008443004","name":"COORDINATE TO ENGAGE","type":"Kauyon – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’AU EMPIRE unit from your army that has just been selected as an Observer unit (see For the Greater Good).\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets their Spotted unit, improve the Ballistic Skill characteristic of that attack by 1 and, if your unit has the Markerlight keyword, that attack has the [IGNORES COVER] ability.","source":"wahapedia-10e"},{"id":"000008443003","name":"POINT-BLANK AMBUSH","type":"Kauyon – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’AU EMPIRE unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within 9\", improve the Armour Penetration characteristic of that attack by 1.\nRESTRICTIONS: You cannot use this Stratagem during the first or second battle rounds.","source":"wahapedia-10e"},{"id":"000008443006","name":"PHOTON GRENADES","type":"Kauyon – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.\nTARGET: One T’au Empire Grenades unit from your army that was selected as one of the targets of that charge.\nEFFECT: That enemy unit must immediately take a Battle-shock test, and until the end of the phase, subtract 2 from Charge rolls made for that enemy unit.","source":"wahapedia-10e"},{"id":"000008443005","name":"COMBAT EMBARKATION","type":"Kauyon – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.\nTARGET: One T’au Empire Infantry unit from your army that was selected as one of the targets of that charge, and one friendly Transport.\nEFFECT: Your unit can embark within that TRANSPORT. If it does, your opponent can select new targets for that charge.\nRESTRICTIONS: Every model in your T’AU EMPIRE INFANTRY unit must be within 3\" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.","source":"wahapedia-10e"}]},{"id":"6aea-8ba5-978e-8def","name":"Mont'ka","rule":{"name":"Killing Blow","description":"During the first, second and third battle rounds, ranged weapons equipped by **T’AU EMPIRE** models from your army have the **[ASSAULT]** ability. During the first, second and third battle rounds, while a unit is a Guided unit (see For the Greater Good), its ranged weapons have the **[LETHAL HITS]** ability."},"enhancements":[{"id":"b51b-cac6-a8ec-39da","name":"Exemplar of the Mont'ka","description":"**^^T’au Empire^^** model only (excluding **^^Kroot Shaper^^** models). While the bearer is leading a unit, the Killing Blow Detachment rule applies to that unit during the fourth battle round as well.","points":10,"detachment":"Mont'ka","isUpgrade":false},{"id":"34f8-64e7-2649-37c1","name":"Strike Swiftly","description":"In the Resolve Pre-battle Abilities step, you can select up to two friendly T’AU EMPIRE units within 6\" of this model that do not have the Scouts ability. Until the end of the battle, all models in the selected units have the Scouts 6\" ability.","points":35,"detachment":"Mont'ka","isUpgrade":false},{"id":"2dfa-595c-d3ff-b712","name":"Strategic Conqueror","description":"**^^T’au Empire^^** model only. At the start of the first battle round, before the first turn begins, select one objective marker on the battlefield. While a friendly **^^T’au Empire^^** model is within range of that objective marker and the bearer is on the battlefield, add 1 to that friendly model's Objective Control characteristic.","points":15,"detachment":"Mont'ka","isUpgrade":false},{"id":"d798-dc1e-5f03-a187","name":"Coordinated Exploitation","description":"T’AU EMPIRE model only (excluding KROOT SHAPER models). While the bearer is leading a unit, each time that unit is an Observer unit, until the end of the phase, ranged weapons equipped by models in a Guided unit have the [SUSTAINED HITS 1] ability while targeting their Spotted unit.","points":30,"detachment":"Mont'ka","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000008812003","name":"AGGRESSIVE MOBILITY","type":"Mont’ka – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One T’AU EMPIRE unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit.","source":"wahapedia-10e"},{"id":"000008812002","name":"PINPOINT COUNTER-OFFENSIVE","type":"Mont’ka – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One T’AU EMPIRE unit (excluding Kroot units) from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Until the end of the battle, each time a T’AU EMPIRE unit (excluding KROOT units) from your army makes an attack that targets the enemy unit that just destroyed your unit, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000008812004","name":"FOCUSED FIRE","type":"Mont’ka – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: Two T’AU EMPIRE units from your army that have not been selected to shoot this phase, and one enemy unit.\nEFFECT: Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target for that attack), and when resolving that attack, improve the Armour Penetration characteristic by 1.\nRESTRICTIONS: You cannot use this Stratagem during the fourth or fifth battle rounds.","source":"wahapedia-10e"},{"id":"000008812005","name":"COMBAT DEBARKATION","type":"Mont’ka – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’au Empire Infantry unit from your army that disembarked from a TRANSPORT this turn.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest enemy unit, you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000008812006","name":"PULSE ONSLAUGHT","type":"Mont’ka – Strategic Ploy Stratagem","cpCost":2,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’au Empire Infantry unit (excluding Kroot units) from your army that has just shot, and one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks.\nEFFECT: Until the end of your opponent’s next turn, that enemy unit is shaken. While a unit is shaken, subtract 2 from its Move characteristic and subtract 2 from Advance and Charge rolls made for it.","source":"wahapedia-10e"},{"id":"000008812007","name":"COUNTERFIRE DEFENCE SYSTEMS","type":"Mont’ka – Wargear Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One T’AU EMPIRE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.","source":"wahapedia-10e"}]},{"id":"3bae-cf7-b9e3-4f00","name":"Retaliation Cadre","rule":{"name":"Bonded Heroes","description":"Each time a **T’AU EMPIRE BATTLESUIT** model from your army makes a ranged attack that targets a unit within 12\", improve the Strength characteristic of that attack by 1. If that attack targets a unit within 8\", improve the Armour Penetration characteristic of that attack by 1 as well."},"enhancements":[{"id":"31f7-e121-c586-2db7","name":"Starflare Ignition System","description":"**^^T’au Empire Battlesuit^^** model only. At the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove that unit from the battlefield and place it into Strategic Reserves.","points":20,"detachment":"Retaliation Cadre","isUpgrade":false},{"id":"475a-416d-c4ff-9511","name":"Prototype Weapon System","description":"**^^T’au Empire Battlesuit^^** model only. Each time the bearer is select to shoot, select either the **[LETHAL HITS]** or **[SUSTAINED HITS 1]** ability. Until those attacks are resolved, ranged weapons equipped by the bearer have the select ability.","points":15,"detachment":"Retaliation Cadre","isUpgrade":false},{"id":"b68d-712a-3f6a-d0b0","name":"Internal Grenade Racks","description":"**^^T’au Empire Battlesuit^^** model only. The bearer has the **^^Grenades^^** keyword, and each time the bearer ends a Normal move, you can select one enemy unit that it moved over during that move. If you do, roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.","points":20,"detachment":"Retaliation Cadre","isUpgrade":false},{"id":"2aac-953c-80af-2edb","name":"Puretide Engram Neurochip","description":"T’AU EMPIRE BATTLESUIT model only. Each time you target the bearer’s unit with a Stratagem, roll one D6: on a 4+, you gain 1CP.","points":15,"detachment":"Retaliation Cadre","isUpgrade":false}],"dpCost":3,"forceDisposition":"PURGE THE FOE","uniqueTag":"Battlesuit","stratagems":[{"id":"000008816005","name":"THE ARRO’KON PROTOCOL","type":"Retaliation Cadre – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’au Empire Battlesuit unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that contains 6 or more models, that attack has the [SUSTAINED HITS 1] ability. If that attack targets an enemy unit that contains 11 or more models, it has the [SUSTAINED HITS 2] ability instead.","source":"wahapedia-10e"},{"id":"000008816002","name":"FAIL-SAFE DETONATOR","type":"Retaliation Cadre – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after a T’au Empire Battlesuit model from your army is destroyed.\nTARGET: That destroyed model’s unit. You can use this Stratagem on that unit even if that unit was just destroyed.\nEFFECT: Before removing your model from play, if it has the Deadly Demise ability, do not roll for that ability; instead, you can choose whether the result of that roll is a 1 or a 6. If your model does not have the Deadly Demise ability, roll one D6 for each unit within 6\" of it: on a 4+, that unit suffers D3 mortal wounds.","source":"wahapedia-10e"},{"id":"000008816004","name":"THE SHORTENED BLADE","type":"Retaliation Cadre – Strategic Ploy Stratagem","cpCost":2,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One T’au Empire Battlesuit unit from your army that is arriving using the Deep Strike ability this phase.\nEFFECT: Your unit can be set up anywhere on the battlefield that is more than 6\" horizontally away from all enemy models.\nRESTRICTIONS: A unit targeted with this Stratagem is not eligible to declare a charge in the same turn.","source":"wahapedia-10e"},{"id":"000008816006","name":"THE TORCHSTAR GAMBIT","type":"Retaliation Cadre – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One T’au Empire Battlesuit unit from your army that can FLY whose attacks have been resolved this phase.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. If it does, your unit cannot declare a charge this turn","source":"wahapedia-10e"},{"id":"000008816007","name":"GRAV-INHIBITOR FIELD","type":"Retaliation Cadre – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.\nTARGET: One T’au Empire Battlesuit unit from your army that was selected as a target of that charge.\nEFFECT: That enemy unit must immediately take a Battle-shock test and you must roll one D6 for each model in that enemy unit: for each 6, that enemy unit suffers 1 mortal wound.","source":"wahapedia-10e"},{"id":"000008816003","name":"STIMM INJECTORS","type":"Retaliation Cadre – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One T’au Empire Battlesuit unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.","source":"wahapedia-10e"}]},{"id":"452e-5b5b-cdbc-c94a","name":"Kroot Hunting Pack","rule":{"name":"Hunter's Instincts","description":"**Hunter's Instincts**: Each time a **^^Kroot^^** model from your army makes an attack, add 1 to the Hit roll if the target of that attack is below its Starting Strength, and add 1 to the Wound roll as well if the target of that attack is Below Half-strength.\n\n**Skirmish Fighters**: **^^Kroot^^** models from your army have a 6+ invulnerable save against melee attacks and a 5+ invulnerable save against ranged attacks."},"enhancements":[{"id":"e72b-61f3-5e33-983f","name":"Nomadic Hunter","description":"**^^Kroot Trail Shaper^^** model only. While the bearer is leading a unit, add 3\" to the Move characteristic of models in that unit and ranged weapons equipped by the models in that unit have the **[ASSAULT]** ability.","points":20,"detachment":"Kroot Hunting Pack","isUpgrade":false},{"id":"26d2-5d6-3735-e50d","name":"Borthrod Gland","description":"**^^Kroot Flesh Shaper^^** only. While the bearer is leading a unit, each time a model in that unit makes a melee attack, an unmodified Hit roll of 5+ scores a Critical Hit.","points":15,"detachment":"Kroot Hunting Pack","isUpgrade":false},{"id":"9a57-b814-5b96-54f9","name":"Root-carved Weapons","description":"**^^Kroot War Shaper^^** model only. All weapons equipped by the bearer have the **[PRECISION]** and **[DEVASTATING WOUNDS]** abilities.","points":10,"detachment":"Kroot Hunting Pack","isUpgrade":false},{"id":"56d3-d687-ee98-2b7","name":"Kroothawk Flock","description":"**^^Kroot^^** model only. Ranged weapons equipped by models in the bearer's unit have the **[IGNORES COVER]** ability, and enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12\" horizontally of the bearer.","points":10,"detachment":"Kroot Hunting Pack","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","uniqueTag":"Auxiliary","stratagems":[{"id":"000008822002","name":"JOIN THE HUNT","type":"Kroot Hunting Pack – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Kroot Infantry or Kroot Hounds unit from your army that was just destroyed. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength.\nRESTRICTIONS: This Stratagem cannot be used to return destroyed Character units to Attached units. You can only use this Stratagem once per battle.","source":"wahapedia-10e"},{"id":"000008822003","name":"A TRAP WELL LAID","type":"Kroot Hunting Pack – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Kroot unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: After your unit has resolved its attacks this phase, select one enemy unit that was hit by one or more of those attacks. Until the end of the phase, each time a KROOT model from your army makes an attack that targets that enemy unit, unless the attacking unit is Battle-shocked, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008822005","name":"THE GRISLY FEAST","type":"Kroot Hunting Pack – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Kroot unit from your army that destroyed one or more enemy units this phase.\nEFFECT: In your opponent’s next Command phase, each enemy unit within 6\" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.","source":"wahapedia-10e"},{"id":"000008822006","name":"GUERRILLA WARRIORS","type":"Kroot Hunting Pack – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Kroot unit from your army Falls Back.\nTARGET: That KROOT unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge.","source":"wahapedia-10e"},{"id":"000008822007","name":"HIDDEN HUNTERS","type":"Kroot Hunting Pack – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Kroot unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18\".","source":"wahapedia-10e"},{"id":"000008822004","name":"EMP GRENADES","type":"Kroot Hunting Pack – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy VEHICLE unit is selected to shoot or fight.\nTARGET: One Kroot Grenades unit from your army within 8\" of that enemy VEHICLE unit.\nEFFECT: Until the end of the phase, worsen the Weapon Skill and Ballistic Skill characteristics of that enemy VEHICLE unit’s weapons by 1.","source":"wahapedia-10e"}]},{"id":"97bc-1349-fb9d-c04f","name":"Auxiliary Cadre","rule":{"name":"Integrated Command Structure","description":"T’au officers given charge of auxiliary cadres receive additional training in optimised doctrinal and strategic alien amalgamation; this – coupled with specialised translation drones and endless integrated combat drills – allows them to get the best out of their alien subordinates. Friendly KROOT/VESPID STINGWINGS units have the following ability: Harnessed Alien Instincts: In your Shooting phase, this unit can select one visible enemy unit within 12\". That enemy unit is prey-marked:\n■ While a unit is prey-marked, that unit has +3\" detection range. Friendly GHOSTKEEL BATTLESUIT/STEALTH BATTLESUITS units have the following ability: Localised Stealth Projectors (Aura): When a friendly KROOT/ VESPID STINGWINGS unit within 6\" of this unit has shot, those attacks do not prevent that unit from being hidden. This detachment has the AUXILIARIES tag and cannot be taken with another AUXILIARIES detachment."},"enhancements":[{"id":"ded3-abf8-bdeb-fd8d","name":"Student of Kauyon","description":"This Shaper has not only studied the Code of Fire but has also adapted it to best suit their people’s skills. KROOT SHAPER model only. In the Declare Battle Formations step, you can select up to three friendly KROOT CARNIVORES/FARSTALKERS units. Those units have Deep Strike.","points":20,"detachment":"Auxiliary Cadre","isUpgrade":false},{"id":"b7cd-d78c-d062-64f0","name":"Admired Leader","description":"Having proven themselves to their alien charges, this T’au has won their fierce loyalty and become an iconic folk hero to them. T’AU EMPIRE model only (excluding KROOT models). In your Command phase, you can select one KROOT/VESPID STINGWINGS unit within 12\" of this model. If you do, that unit has +1 Ld and OC until the start of your next Command phase.","points":20,"detachment":"Auxiliary Cadre","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","uniqueTag":"Auxiliary","stratagems":[{"id":"97bc-1349-fb9d-c04f-strat-0","name":"Experimental Modifications","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, when a friendly KROOT/VESPID STINGWINGS unit is selected to attack.\nTARGET: That KROOT/VESPID STINGWINGS unit.\nEFFECT: Your unit’s attacks have +1 AP."},{"id":"97bc-1349-fb9d-c04f-strat-1","name":"Alien Expertise","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly KROOT/VESPID STINGWINGS unit is selected to make an advance move.\nTARGET: That KROOT/VESPID STINGWINGS unit.\nEFFECT: That move does not prevent your unit from being eligible to declare a charge."},{"id":"97bc-1349-fb9d-c04f-strat-2","name":"Guided By Unity","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly T’AU EMPIRE unit (excluding KROOT/VESPID STINGWINGS units) is selected to shoot.\nTARGET: That T’AU EMPIRE unit.\nEFFECT: Your unit’s ranged attacks that target a unit within 9\" of a friendly KROOT/VESPID STINGWINGS unit have [LETHAL HITS].\n\nUNIQUE: RETALIATION"}]},{"id":"1520-c344-f4fe-b414","name":"Experimental Prototype Cadre","rule":{"name":"Superior Craftsmanship","description":"The applied science divisions of the Earth caste labour endlessly to provide front-line units with superior weapons systems with which to destroy the foe from afar. Friendly BATTLESUIT CHARACTER units’ ranged attacks have +6\" R. This detachment has the RETALIATION tag and cannot be taken with another RETALIATION detachment."},"enhancements":[{"id":"1184-c004-494b-642e","name":"Thermoneutronic Projector","description":"The thermoneutronic projector uses volatile gases siphoned from the coronas of neutron stars to expel a flame capable of searing through the armour plating of a battle tank. BATTLESUIT model only. In the Declare Battle Formations step, select one of this model’s T’au Flamer weapons. That weapon’s attacks have:\n■ + 2 S\n■ +1 AP and D.","points":15,"detachment":"Experimental Prototype Cadre","isUpgrade":false},{"id":"bc44-f33b-73bc-5ae5","name":"Plasma Accelerator Rifle","description":"The plasma accelerator rifle blends pulse-induction technology with a high-yield plasma generator, rendering it highly effective against both infantry and light vehicles. BATTLESUIT model only. In the Declare Battle Formations step, select one of this model’s Plasma Rifle weapons. That weapon’s attacks have:\n■ +2 S\n■ + 1 A, AP and D.","points":20,"detachment":"Experimental Prototype Cadre","isUpgrade":false},{"id":"8588-2b55-0468-0a97","name":"Supernova Launcher","description":"Adapted from standard-issue fragmentation projectors, this weapon enables the bearer to fire explosive plasma charges on parabolic trajectories. These projectiles drop amongst the enemy and explode in a coruscating fireball that evaporates metal and flesh alike. BATTLESUIT model only. In the Declare Battle Formations step, select one of this model’s Airbursting Fragmentation Projector weapons. That weapon’s attacks have:\n■ +3 S\n■ +1 AP and D.","points":15,"detachment":"Experimental Prototype Cadre","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","uniqueTag":"Battlesuit","stratagems":[{"id":"1520-c344-f4fe-b414-strat-0","name":"Experimental Ammunition","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly BATTLESUIT CHARACTER unit is selected to shoot.\nTARGET: That BATTLESUIT CHARACTER unit.\nEFFECT: Your unit’s ranged attacks have:\n\n■ +1 S.\n■ OR: +1 S, AP and [HAZARDOUS]."}]},{"id":"deca-477c-ac30-a5ce","name":"Kroot Raiding Party","rule":{"name":"Void Combat Discipline","description":"Units from your army with the For the Greater Good ability lose that ability and **^^T'au Empire^^** units from your army gain this one.\n\nEach time a model in this unit makes a ranged attack, it can ignore other models in this unit for the purposes of determining visibility. In addition, this unit is eligible to perform the Set Overwatch Tactical Manoeuvre in a turn in which it Advanced or Fell Back."},"enhancements":[{"id":"21f6-2c59-c09d-0fcf","name":"Quill Marker","description":"At the start of your Charge phase, select one enemy unit within 12\" of the bearer. Until the end of the phase, each time a **^^Kroot^^** unit from your army declares a charge, if it is within 6\" of that enemy unit, it can include that enemy unit as a target of that charge, even if it is not visible to it.","points":0,"detachment":"Kroot Raiding Party"},{"id":"a3a2-0b54-ef8e-4345","name":"Experienced Leader","description":"At the start of the first battle round, select one enemy unit on the battlefield. Until the end of the battle, each time a **^^Kroot^^** model from your army makes an attack that targets that enemy unit, if the bearer is on the battlefield, you can re-roll the Wound roll.","points":0,"detachment":"Kroot Raiding Party"}],"stratagems":[{"id":"000009646002","name":"BOARDING BLADES","type":"Kroot Raiding Party – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One KROOT unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1. In addition, each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by an additional 1.","source":"wahapedia-10e"},{"id":"000009646004","name":"BRUTE FORCE","type":"Kroot Raiding Party – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a KROOTOX RIDERS unit from your army opens a Hatchway.\nTARGET: That KROOTOX RIDERS unit.\nEFFECT: Roll one D6 for each unit that is within 3\" of that Hatchway, if that Hatchway is visible to that unit and that unit is wholly on the opposite side of it from your unit: on a 2-4, that enemy unit suffers 1 mortal wound; on a 5+, that enemy unit suffers 2 mortal wounds.","source":"wahapedia-10e"},{"id":"000009646003","name":"SWEEPING AMBUSH","type":"Kroot Raiding Party – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One KROOT unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6\" instead of up to 3\". In addition, when making a Consolidation move, that model can end that move within Engagement Range of the closest enemy unit that was not visible to its unit when it started that move.","source":"wahapedia-10e"},{"id":"000009646005","name":"TANGLEBOMB BOLAS","type":"Kroot Raiding Party – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One KROOT unit from your army.\nEFFECT: Select one enemy unit within 9\" of and visible to your unit and roll one D6: on a 2+, until the start of your next Shooting phase, halve the Move characteristic of models in that enemy unit and halve Advance and Charge rolls made for it.","source":"wahapedia-10e"}]},{"id":"7e3b-b9cf-5be0-8bc1","name":"Starfire Cadre","rule":{"name":"Void Combat Discipline","description":"Units from your army with the For the Greater Good ability lose that ability and **^^T'au Empire^^** units from your army gain this one.\n\nEach time a model in this unit makes a ranged attack, it can ignore other models in this unit for the purposes of determining visibility. In addition, this unit is eligible to perform the Set Overwatch Tactical Manoeuvre in a turn in which it Advanced or Fell Back."},"enhancements":[{"id":"06ff-66ff-308f-0a44","name":"Target Optimisation Microdrones","description":"**^^Cadre Fireblade^^** model only. Once per turn, in your Shooting phase, when a friendly **^^Fire Warrior^^**, **^^Pathfinder Team^^** or **^^Cadre Fireblade^^** unit within 6\" of the bearer is selected to shoot, the bearer use this Enhancement. If it does, until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in that unit by 1.","points":0,"detachment":"Starfire Cadre"},{"id":"f5a1-76c2-3de2-85e9","name":"Duty's Echo","description":"**^^Ethereal^^** model only. At the end of your Shooting phase, you can select one friendly **^^Fire Warrior^^** or **^^Pathfinder Team^^** unit within 6\" of the bearer. If you do, that unit can make a Normal move of up to 3\" and then counts as having performed the Set Overwatch Tactical Manoeuvre this turn.","points":0,"detachment":"Starfire Cadre"}],"stratagems":[{"id":"000009637004","name":"RESPONSIVE VOLLEY","type":"Starfire Cadre – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a FIRE WARRIOR or PATHfINDER TEAM unit from your army opens a Hatchway.\nTARGET: That FIRE WARRIOR or PATHFINDER TEAM unit.\nEFFECT: Until the end of the turn, each time a model in your unit makes a ranged attack that targets an enemy unit wholly on the opposite side of that Hatchway from them, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.","source":"wahapedia-10e"},{"id":"000009637005","name":"PULSE BARRAGE","type":"Starfire Cadre – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement or Charge phase","description":"WHEN: Your opponent’s Movement or Charge phase.\nTARGET: One FIRE WARRIOR or PATHfINDER TEAM unit from your army that has not fired Overwatch this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.","source":"wahapedia-10e"},{"id":"000009637002","name":"FIRING LINE","type":"Starfire Cadre – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit destroys a T’AU EMPIRE unit from your army.\nTARGET: One FIRE WARRIOR or PATHfINDER TEAM unit from your army that is not within Engagement Range of one or more enemy units, has not fired Overwatch this turn and is within 9\" of that enemy unit.\nEFFECT: Your unit can shoot as if it were your Shooting phase, but when doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ is required to score a hit.","source":"wahapedia-10e"},{"id":"000009637003","name":"RETREATING FIRE","type":"Starfire Cadre – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One FIRE WARRIOR or PATHfINDER TEAM unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.","source":"wahapedia-10e"}]},{"id":"4417-6fdc-a5d9-cdf7","name":"Advanced Acquisition Cadre","rule":{"name":"Expert Fieldcraft","description":"Extensive additional training – including tuition by Trail Shapers – enables these warriors to fire and relocate seamlessly while remaining concealed. In your Shooting phase, when a friendly PATHFINDER TEAM/ STEALTH BATTLESUITS unit is selected to shoot, those ranged attacks do not prevent your unit from being hidden."},"enhancements":[{"id":"4417-6fdc-a5d9-cdf7-mfm-enh-0","name":"Negation Emitters (Upgrade)","description":"Modules of microcircuitry woven through battlesuit armour plating, these devices mask energy emissions, displace comms signals, and blind enemy sensors with particle scatter. STEALTH BATTLESUITS unit only. This unit has -3\" detection range.","points":15,"detachment":"Advanced Acquisition Cadre","isUpgrade":true},{"id":"4417-6fdc-a5d9-cdf7-mfm-enh-1","name":"Unmasking Suite (Upgrade)","description":"This advanced AI targeting assistant features incredibly powerful active scanners that can locate and pinpoint even the most well-hidden foes as though they stood revealed in broad daylight. GHOSTKEEL BATTLESUIT/PATHFINDER TEAM/STEALTH BATTLESUITS unit only. When this unit is selected to shoot, you can select one enemy unit within 24\" of this unit. That enemy unit has +9\" detection range until this unit has shot.","points":15,"detachment":"Advanced Acquisition Cadre","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"4417-6fdc-a5d9-cdf7-strat-0","name":"Marker Beacon","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your Movement phase.\nTARGET: One friendly PATHFINDER TEAM/STEALTH BATTLESUITS unit.\nEFFECT: Select one objective your unit is controlling. That objective is secured."},{"id":"4417-6fdc-a5d9-cdf7-strat-1","name":"Microdrone Support","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly PATHFINDER TEAM/ STEALTH BATTLESUITS unit starts an action.\nTARGET: That PATHFINDER TEAM/STEALTH BATTLESUITS unit.\nEFFECT: That action does not prevent your unit from being eligible to shoot."},{"id":"4417-6fdc-a5d9-cdf7-strat-2","name":"Autoreactive Camouflage","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly PATHFINDER TEAM/ STEALTH BATTLESUITS unit, if that friendly unit is hidden.\nTARGET: That PATHFINDER TEAM/STEALTH BATTLESUITS unit.\nEFFECT: Your unit has +1 Sv.\n\nUNIQUE: AUXILIARIES"}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"8407-585b-76d2-72f3","factionId":"t-au-empire","factionKeyword":"T'au Empire","name":"Aun'shi [Legends]","stats":{"M":"6\"","T":"3","SV":"6+","W":"3","LD":"7+","OC":"1"},"keywords":["Character","Infantry","Ethereal","Aun'shi","Epic Hero","Non-Kroot","Leader"],"abilities":[{"id":"a_0_inspirational-defiance","name":"Inspirational Defiance","description":"While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit."},{"id":"a_1_leader","name":"Leader","description":"This model can be attached to the following units:\n- **BREACHER TEAM**\n- **KROOT CARNIVORES**\n- **KROOT FARSTALKERS**\n- **STRIKE TEAM**"},{"id":"a_2_martial-warrior","name":"Martial Warrior","description":"Each time this model is selected to fight, select one of the following abilities to be active while resolving those attacks:\n- Direct Grace: Fidelity has the [PRECISION] ability.\n- Forceful Strike: Fidelity has the [DEVASTATING WOUNDS] ability.\n- Whirling Stance: Fidelity has the [SUSTAINED HITS 2] ability instead of [SUSTAINED HITS 1]."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_devastating-wounds","name":"Devastating Wounds"},{"id":"r_precision","name":"Precision"},{"id":"r_sustained-hits","name":"Sustained Hits"}],"weapons":[{"id":"w_fidelity","name":"Fidelity","type":"melee","profiles":[{"id":"w_fidelity_base","name":"Fidelity","type":"melee","range":"Melee","attacks":"6","skill":"3+","strength":"5","ap":"-1","damage":"2","keywords":["Sustained Hits 1"]}]}],"modelTypes":[{"id":"m_aun-shi-legends","name":"Aun'shi [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_fidelity","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":50,"required":[{"modelTypeId":"m_aun-shi-legends","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_aun-shi-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":50,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_t-au-empire_breacher-team","u_current_t-au-empire_kroot-carnivores","u_current_t-au-empire_kroot-farstalkers","u_current_t-au-empire_strike-team"],"leadsUnitNames":["Breacher Team","Kroot Carnivores","Kroot Farstalkers","Strike Team"],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"2582-676d-fc9f-c146","factionId":"t-au-empire","factionKeyword":"T'au Empire","name":"Aun'va [Legends]","stats":{"M":"6\"","T":"3","SV":"5+","W":"5","LD":"7+","OC":"1"},"keywords":["Character","Epic Hero","Non-Kroot"],"abilities":[{"id":"a_0_duality-shield","name":"Duality Shield","description":"Once per battle, each time an attack targets this unit, it can use this ability. If it does, until the end of the phase, models in this unit have a 2+ invulnerable save."},{"id":"a_1_paradox-of-duality","name":"Paradox of Duality","description":"Each time an attack targets this unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll."},{"id":"a_2_supreme-loyalty-aura","name":"Supreme Loyalty (Aura)","description":"While a friendly T’AU EMPIRE unit is within 6\" of this unit, each time that unit takes a Battle-shock or Leadership test, add 1 to that test."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_lone-operative","name":"Lone Operative"}],"weapons":[{"id":"w_close-combat-weapon","name":"Close combat weapon","type":"melee","profiles":[{"id":"w_close-combat-weapon_base","name":"Close combat weapon","type":"melee","range":"Melee","attacks":"1","skill":"6+","strength":"2","ap":"0","damage":"1","keywords":[]}]},{"id":"w_supreme-honour-blade","name":"Supreme honour blade","type":"melee","profiles":[{"id":"w_supreme-honour-blade_base","name":"Supreme honour blade","type":"melee","range":"Melee","attacks":"3","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_aun-va","name":"Aun'va","baseMax":1,"stats":{"M":"6\"","T":"3","SV":"5+","W":"5","LD":"7+","OC":"1"},"baseLoadout":[{"weaponId":"w_close-combat-weapon","count":1}],"tags":["body"]},{"id":"m_ethereal-guard","name":"Ethereal 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ion blaster","profileName":"standard","type":"ranged","range":"18\"","attacks":"3","skill":"4+","strength":"7","ap":"-1","damage":"1","keywords":[]},{"id":"w_cyclic-ion-blaster_1_overcharge","name":"Cyclic ion blaster","profileName":"overcharge","type":"ranged","range":"18\"","attacks":"3","skill":"4+","strength":"8","ap":"-2","damage":"2","keywords":["Hazardous"]}]},{"id":"w_twin-heavy-rail-cannon","name":"Twin heavy rail cannon","type":"ranged","profiles":[{"id":"w_twin-heavy-rail-cannon_base","name":"Twin heavy rail cannon","type":"ranged","range":"120\"","attacks":"1","skill":"4+","strength":"26","ap":"-5","damage":"12","keywords":["Devastating Wounds","Twin-linked"]}]},{"id":"w_burst-cannon","name":"Burst cannon","type":"ranged","profiles":[{"id":"w_burst-cannon_base","name":"Burst cannon","type":"ranged","range":"18\"","attacks":"4","skill":"4+","strength":"5","ap":"0","damage":"1","keywords":[]}]},{"id":"w_seeker-missile","name":"Seeker missile","type":"ranged","profiles":[{"id":"w_seeker-missile_base","name":"Seeker missile","type":"ranged","range":"48\"","attacks":"1","skill":"4+","strength":"14","ap":"-3","damage":"D6+1","keywords":["One Shot"]}]},{"id":"w_missile-pod","name":"Missile pod","type":"ranged","profiles":[{"id":"w_missile-pod_base","name":"Missile pod","type":"ranged","range":"30\"","attacks":"2","skill":"4+","strength":"7","ap":"-1","damage":"2","keywords":[]}]},{"id":"w_armoured-hull","name":"Armoured hull","type":"melee","profiles":[{"id":"w_armoured-hull_base","name":"Armoured hull","type":"melee","range":"Melee","attacks":"3","skill":"5+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_ax-1-0-tiger-shark","name":"AX-1-0 Tiger Shark","baseMax":1,"baseLoadout":[{"weaponId":"w_missile-pod","count":2},{"weaponId":"w_armoured-hull","count":1},{"weaponId":"w_twin-heavy-rail-cannon","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":315,"required":[{"modelTypeId":"m_ax-1-0-tiger-shark","count":1}]}],"optionGroups":[{"id":"m_ax-1-0-tiger-shark_group_0","owner":{"kind":"model","id":"m_ax-1-0-tiger-shark"},"label":"Burst Cannons","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_ax-1-0-tiger-shark_group_0_choice_0_2-burst-cannons","name":"2 burst cannons","effects":[{"op":"grantWeapon","weaponId":"w_burst-cannon","count":2}]},{"id":"m_ax-1-0-tiger-shark_group_0_choice_1_2-cyclic-ion-blasters","name":"2 cyclic ion blasters","effects":[{"op":"grantWeapon","weaponId":"w_cyclic-ion-blaster","count":2}]}],"defaultChoiceIds":["m_ax-1-0-tiger-shark_group_0_choice_0_2-burst-cannons"]},{"id":"m_ax-1-0-tiger-shark_group_1","owner":{"kind":"model","id":"m_ax-1-0-tiger-shark"},"label":"Seeker Missiles (0-6)","cardinality":{"min":0,"max":6},"repeat":"allow","choices":[{"id":"m_ax-1-0-tiger-shark_group_1_choice_0_seeker-missile","name":"Seeker missile","effects":[{"op":"grantWeapon","weaponId":"w_seeker-missile","count":1}]}],"defaultChoiceIds":[]}],"constraints":[{"type":"modelCount","modelTypeId":"m_ax-1-0-tiger-shark","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":315,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":1,"points":315},{"id":"duplicate_1_2","minCopies":2,"points":375}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"a422-6066-1c3a-f021","factionId":"t-au-empire","factionKeyword":"T'au Empire","name":"Barracuda [Legends]","stats":{"M":"-","T":"10","SV":"3+","W":"14","LD":"7+","OC":"-"},"keywords":["Vehicle","Aircraft","Fly","Barracuda","Non-Kroot","Frame"],"abilities":[{"id":"a_0_agile-dogfighter","name":"Agile Dogfighter","description":"Each time an attack targets this model, subtract 1 from the Hit roll."},{"id":"a_1_damaged-1-5-wounds-remaining","name":"Damaged: 1-5 Wounds Remaining","description":"While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_for-the-greater-good","name":"For The Greater Good"}],"weapons":[{"id":"w_ion-cannon","name":"Ion cannon","type":"ranged","profiles":[{"id":"w_ion-cannon_base","name":"Ion cannon","type":"ranged","range":"60\"","attacks":"D6+3","skill":"4+","strength":"7","ap":"-1","damage":"2","keywords":["Blast"]},{"id":"w_ion-cannon_0_standard","name":"Ion cannon","profileName":"standard","type":"ranged","range":"60\"","attacks":"D6+3","skill":"4+","strength":"7","ap":"-1","damage":"2","keywords":["Blast"]},{"id":"w_ion-cannon_1_overcharge","name":"Ion cannon","profileName":"overcharge","type":"ranged","range":"60\"","attacks":"D6+3","skill":"4+","strength":"8","ap":"-2","damage":"3","keywords":["Blast","Hazardous"]}]},{"id":"w_cyclic-ion-blaster","name":"Cyclic ion blaster","type":"ranged","profiles":[{"id":"w_cyclic-ion-blaster_base","name":"Cyclic ion blaster","type":"ranged","range":"18\"","attacks":"3","skill":"4+","strength":"7","ap":"-1","damage":"1","keywords":[]},{"id":"w_cyclic-ion-blaster_0_standard","name":"Cyclic ion blaster","profileName":"standard","type":"ranged","range":"18\"","attacks":"3","skill":"4+","strength":"7","ap":"-1","damage":"1","keywords":[]},{"id":"w_cyclic-ion-blaster_1_overcharge","name":"Cyclic ion blaster","profileName":"overcharge","type":"ranged","range":"18\"","attacks":"3","skill":"4+","strength":"8","ap":"-2","damage":"2","keywords":["Hazardous"]}]},{"id":"w_swiftstrike-burst-cannon","name":"Swiftstrike burst 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