{"schemaVersion":2,"factionId":"leagues-of-votann","factionName":"Leagues of Votann","catalogueId":"f616-3f08-ee8e-3349","factionRules":[{"id":"351a-a702-9080-7f08","name":"Prioritised Efficiency","description":"If your Army Faction is ^^**Leagues of Votann^^**, ^^**Leagues of Votann^^** units from your army have one of two abilities: Hostile Acquisition or Fortify Takeover (see below). During the battle, which ability those ^^**Leagues of Votann^^** units have will change depending on how many Yield points (YP) you currently have:\n- At the start of the battle, your units have Hostile Acquisition until the start of your next Command phase.\n\n- At the end of your Command phase, if you have fewer than 7YP, your units have Hostile Acquisition until the start of your next Command phase.\n\n- At the end of your Command phase, if you have 7YP or more, your units have Fortify Takeover until the start of your next Command phase.\n\n**Hostile Acquisition**\n- Each time a model in this unit makes an attack that targets an enemy unit within range of one or more objective markers, add 1 to the Hit roll.\n\n- You can re‑roll Advance and Charge rolls made for this unit.\n\n**Fortify Takeover**\n- Each time a model in this unit makes an attack that targets an enemy unit, if this unit is within range of one or more objective markers you control, add 1 to the Hit roll.\n\n- Each time an attack targets this unit, if the Strength characteristic of that attack is greater than this unit’s Toughness characteristic and this unit is not a Vehicle, subtract 1 from the Wound roll.\n\n\n**Yield Points**\nAt the end of each player’s Command phase, you gain 1YP if you control one or more objective markers within your deployment zone, and, from the second battle round onwards, you gain 1 additional YP for each of the following conditions you satisfy:\nYou control one or more objective markers not within your deployment zone.\nYou control two or more objective markers not within your deployment zone.\nYou control more objective markers than your opponent.\n\n\nIn your turn, YP gained in this way are always gained before checking which ability ^^**Leagues of Votann**^^ units from your army have.\n\n\nWhenever a rule allows you to spend YP, reduce the number of YP you have by that amount (your YP cannot go below 0), otherwise you cannot use that rule."},{"id":"5cfb-f5b5-a838-4622","name":"Conversion (Thunderkyn)","description":"Each time an attack made with this weapon targets an enemy unit that is not within 12\", an unmodified Hit roll of 4+ scores a Critical Hit."}],"detachments":[{"id":"1077-70a1-0570-5685","name":"Hearthband","rule":{"name":"Methodical Annihilation","description":"■ Re-roll a Wound roll of 1.\n■ If your unit is a Kâhl, Einhyr Hearthguard or Ûthar the Destined unit, improve the Armour Penetration characteristic of that attack by 1."},"enhancements":[{"id":"7d25-b49e-85d4-d20a","name":"Bastion Shield","description":"The technologies contained within this heraldic crest radiate a dome of ablative weavewërke shielding that robs the force from enemy projectiles. Leagues of Votann model only. Each time a ranged attack targets the bearer’s unit, if the attacking model is within 12\" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1. If you spend 1YP, until the end of the phase, if the attacking model is within 18\" of the bearer’s unit, worsen the Armour Penetration characteristic of that attack by 1 instead.","points":25,"detachment":"Hearthband","isUpgrade":false},{"id":"0af8-8b93-2b39-2559","name":"High Kâhl","description":"Kâhl model only. Each time a model in the bearer’s\n\nunit is destroyed by a melee attack, if it has not fought\n\nthis phase, roll one D6: on a 4+, do not remove it\n\nfrom play. The destroyed model can fight after the\n\nattacking unit has finished making its attacks, and is\n\nthen removed from play.","points":30,"detachment":"Hearthband","isUpgrade":false},{"id":"ef91-2506-ac67-5a93","name":"Ironskein","description":"Leagues of Votann model only. Add 2 to the bearer’s Wounds characteristic.","points":10,"detachment":"Hearthband","isUpgrade":false},{"id":"2697-5d0d-5125-1bfb","name":"Quake Multigenerator","description":"Extremely rare and costly to manufacture, this darkstar-powered coil enables a weapon to initiate tremendously powerful reverberations. Kâhl model only. In your Shooting phase, after the bearer has shot, select one enemy unit (excluding Titanic units) hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.","points":15,"detachment":"Hearthband","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","uniqueTag":"Hearthband","stratagems":[{"id":"1077-70a1-0570-5685-strat-0","name":"Brëkkeknots","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Kâhl, Ûthar the Destined or Einhyr Hearthguard unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save."},{"id":"1077-70a1-0570-5685-strat-1","name":"Sure of Purpose","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Leagues of Votann unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6\" instead of up to 3\"."},{"id":"1077-70a1-0570-5685-strat-2","name":"Superior Craftsmanship","type":"BATTLE TACTIC","cpCost":2,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Leagues of Votann unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Monster or Vehicle unit, add 1 to the Damage characteristic of that attack."},{"id":"1077-70a1-0570-5685-strat-3","name":"Unyielding Aggression","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Leagues of Votann Infantry unit from your army Falls Back.\nTARGET: That Leagues of Votann Infantry unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back."},{"id":"1077-70a1-0570-5685-strat-4","name":"Materialisation Matrices","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: The Reinforcements step of your Movement phase.\nTARGET: One Leagues of Votann unit from your army that is in Reserves and has the Deep Strike ability.\nEFFECT: Until the end of the phase, when your unit is set up on the battlefield using the Deep Strike ability, it can be set up anywhere on the battlefield that is more than 6\" horizontally away from all enemy units.\nRESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge."},{"id":"1077-70a1-0570-5685-strat-5","name":"Fury of the Hearth","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Einhyr Hearthguard unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, improve the Strength characteristic of ranged weapons equipped by models in your unit by 1. If you spend 1YP, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability as well."}]},{"id":"e73f-ac86-44b1-c3f2","name":"Persecution Prospect","rule":{"name":"Assailed From Every Angle","description":"^^**Leagues of Votann^^** units from your army have the following ability:\n\n**Guerrilla Adepts:** In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."},"enhancements":[{"id":"5e4b-a70c-c422-6c61","name":"Writ of Acquisition","description":"In your Shooting phase, after the bearer's unit has shot, you gain 1YP for each assailed unit hit by one or more of those attacks (to a maximum of 3YP).","points":10,"detachment":"Persecution Prospect","isUpgrade":false},{"id":"b031-0da4-5d52-dd4f","name":"Surgical Saboteur","description":"In your Shooting phase, after this model has shot, select one ^^**Monster^^** or ^^**Vehicle^^** unit hit by one or more of those attacks; until the start of your next Shooting phase, that model is pinned.","points":10,"detachment":"Persecution Prospect","isUpgrade":false},{"id":"6194-dfd6-e9af-6585","name":"Nomad Strategist","description":"Once per battle, at the end of your opponent's Fight phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one ^^**Hernkyn^^** unit from your army, and, for every 2YP you just spent, select up to one additional ^^**Hernkyn^^** unit from your army. You can remove those units from the battlefield and place them into Strategic Reserves. You cannot select a unit that is within Engagement Range of one or more enemy units (excluding assailed units).","points":20,"detachment":"Persecution Prospect","isUpgrade":false},{"id":"2908-04e0-3f3c-dfab","name":"Eye For Weakness","description":"Each time a model in the bearer's unit makes an attack that targets an assailed unit, add 1 to the Wound roll.","points":25,"detachment":"Persecution Prospect","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000010440005","name":"RANGER TACTICS","type":"Persecution Prospect – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, if that attack targets an assailed unit and/or if your unit has the Hernkyn keyword, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000010440003","name":"FRONTIER MOMENTUM","type":"Persecution Prospect – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Hernkyn unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit.","source":"wahapedia-10e"},{"id":"000010440004","name":"EXPOSED FLAWS","type":"Persecution Prospect – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Hernkyn unit from your army that has not been selected to shoot this phase.\nEFFECT: Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, if you spent YP during this use of this Stratagem and/or if that attack targets an assailed unit, you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000010440007","name":"DISPERSED FORMATION","type":"Persecution Prospect – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Leagues of Votann Infantry or Leagues of Votann Mounted unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit has the Stealth ability and each time a ranged attack targets your unit, models in your unit have the Benefit of Cover against that attack.","source":"wahapedia-10e"},{"id":"000010440006","name":"CLAIMSTAKER REFLEX","type":"Persecution Prospect – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One LEAGUES OF VOTANN unit from your army (excluding Artillery and Vehicle units) that is within 9\" of that enemy unit.\nEFFECT: Each time you use this Stratagem, you can spend 2YP. Your unit can make a Normal move of up to D6\". If you spent YP during this use of this Stratagem, your unit can make a Normal move of up to 6\" instead.\nRESTRICTIONS: A unit cannot embark within a Transport as part of this move.","source":"wahapedia-10e"},{"id":"000010440002","name":"ADAPTABLE AVARICE","type":"Persecution Prospect – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Start of any phase, if units from your army have Fortify Takeover.\nTARGET: One Leagues of Votann Character unit from your army.\nEFFECT: Each time you use this Stratagem, you can spend any number of YP. Once you have done so, if you have 6 or fewer YP, until the start of your next turn, units from your army have Hostile Acquisition instead.","source":"wahapedia-10e"}]},{"id":"01b8-fa17-620e-8e79","name":"Needgaârd Oathband","rule":{"name":"Martial Leverage","description":"Each time an enemy unit is destroyed, you gain 1YP."},"enhancements":[{"id":"9c61-9b04-2baf-1c12","name":"Oathbound Speculator","description":"Each time a model in the bearer's unit makes an attack, re-roll a Wound roll of 1. Each time the bearer's unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer's unit makes an attack, add 1 to the Wound roll.","points":30,"detachment":"Needgaârd Oathband","isUpgrade":false},{"id":"7c61-0dcb-0802-cb98","name":"Dead Reckoning","description":"**^^Leagues of Votann^^** model only. At the end of the turn, if the bearer is on the battlefield and you spent no YP in that turn, you gain 1YP.","points":10,"detachment":"Needgaârd Oathband","isUpgrade":false},{"id":"d187-cd04-8370-8612","name":"Iron Ambassador","description":"**^^Leagues of Votann^^** model equipped with an Autoch-pattern combi-bolter only. Once per battle, when the bearer's unit is selected to shoot, the bearer can use this Enhancement. If it does, spend up to 3YP, and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer's ranged weapons.","points":5,"detachment":"Needgaârd Oathband","isUpgrade":false},{"id":"0817-8eb3-9b75-ad7e","name":"Ancestral Crest","description":"Once per turn, when you target the bearer's unit with the Command Re-roll Stratagem, the bearer can use this Enhancement. If it does, spend 1YP and reduces the CP cost of that Stratagem by 1CP.","points":15,"detachment":"Needgaârd Oathband","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000010436005","name":"ANCESTRAL SENTENCE","type":"Needgaârd Oathband – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.\nEFFECT: Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If you spent YP during this use of this Stratagem, until the end of the phase, those weapons have the [SUSTAINED HITS 2] ability instead.","source":"wahapedia-10e"},{"id":"000010436003","name":"HONOUR OF THE HOLD","type":"Needgaârd Oathband – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One LEAGUES OF VOTANN unit from your army that has not been selected to fight this phase.\nEFFECT: Each time you use this Stratagem, you can spend 3YP. Select one enemy unit within Engagement Range of your unit. Until the end of the phase, each time a model in your unit makes a melee attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1. If you spent YP during this use of this Stratagem, improve the Armour Penetration characteristic of that attack by 2 instead.","source":"wahapedia-10e"},{"id":"000010436006","name":"HUNTR’S MARK","type":"Needgaârd Oathband – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One LEAGUES OF VOTANN unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.","source":"wahapedia-10e"},{"id":"000010436004","name":"ORDERED RETREAT","type":"Needgaârd Oathband – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a LEAGUES OF VOTANN unit from your army Falls Back.\nTARGET: That LEAGUES OF VOTANN unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000010436007","name":"REACTIVE REPRISAL","type":"Needgaârd Oathband – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Fortify Takeover.\nTARGET: One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Your unit can shoot as if it were your Shooting phase, can only target that enemy unit when doing so, and can only do so if that enemy unit is an eligible target.","source":"wahapedia-10e"},{"id":"000010436002","name":"VOID HARDENED","type":"Needgaârd Oathband – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets, if units from your army have Fortify Takeover.\nTARGET: One LEAGUES OF VOTANN unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"}]},{"id":"768a-d0b6-e9a1-c221","name":"Hearthfyre Arsenal","rule":{"name":"Optimal Application","description":"At the end of your Command phase, you gain 1YP for each objective marker you control that is not within your deployment zone and has one or more ^^**Iron-Master^^** and/or ^^**Memnyr Strategist^^** models from your army within range of it (to a maximum of 2YP gained from this Detachment rule per turn).\n\nIn your Shooting phase, each time a ^^**Brôkhyr, Ironkin Steeljacks^^** or ^^**Arkanyst Evaluator^^** unit from your army is selected to shoot, you can spend 1YP. If you do, until the end of the phase, each time a model in that unit makes an attack, re-roll a Hit roll of 1."},"enhancements":[{"id":"a1f6-2251-28e7-5735","name":"Graviton Vault","description":"In your Shooting phase, after the bearer has shot, and in the Fight phase, after the bearer has fought, select one enemy ^^**Monster^^** or ^^**Vehicle**^^ unit hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.","points":5,"detachment":"Hearthfyre Arsenal","isUpgrade":false},{"id":"b3fd-908e-84c1-ae06","name":"Mantle of Elders","description":"Each time the bearer's unit is selected to shoot, if you spend YP using the Optimal Application Detachment rule when doing so, you can roll one D6: on a 2+, you gain 1YP.","points":10,"detachment":"Hearthfyre Arsenal","isUpgrade":false},{"id":"2e1b-db01-0680-e689","name":"Calculated Tenacity","description":"While the bearer is leading a unit, add 1 to the Objective Control characteristic of models in that unit.","points":15,"detachment":"Hearthfyre Arsenal","isUpgrade":false},{"id":"768a-d0b6-e9a1-c221-mfm-enh-0","name":"Fârstrydr Node","description":"Iron-master or Memnyr Strategist model only. Models in the bearer’s unit have the Deep Strike ability.","points":20,"detachment":"Hearthfyre Arsenal","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000010452002","name":"UNWAVERING ACCURACY","type":"Hearthfyre Arsenal – Battle Tactic Stratagem","cpCost":2,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Brôkhyr Thunderkyn unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill characteristic; the Hit roll; the Wound roll; that attack’s Armour Penetration characteristic.","source":"wahapedia-10e"},{"id":"000010452005","name":"WALL OF STEEL","type":"Hearthfyre Arsenal – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after an Ironkin Steeljacks unit from your army ends a Charge move.\nTARGET: That IRONKIN STEELJACKS unit.\nEFFECT: Each time you use this Stratagem, you can spend 2YP. Select one enemy unit (excluding MONSTERS and VEHICLES) within Engagement Range of your unit and roll one D6 for each model in your unit, rolling two additional D6 if you spent YP during this use of this Stratagem: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).","source":"wahapedia-10e"},{"id":"000010452007","name":"COGITATED NEED","type":"Hearthfyre Arsenal – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: End of your opponent’s Movement phase.\nTARGET: One Ironkin Steeljacks unit from your army.\nEFFECT: Your unit can make a Normal move. When doing so, your unit must end that move as close as possible to the closest objective marker.","source":"wahapedia-10e"},{"id":"000010452003","name":"FIRST CONCERN","type":"Hearthfyre Arsenal – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after a Brôkhyr, Ironkin Steeljacks or Arkanyst Evaluator unit from your army has shot.\nTARGET: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.\nEFFECT: If your unit Remained Stationary in your Movement phase this turn, it can make a Normal move.","source":"wahapedia-10e"},{"id":"000010452006","name":"PREVENTATIVE PURGE","type":"Hearthfyre Arsenal – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Fall Back move.\nTARGET: One Brôkhyr Thunderkyn or Ironkin Steeljacks unit from your army.\nEFFECT: Your unit can shoot as if it were your Shooting phase. When doing so, models in your unit can only target that enemy unit (and only if it is an eligible target) and each time a model in your unit makes an attack, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000010452004","name":"DELAYED-FIRE ROUNDS","type":"Hearthfyre Arsenal – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after a Brôkhyr, Ironkin Steeljacks or Arkanyst Evaluator unit from your army has shot.\nTARGET: That BRÔKHYR, IRONKIN STEELJACKS or ARKANYST EVALUATOR unit.\nEFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES) hit by one or more of those attacks. Until the start of your next Shooting phase, each time that enemy unit makes a Normal, Advance or Fall Back move, roll one D6 for each model in that unit: for each 1, that unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).","source":"wahapedia-10e"}]},{"id":"faf5-7477-8cdc-679f","name":"Dêlve Assault Shift","rule":{"name":"Fury from the Dêlve","description":"^^**Cthonian Beserks^^** units from your army have the Deep Strike ability.\n\nKEYWORDS: ^^**Cthonian Beserks^^** units from your army gain the ^^**Battleline^^** keyword."},"enhancements":[{"id":"1b78-e427-3c50-e81d","name":"Dêlvwerke Navigator","description":"In the Reinforcements step of your Movement phase, the bearer can use this Enhancement. If it does, select one friendly ^^**Cthonian Beserks^^** unit visible to the bearer and then spend any number of YP. Return one destroyed model (excluding ^^**Character**^^ models) to that unit, and then, for every 2YP you just spent, return up to one additional destroyed model (excluding ^^**Character**^^ models) to that unit.","points":25,"detachment":"Dêlve Assault Shift","isUpgrade":false},{"id":"fe19-a88f-cca8-bd73","name":"Quake Supervisor","description":"While the bearer is within 3\" of one or more friendly ^^**Leagues of Votann Artillery^^** units, the bearer has the Lone Operative ability, and each time one of those ^^**Artillery^^** units makes a ranged attack that targets an enemy unit visible to the bearer, add 1 to the Hit roll.","points":20,"detachment":"Dêlve Assault Shift","isUpgrade":false},{"id":"71cf-2707-fc5f-5f50","name":"Piledriver","description":"Each time the bearer's unit is selected to fight, the bearer can use this Enhancement. If it does, spend up to 2YP and, until the end of the phase, add the number of YP you just spent to the Damage characteristic of the bearer's melee weapons.","points":15,"detachment":"Dêlve Assault Shift","isUpgrade":false},{"id":"97da-2424-fa61-1bdf","name":"Multiwave System Jammer","description":"Once per battle, in your Movement phase, if the bearer is on the battlefield, it can use this Enhancement. If it does, select one friendly ^^**Cthonian^^** unit that is in Reserves. Until the end of the phase, for the purposes of setting up that unit on the battlefield, treat the current battle round number as one higher than it actually is.","points":10,"detachment":"Dêlve Assault Shift","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000010444002","name":"CYBERSTIMM INFUSION","type":"Dêlve Assault Shift – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Cthonian Beserks unit from your army that has not been selected to fight this phase.\nEFFECT: Each time you use this Stratagem, you can spend 2YP. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If you spent YP during this use of this Stratagem, you can re-roll the Wound roll instead.","source":"wahapedia-10e"},{"id":"000010444007","name":"HIDDEN ACCESSWAYS","type":"Dêlve Assault Shift – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Cthonian Beserks, Hearthkyn Warriors or Hernkyn Yaegirs unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000010444003","name":"UNSTOPPABLE FORCE","type":"Dêlve Assault Shift – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Leagues of Votann unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time your unit Piles In or Consolidates, each model in that unit can move up to 6\" instead of up to 3\".","source":"wahapedia-10e"},{"id":"000010444005","name":"TECTONIC FRACTURE","type":"Dêlve Assault Shift – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after a CTHONIAN EARTHSHAKERS unit from your army has shot.\nTARGET: That Cthonian Earthshakers unit.\nEFFECT: Each time you use this Stratagem, you can spend 2YP. Select one enemy unit hit by one or more of your unit’s attacks this phase. Until the start of your next Shooting phase, subtract 2 from that unit’s Move characteristic and, if you spent YP during this use of this Stratagem, subtract 2 from Charge rolls made for that unit.","source":"wahapedia-10e"},{"id":"000010444004","name":"AUGMENTED ASSAULT","type":"Dêlve Assault Shift – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Cthonian Beserks unit from your army that has not been selected to move this phase.\nEFFECT: Each time you use this Stratagem, you can spend up to 2YP. Until the end of the turn, add X\" to the Move characteristic of models in your unit, where X is the number of YP you spent during this use of this Stratagem, and your unit is eligible to declare a charge in a turn in which it Advanced.","source":"wahapedia-10e"},{"id":"000010444006","name":"WEAVEWËRKE BUTTRESS","type":"Dêlve Assault Shift – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets, if units from your army have Hostile Acquisition.\nTARGET: One Leagues of Votann Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"}],"battlelineUnits":["Cthonian Beserks"]},{"id":"437f-0cb8-194f-a716","name":"Brandfast Oathband","rule":{"name":"Mobile Sensor Relays","description":"^^**Leagues of Votann Transport^^** units from your army have the following ability:\n\n**Firebase Control (Aura):** While a friendly ^^**Leagues of Votann Infantry^^** unit is wholly within 6\" of this ^^**Transport^^**, ranged weapons equipped by models in that ^^**Infantry^^** unit have the [^^**sustained hits 1^^**] ability."},"enhancements":[{"id":"8238-3c39-4e2b-c050","name":"Tactical Alchemy","description":"In your Command phase, if the bearer's unit is in range of one or more objective markers you control that are not in your deployment zone, you can spend 1YP. If you do, roll one D6: on a 4+, you gain 1CP.","points":10,"detachment":"Brandfast Oathband","isUpgrade":false},{"id":"3383-7b1a-0d06-7cf3","name":"Trivârg Cyber Implant","description":"In your Shooting phase, each time the bearer's unit is selected to shoot, if it disembarked from a ^^**Transport^^** this turn, or if you spend 2YP, until the end of the phase, ranged weapons equipped by model in that unit have the [**^^Sustained Hits 2^^**] ability.","points":40,"detachment":"Brandfast Oathband","isUpgrade":false},{"id":"90c6-b425-91a8-6e52","name":"Precursive Judgement","description":"While the bearer's unit is wholly within 6\" of one or more friendly ^^**Leagues of Votann Transport^^** units, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP and hits are scored on an unmodified Hit roll of 5+ while resolving that Stratagem.","points":15,"detachment":"Brandfast Oathband","isUpgrade":false},{"id":"74ca-8eea-42de-d435","name":"Signature Restoration","description":"Each time a friendly ^^**Leagues of Votann^^** model is repaired using the bearer's Forgewrought Expertise ability, that model regains one additional lost wound.","points":5,"detachment":"Brandfast Oathband","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000010448003","name":"BASTION RUNNING","type":"Brandfast Oathband – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Hekaton Land Fortress unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features.","source":"wahapedia-10e"},{"id":"000010448007","name":"VENGEANCE FLARE","type":"Brandfast Oathband – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Leagues of Votann Infantry unit that was hit by one or more of those attacks.\nEFFECT: Each time you use this Stratagem, you can spend 2YP. Select one friendly Kapricus or Sagitaur unit within 6\" of your INFANTRY unit. If you spent YP during this use of this Stratagem, you can select one friendly Hekaton Land Fortress unit within 6\" of your INFANTRY unit instead. The selected unit can shoot as if it were your Shooting phase. When doing so, models in the selected unit can only target that enemy unit (and only if it is an eligible target).","source":"wahapedia-10e"},{"id":"000010448006","name":"OPPORTUNISTIC ESCALATION","type":"Brandfast Oathband – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot, if units from your army have Hostile Acquisition.\nTARGET: One Leagues of Votann Vehicle unit from your army (excluding Hekaton Land Fortress units) that was hit by one or more of those attacks.\nEFFECT: Your unit can make a Normal move of up to D6\".","source":"wahapedia-10e"},{"id":"000010448005","name":"INEXORABLE EFFICIENCY","type":"Brandfast Oathband – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Leagues of Votann unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000010448002","name":"SECURE POSITIONS","type":"Brandfast Oathband – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: End of any of your phases.\nTARGET: One Leagues of Votann Transport unit from your army.\nEFFECT: One LEAGUES OF VOTANN unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6\" of your TRANSPORT. That unit cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.","source":"wahapedia-10e"},{"id":"000010448004","name":"ILLUMINATED PRIORITY","type":"Brandfast Oathband – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after a Leagues of Votann Vehicle unit from your army has shot.\nTARGET: That LEAGUES OF VOTANN VEHICLE unit.\nEFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time a Leagues of Votann Infantry model from your army makes an attack that targets that enemy unit, re-roll a Hit roll of 1.","source":"wahapedia-10e"}]},{"id":"b36b-1a84-3f57-2063","name":"Mercenary Oathband","rule":{"name":"Ruthless Reinvestment","description":"Kin mercenaries are notoriously frugal and ungenerous in the spending of resources to fulfil their employers’ needs. They are nonetheless acquisitively motivated. Where it benefits them, they will not hesitate to spend ammunition, energy, information or any other resource secured in advance from their paymasters if doing so will reap prizes of greater value. Your Leagues of Votann units do not have the Hostile Acquisition or Fortify Takeover abilities except as described in this rule. At the start of the battle, your Leagues of Votann units have the Hostile Acquisition ability. At the end of your Command phase, you can spend 3YP. If you do, Leagues of Votann units from your army lose the Hostile Acquisition ability and gain the Fortify Takeover ability, or vice versa."},"enhancements":[{"id":"ff2a-7cd5-c926-912a","name":"Mercenary Prospector","description":"The most renowned military commanders of mercenary oathbands are swift to capitalise on the death and destruction of their foes. Whether tangible assets or a strategic benefit, to ignore such prizes would be to dishonour the ancestors. Kâhl model only. Each time an enemy unit is destroyed by the bearer’s unit, gain 2YP.","points":20,"detachment":"Mercenary Oathband","isUpgrade":false},{"id":"ef82-544b-6cf9-48b5","name":"Metaphysical Brokerage","description":"This cogitator analyses every scrap of data uncovered by their mercenary comrades, and is capable of eking an advantage over their foes in the direst of circumstances. Memnyr Strategist model only. At the end of your turn, if the bearer is on the battlefield and you gained fewer than 3YP this turn, you gain an amount of YP equal to the difference.","points":20,"detachment":"Mercenary Oathband","isUpgrade":false},{"id":"201a-6d33-642b-89ea","name":"Etacarn SB9 Targeting Implant","description":"Leagues of Votann model only. Each time a model in the bearer’s unit makes an attack, re-roll a Hit roll of 1. Each time the bearer’s unit is selected to shoot or fight, you can spend 3YP. If you do, until the end of the phase, each time a model in the bearer’s unit makes an attack, that attack has the [SUSTAINED HITS 1] ability.","points":15,"detachment":"Mercenary Oathband","isUpgrade":false},{"id":"874b-263c-74b0-1804","name":"Asset Manipulator","description":"Leagues of Votann model only. At the start of the\n\nCommand phase, you can spend 3YP. If you do, until\n\nthe end of the turn, while an enemy unit is within 3”\n\nof the bearer, subtract 1 from the Objective Control\n\ncharacteristic of models in that enemy unit.","points":25,"detachment":"Mercenary Oathband","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"b36b-1a84-3f57-2063-strat-0","name":"Auxiliary Contract","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Leagues of Votann Infantry or Leagues of Votann Mounted unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability."},{"id":"b36b-1a84-3f57-2063-strat-1","name":"Optimal Expenditure","type":"WARGEAR","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: The Fight phase.\nTARGET: One Leagues of Votann Infantry unit from your army that has not been selected to fight this phase.\nEFFECT: Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re-roll a Hit roll of 1 and re-roll the Wound roll instead."},{"id":"b36b-1a84-3f57-2063-strat-2","name":"Grand Artifice","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Leagues of Votann unit from your army Falls Back.\nTARGET: That Leagues of Votann unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back."},{"id":"b36b-1a84-3f57-2063-strat-3","name":"Privateer Arsenal","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Leagues of Votann Infantry unit from your army that has not been selected to shoot this phase.\nEFFECT: Each time you use this Stratagem, you can spend 3YP. Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. If you spent YP during this usage of this Stratagem, you can re-roll the Hit roll and re-roll a Wound roll of 1 instead."},{"id":"b36b-1a84-3f57-2063-strat-4","name":"New Horizons","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Leagues of Votann Infantry unit from your army that is not within Engagement range of one or more enemy units and one friendly Transport it is able to embark within.\nEFFECT: If your Leagues of Votann unit is wholly within 6\" of that Transport, it can embark within it."},{"id":"b36b-1a84-3f57-2063-strat-5","name":"Mobile Exploitation","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Hernkyn unit from your army that is not within Engagement Range of one or more enemy units. Alternatively, you can spend 2YP and target up to two Hernkyn units from your army that are not within Engagement Range of one or more enemy units instead.\nEFFECT: Remove your units from the battlefield and place them into Strategic Reserves."}]},{"id":"39c2-616a-92c8-ad9d","name":"Armoured Trailblazers","rule":{"name":"Sagitaur Spearhead","description":"Scouting out the foe’s positions and performing reconnaissance in force, speeding Sagitaurs lead the armoured charge of the Kin. Friendly SAGITAUR units have Scouts 6\"."},"enhancements":[{"id":"39c2-616a-92c8-ad9d-mfm-enh-0","name":"Optimised Attack Lines (Upgrade)","description":"With suitable structural reinforcement, Sagitaurs can smash right through battlefield debris and ruins rather than waste time in circumnavigation. SAGITAUR unit only. This unit has MOBILE.","points":15,"detachment":"Armoured Trailblazers","isUpgrade":true},{"id":"39c2-616a-92c8-ad9d-mfm-enh-1","name":"Saturation Rounds (Upgrade)","description":"To aid Sagitaurs in spearheading rapid armoured assaults, specialist ammunition is issued that allows them to flush the foe from cover. SAGITAUR unit only. This unit’s ranged attacks have [IGNORES COVER].","points":15,"detachment":"Armoured Trailblazers","isUpgrade":true}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"39c2-616a-92c8-ad9d-strat-0","name":"Coordinated Crossfire","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: Up to two friendly SAGITAUR units.\nEFFECT: Select one enemy unit. Your units’ ranged attacks that target that enemy unit can:\n\n■ Re-roll hit rolls of 1.\n■ Re-roll wound rolls of 1."},{"id":"39c2-616a-92c8-ad9d-strat-1","name":"Outflanking Armour","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your opponent’s Movement phase, from the second battle round onwards.\nTARGET: Up to two friendly SAGITAUR units in strategic reserves.\nEFFECT: Your units each make an ingress move."},{"id":"39c2-616a-92c8-ad9d-strat-2","name":"Built to Last","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly SAGITAUR unit.\nTARGET: That SAGITAUR unit.\nEFFECT: Ranged attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls."}]},{"id":"273e-953c-a337-ec5d","name":"Farseekers","rule":{"name":"Eye of the Hunt","description":"Combining scanning and targeting functions for maximum efficiency, the Hernkyn guide fire unerringly down on their targets. Friendly HERNKYN units’ ranged attacks that target a unit within 12\" have +1 to hit rolls."},"enhancements":[{"id":"273e-953c-a337-ec5d-mfm-enh-0","name":"Pan-spectral Lockons (Upgrade)","description":"Employing their pan-spectral scanners and frontier-scouting instincts, the Pioneers rapidly locate enemy forces and mark their positions for their comrades. PIONEERS unit only. In your Shooting phase, you can select one visible enemy unit within 12\" of this unit. That enemy unit is spotted:\n■ While a unit is spotted, that unit has +3\" detection range.","points":10,"detachment":"Farseekers","isUpgrade":true},{"id":"273e-953c-a337-ec5d-mfm-enh-1","name":"Shroudwërke Talismans (Upgrade)","description":"These small, rugged devices project a modified weavewërke field that, instead of shielding the bearer physically, deadens their signature on enemy scanners and confounds predatory senses. YAEGIRS unit only. This unit has -3\" detection range.","points":15,"detachment":"Farseekers","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"273e-953c-a337-ec5d-strat-0","name":"Scornful Analysis","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly HERNKYN unit.\nEFFECT: Select one visible enemy unit within 12\" of your unit. Friendly LEAGUES OF VOTANN units’ attacks that target that enemy unit have [IGNORES COVER]."},{"id":"273e-953c-a337-ec5d-strat-1","name":"No Shot Wasted","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly HERNKYN unit is selected to shoot.\nTARGET: That HERNKYN unit.\nEFFECT: Your unit’s ranged attacks have [LETHAL HITS]."},{"id":"273e-953c-a337-ec5d-strat-2","name":"Economy of Motion","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8\" of a friendly unengaged PIONEERS unit.\nTARGET: That PIONEERS unit.\nEFFECT: Your unit can make a normal move of up to D3+3\".\n\nUNIQUE: HEARTHGUARD"}]},{"id":"ccdf-fb88-9ae3-aa6c","name":"Hearthguard Covenant","rule":{"name":"Avatars of the Ancestors","description":"Shouldering the greatest responsibility for achieving victory, the elites of the Hearthband fight hardest of all to defeat and destroy their foes. Friendly KÂHL/EINHYR CHAMPION/EINHYR HEARTHGUARD/ÛTHAR THE DESTINED units’ ranged attacks that target a unit within 9\" can re-roll wound rolls of 1. This detachment has the HEARTHGUARD tag and cannot be taken with another HEARTHGUARD detachment."},"enhancements":[{"id":"aece-b6eb-2068-df38","name":"Ironskein","description":"A rare cloneskein threads this warrior’s bone structure and epidermis with metallic fibres. KÂHL model only. This model has +2 W.","points":10,"detachment":"Hearthguard Covenant","isUpgrade":false},{"id":"d549-0bca-9575-9c8e","name":"High Kâhl","description":"Not easily do the greatest Kâhls of the Kin let go their grasp on life, not while they might yet benefit the Votann further. KÂHL model only. In the Fight phase, when a model in this unit is destroyed, if this unit has not been selected to fight this phase, roll one D6: on a 4+, do not remove that model from the battlefield; after this unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield.","points":30,"detachment":"Hearthguard Covenant","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","uniqueTag":"Hearthband","stratagems":[{"id":"ccdf-fb88-9ae3-aa6c-strat-0","name":"Brëkkeknots","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly EINHYR HEARTHGUARD unit.\nTARGET: That EINHYR HEARTHGUARD unit.\nEFFECT: Your unit has 4+ InSv."},{"id":"ccdf-fb88-9ae3-aa6c-strat-1","name":"Fury of the Hearth","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly EINHYR HEARTHGUARD unit is selected to shoot.\nTARGET: That EINHYR HEARTHGUARD unit.\nEFFECT: Your unit’s ranged attacks have:\n\n■ +1 S.\n■ If you spend 1 YP, [SUSTAINED HITS 1]."},{"id":"ccdf-fb88-9ae3-aa6c-strat-2","name":"Materialisation Matrices","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly EINHYR HEARTHGUARD unit with Deep Strike is selected to make an ingress move.\nTARGET: That EINHYR HEARTHGUARD unit.\nEFFECT: Your unit can be set up anywhere on the battlefield that is more than 6\" horizontally from all enemy units, even if that is within your opponent’s deployment zone.\n\n■ Your unit is not eligible to declare a charge until the end of the turn."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"e5c2-d1a0-b54d-65df","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Arkanyst Evaluator","stats":{"M":"5\"","T":"5","SV":"3+","W":"4","LD":"7+","OC":"1"},"keywords":["Character","Infantry","Arkanyst Evaluator"],"abilities":[{"id":"a_0_science-guild-support","name":"Science Guild Support","description":"While this model is within 3\" of one or more other friendly ^^**Leagues of Votann Infantry**^^ units (excluding units with the Lone Operative ability), this model has the Lone Operative ability."},{"id":"a_1_resource-transmutation","name":"Resource Transmutation","description":"Once per turn, in your Shooting phase, one model with this ability can choose to use it when it is selected to shoot. If it does, you must spend 1YP and, until the end of the phase, ranged weapons equipped by that model have the [^^**Sustained Hits 1**^^] ability and, after that model has shot this phase, if one or more enemy units were destroyed by those attacks, you can gain up to 2YP."},{"id":"a_2_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"},{"id":"r_deadly-demise-1","name":"Deadly Demise 1"}],"weapons":[{"id":"w_transmatter-inverter","name":"Transmatter inverter","type":"ranged","profiles":[{"id":"w_transmatter-inverter_base","name":"Transmatter inverter","type":"ranged","range":"12\"","attacks":"3","skill":"2+","strength":"8","ap":"-1","damage":"1","keywords":["Rapid Fire 1"]},{"id":"w_transmatter-inverter_0_half-charge","name":"Transmatter inverter","profileName":"half charge","type":"ranged","range":"12\"","attacks":"3","skill":"2+","strength":"8","ap":"-1","damage":"1","keywords":["Rapid Fire 1"]},{"id":"w_transmatter-inverter_1_full-charge","name":"Transmatter inverter","profileName":"full charge","type":"ranged","range":"18\"","attacks":"3","skill":"2+","strength":"8","ap":"-2","damage":"2","keywords":["Hazardous","Rapid Fire 2"]},{"id":"w_transmatter-inverter_2_overcharge","name":"Transmatter inverter","profileName":"overcharge","type":"ranged","range":"24\"","attacks":"3","skill":"2+","strength":"8","ap":"-3","damage":"3","keywords":["Hazardous","Overcharge","Rapid Fire 3"]}]},{"id":"w_close-combat-weapon","name":"Close combat weapon","type":"melee","profiles":[{"id":"w_close-combat-weapon_base","name":"Close combat weapon","type":"melee","range":"Melee","attacks":"1","skill":"4+","strength":"3","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_arkanyst-evaluator","name":"Arkanyst Evaluator","baseMax":1,"baseLoadout":[{"weaponId":"w_transmatter-inverter","count":1},{"weaponId":"w_close-combat-weapon","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":70,"required":[{"modelTypeId":"m_arkanyst-evaluator","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_arkanyst-evaluator","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":70,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"c7ea-1b76-c8c1-4786","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Berehk Stornbröw","stats":{"M":"6\"","T":"6","SV":"5+","W":"5","LD":"7+","OC":"1"},"keywords":["Epic Hero","Infantry","Character","Cthonian","Berehk Stornbröw","Leader"],"abilities":[{"id":"a_0_break-the-foe","name":"Break the Foe","description":"Melee weapons equipped by models in this unit have the [^^Sustained Hits 1^^] ability."},{"id":"a_1_relentless-avalanche","name":"Relentless Avalanche","description":"You can target this model's unit with the Heroic Intervention Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following units: ^^**Cthonian Beserks**^^"},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"},{"id":"r_leader","name":"Leader"},{"id":"r_feel-no-pain-4","name":"Feel No Pain 4+"}],"weapons":[{"id":"w_kromlok-s-revenge","name":"Kromlôk's Revenge","type":"melee","profiles":[{"id":"w_kromlok-s-revenge_base","name":"Kromlôk's Revenge","type":"melee","range":"Melee","attacks":"4","skill":"2+","strength":"10","ap":"-2","damage":"4","keywords":["Anti-Monster 3+","Anti-Vehicle 3+","Sustained Hits 1"]},{"id":"w_kromlok-s-revenge_0_graviton-strikes","name":"Kromlôk's Revenge","profileName":"graviton strikes","type":"melee","range":"Melee","attacks":"4","skill":"2+","strength":"10","ap":"-2","damage":"4","keywords":["Anti-Monster 3+","Anti-Vehicle 3+","Sustained Hits 1"]},{"id":"w_kromlok-s-revenge_1_plasma-sweeps","name":"Kromlôk's Revenge","profileName":"plasma sweeps","type":"melee","range":"Melee","attacks":"8","skill":"2+","strength":"7","ap":"-2","damage":"2","keywords":["Sustained Hits 1"]}]},{"id":"w_warforge-gauntlets","name":"Warforge gauntlets","type":"melee","profiles":[{"id":"w_warforge-gauntlets_base","name":"Warforge gauntlets","type":"melee","range":"Melee","attacks":"2","skill":"2+","strength":"6","ap":"-2","damage":"1","keywords":["Extra Attacks","Sustained Hits 1"]}]}],"modelTypes":[{"id":"m_berehk-stornbrow","name":"Berehk Stornbröw","baseMax":1,"baseLoadout":[{"weaponId":"w_kromlok-s-revenge","count":1},{"weaponId":"w_warforge-gauntlets","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":85,"required":[{"modelTypeId":"m_berehk-stornbrow","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_berehk-stornbrow","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":85,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_leagues-of-votann_cthonian-beserks"],"leadsUnitNames":["Cthonian Beserks"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"8f33-5601-3707-78f4","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Brôkhyr Iron-master","stats":{"M":"5\"","T":"5","SV":"4+","W":"4","LD":"7+","OC":"1"},"keywords":["Infantry","Character","Brôkhyr","Leader"],"abilities":[{"id":"a_0_multi-spectral-visor","name":"Multi-spectral 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While embarking within a ^^**Transport^^** and while embarked within a ^^**Transport^^**, each E‑COG model takes up the space of 0 models."},{"id":"a_4_forgewrought-expertise","name":"Forgewrought Expertise","description":"At the end of your Movement phase, this model can repair one friendly ^^**Leagues of Votann Vehicle, Exoframe^^** or ^^**Ironkin Steeljacks^^** unit within 3\" of it. One model in that unit regains up to D3 lost wounds, or up to 3 lost wounds if this unit contains an Ironkin Assistant model. Each unit can only be repaired once per turn."},{"id":"a_5_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_graviton-rifle","name":"Graviton rifle","type":"ranged","profiles":[{"id":"w_graviton-rifle_base","name":"Graviton rifle","type":"ranged","range":"18\"","attacks":"3","skill":"3+","strength":"5","ap":"-1","damage":"3","keywords":["Anti-MONSTER 3+","Anti-VEHICLE 3+"]}]},{"id":"w_autoch-pattern-bolt-pistol","name":"Autoch-pattern bolt pistol","type":"ranged","profiles":[{"id":"w_autoch-pattern-bolt-pistol_base","name":"Autoch-pattern bolt pistol","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Pistol"]}]},{"id":"w_las-beam-cutter","name":"Las-beam cutter","type":"ranged","profiles":[{"id":"w_las-beam-cutter_base","name":"Las-beam cutter","type":"ranged","range":"6\"","attacks":"1","skill":"4+","strength":"6","ap":"-3","damage":"1","keywords":[]}]},{"id":"w_graviton-hammer","name":"Graviton hammer","type":"melee","profiles":[{"id":"w_graviton-hammer_base","name":"Graviton hammer","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"9","ap":"-1","damage":"3","keywords":["Anti-MONSTER 3+","Anti-VEHICLE 3+"]}]},{"id":"w_close-combat-weapon","name":"Close combat weapon","type":"melee","profiles":[{"id":"w_close-combat-weapon_base","name":"Close combat weapon","type":"melee","range":"Melee","attacks":"1","skill":"4+","strength":"3","ap":"0","damage":"1","keywords":[]}]},{"id":"w_plasma-torch","name":"Plasma torch","type":"melee","profiles":[{"id":"w_plasma-torch_base","name":"Plasma torch","type":"melee","range":"Melee","attacks":"1","skill":"4+","strength":"6","ap":"-3","damage":"2","keywords":[]}]},{"id":"w_manipulator-arms","name":"Manipulator arms","type":"melee","profiles":[{"id":"w_manipulator-arms_base","name":"Manipulator arms","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"3","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_e-cog","name":"E-COG","baseMax":3,"stats":{"M":"5\"","T":"5","SV":"4+","W":"1","LD":"7+","OC":"1"},"baseLoadout":[{"weaponId":"w_autoch-pattern-bolt-pistol","count":1},{"weaponId":"w_close-combat-weapon","count":1}],"tags":["body"]},{"id":"m_ironkyn-assistant","name":"Ironkyn Assistant","baseMax":1,"stats":{"M":"5\"","T":"5","SV":"4+","W":"1","LD":"7+","OC":"1"},"baseLoadout":[{"weaponId":"w_las-beam-cutter","count":1},{"weaponId":"w_close-combat-weapon","count":1}],"tags":["body"]},{"id":"m_brokhyr-iron-master","name":"Brôkhyr Iron-master","baseMax":1,"stats":{"M":"5\"","T":"5","SV":"4+","W":"4","LD":"7+","OC":"1"},"baseLoadout":[{"weaponId":"w_graviton-hammer","count":1},{"weaponId":"w_graviton-rifle","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_5","models":5,"points":70,"required":[{"modelTypeId":"m_e-cog","count":3},{"modelTypeId":"m_ironkyn-assistant","count":1},{"modelTypeId":"m_brokhyr-iron-master","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_e-cog","min":3,"max":3},{"type":"modelCount","modelTypeId":"m_ironkyn-assistant","min":1,"max":1},{"type":"modelCount","modelTypeId":"m_brokhyr-iron-master","min":1,"max":1},{"type":"totalModels","allowed":[5]}],"pricing":[{"id":"price_tier_5","tierId":"tier_5","points":70,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_leagues-of-votann_brokhyr-thunderkyn","u_current_leagues-of-votann_hearthkyn-warriors"],"leadsUnitNames":["Brôkhyr Thunderkyn","Hearthkyn Warriors"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"ea1b-99f6-c398-06b1","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Brôkhyr Thunderkyn","stats":{"M":"5\"","T":"6","SV":"3+","W":"2","LD":"7+","OC":"1"},"keywords":["Infantry","Exoframe","Thunderkyn","Brôkhyr"],"abilities":[{"id":"a_0_breaching-fire","name":"Breaching Fire","description":"In your Shooting phase, after this unit has shot, select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, that enemy unit cannot have the Benefit of Cover."},{"id":"a_1_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_bolt-cannon","name":"Bolt cannon","type":"ranged","profiles":[{"id":"w_bolt-cannon_base","name":"Bolt cannon","type":"ranged","range":"36\"","attacks":"3","skill":"4+","strength":"6","ap":"-1","damage":"2","keywords":["Sustained Hits 2"]}]},{"id":"w_graviton-blast-cannon","name":"Graviton blast cannon","type":"ranged","profiles":[{"id":"w_graviton-blast-cannon_base","name":"Graviton blast cannon","type":"ranged","range":"24\"","attacks":"3","skill":"4+","strength":"5","ap":"-2","damage":"3","keywords":["Anti-MONSTER 3+","Anti-VEHICLE 3+"]}]},{"id":"w_sp-conversion-beamer","name":"SP conversion beamer","type":"ranged","profiles":[{"id":"w_sp-conversion-beamer_base","name":"SP conversion beamer","type":"ranged","range":"24\"","attacks":"2","skill":"4+","strength":"7","ap":"-2","damage":"3","keywords":["Conversion","Lethal Hits"]}]},{"id":"w_close-combat-weapon","name":"Close combat weapon","type":"melee","profiles":[{"id":"w_close-combat-weapon_base","name":"Close combat weapon","type":"melee","range":"Melee","attacks":"2","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_brokhyr-thunderkyn","name":"Brôkhyr Thunderkyn","baseMax":6,"baseLoadout":[{"weaponId":"w_close-combat-weapon","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_3","models":3,"points":80,"required":[{"modelTypeId":"m_brokhyr-thunderkyn","count":3}]},{"id":"tier_6","models":6,"points":160,"required":[{"modelTypeId":"m_brokhyr-thunderkyn","count":3}]}],"optionGroups":[{"id":"m_brokhyr-thunderkyn_group_0","owner":{"kind":"model","id":"m_brokhyr-thunderkyn"},"label":"Weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_brokhyr-thunderkyn_group_0_choice_0_bolt-cannon","name":"Bolt cannon","effects":[{"op":"grantWeapon","weaponId":"w_bolt-cannon","count":1}]},{"id":"m_brokhyr-thunderkyn_group_0_choice_1_graviton-blast-cannon","name":"Graviton blast cannon","effects":[{"op":"grantWeapon","weaponId":"w_graviton-blast-cannon","count":1}]},{"id":"m_brokhyr-thunderkyn_group_0_choice_2_sp-conversion-beamer","name":"SP conversion beamer","effects":[{"op":"grantWeapon","weaponId":"w_sp-conversion-beamer","count":1}]}],"defaultChoiceIds":["m_brokhyr-thunderkyn_group_0_choice_0_bolt-cannon"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_brokhyr-thunderkyn","min":3,"max":6},{"type":"totalModels","allowed":[3,6]}],"pricing":[{"id":"price_tier_3","tierId":"tier_3","points":80,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":80},{"id":"duplicate_1_3","minCopies":3,"points":90}]},{"id":"price_tier_6","tierId":"tier_6","points":160,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":160},{"id":"duplicate_1_3","minCopies":3,"points":170}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"b7e1-55fd-9aae-b690","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Buri Aegnirssen","stats":{"M":"5\"","T":"6","SV":"3+","W":"5","LD":"6+","OC":"1"},"keywords":["Epic Hero","Infantry","Character","Buri Aegnirssen","Leader"],"abilities":[{"id":"a_0_grudge-fuelled-fortitude","name":"Grudge-fuelled Fortitude","description":"The first time this model is destroyed, at the end of the phase, roll one D6: on a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one or more enemy units, with its full wounds remaining."},{"id":"a_1_unhinged-vengeance","name":"Unhinged Vengeance","description":"In your opponent’s Shooting phase, when an enemy unit has shot, if this model lost one or more wounds as a result of those attacks, this unit can make a **surge move** of up to D6+2\"."},{"id":"a_2_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_lone-operative","name":"Lone Operative"},{"id":"r_stealth","name":"Stealth"},{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_autoch-pattern-bolt-pistol","name":"Autoch-pattern bolt pistol","type":"ranged","profiles":[{"id":"w_autoch-pattern-bolt-pistol_base","name":"Autoch-pattern bolt pistol","type":"ranged","range":"12\"","attacks":"1","skill":"2+","strength":"4","ap":"0","damage":"1","keywords":["Pistol"]}]},{"id":"w_bane","name":"Bane","type":"melee","profiles":[{"id":"w_bane_base","name":"Bane","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"12","ap":"-3","damage":"3","keywords":["Precision"]},{"id":"w_bane_0_strike","name":"Bane","profileName":"strike","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"12","ap":"-3","damage":"3","keywords":["Precision"]},{"id":"w_bane_1_sweep","name":"Bane","profileName":"sweep","type":"melee","range":"Melee","attacks":"10","skill":"2+","strength":"6","ap":"-2","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_buri-aegnirssen","name":"Buri Aegnirssen","baseMax":1,"baseLoadout":[{"weaponId":"w_autoch-pattern-bolt-pistol","count":1},{"weaponId":"w_bane","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":85,"required":[{"modelTypeId":"m_buri-aegnirssen","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_buri-aegnirssen","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":85,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"415a-e6f6-d17f-d700","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Cthonian Beserks","stats":{"M":"6\"","T":"6","SV":"5+","W":"1","LD":"7+","OC":"1"},"keywords":["Infantry","Cthonian","Beserks"],"abilities":[{"id":"a_0_cyberstimms","name":"Cyberstimms","description":"Each time a model in this unit is destroyed by a melee attack, if that model has not fought this phase, roll one D6, adding one to the result if units from your army have Fortify Takeover: on a 4+, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play."},{"id":"a_1_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"},{"id":"r_feel-no-pain-4","name":"Feel No Pain 4+"},{"id":"r_deep-strike","name":"Deep Strike"}],"weapons":[{"id":"w_mole-grenade-launcher","name":"Mole grenade launcher","type":"ranged","profiles":[{"id":"w_mole-grenade-launcher_base","name":"Mole grenade launcher","type":"ranged","range":"18\"","attacks":"D6","skill":"5+","strength":"5","ap":"-1","damage":"1","keywords":["Blast","Indirect Fire"]}]},{"id":"w_concussion-maul","name":"Concussion maul","type":"melee","profiles":[{"id":"w_concussion-maul_base","name":"Concussion maul","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"5","ap":"-2","damage":"3","keywords":["Anti-MONSTER 3+","Anti-VEHICLE 3+"]}]},{"id":"w_heavy-plasma-axe","name":"Heavy plasma axe","type":"melee","profiles":[{"id":"w_heavy-plasma-axe_base","name":"Heavy 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maul","effects":[{"op":"grantWeapon","weaponId":"w_concussion-maul","count":1}]}],"defaultChoiceIds":["m_beserk_group_0_choice_0_heavy-plasma-axe"]},{"id":"m_beserk-w-twin-concussion-gauntlets_replacement","owner":{"kind":"unit","id":"415a-e6f6-d17f-d700"},"label":"Beserk w/ twin concussion gauntlets replacement","cardinality":{"min":0,"max":2},"repeat":"allow","choices":[{"id":"replace_m_beserk-w-twin-concussion-gauntlets","name":"Beserk w/ twin concussion gauntlets","effects":[{"op":"replaceModel","fromModelTypeId":"m_beserk","toModelTypeId":"m_beserk-w-twin-concussion-gauntlets","count":1}]}],"defaultChoiceIds":[]},{"id":"m_beserk-w-mole-grenade-launcher_group_0","owner":{"kind":"model","id":"m_beserk-w-mole-grenade-launcher"},"label":"Weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_beserk-w-mole-grenade-launcher_group_0_choice_0_heavy-plasma-axe","name":"Heavy plasma 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If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_autoch-pattern-bolt-pistol","name":"Autoch-pattern bolt pistol","type":"ranged","profiles":[{"id":"w_autoch-pattern-bolt-pistol_base","name":"Autoch-pattern bolt pistol","type":"ranged","range":"12\"","attacks":"1","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Pistol"]}]},{"id":"w_breacher-ordnance","name":"Breacher ordnance","type":"ranged","profiles":[{"id":"w_breacher-ordnance_base","name":"Breacher ordnance","type":"ranged","range":"24\"","attacks":"D6+1","skill":"5+","strength":"10","ap":"-1","damage":"2","keywords":["Blast","Heavy","Indirect Fire"]}]},{"id":"w_tremor-shells","name":"Tremor shells","type":"ranged","profiles":[{"id":"w_tremor-shells_base","name":"Tremor shells","type":"ranged","range":"36\"","attacks":"D6+4","skill":"5+","strength":"6","ap":"-1","damage":"1","keywords":["Blast","Heavy","Indirect Fire"]}]},{"id":"w_plasma-picks","name":"Plasma picks","type":"melee","profiles":[{"id":"w_plasma-picks_base","name":"Plasma picks","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"5","ap":"-2","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_cthonian-earthshaker","name":"Cthonian Earthshaker","baseMax":2,"stats":{"M":"4\"","T":"6","SV":"4+","W":"6","LD":"7+","OC":"2"},"baseLoadout":[{"weaponId":"w_plasma-picks","count":1},{"weaponId":"w_autoch-pattern-bolt-pistol","count":2}],"tags":["body"]}],"sizeTiers":[{"id":"tier_2","models":2,"points":110,"required":[{"modelTypeId":"m_cthonian-earthshaker","count":2}]}],"optionGroups":[{"id":"m_cthonian-earthshaker_group_0","owner":{"kind":"model","id":"m_cthonian-earthshaker"},"label":"Main weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_cthonian-earthshaker_group_0_choice_0_breacher-ordnance","name":"Breacher ordnance","effects":[{"op":"grantWeapon","weaponId":"w_breacher-ordnance","count":1}]},{"id":"m_cthonian-earthshaker_group_0_choice_1_tremor-shells","name":"Tremor shells","effects":[{"op":"grantWeapon","weaponId":"w_tremor-shells","count":1}]}],"defaultChoiceIds":["m_cthonian-earthshaker_group_0_choice_0_breacher-ordnance"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_cthonian-earthshaker","min":2,"max":2},{"type":"totalModels","allowed":[2]}],"pricing":[{"id":"price_tier_2","tierId":"tier_2","points":110,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"2cc6-e2bf-635f-1260","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Einhyr Champion","stats":{"M":"5\"","T":"5","SV":"2+","W":"5","LD":"7+","OC":"1"},"keywords":["Infantry","Character","Exoarmour","Einhyr Champion","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following unit:\n- EINHYR HEARTHGUARD"},{"id":"a_1_exemplar-of-the-einhyr","name":"Exemplar of the Einhyr","description":"While this model is leading a unit, add 1 to Advance and Charge rolls made for that unit."},{"id":"a_2_mass-driver-accelerators","name":"Mass Driver Accelerators","description":"Each time this model ends a Charge move, you can select one enemy unit within Engagement Range of this model and roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds."},{"id":"a_3_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."},{"id":"unit_group_0_ability_0","name":"Weavefield crest","description":"The bearer has a 4+ invulnerable save."},{"id":"unit_group_0_ability_1","name":"Teleport crest","description":"While the bearer is leading a unit, models in that unit have the Deep Strike ability."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"},{"id":"r_leader","name":"Leader"}],"weapons":[{"id":"w_autoch-pattern-combi-bolter","name":"Autoch-pattern combi-bolter","type":"ranged","profiles":[{"id":"w_autoch-pattern-combi-bolter_base","name":"Autoch-pattern combi-bolter","type":"ranged","range":"24\"","attacks":"4","skill":"2+","strength":"4","ap":"0","damage":"1","keywords":[]}]},{"id":"w_mass-hammer","name":"Mass hammer","type":"melee","profiles":[{"id":"w_mass-hammer_base","name":"Mass hammer","type":"melee","range":"Melee","attacks":"3","skill":"3+","strength":"12","ap":"-3","damage":"D6+1","keywords":[]}]},{"id":"w_darkstar-axe","name":"Darkstar axe","type":"melee","profiles":[{"id":"w_darkstar-axe_base","name":"Darkstar axe","type":"melee","range":"Melee","attacks":"6","skill":"2+","strength":"6","ap":"-3","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_einhyr-champion","name":"Einhyr Champion","baseMax":1,"baseLoadout":[{"weaponId":"w_autoch-pattern-combi-bolter","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":65,"required":[{"modelTypeId":"m_einhyr-champion","count":1}]}],"optionGroups":[{"id":"m_einhyr-champion_group_0","owner":{"kind":"model","id":"m_einhyr-champion"},"label":"Melee weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_einhyr-champion_group_0_choice_0_mass-hammer","name":"Mass hammer","effects":[{"op":"grantWeapon","weaponId":"w_mass-hammer","count":1}]},{"id":"m_einhyr-champion_group_0_choice_1_darkstar-axe","name":"Darkstar axe","effects":[{"op":"grantWeapon","weaponId":"w_darkstar-axe","count":1}]}],"defaultChoiceIds":["m_einhyr-champion_group_0_choice_0_mass-hammer"]},{"id":"unit_group_0","owner":{"kind":"unit","id":"2cc6-e2bf-635f-1260"},"label":"Crest","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"unit_group_0_choice_0_weavefield-crest","name":"Weavefield crest","max":1,"effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_0"}]},{"id":"unit_group_0_choice_1_teleport-crest","name":"Teleport crest","effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_1"}]}],"defaultChoiceIds":["unit_group_0_choice_0_weavefield-crest"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_einhyr-champion","min":1,"max":1},{"type":"totalModels","allowed":[1]},{"type":"sum","subjects":[{"kind":"choice","id":"unit_group_0_choice_0_weavefield-crest"}],"max":1}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":65,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_leagues-of-votann_einhyr-hearthguard"],"leadsUnitNames":["Einhyr Hearthguard"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"09d3-6357-7888-00d9","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Einhyr Hearthguard","stats":{"M":"5\"","T":"5","SV":"2+","W":"2","LD":"7+","OC":"1"},"keywords":["Infantry","Exoarmour","Einhyr Hearthguard"],"abilities":[{"id":"a_0_decisive-destruction","name":"Decisive Destruction","description":"Each time a model in this unit makes a ranged attack that targets the closest eligible target, re-roll a Hit roll of 1."},{"id":"a_1_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_exo-armour-grenade-launcher","name":"Exo-armour grenade launcher","type":"ranged","profiles":[{"id":"w_exo-armour-grenade-launcher_base","name":"Exo-armour grenade launcher","type":"ranged","range":"24\"","attacks":"D3","skill":"3+","strength":"3","ap":"0","damage":"1","keywords":["Blast"]}]},{"id":"w_etacarn-plasma-gun","name":"EtaCarn plasma gun","type":"ranged","profiles":[{"id":"w_etacarn-plasma-gun_base","name":"EtaCarn plasma gun","type":"ranged","range":"24\"","attacks":"1","skill":"3+","strength":"7","ap":"-3","damage":"2","keywords":["Rapid Fire 1"]}]},{"id":"w_volkanite-disintegrator","name":"Volkanite disintegrator","type":"ranged","profiles":[{"id":"w_volkanite-disintegrator_base","name":"Volkanite 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3+"]}]}],"modelTypes":[{"id":"m_einhyr-hearthguard","name":"Einhyr Hearthguard","baseMax":9,"stats":{"M":"5\"","T":"5","SV":"2+","W":"2","LD":"7+","OC":"1"},"baseLoadout":[{"weaponId":"w_exo-armour-grenade-launcher","count":1}],"tags":["body"]},{"id":"m_hesyr","name":"Hesyr","baseMax":1,"stats":{"M":"5\"","T":"5","SV":"2+","W":"2","LD":"7+","OC":"1"},"baseLoadout":[{"weaponId":"w_exo-armour-grenade-launcher","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_5","models":5,"points":130,"required":[{"modelTypeId":"m_einhyr-hearthguard","count":4},{"modelTypeId":"m_hesyr","count":1}]},{"id":"tier_10","models":10,"points":270,"required":[{"modelTypeId":"m_einhyr-hearthguard","count":4},{"modelTypeId":"m_hesyr","count":1}]}],"optionGroups":[{"id":"m_einhyr-hearthguard_group_0","owner":{"kind":"model","id":"m_einhyr-hearthguard"},"label":"Squad ranged 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gauntlet","effects":[{"op":"grantWeapon","weaponId":"w_plasma-blade-gauntlet","count":1}]}],"defaultChoiceIds":["m_einhyr-hearthguard_group_1_choice_0_concussion-gauntlet"]},{"id":"m_hesyr_group_0","owner":{"kind":"model","id":"m_hesyr"},"label":"Ranged weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_hesyr_group_0_choice_0_etacarn-plasma-gun","name":"EtaCarn plasma gun","effects":[{"op":"grantWeapon","weaponId":"w_etacarn-plasma-gun","count":1}]},{"id":"m_hesyr_group_0_choice_1_volkanite-disintegrator","name":"Volkanite disintegrator","effects":[{"op":"grantWeapon","weaponId":"w_volkanite-disintegrator","count":1}]}],"defaultChoiceIds":["m_hesyr_group_0_choice_0_etacarn-plasma-gun"]},{"id":"m_hesyr_group_1","owner":{"kind":"model","id":"m_hesyr"},"label":"Exchange melee weapon for hammer","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_hesyr_group_1_choice_0_concussion-gauntlet","name":"Concussion gauntlet","effects":[{"op":"grantWeapon","weaponId":"w_concussion-gauntlet","count":1}]},{"id":"m_hesyr_group_1_choice_1_plasma-blade-gauntlet","name":"Plasma blade gauntlet","effects":[{"op":"grantWeapon","weaponId":"w_plasma-blade-gauntlet","count":1}]},{"id":"m_hesyr_group_1_choice_2_graviton-hammer","name":"Graviton hammer","effects":[{"op":"grantWeapon","weaponId":"w_graviton-hammer","count":1}]}],"defaultChoiceIds":["m_hesyr_group_1_choice_0_concussion-gauntlet"]},{"id":"m_hesyr_group_2","owner":{"kind":"model","id":"m_hesyr"},"label":"Crest","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_hesyr_group_2_choice_0_weavefield-crest","name":"Weavefield crest","effects":[]},{"id":"m_hesyr_group_2_choice_1_teleport-crest","name":"Teleport crest","effects":[]}],"defaultChoiceIds":["m_hesyr_group_2_choice_0_weavefield-crest"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_einhyr-hearthguard","min":4,"max":9},{"type":"modelCount","modelTypeId":"m_hesyr","min":1,"max":1},{"type":"totalModels","allowed":[5,10]}],"pricing":[{"id":"price_tier_5","tierId":"tier_5","points":130,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":130},{"id":"duplicate_1_3","minCopies":3,"points":140}]},{"id":"price_tier_10","tierId":"tier_10","points":270,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":270},{"id":"duplicate_1_3","minCopies":3,"points":280}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"d3a3-2d20-bd7e-6778","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Grimnyr","stats":{"M":"5\"","T":"5","SV":"4+","W":"4","LD":"6+","OC":"1"},"keywords":["Infantry","Character","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following unit:\n- HEARTHKYN WARRIORS"},{"id":"a_1_fortify-psychic","name":"Fortify (Psychic)","description":"While this model is leading a unit, models in that unit have the Feel No Pain 5+ ability."},{"id":"a_2_grimnyr-s-regard","name":"Grimnyr's Regard","description":"Once per battle, at the start of any phase, you can select one friendly ^^**Leagues of Votann**^^ unit that is Battle-shocked and within 12\" of this unit's ^^**Grimnyr**^^ model. That unit is no longer Battle-shocked."},{"id":"a_3_unit-composition","name":"Unit Composition","description":"If this unit’s Grimnyr model is ever destroyed, all of this unit’s remaining CORV models are also destroyed. While embarking within a ^^**Transport^^** and while embarked within a ^^**Transport^^**, each CORV model takes up the space of 0 models.’"},{"id":"a_4_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. 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While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"},{"id":"r_infiltrators","name":"Infiltrators"}],"weapons":[{"id":"w_bolt-shotgun","name":"Bolt shotgun","type":"ranged","profiles":[{"id":"w_bolt-shotgun_base","name":"Bolt shotgun","type":"ranged","range":"18\"","attacks":"2","skill":"4+","strength":"5","ap":"0","damage":"1","keywords":["Assault"]}]},{"id":"w_apm-launcher","name":"APM launcher","type":"ranged","profiles":[{"id":"w_apm-launcher_base","name":"APM launcher","type":"ranged","range":"24\"","attacks":"1","skill":"4+","strength":"6","ap":"-2","damage":"D6","keywords":["Anti-MONSTER 3+","Anti-VEHICLE 3+"]}]},{"id":"w_magna-coil-rifle","name":"Magna-coil rifle","type":"ranged","profiles":[{"id":"w_magna-coil-rifle_base","name":"Magna-coil 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If units from your army have Fortify Takeover, hits are scored on unmodified Hit rolls of 4+ while resolving that Stratagem instead."},{"id":"a_1_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_heavy-volkanite-disintegrator","name":"Heavy volkanite disintegrator","type":"ranged","profiles":[{"id":"w_heavy-volkanite-disintegrator_base","name":"Heavy volkanite disintegrator","type":"ranged","range":"24\"","attacks":"6","skill":"4+","strength":"6","ap":"-1","damage":"1","keywords":["Devastating Wounds"]}]},{"id":"w_autoch-pattern-bolter","name":"Autoch-pattern bolter","type":"ranged","profiles":[{"id":"w_autoch-pattern-bolter_base","name":"Autoch-pattern bolter","type":"ranged","range":"24\"","attacks":"2","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Pistol"]}]},{"id":"w_plasma-knife","name":"Plasma knife","type":"melee","profiles":[{"id":"w_plasma-knife_base","name":"Plasma knife","type":"melee","range":"Melee","attacks":"2","skill":"3+","strength":"6","ap":"-2","damage":"1","keywords":[]}]},{"id":"w_plasma-sword","name":"Plasma sword","type":"melee","profiles":[{"id":"w_plasma-sword_base","name":"Plasma sword","type":"melee","range":"Melee","attacks":"6","skill":"3+","strength":"6","ap":"-2","damage":"1","keywords":["Sustained Hits 1"]}]}],"modelTypes":[{"id":"m_ironkin-steeljack","name":"Ironkin Steeljack","baseMax":5,"baseLoadout":[{"weaponId":"w_heavy-volkanite-disintegrator","count":1},{"weaponId":"w_plasma-knife","count":1}],"tags":["body"]},{"id":"m_steeljack-theyn","name":"Steeljack Theyn","baseMax":1,"baseLoadout":[],"tags":["body"]}],"sizeTiers":[{"id":"tier_3","models":3,"points":80,"required":[{"modelTypeId":"m_ironkin-steeljack","count":2},{"modelTypeId":"m_steeljack-theyn","count":1}]},{"id":"tier_6","models":6,"points":160,"required":[{"modelTypeId":"m_ironkin-steeljack","count":2},{"modelTypeId":"m_steeljack-theyn","count":1}]}],"optionGroups":[{"id":"m_steeljack-theyn_group_0","owner":{"kind":"model","id":"m_steeljack-theyn"},"label":"Weapons","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_steeljack-theyn_group_0_choice_0_disintegrator-and-knife","name":"Disintegrator and knife","effects":[{"op":"grantWeapon","weaponId":"w_heavy-volkanite-disintegrator","count":1},{"op":"grantWeapon","weaponId":"w_plasma-knife","count":1}]},{"id":"m_steeljack-theyn_group_0_choice_1_bolter-and-sword","name":"Bolter and sword","effects":[{"op":"grantWeapon","weaponId":"w_autoch-pattern-bolter","count":1},{"op":"grantWeapon","weaponId":"w_plasma-sword","count":1}]}],"defaultChoiceIds":["m_steeljack-theyn_group_0_choice_0_disintegrator-and-knife"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_ironkin-steeljack","min":2,"max":5},{"type":"modelCount","modelTypeId":"m_steeljack-theyn","min":1,"max":1},{"type":"totalModels","allowed":[3,6]}],"pricing":[{"id":"price_tier_3","tierId":"tier_3","points":80,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":80},{"id":"duplicate_1_3","minCopies":3,"points":90}]},{"id":"price_tier_6","tierId":"tier_6","points":160,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":160},{"id":"duplicate_1_3","minCopies":3,"points":170}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"2add-0a08-fbef-8f5e","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Ironkin Steeljacks with Melee Weapons","stats":{"M":"5\"","T":"6","SV":"2+","W":"3","LD":"7+","OC":"1"},"keywords":["Infantry","Ironkin Steeljacks","Ironkin Steeljacks with Melee Weapons"],"abilities":[{"id":"a_0_merciless-eradication","name":"Merciless Eradication","description":"Each time an enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) that is within Engagement Range of this unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests."},{"id":"a_1_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_autoch-pattern-bolter","name":"Autoch-pattern bolter","type":"ranged","profiles":[{"id":"w_autoch-pattern-bolter_base","name":"Autoch-pattern bolter","type":"ranged","range":"24\"","attacks":"2","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Pistol"]}]},{"id":"w_plasma-sword","name":"Plasma sword","type":"melee","profiles":[{"id":"w_plasma-sword_base","name":"Plasma sword","type":"melee","range":"Melee","attacks":"6","skill":"3+","strength":"6","ap":"-2","damage":"1","keywords":["Sustained Hits 1"]}]},{"id":"w_concussion-gauntlet","name":"Concussion gauntlet","type":"melee","profiles":[{"id":"w_concussion-gauntlet_base","name":"Concussion gauntlet","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"10","ap":"-2","damage":"2","keywords":["Lethal Hits"]}]}],"modelTypes":[{"id":"m_ironkin-steeljack-w-concussion-gauntlet","name":"Ironkin Steeljack w/ concussion gauntlet","baseMax":5,"baseLoadout":[{"weaponId":"w_autoch-pattern-bolter","count":1},{"weaponId":"w_concussion-gauntlet","count":1}],"tags":["body"]},{"id":"m_ironkin-steeljack-w-plasma-sword","name":"Ironkin Steeljack w/ plasma sword","baseMax":5,"baseLoadout":[{"weaponId":"w_autoch-pattern-bolter","count":1},{"weaponId":"w_plasma-sword","count":1}],"tags":["body","variant"]},{"id":"m_steeljack-theyn","name":"Steeljack Theyn","baseMax":1,"baseLoadout":[{"weaponId":"w_autoch-pattern-bolter","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_3","models":3,"points":80,"required":[{"modelTypeId":"m_steeljack-theyn","count":1}]},{"id":"tier_6","models":6,"points":160,"required":[{"modelTypeId":"m_steeljack-theyn","count":1}]}],"optionGroups":[{"id":"m_ironkin-steeljack-w-plasma-sword_replacement","owner":{"kind":"unit","id":"2add-0a08-fbef-8f5e"},"label":"Ironkin Steeljack w/ plasma sword replacement","cardinality":{"min":0,"max":5},"repeat":"allow","choices":[{"id":"replace_m_ironkin-steeljack-w-plasma-sword","name":"Ironkin Steeljack w/ plasma sword","effects":[{"op":"replaceModel","fromModelTypeId":"m_ironkin-steeljack-w-concussion-gauntlet","toModelTypeId":"m_ironkin-steeljack-w-plasma-sword","count":1}]}],"defaultChoiceIds":[]},{"id":"m_steeljack-theyn_group_0","owner":{"kind":"model","id":"m_steeljack-theyn"},"label":"Melee Weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_steeljack-theyn_group_0_choice_0_plasma-sword","name":"Plasma sword","effects":[{"op":"grantWeapon","weaponId":"w_plasma-sword","count":1}]},{"id":"m_steeljack-theyn_group_0_choice_1_concussion-gauntlet","name":"Concussion gauntlet","effects":[{"op":"grantWeapon","weaponId":"w_concussion-gauntlet","count":1}]}],"defaultChoiceIds":["m_steeljack-theyn_group_0_choice_0_plasma-sword"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_ironkin-steeljack-w-concussion-gauntlet","min":0,"max":5},{"type":"modelCount","modelTypeId":"m_ironkin-steeljack-w-plasma-sword","min":0,"max":5},{"type":"replace","choiceId":"replace_m_ironkin-steeljack-w-plasma-sword","consumes":[{"kind":"model","id":"m_ironkin-steeljack-w-concussion-gauntlet"}],"produces":[{"kind":"model","id":"m_ironkin-steeljack-w-plasma-sword"}]},{"type":"modelCount","modelTypeId":"m_steeljack-theyn","min":1,"max":1},{"type":"totalModels","allowed":[3,6]}],"pricing":[{"id":"price_tier_3","tierId":"tier_3","points":80,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":80},{"id":"duplicate_1_3","minCopies":3,"points":90}]},{"id":"price_tier_6","tierId":"tier_6","points":160,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":2,"points":160},{"id":"duplicate_1_3","minCopies":3,"points":170}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"1b00-2abb-718f-def6","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Kâhl","stats":{"M":"5\"","T":"5","SV":"3+","W":"4","LD":"7+","OC":"1"},"keywords":["Infantry","Character","Kâhl","Leader"],"abilities":[{"id":"a_0_kindred-hero","name":"Kindred Hero","description":"While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability."},{"id":"a_1_leader","name":"Leader","description":"This model can be attached to the following units:\n- EINHYR HEARTHGUARD\n- HEARTHKYN WARRIORS"},{"id":"a_2_seized-opportunity","name":"Seized Opportunity","description":"Once per phase, one model from your army with this ability can use it when its unit destroys an enemy unit. If it does, gain 1YP."},{"id":"a_3_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"4+"},{"id":"unit_group_0_ability_0","name":"Rampart crest","description":"While the bearer is leading a unit, models in that unit have a 5+ invulnerable save."},{"id":"unit_group_0_ability_1","name":"Teleport crest","description":"While the bearer is leading a unit, models in that unit have the Deep Strike ability."}],"rules":[{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"},{"id":"r_leader","name":"Leader"}],"weapons":[{"id":"w_autoch-pattern-combi-bolter","name":"Autoch-pattern combi-bolter","type":"ranged","profiles":[{"id":"w_autoch-pattern-combi-bolter_base","name":"Autoch-pattern combi-bolter","type":"ranged","range":"24\"","attacks":"4","skill":"2+","strength":"4","ap":"0","damage":"1","keywords":[]}]},{"id":"w_volkanite-disintegrator","name":"Volkanite disintegrator","type":"ranged","profiles":[{"id":"w_volkanite-disintegrator_base","name":"Volkanite disintegrator","type":"ranged","range":"24\"","attacks":"3","skill":"2+","strength":"5","ap":"0","damage":"1","keywords":["Devastating Wounds"]}]},{"id":"w_mass-gauntlet","name":"Mass gauntlet","type":"melee","profiles":[{"id":"w_mass-gauntlet_base","name":"Mass gauntlet","type":"melee","range":"Melee","attacks":"3","skill":"3+","strength":"8","ap":"-3","damage":"3","keywords":[]}]},{"id":"w_forgewrought-plasma-axe","name":"Forgewrought plasma axe","type":"melee","profiles":[{"id":"w_forgewrought-plasma-axe_base","name":"Forgewrought plasma axe","type":"melee","range":"Melee","attacks":"4","skill":"2+","strength":"5","ap":"-2","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_kahl","name":"Kâhl","baseMax":1,"baseLoadout":[],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":65,"required":[{"modelTypeId":"m_kahl","count":1}]}],"optionGroups":[{"id":"m_kahl_group_0","owner":{"kind":"model","id":"m_kahl"},"label":"Melee weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_kahl_group_0_choice_0_forgewrought-plasma-axe","name":"Forgewrought plasma axe","effects":[{"op":"grantWeapon","weaponId":"w_forgewrought-plasma-axe","count":1}]},{"id":"m_kahl_group_0_choice_1_mass-gauntlet","name":"Mass gauntlet","effects":[{"op":"grantWeapon","weaponId":"w_mass-gauntlet","count":1}]}],"defaultChoiceIds":["m_kahl_group_0_choice_0_forgewrought-plasma-axe"]},{"id":"m_kahl_group_1","owner":{"kind":"model","id":"m_kahl"},"label":"Ranged weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_kahl_group_1_choice_0_autoch-pattern-combi-bolter","name":"Autoch-pattern combi-bolter","effects":[{"op":"grantWeapon","weaponId":"w_autoch-pattern-combi-bolter","count":1}]},{"id":"m_kahl_group_1_choice_1_volkanite-disintegrator","name":"Volkanite disintegrator","effects":[{"op":"grantWeapon","weaponId":"w_volkanite-disintegrator","count":1}]}],"defaultChoiceIds":["m_kahl_group_1_choice_0_autoch-pattern-combi-bolter"]},{"id":"unit_group_0","owner":{"kind":"unit","id":"1b00-2abb-718f-def6"},"label":"Crest","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"unit_group_0_choice_0_rampart-crest","name":"Rampart crest","effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_0"}]},{"id":"unit_group_0_choice_1_teleport-crest","name":"Teleport crest","effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_1"}]}],"defaultChoiceIds":["unit_group_0_choice_0_rampart-crest"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_kahl","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":65,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_leagues-of-votann_einhyr-hearthguard","u_current_leagues-of-votann_hearthkyn-warriors"],"leadsUnitNames":["Einhyr Hearthguard","Hearthkyn Warriors"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"cfbc-9eeb-badb-b28c","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Kapricus Carrier","stats":{"M":"12\"","T":"7","SV":"4+","W":"7","LD":"7+","OC":"2"},"keywords":["Dedicated Transport","Transport","Vehicle","Fly","Hernkyn","Kapricus","Carrier"],"abilities":[{"id":"a_0_scanner-uplinks","name":"Scanner Uplinks","description":"In your shooting phase, after this model has shot, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**) hit by one or more of those attacks. Until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll."},{"id":"a_1_guerrilla-adepts","name":"Guerrilla Adepts","description":"In your Shooting phase, just after this unit is selected to shoot, this unit can use this ability. If it does, select one enemy unit (excluding ^^**Monsters^^** and ^^**Vehicles^^**). Until the end of the phase, attacks made by models in this unit can only attack that enemy unit (and only if it is an eligible target) and, after resolving those attacks, if one or more of those attacks hit that enemy unit, until the start of your next Shooting phase, that enemy unit is assailed (this simply labels that unit for the purposes of this ability and some Enhancements or Stratagems). If that unit is already assailed, until the start of your next Shooting phase, it is also pinned. While a unit is pinned, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it."},{"id":"a_2_firebase-control-aura","name":"Firebase Control (Aura)","description":"While a friendly ^^**Leagues of Votann Infantry^^** unit is wholly within 6\" of this ^^**Transport^^**, ranged weapons equipped by models in that ^^**Infantry^^** unit have the [^^**sustained hits 1^^**] ability."},{"id":"m_kapricus-carrier_group_0_ability_0","name":"Smoke launcher","description":"The bearer has the ^^**Smoke**^^ keyword."}],"rules":[{"id":"r_deadly-demise-1","name":"Deadly Demise 1"},{"id":"r_firing-deck-5","name":"Firing Deck 5"},{"id":"r_scouts-9","name":"Scouts 9\""},{"id":"r_prioritised-efficiency","name":"Prioritised Efficiency"}],"weapons":[{"id":"w_magna-coil-autocannon","name":"Magna-coil autocannon","type":"ranged","profiles":[{"id":"w_magna-coil-autocannon_base","name":"Magna-coil autocannon","type":"ranged","range":"24\"","attacks":"3","skill":"4+","strength":"7","ap":"-1","damage":"2","keywords":[]}]},{"id":"w_twin-magna-coil-autocannon","name":"Twin magna-coil autocannon","type":"ranged","profiles":[{"id":"w_twin-magna-coil-autocannon_base","name":"Twin magna-coil autocannon","type":"ranged","range":"24\"","attacks":"3","skill":"4+","strength":"7","ap":"-1","damage":"2","keywords":["Twin-linked"]}]},{"id":"w_armoured-hull","name":"Armoured hull","type":"melee","profiles":[{"id":"w_armoured-hull_base","name":"Armoured hull","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_kapricus-carrier","name":"Kapricus Carrier","baseMax":1,"baseLoadout":[{"weaponId":"w_twin-magna-coil-autocannon","count":1},{"weaponId":"w_magna-coil-autocannon","count":1},{"weaponId":"w_armoured-hull","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":70,"required":[{"modelTypeId":"m_kapricus-carrier","count":1}]}],"optionGroups":[{"id":"m_kapricus-carrier_group_0","owner":{"kind":"model","id":"m_kapricus-carrier"},"label":"Smoke launcher","cardinality":{"min":0,"max":1},"repeat":"allow","choices":[{"id":"m_kapricus-carrier_group_0_choice_0_smoke-launcher","name":"Smoke launcher","max":1,"effects":[{"op":"grantAbility","abilityId":"m_kapricus-carrier_group_0_ability_0"}]}],"defaultChoiceIds":[]}],"constraints":[{"type":"modelCount","modelTypeId":"m_kapricus-carrier","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":70,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":3,"points":70},{"id":"duplicate_1_4","minCopies":4,"points":80}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"transport":"This model has a transport capacity of 5 ^^**Hernkyn Yaegir**^^ models.\n\nAt the start of the Declare Battle Formations step, you can select one ^^**Hernkyn Yaegir^^** unit from your army that has not been split. If you do, that unit is split into two units, each containing as equal a number of models as possible (when splitting a unit in this way, make a note of which models form each of the two new units). One of these units must start the battle embarked within this ^^**Transport^^**; the other can start the battle embarked within another ^^**Transport^^**, or it can be deployed as a separate unit.","legends":false},{"schemaVersion":2,"id":"f788-ecf2-9b2e-bc23","factionId":"leagues-of-votann","factionKeyword":"Leagues of Votann","name":"Kapricus Defenders","stats":{"M":"12\"","T":"7","SV":"4+","W":"7","LD":"7+","OC":"2"},"keywords":["Vehicle","Fly","Hernkyn","Kapricus","Defenders"],"abilities":[{"id":"a_0_opportunistic-manoeuvre","name":"Opportunistic Manoeuvre","description":"In your Shooting phase, after this unit has shot, it can make a Normal Move of up to D6\". 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