{"schemaVersion":2,"factionId":"grey-knights","factionName":"Grey Knights","catalogueId":"50c4-3e83-fe54-97c4","factionRules":[{"id":"6a5e-1316-2d87-93c5","name":"Gate of Infinity","description":"If your Army Faction is **^^Grey Knights^^**, at the end of your opponent’s Fight phase, you can select a number of units from your army that are on the battlefield (excluding units that are within Engagement Range of one or more enemy units), providing every model in those units has this ability. The maximum number of units you can select depends on the battle size, as follows:\n\nIncursion - Up to 2 units\nStrike Force - Up to 3 units\nOnslaught - Up to 4 units\n\n- Place those units in **strategic reserves**.\n- Those units can make an **ingress move** in your next Movement phase (including in your first turn)"},{"id":"5622-43f1-c599-8ec7","name":"Eye of the Prognosticars","description":"Units from your army with the Teleport Assault ability replace that ability with this one.\n\nEach time you target this unit with a Stratagem, roll one D6, adding 1 to the result if this unit is within range of an objective marker you control: on a 5+, you gain 1CP."},{"id":"f5a5-d4cf-3b72-ed02","name":"Bondsman","description":"Some **^^Imperial Knights^^** models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly **^^Armiger^^** model within 12\" of that model (you cannot select an **^^Armiger^^** model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that **^^Armiger^^** model is affected by that Bondsman ability."}],"detachments":[{"id":"bcb7-c2a7-e7fb-3aae","name":"Hallowed Conclave","rule":{"name":"Duty Before All","description":"^^**Grey Knights Terminator**^^ units from your army are eligible to shoot and declare a charge in a turn in which they Fell Back."},"enhancements":[{"id":"5311-c819-50b2-1464","name":"Eye of the Augurium","description":"GREY KNIGHTS model only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ■ That use is -1 CP. ■ That use does not prevent any uses of that stratagem on other units this phase.","points":25,"detachment":"Hallowed Conclave","isUpgrade":false},{"id":"f290-4bcc-1798-6868","name":"Sanctic Reaper","description":"^^**Grey Knights Terminator^^** model only. Add 3 to the Attacks characteristic of the bearer's melee weapons.","points":15,"detachment":"Hallowed Conclave","isUpgrade":false},{"id":"8084-85d-a3a4-87e6","name":"Inescapable Judgement (Psychic)","description":"^^**Grey Knights^^** model only.  Each time an enemy unit within Engagement Range of the bearer's unit Falls Back, the bearer can use this Enhancement. If it does, roll one D6: on a 2-5, that enemy unit suffers D3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds. These mortal wounds are Psychic Attacks.","points":20,"detachment":"Hallowed Conclave","isUpgrade":false},{"id":"d0c9-fd98-de1b-6d43","name":"Nemesis Rounds","description":"^^**Grey Knights Terminator^^** model only.  Each time you target the bearer's unit with the Fire Overwatch Stratagem, hits are scored on unmodified Hit rolls of 5+ while resolving that Stratagem.","points":10,"detachment":"Hallowed Conclave","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000010353002","name":"GIANTS OF THE BATTLEFIELD","type":"Hallowed Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Grey Knights Terminator unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by models in your unit.","source":"wahapedia-10e"},{"id":"000010353005","name":"GRIND THEM UNDERFOOT","type":"Hallowed Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Grey Knights Terminator unit from your army ends a Charge move.\nTARGET: That GREY KNIGHTS unit.\nEFFECT: Select one enemy unit within Engagement Range of your unit, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).","source":"wahapedia-10e"},{"id":"000010353003","name":"UNENDING FIDELITY","type":"Hallowed Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not shot or fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can shoot or fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000010353007","name":"SHINING RESOLVE","type":"Hallowed Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"},{"id":"000010353006","name":"PRECOGNITIVE STRATEGIES","type":"Hallowed Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Grey Knights Infantry unit from your army that is within 9\" of that enemy unit and not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to D6\".","source":"wahapedia-10e"},{"id":"000010353004","name":"POINT-BLANK PURGATION","type":"Hallowed Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Grey Knights Infantry unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, storm bolter weapons equipped by models in your unit have the [PISTOL] and [TWIN-LINKED] abilities.","source":"wahapedia-10e"}]},{"id":"ce9d-e896-d9bc-767c","name":"Warpbane Task Force","rule":{"name":"Hallowed Ground","description":"■ The area of the battlefield within 6\" of one or more Purifier Squad units from your army is within your army’s Hallowed Ground.\n\n■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Hallowed Ground.\n\n■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Hallowed Ground. Each time a model in a Grey Knights unit from your army makes a ranged attack that targets a visible target or makes a melee attack, re-roll a Hit roll of 1. If that unit is a Purifier Squad and/or is wholly within your army’s Hallowed Ground, you can re-roll the Hit roll instead."},"enhancements":[{"id":"729d-a08a-9b1f-5180","name":"Paragon of Sanctity","description":"Grey Knights model only. Once per battle, at the\n\nstart of any phase, the bearer can select one friendly\n\nGrey Knights unit within 18\" of and visible to it. If it\n\ndoes, until the end of the phase, that unit is within\n\nyour army’s Hallowed Ground.","points":10,"detachment":"Warpbane Task Force","isUpgrade":false},{"id":"7234-e417-5ad1-5805","name":"Phial of the Abyss","description":"Gifted by the Prognosticars of the Augurium, this ampoule contains cosmic energies syphoned from the event horizon of a Warp singularity. At the prophesied hour, the vial shatters, its contents swirling around the bearer and wreathing them in a localised field of time and light distortion. Grey Knights Infantry model only. Models in the bearer’s unit have the Stealth ability.","points":15,"detachment":"Warpbane Task Force","isUpgrade":false},{"id":"15d6-0fd2-69cf-6c36","name":"Mandulian Reliquary","description":"This reliquary contains a single finger bone taken from the body of the feted former Grand Master, Mandulis. It serves as a symbol of unity and duty. Grey Knights model only. While the bearer’s unit is not Battle-shocked, add 3 to the bearer’s Objective Control characteristic.","points":20,"detachment":"Warpbane Task Force","isUpgrade":false},{"id":"706a-2af3-d7ec-bd6f","name":"Radiant Champion","description":"This warrior is a master slayer whose blade has found the cursed hearts of countless corrupted foes. When fighting within realms cleansed by eldritch power, his psychic might manifests in a nimbus of searing light, and his strikes inflict terrible wounds upon flesh and soul. Grey Knights Infantry model only. The bearer’s melee weapons have the [PRECISION] ability, and while the bearer is wholly within your army’s Hallowed Ground, each time a melee attack made by the bearer scores a wound, the target of that attack suffers 1 mortal wound in addition to any normal damage.","points":15,"detachment":"Warpbane Task Force","isUpgrade":false}],"dpCost":3,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"ce9d-e896-d9bc-767c-strat-0","name":"Sanctified Kill Zone","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Grey Knights unit from your army that has not been selected to shoot or fight this phase and that is wholly within your army’s Hallowed Ground.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, or, re-roll the Wound roll instead if your unit is a Purifier Squad."},{"id":"ce9d-e896-d9bc-767c-strat-1","name":"Flames of Sanctity","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Purifier Squad unit from your army that was eligible to fight this phase.\nEFFECT: Roll one D6 for each enemy unit within 6\" of your unit, adding 1 to the result if your unit includes Castellan Crowe: on a 4+, that enemy unit suffers D3 mortal wounds."},{"id":"ce9d-e896-d9bc-767c-strat-2","name":"Hallowed Beacon","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Reinforcements step of your Movement phase.\nTARGET: One Grey Knights Infantry unit (excluding Terminator units) that is arriving using the Deep Strike ability this phase.\nEFFECT: Set up your unit wholly within your army’s Hallowed Ground and more than 6\" horizontally away from all enemy units."},{"id":"ce9d-e896-d9bc-767c-strat-3","name":"Fires of Covenant","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Start of your opponent’s Movement phase.\nTARGET: One Grey Knights Infantry unit from your army.\nEFFECT: Until the end of the phase, each time an enemy unit is set up or ends a Normal, Advance or Fall Back move within 6\" of your unit, roll one D6, adding 2 to the result if your unit is wholly within your army’s Hallowed Ground: on a 4+, that enemy unit suffers D3 mortal wounds."},{"id":"ce9d-e896-d9bc-767c-strat-4","name":"Aegis Eternal","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit that are wholly within your Hallowed Ground have a 4+ invulnerable save."},{"id":"ce9d-e896-d9bc-767c-strat-5","name":"Repelling Sphere","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Start of your opponent’s Charge phase.\nTARGET: One Grey Knights Infantry unit from your army.\nEFFECT: Until the end of the phase, each time an enemy unit declares a charge and your unit is one of the targets of that charge, subtract 1 from the Charge roll, or subtract 2 instead if your unit is wholly within your army’s Hallowed Ground."}]},{"id":"3f06-4e57-edb4-28e5","name":"Brotherhood Strike","rule":{"name":"Fury of Titan","description":"Each time a unit from your army is set up using the Deep Strike rule, until the end of the turn, each time a model in that unit makes an attack, re-roll a Hit roll of 1 and re-roll a Wound roll of 1."},"enhancements":[{"id":"9264-31fe-7ae2-98a3","name":"Blinding Aura","description":"^^**Grey Knights^^** model only. Each time the bearer's unit is set up using the Deep Strike ability, until the end of the turn, enemy units cannot use the Fire Overwatch ability to shoot at the bearer's unit.","points":10,"detachment":"Brotherhood Strike","isUpgrade":false},{"id":"9e5e-7b9a-9ccb-9ec9","name":"Tome of Forbidden Ways","description":"^^**Grey Knights^^** model only. While the bearer is on the battlefield or in Strategic Reserves, add 1 to the number of units from your army that you can select for the Gate of Infinity rule.","points":25,"detachment":"Brotherhood Strike","isUpgrade":false},{"id":"53d5-cb9a-c034-d6c9","name":"Banishing Wave (Psychic)","description":"^^**Grey Knights^^** model only.  Each time the bearer's unit is set up using the Deep Strike ability, roll one D6 for each enemy unit within 12\" of the bearer: on a 2-5, that unit suffers 1 mortal wound; on a 6, that unit suffers D3 mortal wounds.","points":20,"detachment":"Brotherhood Strike","isUpgrade":false},{"id":"981f-93de-3614-8ab7","name":"Purity of Purpose","description":"^^**Grey Knights^^** model only. Each time the bearer's unit is set up using the Deep Strike ability, until the end of the turn, you can re-roll Charge rolls made for the bearer's unit.","points":15,"detachment":"Brotherhood Strike","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000010349004","name":"PURGATION PATTERN","type":"Brotherhood Strike – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Grey Knights unit from your army that was set up using the Deep Strike ability this turn and has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.","source":"wahapedia-10e"},{"id":"000010349006","name":"SHINING VEIL","type":"Brotherhood Strike – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights unit that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit has the Stealth ability.","source":"wahapedia-10e"},{"id":"000010349003","name":"COMBAT MANIFESTATION","type":"Brotherhood Strike – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Grey Knights unit from your army that is arriving using the Deep Strike ability this phase.\nEFFECT: Set your unit up anywhere on the battlefield that is more than 6\" horizontally away from all enemy units, but until the end of the turn, it is not eligible to declare a charge.","source":"wahapedia-10e"},{"id":"000010349002","name":"TRUESILVER CHANNELLING","type":"Brotherhood Strike – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Grey Knights Infantry unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, Psychic weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.","source":"wahapedia-10e"},{"id":"000010349005","name":"DUTY UNENDING","type":"Brotherhood Strike – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit within Engagement Range of one or more Grey Knights units from your army Falls Back.\nTARGET: One of those GREY KNIGHTS units that is not within Engagement Range of one or more enemy units.\nEFFECT: If your unit has the Deep Strike ability, it can be placed into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000010349007","name":"EXPEDITIOUS EXIT","type":"Brotherhood Strike – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Grey Knights Psyker Infantry unit from your army.\nEFFECT: If every model in your unit has the Deep Strike ability, remove your unit from the battlefield and place it into Strategic Reserves.\nDesigner’s Note: This Stratagem allows you to remove a unit in addition to those removed using the Gate of Infinity rule, and it allows you to remove a unit within Engagement Range of one or more enemy units.","source":"wahapedia-10e"}]},{"id":"9ed8-0b64-4e6a-5733","name":"Augurium Task Force","rule":{"name":"Prescient Redeployment","description":"From the second battle round onwards, at the start of your Movement phase, if you did not select the maximum number of ^^**Grey Knights^^** units from your army using the Gate of Infinity ability at the end of your opponent's previous turn, you can select one ^^**Grey Knights^^** unit from your army that is on the battlefield that could have been selected using the Gate of Infinity ability. Remove that unit from the battlefield and place it into Strategic Reserves.\n\n\n**Designer's Note**: *This means that your unit can retain its position on the battlefield at the end of your Command phase, and then be placed into Strategic Reserves at the start of your Movement phase, to set it up again in your Reinforcements step in another position."},"enhancements":[{"id":"c611-bc2c-1f4a-383f","name":"One Foot in the Future","description":"GREY KNIGHTS model only. When this unit ends an ingress move, you can use this ability. If you do: ■ This unit can make a normal move of up to D6\".","points":15,"detachment":"Augurium Task Force","isUpgrade":false},{"id":"160b-59d1-c37e-d3d5","name":"Doomseer's Amulet","description":"^^**Grey Knights^^** model only. Each time the bearer's unit is set up in your Reinforcements step, the bearer can use this Enhancement. If it does, select one enemy unit within 12\" of and visible to the bearer. That enemy unit must take a Battle-shock test, subtracting one from that test.","points":25,"detachment":"Augurium Task Force","isUpgrade":false},{"id":"2678-0019-5c33-c623","name":"Grimoire of Conjunctions","description":"^^**Grey Knights^^** model only.  Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 4 to the Strength characteristic of melee weapons equipped by the bearer.","points":10,"detachment":"Augurium Task Force","isUpgrade":false},{"id":"b12b-6a6b-1572-808d","name":"Shield of Prophecy","description":"^^**Grey Knights^^** model only. Once per battle, at the start of the battle round, the bearer can use this Enhancement. If it does, until the end of the battle round, add 2 to the Toughness characteristic of models in the bearer's unit.","points":20,"detachment":"Augurium Task Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000010365002","name":"AGGRESSIVE ANTICIPATION","type":"Augurium Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Grey Knights Psyker unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Weapon Skill or Ballistic Skill characteristics and/or any or all modifiers to the Hit roll.","source":"wahapedia-10e"},{"id":"000010365003","name":"APPOINTED HOUR","type":"Augurium Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Grey Knights Psyker unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000010365004","name":"FOREWARNED EVASION","type":"Augurium Task Force – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights Walker unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000010365005","name":"NECESSARY END","type":"Augurium Task Force – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. If the result is greater than the current battle round number, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000010365006","name":"REDIRECTED STRIKE","type":"Augurium Task Force – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: End of your Command phase.\nTARGET: One Grey Knights Psyker unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: If your unit has the Deep Strike ability, it can be placed into Strategic Reserves.\nDesigner’s Note: This Stratagem lets players utilise abilities that retain control of objective markers and react to their missions and objectives with this unit.","source":"wahapedia-10e"},{"id":"000010365007","name":"MIRAGE OF ECHOES","type":"Augurium Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: The Reinforcements step of your opponent’s Movement phase, just after an enemy unit is set up.\nTARGET: One Grey Knights Psyker unit from your army that is within 12\" of that enemy unit and is not within Engagement Range of one or more enemy units.\nEFFECT: If your unit has the Deep Strike ability, it can be placed into Strategic Reserves.","source":"wahapedia-10e"}]},{"id":"fb9d-20f7-3a78-22a3","name":"Sanctic Spearhead","rule":{"name":"Mailed Fist","description":"Each time a ^^**Grey Knights Vehicle**^^ unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6\" to the Move characteristic of models in that unit and, until the end of the turn, ranged weapons equipped by models in that unit have the [**^^Assault**^^] ability."},"enhancements":[{"id":"a8ae-3a93-2fa9-fbce","name":"Sigil of Exigence","description":"^^**Grey Knights^^** model only. Once per battle, in your opponent's Shooting phase, when the bearer's unit is selected as the target of a ranged attack, you can remove the bearer's unit from the battlefield and then set it back up again anywhere on the battlefield that is more than 8\" horizontally away from all enemy units. If the bearer's unit is no longer an eligible target, your opponent can then select new targets for any attacks that had targeted the bearer's unit.","points":30,"detachment":"Sanctic Spearhead","isUpgrade":false},{"id":"3c38-009d-9e25-55f8","name":"Driven by Duty","description":"^^**Grey Knights Walker^^** model only. Each time the bearer's unit Piles In or Consolidates, the bearer can move up to 6\" instead of 3\".","points":10,"detachment":"Sanctic Spearhead","isUpgrade":false},{"id":"856c-69d8-2fc8-8f80","name":"Quickening Foci","description":"^^**Grey Knights Infantry^^** model only.  In your Movement phase, each time the bearer's unit disembarks from a ^^**Transport**^^, until the end of the turn, you can re-roll Charge rolls made for that unit.","points":15,"detachment":"Sanctic Spearhead","isUpgrade":false},{"id":"fe7e-1f68-32cd-2f16","name":"Spiritus Machina","description":"^^**Grey Knights Infantry^^** model only. In your Shooting phase, each time the bearer's unit is selected to shoot, if the bearer's unit disembarked from a ^^**Transport^^** this turn, until the end of the phase, each time a model in the bearer's unit makes an attack, you can re-roll the Wound roll.","points":25,"detachment":"Sanctic Spearhead","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000010361003","name":"ABOMINUS-CLASS TARGETS","type":"Sanctic Spearhead – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Grey Knights unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a MONSTER or VEHICLE unit, add 1 to the Wound roll.","source":"wahapedia-10e"},{"id":"000010361002","name":"TRUESILVER WILL","type":"Sanctic Spearhead – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after a Grey Knights Psyker Vehicle unit from your army suffers a mortal wound.\nTARGET: That GREY KNIGHTS PSYKER VEHICLE unit.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 4+ ability against mortal wounds.","source":"wahapedia-10e"},{"id":"000010361007","name":"ARGENT WRATH","type":"Sanctic Spearhead – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Grey Knights Vehicle unit from your army ends a Charge move.\nTARGET: That GREY KNIGHTS VEHICLE unit.\nEFFECT: Each enemy unit within 3\" of your unit must take a Battle-shock test, subtracting 1 from that test.","source":"wahapedia-10e"},{"id":"000010361006","name":"FORCE WAVE","type":"Sanctic Spearhead – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or your Charge phase.\nTARGET: One Grey Knights Vehicle unit from your army that has not been selected to move or charge this phase.\nEFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features.","source":"wahapedia-10e"},{"id":"000010361005","name":"REDOUBLED ASSAULT","type":"Sanctic Spearhead – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Grey Knights Vehicle unit from your army Falls Back.\nTARGET: That GREY KNIGHTS VEHICLE unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000010361004","name":"ARMOURED AEGIS","type":"Sanctic Spearhead – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Grey Knights Psyker Vehicle unit from your army.\nEFFECT: One model in your unit regains up to 3 lost wounds.","source":"wahapedia-10e"}]},{"id":"1eb7-d49c-5fd4-9906","name":"Banishers","rule":{"name":"Channelled Force","description":"Each time a **^^Grey Knights**^^ unit from your army is selected to fight, that unit can take a Leadership test. If that test is passed, select one of the following rules. Until the end of the phase, that unit has that rule.\n- Melee weapons equipped by models in this unit with the [**^^Psychic**^^] ability also have the [**^^Sustained Hits 1**^^] ability.\n- Melee weapons equipped by models in this unit with the [**^^Psychic**^^] ability also have the [**^^Lethal Hits**^^] ability."},"enhancements":[{"id":"5a01-f1f1-db42-1453","name":"Pyresoul (Psychic)","description":"^^**Grey Knights^^** model only. At the start of your Shooting phase, the bearer can use this Enhancement. If it does, select one enemy unit within 24\" of and visible to the bearer; that enemy unit suffers D3 mortal wounds.","points":20,"detachment":"Banishers","isUpgrade":false},{"id":"9af9-320a-64f0-c741","name":"Ephemeral Tome","description":"^^**Grey Knights^^** model only. At the start of your Shooting phase, if the bearer's unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, the bearer's unit can make a Normal Move of up to D6\" and, until the end of the turn, the bearer's unit is not eligible to declare a Charge.","points":15,"detachment":"Banishers","isUpgrade":false},{"id":"54af-e64e-34b5-d9bd","name":"Sixty-sixth Seal","description":"^^**Grey Knights^^** model only.  In your Shooting phase, each time a model in the bearer's unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.","points":25,"detachment":"Banishers","isUpgrade":false},{"id":"14e8-e8fd-ac0f-6924","name":"Sigil of the Hunt","description":"^^**Grey Knights^^** model only. In your Shooting phase, each time a model in the bearer's unit makes an attack, re-roll a Hit roll of 1.","points":10,"detachment":"Banishers","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000010357002","name":"HEXWROUGHT REPRISAL","type":"Banishers – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: End of any phase.\nTARGET: One Grey Knights Psyker unit from your army that is on the battlefield and suffered one or more mortal wounds this phase.\nEFFECT: Select one enemy unit which inflicted one or more mortal wounds on your unit this phase, then roll a number of dice equal to the number of mortal wounds your unit suffered this phase: for each 2+, that enemy unit suffers one mortal wound (to a maximum of 6 mortal wounds). These mortal wounds are Psychic Attacks.","source":"wahapedia-10e"},{"id":"000010357003","name":"WARDING CHANT","type":"Banishers – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Grey Knights Psyker unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against attacks with an unmodified Damage characteristic of 1.","source":"wahapedia-10e"},{"id":"000010357004","name":"CHAOS BANE","type":"Banishers – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Grey Knights Psyker unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ANTI-CHAOS 4+] ability.","source":"wahapedia-10e"},{"id":"000010357005","name":"CELERITY","type":"Banishers – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Grey Knights Psyker Infantry unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.","source":"wahapedia-10e"},{"id":"000010357007","name":"SHADOW OF ANARCH","type":"Banishers – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Grey Knights Psyker unit from your army that is within 9\" of that enemy unit and is not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\" or, if it has the Deep Strike ability, it can be placed into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000010357006","name":"CIRCLE OF SANCTUARY","type":"Banishers – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Start of your opponent’s Movement phase.\nTARGET: One Grey Knights Character model from your army.\nEFFECT: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12\" horizontally of your model.","source":"wahapedia-10e"}]},{"id":"ae8e-359f-01ff-52d1","name":"Void Purge Force","rule":{"name":"Eye of the Prognosticars","description":"Units from your army with the Teleport Assault ability replace that ability with this one.\n\nEach time you target this unit with a Stratagem, roll one D6, adding 1 to the result if this unit is within range of an objective marker you control: on a 5+, you gain 1CP."},"enhancements":[{"id":"4d38-f88c-e465-d577","name":"Tactical Haruspexy","description":"Once per battle, when the bearer declares a charge, it can use this Enhancement. If it does, it can select units that are not visible to it as targets of that charge, provided they are within 9\" of it.","points":0,"detachment":"Void Purge Force"},{"id":"a614-d14d-a7c0-88ee","name":"Sigil of Warding","description":"Once per battle, at the end of your Shooting phase, the bearer can use this Enhancement. If it does, it can make a Normal move of up to 3\" and can then attempt to operate a Hatchway. The bearer is then not eligible to declare a charge this turn.","points":0,"detachment":"Void Purge Force"}],"stratagems":[{"id":"000009486003","name":"HEXBANE WARDS","type":"Void Purge Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One GREY KNIGHTS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, melee weapons equipped by models in that enemy unit have the [HAZARDOUS] ability.","source":"wahapedia-10e"},{"id":"000009486005","name":"SANCTIFIED SLAUGHTER","type":"Void Purge Force – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Fight phase","description":"WHEN: Your Fight phase.\nTARGET: One GREY KNIGHTS unit from your army that charged this turn.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, a successful unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000009486002","name":"BREACH-SHOCK","type":"Void Purge Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One GREY KNIGHTS unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6\" instead of up to 3\".","source":"wahapedia-10e"},{"id":"000009486004","name":"TRANSLOCATION","type":"Void Purge Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One INTERcEPTOR SqUAD or GREY KNIGHTS CHARAcTER unit from your army that has not been selected to move this phase.\nEFFECT: The next time your unit is selected to move this phase, models in that unit can move through Walls and closed Hatchways as if they were not there, but when doing so, no model can move more than 6\".\nRESTRICTIONS: You can only use this Stratagem once.","source":"wahapedia-10e"}]},{"id":"29c0-f8cf-111e-a87c","name":"Baneslayer Strike","rule":{"name":"Eye of the Prognosticars","description":"Units from your army with the Teleport Assault ability replace that ability with this one.\n\nEach time you target this unit with a Stratagem, roll one D6, adding 1 to the result if this unit is within range of an objective marker you control: on a 5+, you gain 1CP."},"enhancements":[{"id":"1400-3944-7782-e8a0","name":"Close and Sanction","description":"In your opponent's Shooting phase, each time an enemy unit is selected to shoot, after that unit has shot, if the bearer was hit by one or more of those attacks, the bearer can make a Dash move. To do so, roll one D6: the bearer can be moved a distance in inches up to the result, but it must finish that move as close as possible to the closest visible enemy unit. When doing so, it can be moved within Engagement Range of that enemy unit. The bearer can only make one Dash move per phase.","points":0,"detachment":"Baneslayer Strike"},{"id":"da9b-236f-e84a-b2ec","name":"Shield of Admonishment","description":"Each time a melee attack targets the bearer, subtract 1 from the Hit roll.","points":0,"detachment":"Baneslayer Strike"}],"stratagems":[{"id":"000009494002","name":"ARMOURED AEGIS","type":"Baneslayer Strike – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One GREY KNIGHTS CHARAcTER model from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your model has the Feel No Pain 4+ ability.","source":"wahapedia-10e"},{"id":"000009494003","name":"SANCTIC CIRCLE","type":"Baneslayer Strike – Epic Deed Stratagem","cpCost":2,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One GREY KNIGHTS CHARAcTER or PALADIN SqUAD unit from your army.\nEFFECT: Select one objective marker within 9” of and visible to your unit. If that objective marker does not have any enemy models within range of it (excluding Battle-shocked models), your unit must take a Leadership test, subtracting 1 from the result if that objective marker is Secured by your opponent’s army. If that test is passed, that objective marker is no longer considered Secured by your opponent’s army and is Secured by your army.","source":"wahapedia-10e"},{"id":"000009494004","name":"RELENTLESS BOARDERS","type":"Baneslayer Strike – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One GREY KNIGHTS unit from your army that has not been selected to charge this phase.\nEFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000009494005","name":"PSYBOLT AMMUNITION","type":"Baneslayer Strike – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One GREY KNIGHTS unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of storm bolters equipped by models in your unit by 1.","source":"wahapedia-10e"}]},{"id":"45aa-c450-8fb0-92c2","name":"Argent Assault","rule":{"name":"Dauntless Champions","description":"To be a Paladin of the Grey Knights is to do battle with the greatest and most terrible enemies and yet emerge victorious, no matter the odds. When a friendly PALADIN SQUAD unit is selected to fight, if the S of those attacks is lower than the T of the target, those attacks have +1 to wound rolls."},"enhancements":[{"id":"d56d-a1c0-78c2-7649","name":"Psychic Celerity","description":"These champions of Titan employ their psychic might to lend themselves supernatural speed and catch their enemies unawares. TERMINATOR model only. This unit has +1 to charge rolls.","points":15,"detachment":"Argent Assault","isUpgrade":false},{"id":"8e65-2f4d-df16-cc4b","name":"Vigilance of Titan","description":"None who would work the unclean will of the Warp – even unknowingly – can escape the merciless gaze of the Grey Knights. TERMINATOR model only. At the start of your Shooting phase, you can select one visible enemy unit within 12\" of this unit. That enemy unit has +6\" detection range.","points":20,"detachment":"Argent Assault","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"45aa-c450-8fb0-92c2-strat-0","name":"Truesilver Aegis","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly PALADIN SQUAD unit suffers a mortal wound.\nTARGET: That PALADIN SQUAD unit.\nEFFECT: Your unit has Feel No Pain 4+ against mortal wounds."},{"id":"45aa-c450-8fb0-92c2-strat-1","name":"A Threat Ended","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly PALADIN SQUAD unit is selected to fight.\nTARGET: That PALADIN SQUAD unit.\nEFFECT: Your unit’s melee attacks have [PRECISION]."},{"id":"45aa-c450-8fb0-92c2-strat-2","name":"Aura of Vengeance","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when an enemy unit targets a friendly PALADIN SQUAD unit.\nTARGET: That PALADIN SQUAD unit.\nEFFECT: That enemy unit’s melee attacks have [HAZARDOUS]."}]},{"id":"cc43-5f22-04f2-5c31","name":"Fires of Purgation","rule":{"name":"Searing Soulflame","description":"Through potent psychic focus and the channelling of their vehement wrath, Purgators imbue their salvoes with bursts of soul-burning psy-fire. When you select a unit to be pinned by a friendly PURGATION SQUAD unit’s Righteous Persecution ability, that enemy unit makes a battle-shock roll, with -1 to that battle-shock roll."},"enhancements":[{"id":"cc43-5f22-04f2-5c31-mfm-enh-0","name":"Boons of Deimos (Upgrade)","description":"Fashioned on Titan’s forge moon by the most skilled tech-magi, these remarkable firearms are a blessing to any who wield them. PURGATION SQUAD unit only. This unit’s ranged attacks have +2 S.","points":20,"detachment":"Fires of Purgation","isUpgrade":true},{"id":"cc43-5f22-04f2-5c31-mfm-enh-1","name":"Precognicient Volleys (Upgrade)","description":"These warriors have honed their psychic foretelling powers to provide glimpses of their enemies’ movements and guide their fire in response. PURGATION SQUAD unit only. This unit’s snap shooting attacks hit on unmodified hit rolls of 5+.","points":10,"detachment":"Fires of Purgation","isUpgrade":true}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"cc43-5f22-04f2-5c31-strat-0","name":"Soul-locked","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly PURGATION SQUAD unit is selected to make a fall-back move.\nTARGET: That PURGATION SQUAD unit.\nEFFECT: That move does not prevent your unit from being eligible to shoot."},{"id":"cc43-5f22-04f2-5c31-strat-1","name":"Focused Immolation","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly PURGATION SQUAD unit is selected to shoot.\nTARGET: That PURGATION SQUAD unit.\nEFFECT: Select one enemy unit. Your unit’s ranged attacks that target that unit have:\n\n■ [DEVASTATING WOUNDS].\n■ [SUSTAINED HITS 1]."},{"id":"cc43-5f22-04f2-5c31-strat-2","name":"Spiritsear","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly PURGATION SQUAD unit has shot.\nTARGET: That PURGATION SQUAD unit.\nEFFECT: Select one battle-shocked enemy unit hit by those attacks. That enemy unit suffers D3+1 mortal wounds."}]},{"id":"b96b-6cb7-211b-e744","name":"Immaterial Interdiction","rule":{"name":"Echojump","description":"Pushing their esoteric wargear to its limits, Interceptors are able to make secondary, shorter personal teleportation jumps, effectively skimming the very surface of the Immaterium to respond all the more quickly to developing threats. In your Shooting phase, when a friendly INTERCEPTOR SQUAD unit has shot, you can use this ability. If you do:\n■ That unit cannot use its Personal Teleporters ability.\n■ That unit can make a surge move of up to D6+1\"."},"enhancements":[{"id":"b96b-6cb7-211b-e744-mfm-enh-0","name":"Astral Overlap (Upgrade)","description":"Esoteric adjustments to the calibration of these Interceptors’ teleportation arrays allow them to achieve a temporary state of semi-incorporeality, in which enemy projectiles may simply pass through them as though they were ghosts. INTERCEPTOR SQUAD unit only. This unit has Stealth.","points":10,"detachment":"Immaterial Interdiction","isUpgrade":true},{"id":"b96b-6cb7-211b-e744-mfm-enh-1","name":"Predestined Coordinates (Upgrade)","description":"This rune-sealed data-scroll is opened at the ordained moment, providing vital strategic insights and empyric jump coordinates foreseen by the Prognosticars themselves. INTERCEPTOR SQUAD unit only. In your first Movement phase, this unit can make an ingress move.","points":10,"detachment":"Immaterial Interdiction","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"b96b-6cb7-211b-e744-strat-0","name":"Blades From the Beyond","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly INTERCEPTOR SQUAD unit that made a charge move this turn is selected to fight.\nTARGET: That INTERCEPTOR SQUAD unit.\nEFFECT: Your unit’s melee attacks have [LANCE]."},{"id":"b96b-6cb7-211b-e744-strat-1","name":"By Thought Alone","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly INTERCEPTOR SQUAD unit starts an action.\nTARGET: That INTERCEPTOR SQUAD unit.\nEFFECT: That action does not prevent your unit from being eligible to shoot."},{"id":"b96b-6cb7-211b-e744-strat-2","name":"Responsive Displacement","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly INTERCEPTOR SQUAD unit ends a fall-back move, if that INTERCEPTOR SQUAD unit is unengaged.\nTARGET: That INTERCEPTOR SQUAD unit.\nEFFECT: Your unit can make a normal move of up to D3+3\"."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"dce9-6eb4-fa33-e869","factionId":"grey-knights","factionKeyword":"Grey Knights","name":"Brother-Captain","stats":{"M":"5\"","T":"5","SV":"2+","W":"6","LD":"6+","OC":"1"},"keywords":["Brother-Captain","Terminator","Psyker","Infantry","Imperium","Character","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following units:\n■ Brotherhood Terminator Squad\n■ Paladin Squad"},{"id":"a_1_hammerhand-psychic","name":"Hammerhand (Psychic)","description":"While this model is leading a unit, melee weapons equipped by models in that unit have the **[LETHAL HITS]** ability."},{"id":"a_2_eye-of-judgement-psychic","name":"Eye of Judgement (Psychic)","description":"Each time this model makes an attack, you can re-roll the Wound roll."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_gate-of-infinity","name":"Gate of Infinity"}],"weapons":[{"id":"w_storm-bolter","name":"Storm bolter","type":"ranged","profiles":[{"id":"w_storm-bolter_base","name":"Storm bolter","type":"ranged","range":"24\"","attacks":"2","skill":"2+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_incinerator","name":"Incinerator","type":"ranged","profiles":[{"id":"w_incinerator_base","name":"Incinerator","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"6","ap":"-1","damage":"1","keywords":["Ignores Cover","Torrent"]}]},{"id":"w_psycannon","name":"Psycannon","type":"ranged","profiles":[{"id":"w_psycannon_base","name":"Psycannon","type":"ranged","range":"24\"","attacks":"3","skill":"2+","strength":"8","ap":"-1","damage":"2","keywords":["Psychic"]}]},{"id":"w_psilencer","name":"Psilencer","type":"ranged","profiles":[{"id":"w_psilencer_base","name":"Psilencer","type":"ranged","range":"24\"","attacks":"6","skill":"2+","strength":"5","ap":"0","damage":"1","keywords":["Precision","Psychic","Sustained Hits 1"]}]},{"id":"w_nemesis-force-weapon","name":"Nemesis force weapon","type":"melee","profiles":[{"id":"w_nemesis-force-weapon_base","name":"Nemesis force weapon","type":"melee","range":"Melee","attacks":"4","skill":"2+","strength":"6","ap":"-2","damage":"2","keywords":["Psychic"]}]}],"modelTypes":[{"id":"m_brother-captain","name":"Brother-Captain","baseMax":1,"baseLoadout":[{"weaponId":"w_nemesis-force-weapon","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":95,"required":[{"modelTypeId":"m_brother-captain","count":1}]}],"optionGroups":[{"id":"m_brother-captain_group_0","owner":{"kind":"model","id":"m_brother-captain"},"label":"Storm Bolter","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_brother-captain_group_0_choice_0_storm-bolter","name":"Storm bolter","effects":[{"op":"grantWeapon","weaponId":"w_storm-bolter","count":1}]},{"id":"m_brother-captain_group_0_choice_1_incinerator","name":"Incinerator","effects":[{"op":"grantWeapon","weaponId":"w_incinerator","count":1}]},{"id":"m_brother-captain_group_0_choice_2_psycannon","name":"Psycannon","effects":[{"op":"grantWeapon","weaponId":"w_psycannon","count":1}]},{"id":"m_brother-captain_group_0_choice_3_psilencer","name":"Psilencer","effects":[{"op":"grantWeapon","weaponId":"w_psilencer","count":1}]}],"defaultChoiceIds":["m_brother-captain_group_0_choice_0_storm-bolter"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_brother-captain","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":95,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_grey-knights_brotherhood-terminator-squad","u_current_grey-knights_paladin-squad"],"leadsUnitNames":["Brotherhood Terminator Squad","Paladin Squad"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"aec2-ded6-fa0-3b75","factionId":"grey-knights","factionKeyword":"Grey Knights","name":"Brother-Captain Stern [Legends]","stats":{"M":"5\"","T":"5","SV":"2+","W":"6","LD":"6+","OC":"1"},"keywords":["Epic Hero","Character","Infantry","Imperium","Psyker","Terminator","Brother-Captain Stern","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following units:\n■ Brotherhood Terminator Squad\n■ Paladin Squad"},{"id":"a_1_exemplar-of-the-silvered-host","name":"Exemplar of the Silvered Host","description":"While this model is leading a unit, each time a model in that unit makes a melee attack, on a Critical Wound, the target suffers 1 mortal wound in addition to any normal damage."},{"id":"a_2_strands-of-fate-psychic","name":"Strands of Fate (Psychic)","description":"The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_gate-of-infinity","name":"Gate of Infinity"}],"weapons":[{"id":"w_storm-bolter","name":"Storm bolter","type":"ranged","profiles":[{"id":"w_storm-bolter_base","name":"Storm bolter","type":"ranged","range":"24\"","attacks":"2","skill":"2+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_nemesis-force-sword","name":"Nemesis force sword","type":"melee","profiles":[{"id":"w_nemesis-force-sword_base","name":"Nemesis force 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That unit is no longer Battle-shocked."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_gate-of-infinity","name":"Gate of Infinity"}],"weapons":[{"id":"w_storm-bolter","name":"Storm bolter","type":"ranged","profiles":[{"id":"w_storm-bolter_base","name":"Storm bolter","type":"ranged","range":"24\"","attacks":"2","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_crozius-arcanum","name":"Crozius arcanum","type":"melee","profiles":[{"id":"w_crozius-arcanum_base","name":"Crozius arcanum","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"6","ap":"-1","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_brotherhood-chaplain","name":"Brotherhood 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If you do:\n- That use is -1 CP.\n- That use does not prevent any uses of that **stratagem** on other units this phase."},{"id":"a_2_blessing-of-the-omnissiah","name":"Blessing of the Omnissiah","description":"In your Command phase, you can select one friendly ^^**Grey Knights Vehicle**^^ model within 3\" of this model. That model regains up to D3 lost wounds and, until the start of your next Command phase, each time that ^^**Vehicle^^** model makes an attack, add 1 to the Hit roll. Each model can only be selected for this ability once per turn."},{"id":"a_3_techmarine","name":"Techmarine","description":"While this model is within 3\" of one or more friendly ^^**Grey Knights Vehicle**^^ units, this model has the Lone Operative ability."}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_gate-of-infinity","name":"Gate of Infinity"}],"weapons":[{"id":"w_grav-pistol","name":"Grav-pistol","type":"ranged","profiles":[{"id":"w_grav-pistol_base","name":"Grav-pistol","type":"ranged","range":"12\"","attacks":"1","skill":"2+","strength":"4","ap":"-1","damage":"2","keywords":["Anti-Vehicle 2+","Pistol"]}]},{"id":"w_forge-bolter","name":"Forge bolter","type":"ranged","profiles":[{"id":"w_forge-bolter_base","name":"Forge 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