{"schemaVersion":2,"factionId":"imperial-knights","factionName":"Imperial Knights","catalogueId":"25dd-7aa0-6bf4-f2d5","factionRules":[{"id":"f5a5-d4cf-3b72-ed02","name":"Bondsman","description":"Some **^^Imperial Knights^^** models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly **^^Armiger^^** model within 12\" of that model (you cannot select an **^^Armiger^^** model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that **^^Armiger^^** model is affected by that Bondsman ability."}],"detachments":[{"id":"e424-58f3-8e79-19a6","name":"Valourstrike Lance","rule":{"name":"Bold Gallantry","description":"Each time an **IMPERIAL KNIGHTS** unit from your army Advances, until the end of the turn, ranged weapons equipped by **IMPERIAL KNIGHTS** models from your army have the **[ASSAULT]** ability."},"enhancements":[{"id":"56fc-6e31-3aec-9b74","name":"Bearer of the Iron Chalice","description":"**^^Imperial Knights^^** model only. At the end of your Movement phase, select one other **^^Imperial Knights^^** model from your army that is within 12\" of and visible to the bearer. That selected model regains up to D3 lost wounds, or up to 3 lost wounds if your army is Honoured.","points":20,"detachment":"Valourstrike Lance","isUpgrade":false},{"id":"85e3-f8df-1f17-8c19","name":"Bearer of the Evanescent Ion","description":"**^^Imperial Knights^^** model only. At the end of your Movement phase, select one other **^^Imperial Knights^^** model from your army that is within 12\" of and visible to the bearer. Until the start of your next Movement phase, that selected model has the Stealth ability.","points":15,"detachment":"Valourstrike Lance","isUpgrade":false},{"id":"fbf6-98bd-fbdb-ea84","name":"Bearer of the Judicant's Helm","description":"**^^Imperial Knights^^** model only. At the start of your Shooting phase, select one other **^^Imperial Knights^^** model from your army that is within 12\" of and visible to the bearer. Until the end of the phase, ranged weapons equipped by that selected model have the **[IGNORES COVER]** ability.","points":25,"detachment":"Valourstrike Lance","isUpgrade":false},{"id":"f896-b511-a8f-9664","name":"Bearer of the Lancer's Sigil","description":"**^^Imperial Knights^^** model only. At the start of your Charge phase, select one other **^^Imperial Knights^^** model from your army that is within 12\" of and visible to the bearer. Until the end of the phase, you can re-roll Charge rolls made for that selected model.","points":25,"detachment":"Valourstrike Lance","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000010494004","name":"FULL TILT","type":"Valourstrike Lance – Battle Tactic Stratagem","cpCost":2,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Imperial Knights unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, add 2\" to the Move characteristic of your models and add 2 to Advance rolls made for those model’s units.","source":"wahapedia-10e"},{"id":"000010494003","name":"THUNDERSTOMP","type":"Valourstrike Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Imperial Knights model from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, the Attacks characteristic of any armoured Feet melee weapons equipped by your model is 8, the Attacks characteristic of any titanic Feet melee weapons equipped by your model is 12, and improve the Armour Penetration characteristic of those weapons by 1.","source":"wahapedia-10e"},{"id":"000010494005","name":"VOW OF RETRIBUTION","type":"Valourstrike Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by your models have the [LETHAL HITS] ability.","source":"wahapedia-10e"},{"id":"000010494006","name":"TACTICAL FOIL","type":"Valourstrike Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Imperial Knights model from your army that is within 9\" of that unit.\nEFFECT: Your model can make a Normal move of up to D6\".","source":"wahapedia-10e"},{"id":"000010494002","name":"RUN THEM THROUGH!","type":"Valourstrike Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Imperial Knights unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by your models have the [LANCE] ability.","source":"wahapedia-10e"},{"id":"000010494007","name":"ROTATE ION SHIELDS","type":"Valourstrike Lance – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.","source":"wahapedia-10e"}]},{"id":"9a4a-a4c8-a16a-c969","name":"Questor Forgepact","rule":{"name":"Cogbound Alliance","description":"The Nobles of Questor Mechanicus houses commonly fight alongside the armies of forge worlds. They are bound together by their shared devotion to the Machine Cult. Friendly IMPERIAL KNIGHTS models have the following ability: Assisted Targeting (Aura): While a friendly ADEPTUS MECHANICUS unit is within 6\" of this model, that ADEPTUS MECHANICUS unit’s ranged attacks have:\n■ +1 BS.\n■ [HEAVY]. Friendly TECH-PRIEST models have the following ability: Sacristan Pledge: In your Command phase, you can select one friendly IMPERIAL KNIGHTS model within 3\" of this model that has not been selected by this ability this phase. If you do, that model heals D3 wounds. Mechanicus Allies: You can include TECH-PRIEST DOMINUS/ TECH-PRIEST MANIPULUS/MARSHAL/RANGERS/VANGUARD units in your army (see Codex: Adeptus Mechanicus). The combined points value of such units cannot exceed 500 points."},"enhancements":[{"id":"9a4a-a4c8-a16a-c969-mfm-enh-0","name":"Knight of the Opus Machina (Aura)","description":"A devotee of the Omnissian creed, this Noble is inspired by the presence of the Adeptus Mechanicus, fighting with greater zeal and vigour in their holy presence. IMPERIAL KNIGHTS model only. While a friendly ADEPTUS MECHANICUS unit is within 6\" of this model, that ADEPTUS MECHANICUS unit’s melee attacks have +1 WS and AP.","points":15,"detachment":"Questor Forgepact","isUpgrade":false},{"id":"9a4a-a4c8-a16a-c969-mfm-enh-1","name":"Magos Questoris","description":"An expert in the intricate mechanisms and weapons systems of Imperial Knights, this Tech-Priest taught Sacristans their craft. They now walk in the shadow of these war machines and make field repairs in the midst of battle. TECH-PRIEST model only. When using this model’s Sacristan Pledge ability, the selected IMPERIAL KNIGHTS model heals 2 additional wounds.","points":20,"detachment":"Questor Forgepact","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"9a4a-a4c8-a16a-c969-strat-0","name":"Omnissiah’s Grace","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly IMPERIAL KNIGHTS unit suffers a mortal wound.\nTARGET: That IMPERIAL KNIGHTS unit.\nEFFECT: Your unit has Feel No Pain 5+ against mortal wounds."},{"id":"9a4a-a4c8-a16a-c969-strat-1","name":"Vengeance of the Machine Cult","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly IMPERIAL KNIGHTS TITANIC unit is destroyed by an enemy unit.\nTARGET: One friendly ADEPTUS MECHANICUS unit.\nEFFECT: That enemy unit is marked until the end of the battle:\n\n■ While a unit is marked, friendly ADEPTUS MECHANICUS units’ attacks that target that unit can re-roll wound rolls."},{"id":"9a4a-a4c8-a16a-c969-strat-2","name":"In the Shadow of Giants","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly ADEPTUS MECHANICUS unit is selected to make an advance/fall-back move.\nTARGET: That ADEPTUS MECHANICUS unit.\nEFFECT: That move does not prevent your unit from being eligible to start an action.\n\nUNIQUE: ARMIGERS"}]},{"id":"884c-fbb7-9f22-1297","name":"Gate Warden Lance","rule":{"name":"Against the Horde","description":"Each time a model in this unit makes an attack that targets a visible enemy unit, you can ignore any or all modifiers to the Hit roll, and weapons equipped by models in this unit have the **[SUSTAINED HITS 1]** ability."},"enhancements":[{"id":"3af2-8a70-176e-7a21","name":"Vengeful Tread","description":"**^^Imperial Knights^^** model only. Once per turn, you can target the bearer with the Tank Shock Stratagem for 0CP.","points":15,"detachment":"Gate Warden Lance","isUpgrade":false},{"id":"68eb-3ce1-7a5d-008f","name":"Acquisitor-at-Arms","description":"**^^Imperial Knights^^** model only. While the bearer is on your defensive line and there are no enemy units on your defensive line, add the bearer's Objective Control characteristic to that of each model affected by the bearer's Bondsman ability.","points":15,"detachment":"Gate Warden Lance","isUpgrade":false},{"id":"dfd9-4dac-a3ec-eb24","name":"Purgation's Hand","description":"**^^Imperial Knights^^** model only. Each time the bearer makes a melee attack, if the bearer is on your defensive line, re-roll a Hit roll of 1 and re-roll a Wound roll of 1.","points":20,"detachment":"Gate Warden Lance","isUpgrade":false},{"id":"dd28-68de-d553-65dc","name":"Augury Halo","description":"**^^Imperial Knights^^** model only. Each time the bearer makes a ranged attack, while the bearer is on your defensive line, weapons equipped by the bearer have the **[IGNORES COVER]** ability.","points":20,"detachment":"Gate Warden Lance","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000010498004","name":"STEADFAST SUPERIORITY","type":"Gate Warden Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Imperial Knights unit from your army that is within Engagement Range of one or more enemy units, that is on your defensive line and that has not already been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000010498002","name":"DRIVE THEM OUT!","type":"Gate Warden Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit on your defensive line, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000010498005","name":"MARSHAL THE DEFENCE","type":"Gate Warden Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: Up to two Imperial Knights units from your army that have not been selected to move this phase.\nEFFECT: Until the end of the phase, add 3\" to the Move characteristic of models in your units.","source":"wahapedia-10e"},{"id":"000010498006","name":"TITANIC BOMBARDMENT","type":"Gate Warden Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Imperial Knights Titanic unit from your army that Remained Stationary this turn, that is on your defensive line and that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 2] ability.","source":"wahapedia-10e"},{"id":"000010498007","name":"FORTRESS OF INTIMIDATION","type":"Gate Warden Lance – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Start of your opponent’s Charge phase.\nTARGET: One Imperial Knights Titanic unit from your army that is on your defensive line.\nEFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge, that unit must take a Battle-shock test, subtracting 1 from the result.","source":"wahapedia-10e"},{"id":"000010498003","name":"LANCEBREAKER","type":"Gate Warden Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks and is on your defensive line.\nEFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greaterthan the Toughness characteristic of your unit, subtract 1 from the Wound roll","source":"wahapedia-10e"}]},{"id":"a692-b024-09d9-b79f","name":"Questoris Companions","rule":{"name":"Heroes of Legend","description":"**Heroes of Legend**: At the start of your turn, if your current Oath is fulfilled, determine an additional Oath, with the exception that you cannot select a Deed or Quality you have already selected (if you are randomly selecting the Deed and/or Quality and roll any result that you have already selected, select a Deed or Quality you have not already selected instead). If you cannot determine an additional Oath because you have already selected each Deed and each Quality, do not determine an additional Oath.\n\nThe Qualities from Oaths you have fulfilled continue to apply to all models in your army with the Code Chivalric ability. When the Deed for an additional Oath is completed, you instead gain 1CP, regardless of how you selected the Deed or Quality.\n\n**Valour's Reward**: The Enhancements for this detachment can become expended. You cannot use such Enhancements while they are expended. Each time you fulfil your Oath, each expended Enhancement is no longer expended."},"enhancements":[{"id":"8dbe-ae93-0e32-a88e","name":"Crushing Condemnation","description":"**^^Imperial Knights^^** model only. When the bearer is selected to fight, after resolving its attacks, if one or more enemy units were destroyed by those attacks, the bearer can use this Enhancement. If it does, this Enhancement is expended, then select one enemy unit that is not within Engagement Range of any units from your army and is within 12\" of and visible to the bearer. Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound.","points":10,"detachment":"Questoris Companions","isUpgrade":false},{"id":"e2df-198c-65de-8ea2","name":"Herald of Triumph","description":"**^^Imperial Knights^^** model only. When the bearer ends a Charge move, it can use this Enhancement. If it does, this Enhancement is expended, the each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.","points":15,"detachment":"Questoris Companions","isUpgrade":false},{"id":"9ec7-8ac0-7ed3-0daf","name":"Wyrmslayer Divination","description":"**^^Imperial Knights^^** model only. In your Shooting phase, when the bearer is selected to shoot, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, each time it makes an attack that targets a unit that can **^^Fly^^**, you can re-roll the Hit roll.","points":10,"detachment":"Questoris Companions","isUpgrade":false},{"id":"e32b-dd13-2971-d571","name":"Pennant of Silvered Fury","description":"**^^Imperial Knights^^** model only. When the bearer is selected to fight, it can use this Enhancement. If it does, this Enhancement is expended, then until the end of the phase, melee equipped by the bearer have the **[SUSTAINED HITS 2]** ability.","points":15,"detachment":"Questoris Companions","isUpgrade":false}],"dpCost":3,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000010503002","name":"COURAGEOUS STAND","type":"Questoris Companions – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Imperial Knights Titanic unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability.","source":"wahapedia-10e"},{"id":"000010503007","name":"DRIVEN BY THE PAST","type":"Questoris Companions – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Imperial Knights Titanic unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.","source":"wahapedia-10e"},{"id":"000010503006","name":"UNSTOPPABLE WARRIOR","type":"Questoris Companions – Epic Deed Stratagem","cpCost":2,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an Imperial Knights Titanic unit from your army Falls Back.\nTARGET: That IMPERIAL KNIGHTS TITANIC unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000010503004","name":"MOMENT OF GLORY","type":"Questoris Companions – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just before an Imperial Knights Titanic unit from your army Consolidates.\nTARGET: That IMPERIAL KNIGHTS TITANIC unit.\nEFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3\" provided your unit can end that move within Engagement Range of one or more enemy units.","source":"wahapedia-10e"},{"id":"000010503005","name":"HERO’S TREAD","type":"Questoris Companions – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: End of your Command phase.\nTARGET: One Imperial Knights Titanic model from your army that is within range of an objective marker you control.\nEFFECT: Your Level of Control over that objective marker is 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","source":"wahapedia-10e"},{"id":"000010503003","name":"TITANIC DUEL","type":"Questoris Companions – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Imperial Knights Titanic model from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time your model makes an attack that targets a MONSTER, TITANIC or WALKER unit, add 1 to the Hit roll and add 1 to the Wound roll.","source":"wahapedia-10e"}]},{"id":"d469-239c-7e4c-4210","name":"Spearhead-at-Arms","rule":{"name":"Knightly Teachings","description":"**Knightly Teachings**: Each time a model from your army uses its Bondsman ability, if no other model from your army has used that Bondsman ability that turn, you can select up to three friendly **^^Armiger^^** models (instead of one) within 12\" of that model, or within 15\" of that model while your army is Honoured (you still cannot select a model that is already being affected by a Bondsman ability). Until the start of your next Command phase, those models are affected by that Bondsman ability.\n\n**Keywords**: **^^Armiger^^** models from your army gain the **^^Battleline^^** keyword."},"enhancements":[{"id":"ca5f-beba-df87-6775","name":"Martial Tuition","description":"**^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, once per turn, you can target one of those **^^Armiger^^** models with the Counter-offensive Stratagem for 0CP.","points":15,"detachment":"Spearhead-at-Arms","isUpgrade":false},{"id":"9c04-1f2e-f1af-e30e","name":"Mentor's Pride","description":"**^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, each time each of those **^^Armiger^^** models makes an attack, you can re-roll a Hit roll of 1.","points":20,"detachment":"Spearhead-at-Arms","isUpgrade":false},{"id":"cb31-4f07-bc8b-e2d1","name":"Fables of Nightmare","description":"**^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, melee weapons equipped by those **^^Armiger^^** models have the **[PRECISION]** ability.","points":10,"detachment":"Spearhead-at-Arms","isUpgrade":false},{"id":"12b4-b735-b6ee-debe","name":"Tales of Heroism","description":"**^^Imperial Knights^^** model only. While two or more **^^Armiger^^** models are under the effects of the bearer's Bondsman ability, each time one of those **^^Armiger^^** models makes a melee attack, you can ignore any or all modifiers to the Hit roll and/or the Wound roll.","points":10,"detachment":"Spearhead-at-Arms","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Armigers","stratagems":[{"id":"000010507005","name":"THIN THEIR RANKS","type":"Spearhead-At-Arms – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.\nEFFECT: Until the end of the phase, ranged weapons equipped by your ARMIGER models have the [RAPID FIRE 1] ability.","source":"wahapedia-10e"},{"id":"000010507003","name":"EXEMPLAR’S WISDOM","type":"Spearhead-At-Arms – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after an Imperial Knights Titanic model from your army has shot.\nTARGET: That IMPERIAL KNIGHTS TITANIC model, and one or more friendly Armiger models affected by that model’s Bondsman ability.\nEFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000010507002","name":"VIRTUE OF COURAGE","type":"Spearhead-At-Arms – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Start of the Fight phase.\nTARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.\nEFFECT: Select one enemy unit. Until the end of the phase, each time one of your ARMIGER models makes an attack that targets that enemy unit, add 1 to the Hit roll.","source":"wahapedia-10e"},{"id":"000010507006","name":"LET DUTY BE YOUR SHIELD","type":"Spearhead-At-Arms – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Armiger unit from your army that was selected as the target of one or more of the attacking units attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000010507004","name":"MANTLE OF THE MENTOR","type":"Spearhead-At-Arms – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.\nEFFECT: Until the end of the phase, your ARMIGER models are eligible to shoot in a turn in which they Fell Back.","source":"wahapedia-10e"},{"id":"000010507007","name":"SQUIRES OFTHE HUNT","type":"Spearhead-At-Arms – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Armiger model from your army, or one Imperial Knights Titanic model from your army, and one or more friendly ARMIGER models affected by that model’s Bondsman ability.\nEFFECT: For each of your ARMIGER models that is within 9\" of one or more battlefield edges and not within Engagement Range of one or more enemy units, remove that ARMIGER model from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"}],"battlelineUnits":["Armiger"]},{"id":"4e8e-50db-0d32-423c","name":"Freeblade Company","rule":{"name":"Knights of Legend","description":"Warriors such as these are truly indomitable. Driven on by deadly oaths, bolstered by ancient technology or shimmering with supernatural energies, they stride through the most punishing firestorms to emerge victorious on the other side. Imperial Knights models from your army have the Feel No Pain 6+ ability. In addition, at the start of your Command phase, each Imperial Knights model from your army regains 1 lost wound."},"enhancements":[{"id":"cb31-e496-08de-77d4","name":"Sanctuary","description":"Imperial Knights model only. The bearer has a 5+ invulnerable save.","points":20,"detachment":"Freeblade Company","isUpgrade":false},{"id":"35da-aa05-fc7f-9b1d","name":"Mysterious Guardian","description":"Manifesting as though from nowhere, this Knight is an elemental force of vengeance against the Emperor of Mankind’s foes. At battle’s end, it disappears as mysteriously as it arrived. Imperial Knights model only. (Once per battle, per army) At the end of your opponent’s turn, if this unit is unengaged, you can use this ability. If you do:\n\n■ Place this unit in strategic reserves.\n■ This unit has Deep Strike until the start of your next Shooting phase.\n■ This unit must make an ingress move in your next Movement phase (including in your first turn).","points":35,"detachment":"Freeblade Company","isUpgrade":false},{"id":"cc5a-e1bc-3dd8-f367","name":"Bringer of Justice","description":"Imperial Knights model only. Improve the Attacks characteristic of melee weapons equipped by the bearer by 2, and each time the bearer makes a melee attack, add 1 to the Hit roll.","points":30,"detachment":"Freeblade Company","isUpgrade":false},{"id":"e584-f803-7858-05bc","name":"Hunter's Eye","description":"Imperial Knights model only. Ranged weapons equipped by the bearer have the [IGNORES COVER] ability.","points":25,"detachment":"Freeblade Company","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"4e8e-50db-0d32-423c-strat-0","name":"Noble Sacrifice","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Imperial Knights unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.\nEFFECT: Your unit’s Deadly Demise ability inflicts mortal wounds on a D6 roll of 4+, adding 1 to the result if it is an Armiger unit, instead of only a 6."},{"id":"4e8e-50db-0d32-423c-strat-1","name":"Strength From Exile","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Imperial Knights unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other friendly units within 9\" of your unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1."},{"id":"4e8e-50db-0d32-423c-strat-2","name":"Full Tilt","type":"WARGEAR","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Imperial Knights unit from your army.\nEFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit, or 9\" instead if your unit is an Armiger or Destrier unit."},{"id":"4e8e-50db-0d32-423c-strat-3","name":"Point-blank Barrage","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Imperial Knights unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, when making ranged attacks with Blast weapons, models in your unit can target enemy units within Engagement Range of your unit (provided no other friendly units are also within Engagement Range of that enemy unit). In addition, until the end of the phase, your unit does not suffer the penalty to its Hit rolls for being within Engagement Range of one or more enemy units, but each time a model in your unit makes an attack with a Blast weapon that targets a unit within Engagement Range of your unit, on an unmodified Hit roll of 1, your unit suffers 1 mortal wound after all of its attacks have been resolved."},{"id":"4e8e-50db-0d32-423c-strat-4","name":"Survivor of Strife","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Imperial Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll."},{"id":"4e8e-50db-0d32-423c-strat-5","name":"Flanking Manoeuvres","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Armiger unit from your army that is within 9\" of one or more battlefield edges and not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves."}]},{"id":"d3a1-4b10-4d2c-d44f","name":"Dominus Foebreakers","rule":{"name":"Rain of Devastation","description":"Packing together within the confines of cover might work against small arms, but in the face of Dominus-class Knights, it only serves to concentrate and magnify the fury of their firepower. Friendly IMPERIAL KNIGHTS DOMINUS units’ attacks that target a unit in a terrain area have +1 to hit rolls."},"enhancements":[{"id":"297a-15d7-86f4-da68","name":"Blessed Plate","description":"Some of this Knight’s hull plates are revered antiques, dating back millennia; their durability is a testament to the secrets of construction now lost to the mists of time. IMPERIAL KNIGHTS DOMINUS model only. This model has +1 T.","points":30,"detachment":"Dominus Foebreakers","isUpgrade":false},{"id":"f816-8784-a7d3-d0ad","name":"Archeotech Autoloaders","description":"These ancient and precious components are installed with great reverence; their function is to keep the Dominus-class Knight’s guns firing with ferocious efficiency. IMPERIAL KNIGHTS DOMINUS model only. This unit can re-roll rolls to determine the A of a weapon.","points":25,"detachment":"Dominus Foebreakers","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"d3a1-4b10-4d2c-d44f-strat-0","name":"Ground-shaking Strides","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly IMPERIAL KNIGHTS DOMINUS unit is selected to move.\nTARGET: That IMPERIAL KNIGHTS DOMINUS unit.\nEFFECT: Your unit has +2\" M."},{"id":"d3a1-4b10-4d2c-d44f-strat-1","name":"Foebreaker Firestorm","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly engaged IMPERIAL KNIGHTS DOMINUS unit is selected to shoot.\nTARGET: That IMPERIAL KNIGHTS DOMINUS unit.\nEFFECT: Your unit’s [BLAST] ranged attacks:\n■ Do not have [BLAST].\n■ Have +1 A."},{"id":"d3a1-4b10-4d2c-d44f-strat-2","name":"Fire Shocked","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly IMPERIAL KNIGHTS DOMINUS unit has shot.\nTARGET: That IMPERIAL KNIGHTS DOMINUS unit.\nEFFECT: Select one enemy unit hit by those attacks. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll."}]},{"id":"9671-eaea-ccf2-c122","name":"Throne-bonded Outriders","rule":{"name":"Driven From Their Lairs","description":"The moment the loyal bondsmen locate and identify the foe, they share targeting data-choristry with their ruling lords and ladies. While a friendly ARMIGER unit is affected by a Bondsman ability, that unit’s ranged attacks have [IGNORES COVER]. This detachment has the ARMIGERS tag and cannot be taken with another ARMIGERS detachment."},"enhancements":[{"id":"9671-eaea-ccf2-c122-mfm-enh-0","name":"Ancestral Overbleed (Upgrade)","description":"Though it requires additional work by the Sacristans, when Armigers are to be used like hunting hounds amidst dense terrain, it is considered worthwhile to enhance their steeds’ agility. ARMIGER unit only. When you target this unit with the Fire Overwatch/Heroic Intervention stratagem, that use is -1 CP.","points":10,"detachment":"Throne-bonded Outriders","isUpgrade":true},{"id":"9671-eaea-ccf2-c122-mfm-enh-1","name":"Gyro-optimised Actuators (Upgrade)","description":"Flowing down the neural tether between Thrones and Helms Mechanicum, the faint whispering of ancestral gheists drives bondsmen on to greater urgency. ARMIGER unit only. This unit has MOBILE.","points":15,"detachment":"Throne-bonded Outriders","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Armigers","stratagems":[{"id":"9671-eaea-ccf2-c122-strat-0","name":"Neural Lash","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One friendly IMPERIAL KNIGHTS TITANIC unit.\nEFFECT: Select one friendly battle-shocked ARMIGER unit within 12\" of your unit. That ARMIGER unit is no longer battle-shocked."},{"id":"9671-eaea-ccf2-c122-strat-1","name":"Helm Conditioning","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase, when a friendly IMPERIAL KNIGHTS unit uses a Bondsman ability.\nTARGET: That IMPERIAL KNIGHTS unit.\nEFFECT: When selecting an ARMIGER model for that Bondsman ability, you can select one within 18\" of your unit (excluding models already affected by a Bondsman ability)."},{"id":"9671-eaea-ccf2-c122-strat-2","name":"Honoured to Serve","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly ARMIGER unit has shot.\nTARGET: That ARMIGER unit.\nEFFECT: Those attacks do not prevent your unit from being eligible to start an action."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"f8d0-fdf2-2e5e-3b74","factionId":"imperial-knights","factionKeyword":"Imperial Knights","name":"Acastus Knight Asterius","stats":{"M":"8\"","T":"13","SV":"2+","W":"30","LD":"6+","OC":"10"},"keywords":["Vehicle","Walker","Titanic","Towering","Imperium","Knight Asterius","Acastus","Frame"],"abilities":[{"id":"a_0_sunderer-of-fortresses","name":"Sunderer of Fortresses","description":"Each time this model makes an attack that targets a VEHICLE, improve the Strength and Damage characteristics of that attack by 1. If that attack targets a FORTIFICATION, improve the Strength and Damage characteristics of that attack by 2 instead."},{"id":"a_1_damaged-1-10-wounds-remaining","name":"Damaged: 1-10 Wounds Remaining","description":"While this model has 1-10 wounds remaining, subtract 5 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_invulnerable-save-5","name":"Invulnerable Save (5+*)","description":"This model has a 5+ invulnerable save against ranged attacks."}],"rules":[{"id":"r_deadly-demise-2d6","name":"Deadly Demise 2D6"},{"id":"r_super-heavy-walker","name":"Super-Heavy Walker"},{"id":"r_code-chivalric","name":"Code Chivalric"}],"weapons":[{"id":"w_twin-conversion-beam-cannon","name":"Twin conversion beam cannon","type":"ranged","profiles":[{"id":"w_twin-conversion-beam-cannon_base","name":"Twin conversion beam cannon","type":"ranged","range":"48\"","attacks":"3","skill":"3+","strength":"16","ap":"-2","damage":"6","keywords":["Conversion","Twin-linked","Sustained Hits D3"]}]},{"id":"w_asterius-volkite-culverin","name":"Asterius volkite culverin","type":"ranged","profiles":[{"id":"w_asterius-volkite-culverin_base","name":"Asterius volkite culverin","type":"ranged","range":"24\"","attacks":"6","skill":"3+","strength":"6","ap":"0","damage":"2","keywords":["Devastating Wounds"]}]},{"id":"w_karacnos-mortar-battery","name":"Karacnos mortar battery","type":"ranged","profiles":[{"id":"w_karacnos-mortar-battery_base","name":"Karacnos mortar battery","type":"ranged","range":"48\"","attacks":"D6+3","skill":"3+","strength":"6","ap":"-1","damage":"1","keywords":["Anti-Infantry 2+","Blast","Ignores Cover","Indirect Fire"]}]},{"id":"w_titanic-feet","name":"Titanic feet","type":"melee","profiles":[{"id":"w_titanic-feet_base","name":"Titanic feet","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"10","ap":"-1","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_acastus-knight-asterius","name":"Acastus Knight Asterius","baseMax":1,"baseLoadout":[{"weaponId":"w_titanic-feet","count":1},{"weaponId":"w_twin-conversion-beam-cannon","count":2},{"weaponId":"w_asterius-volkite-culverin","count":2},{"weaponId":"w_karacnos-mortar-battery","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":785,"required":[{"modelTypeId":"m_acastus-knight-asterius","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_acastus-knight-asterius","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":785,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":1,"points":785},{"id":"duplicate_1_2","minCopies":2,"points":860}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"61c9-8baf-22b4-5d84","factionId":"imperial-knights","factionKeyword":"Imperial Knights","name":"Acastus Knight Porphyrion","stats":{"M":"8\"","T":"13","SV":"2+","W":"30","LD":"6+","OC":"10"},"keywords":["Vehicle","Walker","Titanic","Towering","Imperium","Acastus","Knight Porphyrion","Frame"],"abilities":[{"id":"a_0_invulnerable-save-5","name":"Invulnerable Save (5+*)","description":"This model has a 5+ invulnerable save against ranged attacks."},{"id":"a_1_damaged-1-10-wounds-remaining","name":"Damaged: 1-10 Wounds Remaining","description":"While this model has 1-10 wounds remaining, subtract 5 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_bastion-of-firepower","name":"Bastion of Firepower","description":"Each time this model Remains Stationary, until the end of the turn, ranged weapons equipped by this model have the [LETHAL HITS] ability."}],"rules":[{"id":"r_deadly-demise-2d6","name":"Deadly Demise 2D6"},{"id":"r_super-heavy-walker","name":"Super-Heavy Walker"},{"id":"r_code-chivalric","name":"Code Chivalric"},{"id":"r_lethal-hits","name":"Lethal Hits"}],"weapons":[{"id":"w_twin-magna-lascannon","name":"Twin magna lascannon","type":"ranged","profiles":[{"id":"w_twin-magna-lascannon_base","name":"Twin magna lascannon","type":"ranged","range":"72\"","attacks":"D6","skill":"3+","strength":"18","ap":"-4","damage":"D6+6","keywords":["Blast","Twin-linked"]}]},{"id":"w_acastus-autocannon","name":"Acastus autocannon","type":"ranged","profiles":[{"id":"w_acastus-autocannon_base","name":"Acastus autocannon","type":"ranged","range":"48\"","attacks":"2","skill":"3+","strength":"9","ap":"-1","damage":"3","keywords":[]}]},{"id":"w_lascannon","name":"Lascannon","type":"ranged","profiles":[{"id":"w_lascannon_base","name":"Lascannon","type":"ranged","range":"48\"","attacks":"1","skill":"3+","strength":"12","ap":"-3","damage":"D6+1","keywords":[]}]},{"id":"w_acastus-ironstorm-missile-pod","name":"Acastus ironstorm missile pod","type":"ranged","profiles":[{"id":"w_acastus-ironstorm-missile-pod_base","name":"Acastus ironstorm missile pod","type":"ranged","range":"48\"","attacks":"D6+6","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":["Blast","Heavy","Indirect Fire"]}]},{"id":"w_helios-defence-missiles","name":"Helios defence missiles","type":"ranged","profiles":[{"id":"w_helios-defence-missiles_base","name":"Helios defence missiles","type":"ranged","range":"48\"","attacks":"3","skill":"3+","strength":"10","ap":"-2","damage":"D6","keywords":["Anti-Fly 2+","Heavy"]}]},{"id":"w_titanic-feet","name":"Titanic feet","type":"melee","profiles":[{"id":"w_titanic-feet_base","name":"Titanic feet","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"10","ap":"-1","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_acastus-knight-porphyrion","name":"Acastus Knight Porphyrion","baseMax":1,"baseLoadout":[{"weaponId":"w_titanic-feet","count":1},{"weaponId":"w_twin-magna-lascannon","count":2}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":725,"required":[{"modelTypeId":"m_acastus-knight-porphyrion","count":1}]}],"optionGroups":[{"id":"m_acastus-knight-porphyrion_group_0","owner":{"kind":"model","id":"m_acastus-knight-porphyrion"},"label":"Acastus Autocannons","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_acastus-knight-porphyrion_group_0_choice_0_2-acastus-autocannons","name":"2 Acastus autocannons","effects":[{"op":"grantWeapon","weaponId":"w_acastus-autocannon","count":1}]},{"id":"m_acastus-knight-porphyrion_group_0_choice_1_1-acastus-autocannon-and-1-lascannon","name":"1 Acastus autocannon and 1 lascannon","effects":[{"op":"grantWeapon","weaponId":"w_acastus-autocannon","count":1},{"op":"grantWeapon","weaponId":"w_lascannon","count":1}]},{"id":"m_acastus-knight-porphyrion_group_0_choice_2_2-lascannons","name":"2 Lascannons","effects":[{"op":"grantWeapon","weaponId":"w_lascannon","count":1}]}],"defaultChoiceIds":["m_acastus-knight-porphyrion_group_0_choice_0_2-acastus-autocannons"]},{"id":"m_acastus-knight-porphyrion_group_1","owner":{"kind":"model","id":"m_acastus-knight-porphyrion"},"label":"Acastus Ironstorm Missile Pod","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_acastus-knight-porphyrion_group_1_choice_0_acastus-ironstorm-missile-pod","name":"Acastus ironstorm missile pod","effects":[{"op":"grantWeapon","weaponId":"w_acastus-ironstorm-missile-pod","count":1}]},{"id":"m_acastus-knight-porphyrion_group_1_choice_1_helios-defence-missiles","name":"Helios defence missiles","effects":[{"op":"grantWeapon","weaponId":"w_helios-defence-missiles","count":1}]}],"defaultChoiceIds":["m_acastus-knight-porphyrion_group_1_choice_0_acastus-ironstorm-missile-pod"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_acastus-knight-porphyrion","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":725,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":1,"points":725},{"id":"duplicate_1_2","minCopies":2,"points":800}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"7314-3c4a-36ab-a594","factionId":"imperial-knights","factionKeyword":"Imperial Knights","name":"Armiger Helverin","stats":{"M":"12\"","T":"9","SV":"3+","W":"14","LD":"7+","OC":"6"},"keywords":["Vehicle","Walker","Imperium","Helverin","Armiger"],"abilities":[{"id":"a_0_suppression-protocols","name":"Suppression Protocols","description":"In your Shooting phase, after this model has shot, select one enemy unit (excluding **^^Monsters^^** and **^^Vehicles^^**) hit by one or more of those attacks made with an Armiger autocannon. Until the start of your next turn, that enemy unit is suppressed. While that unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll."},{"id":"a_1_damaged-1-5-wounds-remaining","name":"Damaged: 1-5 Wounds Remaining","description":"While this model has 1-5 wounds remaining, subtract 3 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_invulnerable-save-5","name":"Invulnerable Save (5+*)","description":"This model has a 5+ invulnerable save against ranged attacks."}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_code-chivalric","name":"Code Chivalric"}],"weapons":[{"id":"w_armiger-autocannon","name":"Armiger autocannon","type":"ranged","profiles":[{"id":"w_armiger-autocannon_base","name":"Armiger autocannon","type":"ranged","range":"48\"","attacks":"4","skill":"3+","strength":"9","ap":"-1","damage":"3","keywords":[]}]},{"id":"w_meltagun","name":"Meltagun","type":"ranged","profiles":[{"id":"w_meltagun_base","name":"Meltagun","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"9","ap":"-4","damage":"D6","keywords":["Melta 2"]}]},{"id":"w_questoris-heavy-stubber","name":"Questoris heavy stubber","type":"ranged","profiles":[{"id":"w_questoris-heavy-stubber_base","name":"Questoris heavy stubber","type":"ranged","range":"36\"","attacks":"3","skill":"3+","strength":"4","ap":"-1","damage":"1","keywords":["Rapid Fire 3"]}]},{"id":"w_armoured-feet","name":"Armoured feet","type":"melee","profiles":[{"id":"w_armoured-feet_base","name":"Armoured feet","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_armiger-helverin","name":"Armiger Helverin","baseMax":1,"baseLoadout":[{"weaponId":"w_armoured-feet","count":1},{"weaponId":"w_armiger-autocannon","count":2}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":140,"required":[{"modelTypeId":"m_armiger-helverin","count":1}]}],"optionGroups":[{"id":"unit_group_0","owner":{"kind":"unit","id":"7314-3c4a-36ab-a594"},"label":"Heavy Stubber","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"unit_group_0_choice_0_meltagun","name":"Meltagun","effects":[{"op":"grantWeapon","weaponId":"w_meltagun","count":1}]},{"id":"unit_group_0_choice_1_questoris-heavy-stubber","name":"Questoris heavy stubber","effects":[{"op":"grantWeapon","weaponId":"w_questoris-heavy-stubber","count":1}]}],"defaultChoiceIds":["unit_group_0_choice_0_meltagun"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_armiger-helverin","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":140,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"e3dd-7e90-140a-b3ab","factionId":"imperial-knights","factionKeyword":"Imperial Knights","name":"Armiger Moirax","stats":{"M":"12\"","T":"9","SV":"3+","W":"14","LD":"7+","OC":"6"},"keywords":["Vehicle","Walker","Imperium","Armiger","Moirax"],"abilities":[{"id":"a_0_protection-protocols","name":"Protection Protocols","description":"You can target this unit with the **Heroic Intervention stratagem**, regardless of any other uses of that **stratagem** this phase. If you do:\n- That use is -1 CP.\n- That use does not prevent any uses of that **stratagem** on other units this phase."},{"id":"a_1_invulnerable-save-5","name":"Invulnerable Save (5+*)","description":"This model has a 5+ invulnerable save against ranged attacks."},{"id":"a_2_damaged-1-5-wounds-remaining","name":"Damaged: 1-5 Wounds Remaining","description":"While this model has 1-5 wounds remaining, subtract 3 from this model's Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_code-chivalric","name":"Code Chivalric"}],"weapons":[{"id":"w_volkite-veuglaire","name":"Volkite veuglaire","type":"ranged","profiles":[{"id":"w_volkite-veuglaire_base","name":"Volkite veuglaire","type":"ranged","range":"36\"","attacks":"4","skill":"3+","strength":"8","ap":"0","damage":"2","keywords":["Devastating Wounds"]}]},{"id":"w_graviton-pulsar","name":"Graviton pulsar","type":"ranged","profiles":[{"id":"w_graviton-pulsar_base","name":"Graviton pulsar","type":"ranged","range":"24\"","attacks":"D6","skill":"3+","strength":"7","ap":"-1","damage":"2","keywords":["Anti-Vehicle 2+","Blast"]}]},{"id":"w_lightning-lock","name":"Lightning lock","type":"ranged","profiles":[{"id":"w_lightning-lock_base","name":"Lightning lock","type":"ranged","range":"36\"","attacks":"6","skill":"3+","strength":"8","ap":"0","damage":"1","keywords":["Sustained Hits 2"]}]},{"id":"w_conversion-beam-cannon","name":"Conversion beam cannon","type":"ranged","profiles":[{"id":"w_conversion-beam-cannon_base","name":"Conversion beam cannon","type":"ranged","range":"24\"","attacks":"1","skill":"3+","strength":"10","ap":"-2","damage":"3","keywords":["Conversion","Sustained Hits D3"]}]},{"id":"w_rad-cleanser","name":"Rad cleanser","type":"ranged","profiles":[{"id":"w_rad-cleanser_base","name":"Rad cleanser","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"2","ap":"0","damage":"1","keywords":["Anti-Infantry 2+","Ignores Cover","Torrent"]}]},{"id":"w_siege-claw","name":"Siege claw","type":"melee","profiles":[{"id":"w_siege-claw_base","name":"Siege claw","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"12","ap":"-3","damage":"D6+2","keywords":[]}]},{"id":"w_armoured-feet","name":"Armoured feet","type":"melee","profiles":[{"id":"w_armoured-feet_base","name":"Armoured feet","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_armiger-moirax","name":"Armiger 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