{"schemaVersion":2,"factionId":"orks","factionName":"Orks","catalogueId":"a55f-b7b3-6c65-a05f","factionRules":[{"id":"07ef-c552-cfd5-29ad","name":"Void Waaagh!","description":"Units from your army with the Waaagh! ability retain that ability and gain this one.\n\nOnce per battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next battle round, the Void Waaagh! is active for your army and:\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save.\n\nA Void Waaagh! counts as a Waaagh! for any datasheet abilities."}],"detachments":[{"id":"496c-ddb9-3e71-e0b3","name":"War Horde","rule":{"name":"Get Stuck In","description":"Melee weapons equipped by **^^Orks^^** models from your army have the **[SUSTAINED HITS 1]** ability."},"enhancements":[{"id":"bfd3-e26-ad9d-3079","name":"Supa-Cybork Body","description":"**^^Orks^^** model only. The bearer has the Feel No Pain 4+ ability.","points":15,"detachment":"War Horde","isUpgrade":false},{"id":"40fb-e485-dca0-cb12","name":"Headwoppa’s Killchoppa","description":"**^^Orks^^** model only. Melee weapons equipped by the bearer (excluding Extra Attacks weapons) have the **[DEVASTATING WOUNDS]** ability.","points":20,"detachment":"War Horde","isUpgrade":false},{"id":"e201-253f-1f52-e389","name":"Kunnin’ But Brutal","description":"**^^Orks^^** model only. While the bearer is leading a unit, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","points":15,"detachment":"War Horde","isUpgrade":false},{"id":"ed0c-e9cb-399f-a5a2","name":"Follow Me Ladz","description":"**^^Orks^^** model only. While the bearer is leading a unit, add 2\" to the Move characteristic of models in that unit.","points":25,"detachment":"War Horde","isUpgrade":false}],"dpCost":3,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008366007","name":"ERE WE GO","type":"War Horde – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Start of your Movement phase.\nTARGET: One Orks Infantry unit from your army.\nEFFECT: Until the end of the turn, add 2 to Advance and Charge rolls made for your unit.","source":"wahapedia-10e"},{"id":"000008366006","name":"MOB RULE","type":"War Horde – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: End of your Command phase.\nTARGET: One Mob unit from your army that contains 10 or more models and is not Below Half-strength.  \nEFFECT: Select one friendly Battle-shocked Orks Infantry unit within 6\" of that MOB unit. That ORKS INFANTRY unit is no longer Battle-shocked.","source":"wahapedia-10e"},{"id":"000008366005","name":"’ARD AS NAILS","type":"War Horde – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ORKS unit from your army (excluding Grots, Monster and Vehicle units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"},{"id":"000008366004","name":"UNBRIDLED CARNAGE","type":"War Horde – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One ORKS unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a melee attack, an unmodified hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000008366003","name":"ORKS IS NEVER BEATEN","type":"War Horde – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ORKS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000008366002","name":"CAREEN!","type":"War Horde – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after an Orks Vehicle unit from your army with the Deadly Demise ability is destroyed.\nTARGET: That destroyed ORKS VEHICLE unit, if you roll a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move over enemy units (excluding MONSTERS and VEHICLES) as if they were not there.","source":"wahapedia-10e"}]},{"id":"80e6-2190-9767-a7ed","name":"Da Big Hunt","rule":{"name":"Da Hunt Is On","description":"At the start of your Command phase, select one **MONSTER**, **VEHICLE** or **CHARACTER** unit from your opponent’s army. Until the start of your next Command phase, that enemy unit is your Prey:\n- When a friendly **BEAST SNAGGA** unit declares a charge, If your Prey is within 12\" of that unit, you can use this part of this ability. If you do:\n-- That **BEAST SNAGGA** unit can re‑roll that **charge roll**.\n-- That **BEAST SNAGGA** unit <ins>must</ins> end that **charge move engaged** with your Prey\n- Each time a **^^Beast Snagga^^** model from your army makes an attack that targets your Prey, improve the Armour Penetration characteristic of that attack by 1."},"enhancements":[{"id":"c312-35e4-d4d5-ea8e","name":"Surly As A Squiggoth","description":"**^^Beastboss On Squigosaur^^** model only. While the bearer is leading a unit, each time an attack targets that unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.","points":20,"detachment":"Da Big Hunt","isUpgrade":false},{"id":"f45f-b13e-899b-f89f","name":"Skrag Every Stash!","description":"**^^Beast Snagga^^** model only. At the end of your Command phase, if the bearer is within range of an objective marker you control, that objective market remains under your control, even if you have no models within range of it, until your opponent controls it at the start of end of any turn.","points":25,"detachment":"Da Big Hunt","isUpgrade":false},{"id":"3000-401c-cb1c-b4dd","name":"Proper Killy","description":"**^^Beast Snagga^^** model only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer.","points":15,"detachment":"Da Big Hunt","isUpgrade":false},{"id":"3fee-786-514d-b129","name":"Glory Hog","description":"**^^Beastboss On Squigosaur^^** model only. Models in the bearer's unit have the Scouts 9\" ability.","points":30,"detachment":"Da Big Hunt","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000008869006","name":"STALKIN’ TAKTIKS","type":"Da Big Hunt – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Beast Snagga Infantry or Beast Snagga Mounted unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack. In addition, if your unit has the INFANTRY keyword, until the end of the phase, models in your unit have the Stealth ability.","source":"wahapedia-10e"},{"id":"000008869002","name":"DRAG IT DOWN","type":"Da Big Hunt – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Beast Snagga unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. In addition, each time a model in your unit makes a melee attack that targets your Prey, a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.","source":"wahapedia-10e"},{"id":"000008869004","name":"DAT ONE’S EVEN BIGGA!","type":"Da Big Hunt – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Beast Snagga unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to charge in a turn in which it Advanced or Fell Back. In addition, you can re-roll Charge rolls made for your unit, provided one of the targets of that charge is your Prey.","source":"wahapedia-10e"},{"id":"000008869007","name":"INSTINCTIVE HUNTERS","type":"Da Big Hunt – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Beast Snagga unit from your army that is not within Engagement Range of one or more enemy unit.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000008869005","name":"WHERE D’YA FINK YOU’RE GOING?","type":"Da Big Hunt – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.\nTARGET: One Beast Snagga Infantry or Beast Snagga Mounted unit from your army that was within Engagement Range of that enemy unit at the start of the phase.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000008869003","name":"UNSTOPPABLE MOMENTUM","type":"Da Big Hunt – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Beast Snagga Mounted unit from your army ends a Charge move.\nTARGET: That Beast Snagga unit.\nEFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each model in your unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If that enemy unit is your Prey, roll three additional D6.","source":"wahapedia-10e"}]},{"id":"807c-9732-5465-5ca5","name":"Dread Mob","rule":{"name":"Try Dat Button!","description":"**Try Dat Button!**: Each time a **^^Mek^^**, **^^Orks Walker^^** or **^^Grots Vehicle^^** unit from your army is selected to shoot or fight, roll one D6. Until the end of the phase, weapons equipped by models in that unit have the corresponding ability shown in the table below.\nAlternatively, when such a unit is selected to shoot or fight, you can select one of the abilities above instead of rolling the D6. If you do, until the end of the phase, weapons equipped by models in that unit have the **[HAZARDOUS]* ability as well.\nIf a weapon equipped by a model from your army has the **[HAZARDOUS]** ability from multiple sources, each time you take a Hazardous test for that weapon, it is failed on a roll of 1‑3.\n\n**Keywords**: **^^Gretchin^^** units from your army gain the **^^Battleline^^** keyword."},"enhancements":[{"id":"f3f0-a73b-d062-9dc6","name":"Gitfinder Gogglez","description":"**^^Mek^^** model only. Ranged weapons equipped by models in the bearer's unit have the **[IGNORES COVER]** ability.","points":10,"detachment":"Dread Mob","isUpgrade":false},{"id":"3924-3f8-745d-7097","name":"Press It Fasta!","description":"**^^Mek^^** model only. Each time the bearer's unit is selected to shoot, when rolling to determine which ability that unit's weapons gain from the Try Dat Button! Detachment rule, roll one additional D6; until the end of the phase, ranged weapons equipped by models in that unit gain both Button Effects generated by those rolls. If a duplicate Button Effect is rolled, it has no additional effect.","points":35,"detachment":"Dread Mob","isUpgrade":false},{"id":"7b08-5d22-81ac-5b65","name":"Supa-glowy Fing","description":"**^^Mek^^** model only. In your Command phase, select one enemy unit within 18\" and visible to the bearer, then roll one D6: on a 1-2, that enemy unit must take a Battle-shock test; on a 3-4, that enemy unit suffers D3 mortal wounds; on a 5-6, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.","points":20,"detachment":"Dread Mob","isUpgrade":false},{"id":"8e84-a731-d51d-73c2","name":"Smoky Gubbinz","description":"**^^Mek^^** model only. Models in the bearer's unit have the Stealth ability.","points":15,"detachment":"Dread Mob","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000008878005","name":"DAKKA! DAKKA! DAKKA!","type":"Dread Mob – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Orks Walker or Grots Vehicle unit from your army that has not been selected to shoot this phase.\nEFFECT: Each time you use this Stratagem, you can choose to push it. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If you chose to push it, you can re-roll the Hit roll instead and, until the end of the phase, ranged weapons equipped by models in your unit have the [HAZARDOUS] ability as well.","source":"wahapedia-10e"},{"id":"000008878004","name":"BIGGER SHELLS FOR BIGGER GITZ","type":"Dread Mob – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Mek, Orks Walker or Grots Vehicle unit from your army that has not been selected to shoot this phase.\nEFFECT: Each time you use this Stratagem, you can choose to push it. Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE, add 1 to the Wound roll. If you chose to push it, add 1 to the Damage characteristic of that attack and, until the end of the phase, ranged weapons equipped by models in your unit have the [HAZARDOUS] ability as well.","source":"wahapedia-10e"},{"id":"000008878007","name":"EXTRA GUBBINZ","type":"Dread Mob – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Orks Walker or Grots Vehicle unit from your army (excluding TITANIC units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.","source":"wahapedia-10e"},{"id":"000008878002","name":"KLANKIN’ KLAWS","type":"Dread Mob – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Orks Walker unit from your army that has not been selected to fight this phase.\nEFFECT: Each time you use this Stratagem, you can choose to push it. Until the end of the phase, add 2 to the Strength characteristic of melee weapons equipped by models in your unit and, if you chose to push it, until the end of the phase, add 1 to the Damage characteristic of those weapons and they have the [HAZARDOUS] ability as well.","source":"wahapedia-10e"},{"id":"000008878006","name":"CONNIVING RUNTS","type":"Dread Mob – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Gretchin unit from your army that is within 9\" of that enemy unit and not within Engagement Range of any enemy units.\nEFFECT: Roll one D6: on a 4+, that enemy unit suffers D3+1 mortal wounds. Your unit can then make a Normal move.","source":"wahapedia-10e"},{"id":"000008878003","name":"SUPERFUELLED BOILER","type":"Dread Mob – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an Orks Walker unit from your army has been selected to Advance.\nTARGET: That Orks Walker unit.\nEFFECT: Until the end of the turn, you can re-roll Advance rolls made for your unit and ranged weapons equipped by models in your unit have the [ASSAULT] ability.","source":"wahapedia-10e"}],"battlelineUnits":["Gretchin"]},{"id":"795f-b961-9504-bd08","name":"Green Tide","rule":{"name":"Mob Mentality","description":"Each time an attack targets a **BOYZ** unit from your army, models in that unit have a 6+ invulnerable save against that attack. Each time an attack targets a **BOYZ** unit from your army that contains 10 or more models, models in that unit have a 5+ invulnerable save against that attack."},"enhancements":[{"id":"647-4242-1022-5d0a","name":"Ferocious Show Off","description":"**^^Orks Infantry^^** model only. Each time the bearer fights, while resolving those attacks, add 1 to the Strength characteristic of the bearer's melee weapons. If the bearer's unit contains 10 or more models, while resolving those attacks, add 3 to the Strength characteristic instead.","points":10,"detachment":"Green Tide","isUpgrade":false},{"id":"2297-d724-700d-9821","name":"Brutal But Kunnin'","description":"**^^Orks Infantry^^** model only. In your Command phase, if the bearer is on the battlefield (or is embarked within a **^^Transport^^** that is on the battlefield), roll one D6, adding 2 to the result if the bearer's unit contains 10 or more models: on a 5+, you gain 1 CP.","points":25,"detachment":"Green Tide","isUpgrade":false},{"id":"20f6-a1fb-4f6e-f7f1","name":"Raucous Warcaller","description":"**^^Orks Infantry^^** model only. While the bearer is leading a unit, that unit always counts as containing 10 or more models for the purposes of your Detachment rule and any Stratagems you use.","points":20,"detachment":"Green Tide","isUpgrade":false},{"id":"6bbc-63e8-ccd3-5f4a","name":"Bloodthirsty Belligerence","description":"**^^Orks Infantry^^** model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit. While that unit contains 10 or more models, you can re-roll Charge rolls made for that unit as well.","points":15,"detachment":"Green Tide","isUpgrade":false}],"dpCost":3,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008882003","name":"BULLDOZER BRUTALITY","type":"Green Tide – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Boyz unit from your army that has not been selected to fight this phase and is within Engagement Range of one or more enemy units.\nEFFECT: Until the end of the phase, each time your unit is selected to fight, when determining which models in your unit are eligible to fight, any models in your unit that are within 3\" of one or more enemy models are eligible to fight. When resolving those attacks, such models can target one of those enemy units that is within 3\" of them and within Engagement Range of their unit.","source":"wahapedia-10e"},{"id":"000008882002","name":"COMPETITIVE STREAK","type":"Green Tide – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Boyz unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit contains 10 or more models, re-roll the Wound roll instead.","source":"wahapedia-10e"},{"id":"000008882006","name":"TIDE OF MUSCLE","type":"Green Tide – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Boyz unit from your army that has not declared a charge this phase.\nEFFECT: Until the end of the phase, each time your unit declares a charge, add 1 to the Charge roll and, if your unit contains 10 or more models, you can re-roll the Charge roll.’","source":"wahapedia-10e"},{"id":"000008882005","name":"COME ON LADZ!","type":"Green Tide – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Boyz unit from your army.\nEFFECT: Return up to D3+2 destroyed models to your unit (excluding Character models).","source":"wahapedia-10e"},{"id":"000008882004","name":"BRAGGIN’ RIGHTS","type":"Green Tide – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: Two Boyz units from your army that are within 6\" of each other.\nEFFECT: Until the start of your next Command phase, while those two units are within 6\" of each other, they both count as containing 10 or more models for the purposes of your Detachment rule, any Enhancements models from your army have and any Stratagems you use.","source":"wahapedia-10e"},{"id":"000008882007","name":"GO GET ’EM!","type":"Green Tide – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Boyz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: After the attacking unit has shot, your unit can make a Go Get ’Em! move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit contains 10 or more models, you can re-roll the D6 to determine how far your unit can move.","source":"wahapedia-10e"}]},{"id":"4b17-a73a-7a0a-a265","name":"Bully Boyz","rule":{"name":"Da Boss Is Watchin'","description":"At the start of your Command phase, in a turn in which you have not called a Waaagh!, if you have one or more **WARBOSS** models on the battlefield (or embarked within a **TRANSPORT** that is on the battlefield), you can call a Waaagh! for a second time this battle. When doing so, that second Waaagh! only counts as having been called for **WARBOSS**, **NOBZ** and **MEGANOBZ** units from your army."},"enhancements":[{"id":"ccd6-6490-a314-78a0","name":"Da Biggest Boss","description":"**^^Infantry Warboss^^** model only. Add 2 to the bearer's Wounds characteristic.","points":15,"detachment":"Bully Boyz","isUpgrade":false},{"id":"277e-4363-d9ea-167d","name":"Big Gob","description":"**^^Infantry Warboss^^** model only. At the start of the Fight phase, select one enemy unit within Engagement range of the bearer. That unit must take a Battle-shock test, and when doing so, subtract 1 from the result.","points":20,"detachment":"Bully Boyz","isUpgrade":false},{"id":"d6c2-6c06-f327-5f91","name":"'Eadstompa","description":"**^^Infantry Warboss^^** model only. Each time the bearer makes an attack that targets a unit that is below its Starting Strength, re-roll a Wound roll of 1. If that unit is Below Half-strength, you can re-roll the Wound roll instead.","points":10,"detachment":"Bully Boyz","isUpgrade":false},{"id":"b44f-e2fb-29d5-72f5","name":"Tellyporta","description":"**^^Warboss In Mega Armour^^** model only. Models in the bearer's unit have the Deep Strike ability.","points":25,"detachment":"Bully Boyz","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000008886007","name":"HULKING BRUTES","type":"Bully Boyz – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Nobz or Meganobz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008886002","name":"ARMED TO DATEEF","type":"Bully Boyz – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Nobz or Meganobz unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If a Waaagh! is active for your unit, you can re-roll the Hit roll instead.","source":"wahapedia-10e"},{"id":"000008886006","name":"CUT’EM DOWN","type":"Bully Boyz – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.\nTARGET: One Nobz or Meganobz unit from your army within Engagement Range of that enemy unit.\nEFFECT: When that enemy unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if a Waaagh! is active for your unit, subtract 1 from each of those tests.","source":"wahapedia-10e"},{"id":"000008886005","name":"CRUSHING IMPACT","type":"Bully Boyz – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Nobz or Meganobz unit from your army ends a Charge move.\nTARGET: That NOBZ or MEGANOBZ unit.\nEFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds). If a Waaagh! is active for your unit, that enemy unit suffers 1 mortal wound for each 4+ instead.","source":"wahapedia-10e"},{"id":"000008886003","name":"TOO ARROGANT TO DIE","type":"Bully Boyz – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Nobz or Meganobz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6, adding 2 to the result if a Waaagh! is active for your unit. On a 5+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000008886004","name":"ALWAYS LOOKIN’ FER A FIGHT","type":"Bully Boyz – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit is destroyed.\nTARGET: One Nobz or Meganobz unit from your army that destroyed that enemy unit.\nEFFECT: Until the end of the phase, each time your unit makes a Consolidation move, it can move up to D3+3\" instead of up to 3\". If a Waaagh! is active for your unit, it can move up to 6\" instead.","source":"wahapedia-10e"}]},{"id":"b404-44f-e9b4-7fe2","name":"Kult of Speed","rule":{"name":"Adrenaline Junkies","description":"**SPEED FREEKS** units from your army are eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back."},"enhancements":[{"id":"3ed-27a1-e50f-f0da","name":"Fasta Than Yooz","description":"**^^Orks Infantry^^** model only. Each time the bearer's unit disembarks from a **^^Transport^^** after that **^^Transport^^** has made a Normal move, the bearer's unit is still eligible to declare a charge this turn.","points":35,"detachment":"Kult of Speed","isUpgrade":false},{"id":"71ff-498c-f3f6-ce78","name":"Squig-hide Tyres","description":"**^^Deffkilla Wartrike^^** model only. Each time a model in the bearer's unit makes a Consolidation move, it can move up to 6\" instead of up to 3\".","points":15,"detachment":"Kult of Speed","isUpgrade":false},{"id":"e84c-520b-d733-cb17","name":"Speed Makes Right","description":"**^^Orks^^** model only. In your Command phase, if the bearer (or a **^^Transport^^** the bearer is embarked within) is within 9\" of one or more enemy units, roll one D6; on a 3+, you gain 1CP.","points":25,"detachment":"Kult of Speed","isUpgrade":false},{"id":"39b9-3bd2-8696-8a31","name":"Wazblasta","description":"**^^Deffkilla Wartrike^^** model only. In your Shooting phase, after the bearer's unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6\". If it does, until the end of the turn, it is not eligible to declare a charge.","points":10,"detachment":"Kult of Speed","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000008873004","name":"DAKKASTORM","type":"Kult of Speed – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Speed Freeks unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. While targeting a unit within 9\", they have the [SUSTAINED HITS 2] ability instead.\nRESTRICTIONS: A unit cannot be targeted by this and the Blitza Fire Stratagem in the same phase.","source":"wahapedia-10e"},{"id":"000008873005","name":"BLITZA FIRE","type":"Kult of Speed – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Speed Freeks unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability and, each time a model in your unit makes an attack that targets a unit within 9\", a Critical Hit is scored on an unmodified Hit roll of 5+, instead of only a 6.\nRESTRICTIONS: A unit cannot be targeted by this and the Dakkastorm Stratagem in the same phase.","source":"wahapedia-10e"},{"id":"000008873006","name":"FULL THROTTLE!","type":"Kult of Speed – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a SPEED FREEKS unit from your army ends a Charge move.\nTARGET: That Speed Freeks unit.\nEFFECT: Until the end of the turn, each time a model in your unit makes a melee attack, add 1 to the Wound roll.","source":"wahapedia-10e"},{"id":"000008873007","name":"MORE GITZ OVER ’ERE!","type":"Kult of Speed – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Speed Freeks unit from your army that is within 9\" of that enemy unit and is not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000008873002","name":"SPEEDIEST FREEKS","type":"Kult of Speed – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Speed Freeks or Trukk unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save. If your unit is a VEHICLE unit with an unmodified Toughness characteristic of 8 or less, until the end of the phase, models in your unit have a 4+ invulnerable save instead.","source":"wahapedia-10e"},{"id":"000008873003","name":"SQUIG FLINGIN’","type":"Kult of Speed – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a SPEED FREEKS or TRUKK unit from your army ends a Normal, Advance or Fall Back move.\nTARGET: That Speed Freeks or Trukk unit.\nEFFECT: Select one enemy unit within 9\" of your unit. That enemy unit must take a Battle-shock test and, when doing so, subtract 1 from the result.","source":"wahapedia-10e"}]},{"id":"fdd5-9868-a9ee-e9f1","name":"Taktikal Brigade","rule":{"name":"Lissen ’ere","description":"Blood Axe leaders bellow actual orders to the ladz under their command, coordinating assaults and even fighting retreats in a most un-Orky and alarmingly organised fashion.\n\n■ Friendly STORMBOYZ units have BATTLELINE.\n\n■ When a friendly BOYZ/KOMMANDOS/STORMBOYZ unit is selected to make an advance/fall-back move, that move does not prevent that unit from being eligible to start an action."},"enhancements":[{"id":"20bc-3409-af67-2165","name":"Mork's Kunnin'","description":"Possessed of an exceptionally keen mind – for an Ork at least – this boss matches wits with his opponents, holding his ladz back until an opportune moment arrives. ORKS model only. When both players have deployed their armies, you can redeploy up to three friendly ORKS INFANTRY units. When doing so, you can set those units up in strategic reserves, regardless of how many units are already in strategic reserves.","points":20,"detachment":"Taktikal Brigade","isUpgrade":false},{"id":"2381-390e-5e7d-0426","name":"Slippery Git","description":"So steeped in the devious ways of the Blood Axe Clan is this Warboss that he can even sneak into battle at the head of a mob of Kommandos. INFANTRY WARBOSS model only (excluding MEGA ARMOUR models). This model has Infiltrators and Stealth.","points":15,"detachment":"Taktikal Brigade","isUpgrade":false,"leaderTo":["Kommandos"]}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"fdd5-9868-a9ee-e9f1-strat-0","name":"Taktikal Retreat","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly KOMMANDOS/ STORMBOYZ unit is selected to make a fall-back move.\nTARGET: That KOMMANDOS/STORMBOYZ unit.\nEFFECT: That move does not prevent your unit from being eligible to declare a charge."},{"id":"fdd5-9868-a9ee-e9f1-strat-1","name":"On to Da Next","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your opponent’s Movement phase.\nTARGET: One friendly unengaged BOYZ/KOMMANDOS/STORMBOYZ unit that was engaged at the start of the phase.\nEFFECT: Your unit can make a normal move of up to 6\"."},{"id":"fdd5-9868-a9ee-e9f1-strat-2","name":"Ded Sneaky","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One friendly unengaged KOMMANDOS/STORMBOYZ unit.\nEFFECT: Place your unit in strategic reserves."}],"grantedKeywords":[{"keyword":"BATTLELINE","targets":["STORMBOYZ"]}],"battlelineUnits":["Stormboyz"]},{"id":"f607-6488-0765-b901","name":"More Dakka!","rule":{"name":"Dakka! Dakka! Dakka!","description":"Orks have no real concept of ammunition preservation, instead tending to hold the trigger down until their ammunition runs dry or their weapon falls apart in their hands.\n\n■ Friendly ORKS INFANTRY units’ ranged attacks have [ASSAULT].\n\n■ In your Shooting phase, if the Waaagh! is active for your army, friendly ORKS INFANTRY units’ ranged attacks have [SUSTAINED HITS 1]."},"enhancements":[{"id":"d1a9-2ad1-40d0-656e","name":"Da Gobshot Thunderbuss","description":"Requiring an entire chest of teef to be loaded into its breach before each shot, the Gobshot Thunderbuss’ worky gubbinz plates its unconventional ammunition in gold before firing it in an inescapable cone of fanged death. Not only can this madcap weapon sweep away swathes of enemies with every shot, it also fires a literal fortune in teef every time, proclaiming its owner’s obscene wealth in the process. ORKS INFANTRY model only. This model’s ranged attacks have:\n■ [DEVASTATING WOUNDS].\n■ [HAZARDOUS].","points":15,"detachment":"More Dakka!","isUpgrade":false},{"id":"f607-6488-0765-b901-mfm-enh-0","name":"Dead Shiny Shootas (Upgrade)","description":"Rumoured to have been made by Big Mek Buzzgob, da Dead Shiny Shootas are a set of multi-barrelled brutes packed full of dakka. The guns kick out a deafening storm of hot lead, much to the enjoyment of the Orks pulling the triggers, their volume of fire so great that even the most inaccurate shooter can land a respectable number of hits. ORKS INFANTRY unit only. This unit’s ranged attacks have:\n■ [RAPID FIRE 1].\n■ Or: If that attack already has [RAPID FIRE], +1 to the value of that [RAPID FIRE] (e.g. [RAPID FIRE 1] becomes [RAPID FIRE 2]).","points":15,"detachment":"More Dakka!","isUpgrade":true}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"f607-6488-0765-b901-strat-0","name":"Long, Uncontrolled Bursts","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly ORKS INFANTRY unit is selected to shoot.\nTARGET: That ORKS INFANTRY unit.\nEFFECT: Your unit’s ranged attacks have [IGNORES COVER]."},{"id":"f607-6488-0765-b901-strat-1","name":"Speshul Shells","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly ORKS INFANTRY unit is selected to shoot.\nTARGET: That ORKS INFANTRY unit.\nEFFECT: Your unit’s ranged attacks that target a unit within 9\" have +1 AP."},{"id":"f607-6488-0765-b901-strat-2","name":"Call Dat Dakka?","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly ORKS INFANTRY unit has shot.\nTARGET: That ORKS INFANTRY unit.\nEFFECT: Your unit shoots using snap shooting, but while doing so your unit can only target that enemy unit."}]},{"id":"bea1-1e34-5f31-78f2","name":"Freebooter Krew","rule":{"name":"Here Be Loot","description":"Grabbing loot is a Freebooter’s favourite pastime, followed closely by bludgeoning senseless anyone stupid enough to try to stop him doing so – or, even worse, seeking to take the loot for themselves. At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your loot objective. Each time a model in an Orks Infantry, Orks Mounted or Orks Walker unit from your army makes an attack, that attack has the [SUSTAINED HITS 1] ability if either or both of the following are true:\n\n■ That model’s unit is within range of your loot objective.\n\n■ That attack targets a unit within range of your loot objective."},"enhancements":[{"id":"1f59-a92a-38f0-75d6","name":"Razgit's Magik Map","description":"Orks model only. After both players have deployed\n\ntheir armies, select up to three Orks Infantry\n\nunits from your army and redeploy them. When\n\ndoing so, you can set those units up in Strategic\n\nReserves, regardless of how many units are already in\n\nStrategic Reserves.","points":25,"detachment":"Freebooter Krew","isUpgrade":false},{"id":"8620-a781-136c-b9e8","name":"Git-spotter Squig","description":"Wealthy Freebooterz can afford augmetically enhanced Git-spotter Squigs to sit on their shoulders and spot gits. Orks model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.","points":20,"detachment":"Freebooter Krew","isUpgrade":false,"bearerUnits":["Big Mek Dakkarig"]},{"id":"a4e4-b6d1-8ad1-6b54","name":"Bionik Workshop","description":"Bad Meks and Doks are sought after by Freebooterz to provide cybork bioniks for those with the teef to pay. Big Mek or Painboy model only. At the start of the battle, roll one D3 and compare the result to the list below. Until the end of the battle, models in the bearer’s unit have that bioniks ability.\n\n1. Bionik Legs: Add 2\" to the Move characteristic of this model. 2. Bionik Arms: Add 1 to the Strength characteristic of melee weapons equipped by this model. 3. Bionik Bonce: Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1.","points":15,"detachment":"Freebooter Krew","isUpgrade":false},{"id":"a1c0-bf58-83ec-60b7","name":"Da Kaptin","description":"Kaptins are experts in violently motivating their lads in the pursuit of even more loot. Warboss model only. Once per battle round, at the start of any phase, you can select one friendly Orks unit that is Battle-shocked and within 12\" of the bearer. That unit suffers D3 mortal wounds and it is no longer Battle-shocked.","points":10,"detachment":"Freebooter Krew","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"bea1-1e34-5f31-78f2-strat-0","name":"Bash and Grab","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: The Fight phase.\nTARGET: One Orks unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of the loot objective, you can re-roll the Wound roll."},{"id":"bea1-1e34-5f31-78f2-strat-1","name":"Grab and Bash","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Orks unit from your army (excluding Gretchin units) that is within range of the loot objective.\nEFFECT: Until the start of your next Command phase, the Waaagh! is active for your unit, even if you have already called a Waaagh! this battle. Designer’s Note: This means that any abilities that are in effect while the Waaagh! is active for your army will be in effect for your unit."},{"id":"bea1-1e34-5f31-78f2-strat-2","name":"Boardin’ Rush","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Orks unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit."},{"id":"bea1-1e34-5f31-78f2-strat-3","name":"Deck Fraggers","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Orks unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit targets an Infantry unit with a ranged weapon, that weapon has the [BLAST] ability."},{"id":"bea1-1e34-5f31-78f2-strat-4","name":"Rolling Loot-heap","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Flash Gitz unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ANTI-VEHICLE 4+] ability."},{"id":"bea1-1e34-5f31-78f2-strat-5","name":"Krump and Run","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit falls back.\nTARGET: One Orks unit from your army that was within engagement range of that enemy unit at the start of the phase and is not within range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\"."}]},{"id":"09d3-a08a-0671-fe86","name":"Ramship Raiders","rule":{"name":"Void Waaagh!","description":"Units from your army with the Waaagh! ability retain that ability and gain this one.\n\nOnce per battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next battle round, the Void Waaagh! is active for your army and:\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save.\n\nA Void Waaagh! counts as a Waaagh! for any datasheet abilities."},"enhancements":[{"id":"738e-ed10-bda6-e042","name":"Living Battering Ram","description":"Each time the bearer attempts to operate a closed Hatchway, your opponent cannot try to prevent it. In addition, each time the bearer opens a Hatchway, each enemy unit within 6\" of that Hatchway and wholly on the opposite side of it from the bearer must take a Battle-shock test.","points":0,"detachment":"Ramship Raiders"},{"id":"e2d9-7229-fe69-b844","name":"Scarred Brute","description":"The bearer has the Feel No Pain 5+ ability.","points":0,"detachment":"Ramship Raiders"}],"stratagems":[{"id":"000009616005","name":"ENRAGED RUSH","type":"Ramship Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One BOYz unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Your unit can make an Enraged Rush move. To do so, roll one D6: your unit can be moved a distance in inches up to the result, but must end that move as close as possible to the attacking unit. When doing so, those models can be moved within Engagement Range of that enemy unit, but only that enemy unit.","source":"wahapedia-10e"},{"id":"000009616002","name":"PILE THROUGH","type":"Ramship Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.\nTARGET: That ORKS unit.\nEFFECT: Until the end of the turn, your unit has the Fights First ability.","source":"wahapedia-10e"},{"id":"000009616003","name":"RAMBOYZ RAMPAGE","type":"Ramship Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One BOYz unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced and each time your unit Advances, do not make an Advance roll; instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit.","source":"wahapedia-10e"},{"id":"000009616004","name":"EAGER TO FIGHT","type":"Ramship Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, in the Reinforcements step, just after an ORKS unit from your army is set up in an Entry Zone.\nTARGET: That ORKS unit.\nEFFECT: Your unit can make an Advance move.","source":"wahapedia-10e"}]},{"id":"726a-fa36-dac2-0b11","name":"Kaptin Killers","rule":{"name":"Void Waaagh!","description":"Units from your army with the Waaagh! ability retain that ability and gain this one.\n\nOnce per battle, at the start of the battle round, you can call a Void Waaagh!. If you do, until the start of the next battle round, the Void Waaagh! is active for your army and:\n- Add 1 to the Strength and Attacks characteristics of melee weapons equipped by models from your army with this ability.\n- Models from your army with this ability have a 5+ invulnerable save.\n\nA Void Waaagh! counts as a Waaagh! for any datasheet abilities."},"enhancements":[{"id":"7d3f-9228-cee1-d300","name":"Tellyporta","description":"In the Deploy Armies step, select one **^^Meganobz^^** unit from your army. Until the end of the battle, models in that unit have the Deep Strike ability.","points":0,"detachment":"Kaptin Killers"},{"id":"1a94-5cd1-ee3b-3805","name":"Gnasher Squig Crates","description":"**^^Warboss^^** model only. In your Command phase, you can select one **^^Nobz^^** or **^^Meganobz^^** unit from your army (excluding Battle-shocked units) that is within 6\" of the bearer and is within range of an objective marker. If there are no enemy models within range of that objective marker, it is Secured by your army.","points":0,"detachment":"Kaptin Killers"}],"stratagems":[{"id":"000009624005","name":"CORNERED AND KRUMPED","type":"Kaptin Killers – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit is selected to Fall Back.\nTARGET: One ORKS unit from your army that is within Engagement Range of that enemy unit.\nEFFECT: Your unit can fight as if it were the Fight phase, but when doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, an unmodified Hit roll of 6 is required to score a hit.","source":"wahapedia-10e"},{"id":"000009624004","name":"PIT FIGHTER","type":"Kaptin Killers – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One WARBOSS model from your army.\nEFFECT: Until the end of the phase, your model is eligible to declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000009624002","name":"LOOT ON THE MOVE","type":"Kaptin Killers – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.\nTARGET: That ORKS unit.\nEFFECT: Until the end of the battle, that Hatchway cannot be closed. Until the end of the turn, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000009624003","name":"PILE THROUGH","type":"Kaptin Killers – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an ORKS unit from your army opens a Hatchway.\nTARGET: That ORKS unit.\nEFFECT: Until the end of the turn, your unit has the Fights First ability.","source":"wahapedia-10e"}]},{"id":"14af-440a-6fef-b231","name":"Speedwaaagh!","rule":{"name":"Turbo Boostas","description":"No self-respecting Speed Freek goes to war without highly tuned, Mek-approved turbo boostas to power them to battle. These devices come in all shapes and sizes, but all give their operators a violent burst of speed, allowing them to close with the enemy at breakneck speed and get stuck in. Each time a Speed Freeks or Trukk unit (excluding Aircraft) from your army Advances, it can use its turbo. If it does, do not make an Advance roll for it; instead, until the end of the phase, models in that unit have a Move characteristic of 24\" but can only move in one straight line, and until the end of the turn, ranged weapons equipped by those models have the [ASSAULT] ability and that unit cannot declare a charge. Designer’s Note: When a unit uses its turbo, the models in that unit cannot pivot, and they cannot make a move of two or more straight lines (e.g. to navigate around obstacles). That unit also cannot declare a charge, even if another rule would let it declare a charge in a turn in which it Advanced."},"enhancements":[{"id":"c33c-f66a-6242-4194","name":"Master Meknologist","description":"A talented gunsmith, even by the standards of his Big Mek rivals, this Ork reserves the finest of his creations for personal use. Big Mek model only. Improve the Ballistic Skill characteristic of the bearer’s ranged weapons by 1.","points":20,"detachment":"Speedwaaagh!","isUpgrade":false},{"id":"45f0-1416-e448-0bf1","name":"Dakkamek","description":"Mekboyz with a penchant for overwhelming firepower can always get some more dakka out of a vehicle’s guns. Mek model only. Each time the bearer uses its Mekaniak ability, until the start of your next Command phase, ranged weapons equipped by the selected Vehicle model have the [RAPID FIRE 1] ability.","points":25,"detachment":"Speedwaaagh!","isUpgrade":false},{"id":"418f-dfab-d637-f063","name":"Supa-burny Fuel","description":"The highly volatile, Mek-brewed fuel that powers this Wartrike emits particularly large and exceptionally deadly gouts of flame. Deffkilla Wartrike model only. Change the Attacks characteristic of the bearer’s killa jet – burna weapon to 3D6, and change the Attacks characteristic of the bearer’s killa jet – cutta weapon to 3.","points":15,"detachment":"Speedwaaagh!","isUpgrade":false},{"id":"2ab0-71d2-f255-32ae","name":"Kustom Shokk Box","description":"Obtained from a Big Mek for a veritable fortune of teef, this device incorporates a shokk-boosta that enables a Warboss and their steed to take potentially deadly shortcuts through the Warp. Deffkilla Wartrike model only. Each time the bearer uses its turbo, its unit can move horizontally through terrain features.","points":10,"detachment":"Speedwaaagh!","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"14af-440a-6fef-b231-strat-0","name":"On Da Move","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Orks unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back or Advanced (unless it used its turbo this turn)."},{"id":"14af-440a-6fef-b231-strat-1","name":"Mobile Dakkastorm","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after a Speed Freeks or Trukk unit from your army has shot.\nTARGET: That Speed Freeks or Trukk unit.\nEFFECT: Select one enemy unit hit by one or more of those attacks (excluding attacks made with Indirect Fire weapons). Until the end of the phase, each time a model in a Speed Freeks or Trukk unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2."},{"id":"14af-440a-6fef-b231-strat-2","name":"Speshul Ammo","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Orks unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit (excluding Torrent weapons) have the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+] abilities."},{"id":"14af-440a-6fef-b231-strat-3","name":"Ded Killy Construction","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Your Fight phase.\nTARGET: One Speed Freeks or Trukk unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability and, if your unit made a Charge move this turn, until the end of the phase, add 1 to the Damage characteristic of those weapons."},{"id":"14af-440a-6fef-b231-strat-4","name":"Dust Trails","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Orks unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit has the Benefit of Cover."},{"id":"14af-440a-6fef-b231-strat-5","name":"Evasive Manoova","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Speed Freeks or Trukk unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves."}]},{"id":"63cc-721f-b263-9d4a","name":"Blitz Brigade","rule":{"name":"Eager for the Fight","description":"Blitz Brigades thunder into battle laden with eager, belligerent Orks, all desperate to get stuck into the enemy. Clambering from transport compartments or leaping from armoured hulls, these wild-eyed killers descend on the enemy in roaring savagery. Each time an Orks unit from your army disembarks from a Transport, until the end of the turn, you can re-roll Advance and Charge rolls made for that Orks unit."},"enhancements":[{"id":"6b29-ca65-5e7e-fe3f","name":"Supercharged Squig Oil","description":"Mek model only. Each time the bearer uses its Mekaniak ability, until the end of the turn, you can re-roll Charge rolls for the selected Vehicle model’s unit.","points":10,"detachment":"Blitz Brigade","isUpgrade":false},{"id":"f1e5-da69-9e5a-3b7e","name":"Runnin' Boots","description":"These squighide boots were looted from the corpse of a particularly nippy Speed Freek. The wearer is utterly convinced that they make him faster. Orks Infantry Character model only. Each time you make a Charge roll for the bearer’s unit, if that unit disembarked from a Transport this turn, add 1 to the result.","points":10,"detachment":"Blitz Brigade","isUpgrade":false},{"id":"4f5a-812c-b9f0-ae84","name":"Tuff Git","description":"Orks Infantry Character model only. At the end of\n\na phase in which the bearer’s unit disembarked from\n\na Transport, if that unit is Battle-shocked, it is no\n\nlonger Battle-shocked.","points":5,"detachment":"Blitz Brigade","isUpgrade":false},{"id":"0eaf-4ae6-1db8-b3cf","name":"Blitzkaptin","description":"Orks Character model only. After both players have deployed their armies, if the bearer’s unit (or any Transport it is embarked within) is on the battlefield, select up to three Orks Vehicle units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.","points":25,"detachment":"Blitz Brigade","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Wagons","stratagems":[{"id":"63cc-721f-b263-9d4a-strat-0","name":"Mount Up, Ladz","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Orks Infantry unit from your army that is not within Engagement Range of one or more enemy units, and one friendly Transport it is able to embark within.\nEFFECT: If your Orks Infantry unit is wholly within 6\" of that Transport, it can embark within it."},{"id":"63cc-721f-b263-9d4a-strat-1","name":"Mekanised Brutality","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Battlewagon, Kill Rig or Hunta Rig unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the turn, each time a unit disembarks from your unit after your unit makes a Normal move, that disembarked unit is still eligible to declare a charge this turn."},{"id":"63cc-721f-b263-9d4a-strat-2","name":"Run ’em Down","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Battlewagon, Kill Rig or Hunta Rig unit from your army that has not been selected to move this phase.\nEFFECT: Select up to two other friendly Orks Vehicle or Orks Monster units within 6\" of your unit. Until the end of the turn, your unit and each unit you selected are eligible to declare a charge in a turn in which they Advanced."},{"id":"63cc-721f-b263-9d4a-strat-3","name":"Armoured Duellists","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Orks Vehicle unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time your unit makes an attack that targets a Monster or Vehicle unit, add 1 to the Hit roll and add 1 to the Wound roll."},{"id":"63cc-721f-b263-9d4a-strat-4","name":"Impervious","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Battlewagon, Kill Rig or Hunta Rig unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll."},{"id":"63cc-721f-b263-9d4a-strat-5","name":"Yooz in Trouble Now","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Battlewagon, Hunta Rig or Kill Rig model from your army that was hit by one or more of the attacking unit’s attacks.\nEFFECT: One Orks Infantry unit embarked within your model makes a disembark move, then makes a surge move of up to D6\"."}]},{"id":"b2d4-b2d4-4249-8fa5","name":"Rollin' Deff","rule":{"name":"Thundering Wagons","description":"Like mobile armoured fortresses, little can stop the crushing impetus of the Orks’ hurtling wagons.\n\n■ Friendly BATTLEWAGON/HUNTA RIG/KILL RIG units have WAGON.\n■ Friendly WAGON units can re-roll charge rolls.\n■ When a friendly WAGON unit is selected to make an advance move, that unit can change advance rolls to a 6. This detachment has the WAGONS tag and cannot be taken with another WAGONS detachment."},"enhancements":[{"id":"b2d4-b2d4-4249-8fa5-mfm-enh-0","name":"Boarding Ramps (Upgrade)","description":"Nothing eases the passage of an embarked mob of Orks into the enemy lines than a big plank of rusty metal to stampede down and straight into the fight. WAGON unit only. When a unit embarked within this unit is selected to make a disembark move, that unit has +1 to charge rolls until the end of the turn.","points":10,"detachment":"Rollin' Deff","isUpgrade":true},{"id":"b2d4-b2d4-4249-8fa5-mfm-enh-1","name":"Targetin’ Gizmos (Upgrade)","description":"These sparkly optics and other elaborate gitfindas help focus a wagon’s dakka, but it takes a really clever Mek to know how to work them. WAGON unit only. While a BIG MEK model is embarked within this unit:\n■ This unit’s ranged attacks have [IGNORES COVER].\n■ If the Waaagh! is active for this unit, this unit’s ranged attacks have [SUSTAINED HITS 1].","points":15,"detachment":"Rollin' Deff","isUpgrade":true}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","uniqueTag":"Wagons","stratagems":[{"id":"b2d4-b2d4-4249-8fa5-strat-0","name":"Brutal Broadside","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly BATTLEWAGON unit is selected to shoot.\nTARGET: That BATTLEWAGON unit.\nEFFECT: Your unit’s ranged attacks (excluding attacks made by weapons selected with Firing Deck) have [RAPID FIRE X], where X is that attack’s A."},{"id":"b2d4-b2d4-4249-8fa5-strat-1","name":"Impending Crunch","type":"","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase, when a friendly WAGON unit ends a charge move.\nTARGET: That WAGON unit.\nEFFECT: Each enemy unit engaged with your unit makes a battle-shock roll, with -1 to that battle-shock roll."},{"id":"b2d4-b2d4-4249-8fa5-strat-2","name":"Devastating Drift","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Your Fight phase, when a friendly WAGON unit that made a charge move this turn is selected to fight.\nTARGET: That WAGON unit.\nEFFECT: Your unit’s melee attacks have [CLEAVE 1]."}],"grantedKeywords":[{"keyword":"WAGON","targets":["BATTLEWAGON","HUNTA RIG","KILL RIG"]}]},{"id":"820f-d729-ca07-6cbd","name":"Equatorial Hordes","rule":{"name":"Jungle Know-wotz","description":"The Ork tribes of the Equatorial Jungle know their territories all too well, and can always find a kunnin’ trail by which they can sneak up on their quarry. In the Declare Battle Formations step, select up to three friendly MOB/KOMMANDOS units. Those units have Scouts 6\" until the end of the battle."},"enhancements":[{"id":"7d17-fb12-a931-4578","name":"Unkillable Scourge","description":"Having survived the perilous jungles long enough to claim rule over Armageddon’s equatorial tribes, this Ork leader has built up an impressive immunity to staying dead. BEASTBOSS/INFANTRY WARBOSS model only. When this model is destroyed, if this unit has not been selected to fight this phase, roll one D6, with +1 to that roll if the Waaagh! is active for this unit:\n■ O n a 3+, do not remove this model from the battlefield. When this unit has fought, or at the end of the phase (whichever comes first), this model is removed from the battlefield.","points":25,"detachment":"Equatorial Hordes","isUpgrade":false},{"id":"06db-5948-64f6-53f7","name":"Kunnin' Hunta","description":"It takes both brutality and kunnin’ to stalk the monstrous carnivores of Armageddon’s deep jungles. The same talents can be applied to hunting battlefield foes. BEASTBOSS/INFANTRY WARBOSS model only. (Once per turn, per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8\" of this unit, if this unit is unengaged, this unit can make a normal move of up to D3+3\".","points":25,"detachment":"Equatorial Hordes","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"820f-d729-ca07-6cbd-strat-0","name":"Concealed Krumpin’","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, when a friendly hidden MOB unit is selected to attack.\nTARGET: That MOB unit.\nEFFECT: Your unit’s attacks have [LETHAL HITS]."},{"id":"820f-d729-ca07-6cbd-strat-1","name":"Stragglerz","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One friendly MOB/KOMMANDOS unit.\nEFFECT: Your unit heals 2D3 wounds."},{"id":"820f-d729-ca07-6cbd-strat-2","name":"Dey’re Over ‘ere","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly MOB/KOMMANDOS unit.\nEFFECT: While a visible enemy unit is within 6\" of your unit, that unit has +3\" detection range.\n\nUNIQUE: WAGONS"}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"4229-83f0-b03b-bd44","factionId":"orks","factionKeyword":"Orks","name":"Attack Fighta [Legends]","stats":{"M":"20+\"","T":"9","SV":"3+","W":"10","LD":"7+","OC":"0"},"keywords":["Vehicle","Fly","Aircraft","Attack Fighta","Speed Freeks"],"abilities":[{"id":"a_0_interceptor","name":"Interceptor","description":"Each time this model makes a ranged attack that targets a unit that can FLY, add 1 to the Hit roll."},{"id":"a_1_small-bomms","name":"Small Bomms","description":"Each time the bearer ends a Normal move, you can select one enemy unit it moved across during that move and roll three D6: for each 4+, that unit suffers 1 mortal wound."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"6+"}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_waaagh","name":"Waaagh!"}],"weapons":[{"id":"w_twin-big-shoota","name":"Twin big shoota","type":"ranged","profiles":[{"id":"w_twin-big-shoota_base","name":"Twin big shoota","type":"ranged","range":"36\"","attacks":"3","skill":"5+","strength":"5","ap":"0","damage":"1","keywords":["Rapid Fire 2","Twin-linked"]}]},{"id":"w_wing-missiles","name":"Wing missiles","type":"ranged","profiles":[{"id":"w_wing-missiles_base","name":"Wing missiles","type":"ranged","range":"24\"","attacks":"1","skill":"5+","strength":"9","ap":"-2","damage":"3","keywords":[]}]},{"id":"w_armoured-hull","name":"Armoured hull","type":"melee","profiles":[{"id":"w_armoured-hull_base","name":"Armoured hull","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_attack-fighta-legends","name":"Attack Fighta [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_twin-big-shoota","count":2},{"weaponId":"w_armoured-hull","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":100,"required":[{"modelTypeId":"m_attack-fighta-legends","count":1}]}],"optionGroups":[{"id":"m_attack-fighta-legends_group_0","owner":{"kind":"model","id":"m_attack-fighta-legends"},"label":"Wing missiles","cardinality":{"min":0,"max":1},"repeat":"allow","choices":[{"id":"m_attack-fighta-legends_group_0_choice_0_wing-missiles","name":"Wing missiles","max":1,"effects":[{"op":"grantWeapon","weaponId":"w_wing-missiles","count":1}]}],"defaultChoiceIds":[]}],"constraints":[{"type":"modelCount","modelTypeId":"m_attack-fighta-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":100,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"3b35-92f5-bd1a-af8d","factionId":"orks","factionKeyword":"Orks","name":"Bannernob","stats":{"M":"6\"","T":"5","SV":"4+","W":"4","LD":"7+","OC":"6"},"keywords":["Character","Infantry","Bannernob","Support"],"abilities":[{"id":"a_0_waaagh-banner","name":"Waaagh! Banner","description":"- This unit has a 5+ InSv.\n- While the Waaagh! is active for this unit, this unit has +1 T."},{"id":"a_1_support","name":"Support","description":"This model can be attached to the following units: \n- **BOYZ**\n- **BREAKA BOYZ**\n- **BURNA BOYZ**\n- **FLASH GITZ**\n- **LOOTAS**\n- **NOBZ**\n- **TANKBUSTAS**"},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_waaagh","name":"Waaagh!"},{"id":"r_support","name":"Support"}],"weapons":[{"id":"w_shoota","name":"Shoota","type":"ranged","profiles":[{"id":"w_shoota_base","name":"Shoota","type":"ranged","range":"18\"","attacks":"2","skill":"5+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 1"]}]},{"id":"w_choppa","name":"Choppa","type":"melee","profiles":[{"id":"w_choppa_base","name":"Choppa","type":"melee","range":"Melee","attacks":"5","skill":"3+","strength":"4","ap":"-1","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_bannernob","name":"Bannernob","baseMax":1,"baseLoadout":[{"weaponId":"w_shoota","count":1},{"weaponId":"w_choppa","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":50,"required":[{"modelTypeId":"m_bannernob","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_bannernob","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":50,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_orks_boyz","u_current_orks_breaka-boyz","u_current_orks_burna-boyz","u_current_orks_flash-gitz","u_current_orks_lootas","u_current_orks_nobz","u_current_orks_tankbustas"],"leadsUnitNames":["Boyz","Breaka Boyz","Burna Boyz","Flash Gitz","Lootas","Nobz","Tankbustas"],"isSupport":true},"legends":false},{"schemaVersion":2,"id":"306a-b2ac-aaf1-9a7c","factionId":"orks","factionKeyword":"Orks","name":"Battlewagon","stats":{"M":"10\"","T":"10","SV":"3+","W":"16","LD":"7+","OC":"5"},"keywords":["Vehicle","Transport","Battlewagon","Frame"],"abilities":[{"id":"a_0_ramshackle-but-rugged","name":"Ramshackle but Rugged","description":"Each time an attack is allocated to this model, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"a_1_damaged-1-5-wounds-remaining","name":"Damaged: 1-5 Wounds Remaining","description":"While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"6+"},{"id":"m_battlewagon_group_2_ability_0","name":"’Ard Case","description":"Add 2 to the bearer’s Toughness characteristic, but it no longer has the Firing Deck ability."}],"rules":[{"id":"r_deadly-demise-d6","name":"Deadly Demise D6"},{"id":"r_firing-deck-11","name":"Firing Deck 11"},{"id":"r_waaagh","name":"Waaagh!"}],"weapons":[{"id":"w_kannon","name":"Kannon","type":"ranged","profiles":[{"id":"w_kannon_base","name":"Kannon","type":"ranged","range":"36\"","attacks":"1","skill":"5+","strength":"10","ap":"-2","damage":"D6","keywords":[]},{"id":"w_kannon_0_shell","name":"Kannon","profileName":"shell","type":"ranged","range":"36\"","attacks":"1","skill":"5+","strength":"10","ap":"-2","damage":"D6","keywords":[]},{"id":"w_kannon_1_frag","name":"Kannon","profileName":"frag","type":"ranged","range":"36\"","attacks":"D6+3","skill":"5+","strength":"6","ap":"0","damage":"1","keywords":["Blast"]}]},{"id":"w_killkannon","name":"Killkannon","type":"ranged","profiles":[{"id":"w_killkannon_base","name":"Killkannon","type":"ranged","range":"24\"","attacks":"D6+1","skill":"5+","strength":"9","ap":"-2","damage":"2","keywords":[]}]},{"id":"w_zzap-gun","name":"Zzap gun","type":"ranged","profiles":[{"id":"w_zzap-gun_base","name":"Zzap gun","type":"ranged","range":"36\"","attacks":"1","skill":"5+","strength":"D6+6","ap":"-3","damage":"5","keywords":["Anti-Vehicle 4+"]}]},{"id":"w_lobba","name":"Lobba","type":"ranged","profiles":[{"id":"w_lobba_base","name":"Lobba","type":"ranged","range":"48\"","attacks":"D6","skill":"5+","strength":"5","ap":"0","damage":"1","keywords":["Blast","Indirect Fire"]}]},{"id":"w_big-shoota","name":"Big shoota","type":"ranged","profiles":[{"id":"w_big-shoota_base","name":"Big shoota","type":"ranged","range":"36\"","attacks":"3","skill":"5+","strength":"5","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_deff-rolla","name":"Deff rolla","type":"melee","profiles":[{"id":"w_deff-rolla_base","name":"Deff rolla","type":"melee","range":"Melee","attacks":"6","skill":"3+","strength":"9","ap":"-1","damage":"2","keywords":[]}]},{"id":"w_tracks-and-wheels","name":"Tracks and wheels","type":"melee","profiles":[{"id":"w_tracks-and-wheels_base","name":"Tracks and wheels","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"8","ap":"0","damage":"1","keywords":[]}]},{"id":"w_wreckin-ball","name":"Wreckin' ball","type":"melee","profiles":[{"id":"w_wreckin-ball_base","name":"Wreckin' ball","type":"melee","range":"Melee","attacks":"1","skill":"4+","strength":"10","ap":"0","damage":"D6","keywords":["Extra Attacks"]}]},{"id":"w_grabbin-klaw","name":"Grabbin' klaw","type":"melee","profiles":[{"id":"w_grabbin-klaw_base","name":"Grabbin' klaw","type":"melee","range":"Melee","attacks":"2","skill":"3+","strength":"8","ap":"-2","damage":"2","keywords":["Extra Attacks"]}]}],"modelTypes":[{"id":"m_battlewagon","name":"Battlewagon","baseMax":1,"baseLoadout":[],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":145,"required":[{"modelTypeId":"m_battlewagon","count":1}]}],"optionGroups":[{"id":"m_battlewagon_group_0","owner":{"kind":"model","id":"m_battlewagon"},"label":"Big 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If it does, roll one D6: on a 1, that WEIRDBOY’s unit suffers D6 mortal wounds; on a 2+, remove this WEIRDBOY’s unit from the battlefield and set it up again anywhere on the battlefield that is more than 8\" horizontally away from all enemy models."},{"id":"a_1_waaagh-energy","name":"Waaagh! 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While a unit is confrazzled, each time a Battle-shock or Leadership test is taken for it, subtract 2 from that test."},{"id":"a_1_unstable-oracle","name":"Unstable Oracle","description":"While this model is leading a unit, add 2 to the Attacks characteristic of this model’s Eyez of Mork weapon for every 5 models in that unit (rounding down), but while that unit contains 10 or more models, that weapon has the [HAZARDOUS] ability."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following unit:\n- **^^Beast Snagga Boyz^^**"}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_feel-no-pain-6","name":"Feel No Pain 6+"},{"id":"r_waaagh","name":"Waaagh!"},{"id":"r_hazardous","name":"Hazardous"},{"id":"r_leader","name":"Leader"}],"weapons":[{"id":"w_eyez-of-mork","name":"Eyez of Mork","type":"ranged","profiles":[{"id":"w_eyez-of-mork_base","name":"Eyez of Mork","type":"ranged","range":"18\"","attacks":"D6","skill":"5+","strength":"8","ap":"-3","damage":"2","keywords":["Psychic"]}]},{"id":"w_close-combat-weapon","name":"Close combat weapon","type":"melee","profiles":[{"id":"w_close-combat-weapon_base","name":"Close combat weapon","type":"melee","range":"Melee","attacks":"3","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_wurrboy","name":"Wurrboy","baseMax":1,"baseLoadout":[{"weaponId":"w_eyez-of-mork","count":1},{"weaponId":"w_close-combat-weapon","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":60,"required":[{"modelTypeId":"m_wurrboy","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_wurrboy","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":60,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_orks_beast-snagga-boyz"],"leadsUnitNames":["Beast Snagga Boyz"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"ce45-db08-3795-18a9","factionId":"orks","factionKeyword":"Orks","name":"Zodgrod Wortsnagga","stats":{"M":"6\"","T":"5","SV":"5+","W":"5","LD":"7+","OC":"1"},"keywords":["Epic Hero","Character","Infantry","Zodgrod Wortsnagga","Leader"],"abilities":[{"id":"a_0_super-runts","name":"Super Runts","description":"While this model is leading a unit:\n- Models in that unit have the Scouts 9\" ability.\n- Each time a model in that unit makes an attack, add 1 to the Hit roll and add 1 to the Wound roll.\n- Each time an attack targets that unit, subtract 1 from the Wound roll."},{"id":"a_1_special-dose","name":"Special Dose","description":"While the Waaagh! is active for your army, add 6\" to the Move characteristic of models in this model’s unit."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following unit:\n- **^^Gretchin^^**"}],"rules":[{"id":"r_feel-no-pain-6","name":"Feel No Pain 6+"},{"id":"r_waaagh","name":"Waaagh!"},{"id":"r_leader","name":"Leader"},{"id":"r_scouts-9","name":"Scouts 9\""}],"weapons":[{"id":"w_squigstoppa","name":"Squigstoppa","type":"ranged","profiles":[{"id":"w_squigstoppa_base","name":"Squigstoppa","type":"ranged","range":"12\"","attacks":"1","skill":"5+","strength":"4","ap":"-1","damage":"1","keywords":["Anti-Monster 4+","Pistol"]}]},{"id":"w_da-grabzappa","name":"Da Grabzappa","type":"melee","profiles":[{"id":"w_da-grabzappa_base","name":"Da Grabzappa","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"7","ap":"-2","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_zodgrod-wortsnagga","name":"Zodgrod Wortsnagga","baseMax":1,"baseLoadout":[{"weaponId":"w_da-grabzappa","count":1},{"weaponId":"w_squigstoppa","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":80,"required":[{"modelTypeId":"m_zodgrod-wortsnagga","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_zodgrod-wortsnagga","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":80,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_orks_gretchin"],"leadsUnitNames":["Gretchin"],"isSupport":false},"legends":false}]}
