{"schemaVersion":2,"factionId":"emperor-s-children","factionName":"Emperor's Children","catalogueId":"03fe-a162-4c02-f07b","factionRules":[{"id":"1674-23e6-eacf-9624","name":"Thrill Seekers","description":"If your Army Faction is **^^Emperor's Children^^**, this unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back, but when doing so:\n- It cannot target a unit it was within Engagement Range of at the start of the turn\n- It cannot target a unit that was the target of another unit's charge or attack this phase."}],"detachments":[{"id":"8635-b1cc-e7bb-e8a1","name":"Slaanesh's Chosen","rule":{"name":"Internal Rivalries","description":"^^**Emperor's Children Character**^^ units from your army can ignore any or all modifiers to their Move characteristic and any or all modifiers to Advance and Charge rolls made for them.\n\nAt the start of the battle, your **^^Warlord^^**'s unit is your army's Favoured Champions. The first time in each player's turn that an **^^Emperor's Children Character**^^ unit from your army destroys an enemy unit, after resolving all of its attacks, that **^^Character**^^ unit becomes your army's Favoured Champions, replacing the old one.\n\nEach time a model in your army's Favoured Champions unit makes an attack, you can re-roll the Wound roll."},"enhancements":[{"id":"b846-443f-45e9-d2f4","name":"Eager to Prove","description":"You can re-roll Charge rolls made for the bearer's unit. While the bearer's unit is your army's Favoured Champions, add 2\" to the Move characteristic of models in that unit.","points":15,"detachment":"Slaanesh's Chosen","isUpgrade":false},{"id":"0bd8-0ae9-8584-ecb4","name":"Repulsed by Weakness","description":"Each time an enemy unit (excluding **^^Monster**^^ and ^^**Vehicle**^^ units) within Engagement Range of the bearer's unit Falls Back, models in that enemy unit must take Desperate Escape tests. When doing so, if the bearer's unit is your army's Favoured Champions, subtract 1 from each of those Desperate Escape tests.","points":25,"detachment":"Slaanesh's Chosen","isUpgrade":false},{"id":"9885-a9c2-6a2c-9da0","name":"Proud and Vainglorious","description":"You can re-roll Battle-shock and Leadership tests taken for the bearer's unit. While the bearer's unit is your army's Favoured Champions, add 1 to the Objective Control characteristics of models in that unit.","points":20,"detachment":"Slaanesh's Chosen","isUpgrade":false},{"id":"5524-2326-c5c1-e188","name":"Slayer of Champions","description":"The bearer's melee weapons have the [^^Precision^^] ability, and each time the bearer makes a melee attack that targets a ^^**Character**^^ unit, improve the Strength and Armour Penetration characteristics of that attack by 1.","points":15,"detachment":"Slaanesh's Chosen","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000010019002","name":"DEVOTED DUELLISTS","type":"Slaanesh’s Chosen – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One or more Emperor’s Children Character units from your army that have not been selected to fight this phase.\nEFFECT: Select one enemy unit. Until the end of the phase, melee weapons equipped by models in those CHARACTER units have the [SUSTAINED HITS 1] ability while targeting that enemy unit.","source":"wahapedia-10e"},{"id":"000010019004","name":"HEIGHTENED JEALOUSY","type":"Slaanesh’s Chosen – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions, or just after your army’s Favoured Champions unit destroys an enemy unit.\nTARGET: Your army’s Favoured Champions unit.\nEFFECT: Until the end of the phase, each time a model in an EMPEROR’S CHILDREN CHARACTER unit from your army that is not your army’s Favoured Champions makes an attack, add 1 to the Strength characteristic of that attack.","source":"wahapedia-10e"},{"id":"000010019006","name":"REFUSAL TO BE OUTDONE","type":"Slaanesh’s Chosen – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Emperor’s Children Character unit from your army.\nEFFECT: Select one enemy unit within Engagement Range of one or more units from your army. Until the end of the phase, each time your unit declares a charge, if that enemy unit is one of the targets of that charge, add 2 to the Charge roll.","source":"wahapedia-10e"},{"id":"000010019005","name":"DIABOLIC MAJESTY","type":"Slaanesh’s Chosen – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children Character unit becomes your army’s Favoured Champions.\nTARGET: That EMPEROR’S CHILDREN unit.\nEFFECT: Each enemy unit within 6\" of your unit must take a Battle-shock test, subtracting 1 from the result.\nRESTRICTIONS: You can only use this Stratagem once per battle round.","source":"wahapedia-10e"},{"id":"000010019003","name":"BEAUTIFUL DEATH","type":"Slaanesh’s Chosen – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if your unit is your army’s Favoured Champions. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000010019007","name":"VENGEFUL SURGE","type":"Slaanesh’s Chosen – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: After the attacking unit has shot, your unit can make a Surge move. To do so, roll one D6: each model in your unit can move a distance in inches up to the result, but your unit must end that move as close as possible to the closest enemy unit. When doing so, those models can be moved within Engagement Range of that enemy unit. If your unit is not your army’s Favoured Champions, you can re-roll the dice to determine the distance of its Surge move.","source":"wahapedia-10e"}]},{"id":"faf3-053d-d290-a3d9","name":"Peerless Bladesmen","rule":{"name":"Exquisite Swordsmanship","description":"Each time an ^^**Emperor's Children**^^ unit from your army is selected to fight, if it made a Charge move this turn, select one of the abilities below. While resolving those attacks, melee weapons equipped by models in that unit have the ability:\n- [^^Lethal Hits^^]\n- [^^Sustained Hits 1^^]"},"enhancements":[{"id":"ff3a-6be4-e450-7902","name":"Faultless Opportunist","description":"You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: ■ That use is -1 CP. ■ That use does not prevent any uses of that stratagem on other units this phase.","points":15,"detachment":"Peerless Bladesmen","isUpgrade":false},{"id":"d2db-5680-3844-8286","name":"Blinding Speed","description":"Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does so, until the end of the phase, models in the bearer's unit have the Fights First ability.","points":25,"detachment":"Peerless Bladesmen","isUpgrade":false},{"id":"e83e-a805-5a10-df20","name":"Distortion","description":"Add 1 to the Attacks and Damage characteristics of melee weapons equipped by the bearer.","points":25,"detachment":"Peerless Bladesmen","isUpgrade":false},{"id":"63af-738c-632a-22ee","name":"Rise to the Challenge","description":"Once per battle, at the end of the Fight phase, if the bearer is within Engagement Range of three or more enemy models, it can use this Enhancement. If it does, the bearer can fight one additional time. When doing so, you can select one ability using the Exquisite Swordsmanship Detachment rule to apply to those attacks.","points":30,"detachment":"Peerless Bladesmen","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000010003002","name":"DEFT PARRY","type":"Peerless Bladesmen – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000010003004","name":"INCESSANT VIOLENCE","type":"Peerless Bladesmen – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just before an Emperor’s Children unit from your army Consolidates.\nTARGET: That EMPEROR’S CHILDREN unit.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6\" instead of up to 3\", provided your unit ends that Consolidation move within Engagement Range of one or more enemy units.","source":"wahapedia-10e"},{"id":"000010003005","name":"CRUEL BLADESMAN","type":"Peerless Bladesmen – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Emperor’s Children unit from your army that made a Charge move this turn and has not been selected to fight this phase.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1.","source":"wahapedia-10e"},{"id":"000010003006","name":"TERRIFYING SPECTACLE","type":"Peerless Bladesmen – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Command phase","description":"WHEN: Your opponent’s Command phase.\nTARGET: One Emperor’s Children unit from your army that made a Charge move in the previous turn and destroyed one or more enemy units in the previous Fight phase.\nEFFECT: Each enemy unit within 6\" of your unit must take a Battle-shock test, subtracting 1 from that test if they are Below Half-strength. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase.","source":"wahapedia-10e"},{"id":"000010003007","name":"CUT DOWN THE WEAK","type":"Peerless Bladesmen – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit Falls Back.\nTARGET: One Emperor’s Children unit from your army (you can only select a Vehicle if it is a Walker) that is within 6\" of that enemy unit and would be eligible to declare a charge against that enemy unit if it were your Charge phase.\nEFFECT: Your unit can declare a charge. When doing so, you must select that enemy unit as a target of that charge, and your unit does not receive a Charge bonus this turn.","source":"wahapedia-10e"},{"id":"000010003003","name":"DEATH ECSTASY","type":"Peerless Bladesmen – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"}]},{"id":"26ff-306a-fca9-ebfd","name":"Rapid Evisceration","rule":{"name":"Mechanised Murder","description":"Each time an ^^**Emperor's Children^^** model from your army makes an attack, if it is a ^^**Transport^^** model or disembarked from a ^^**Transport^^** this turn, re-roll a Hit roll of 1 and re-roll a Wound roll of 1."},"enhancements":[{"id":"ec33-5c60-4896-f3a9","name":"Spearhead Striker","description":"Each time the bearer disembarks from a **^^Transport**^^, until the end of the turn, you can re-roll Charge rolls made for the bearer's unit and enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.","points":20,"detachment":"Rapid Evisceration","isUpgrade":false},{"id":"6ac4-b6b5-c72e-c6f0","name":"Accomplished Tactician","description":"Once per turn, in your opponent's Shooting phase, just after an enemy unit has shot, you can select one friendly **^^Emperor's Children**^^ unit within 9\" of the bearer that was hit by one or more of those attacks, then select one friendly **^^Transport**^^ that unit is wholly within 6\" of and is able to embark within. That **^^Emperor's Children**^^ unit can embark in that **^^Transport**^^.","points":35,"detachment":"Rapid Evisceration","isUpgrade":false},{"id":"b7ae-e36a-f771-71ba","name":"Heretek Adept","description":"Once per battle round, when a saving throw is failed for a friendly **^^Emperor's Children Vehicle**^^ model within 6\" of the bearer, you can change the Damage characteristic of that attack to 0.","points":35,"detachment":"Rapid Evisceration","isUpgrade":false},{"id":"26ff-306a-fca9-ebfd-mfm-enh-0","name":"Sublime Prescience","description":"Emperor’s Children Infantry model only. Once per turn, in your Movement phase, the bearer can use this Enhancement. If it does, select one friendly Emperor’s Children Transport that is in Strategic Reserves. Until the end of the phase, for the purposes of setting up that TRANSPORT on the battlefield, treat the current battle round number as being one higher than it actually is.","points":25,"detachment":"Rapid Evisceration","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000010007004","name":"DYNAMIC BREAKTHROUGH","type":"Rapid Evisceration – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Emperor’s Children Vehicle unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a move, it can move through enemy models (excluding MONSTERS and VEHICLES). When doing so, it can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.","source":"wahapedia-10e"},{"id":"000010007005","name":"CEASELESS ONSLAUGHT","type":"Rapid Evisceration – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Emperor’s Children unit from your army that disembarked from a Transport that made a Normal move this turn.\nEFFECT: Until the end of the phase, your EMPEROR’S CHILDREN unit is eligible to declare a charge.","source":"wahapedia-10e"},{"id":"000010007003","name":"ADVANCE AND CLAIM","type":"Rapid Evisceration – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Emperor’s Children Transport from your army that has one or more Tormentors units embarked within it (excluding Battle-shocked units).\nEFFECT: Select one objective marker you control that your TRANSPORT is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","source":"wahapedia-10e"},{"id":"000010007002","name":"ONTO THE NEXT","type":"Rapid Evisceration – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Emperor’s Children unit from your army that destroyed an enemy unit this phase, and one friendly Transport it is able to embark within.\nEFFECT: If your EMPEROR’S CHILDREN unit is wholly within 6\" of that TRANSPORT, it can embark within it.","source":"wahapedia-10e"},{"id":"000010007007","name":"OUTFLANKING STRIKE","type":"Rapid Evisceration – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Emperor’s Children Transport from your army, or up to two Emperor’s Children Dedicated Transports from your army.\nEFFECT: For each of those TRANSPORTS wholly within 9\" of one or more battlefield edges, remove it from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000010007006","name":"REACTIVE DISEMBARKATION","type":"Rapid Evisceration – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children Transport from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: One Emperor’s Children unit embarked within your TRANSPORT can disembark. When doing so, models in that unit can be set up anywhere on the battlefield wholly within 6\" of that TRANSPORT and not within Engagement Range of one or more enemy units.","source":"wahapedia-10e"}]},{"id":"9db8-cf55-983f-9671","name":"Coterie of the Conceited","rule":{"name":"Pledges to the Dark Prince","description":"At the start of the battle round, if your **^^Warlord^^** is on the battlefield, you must pledge a number to Slaanesh representing how many enemy units will be destroyed this battle round. At the end of the battle round, if the number of enemy units destroyed this battle round is greater than or equal to your pledge, you gain a number of Pact points equal to your pledge. Otherwise, you do not gain any Pact points this battle round and your **^^Warlord**^^ model suffers D3 mortal wounds.\n\n**^^Emperor's Children^^** units from your army gain a bonus depending on how many Pact points you have gained during the battle, as shown below (these are all cumulative).\n\n1+: Each time a model in this unit makes an attack, re-roll a Hit roll of 1.\n3+: Each time a model in this unit makes an attack, re-roll a Wound roll of 1.\n5+: Melee weapons equipped by models in this unit have the [^^Lethal Hits^^] and [^^Sustained Hits 1^^]] abilities.\n7+: Each time a model in this unit makes an attack, a Critical Hit is scored on an unmodified Hit roll of 5+."},"enhancements":[{"id":"481c-fd3f-f851-c1f4","name":"Pledge of Eternal Servitude","description":"The first time the bearer is destroyed, take a Leadership test for the bearer at the end of the phase. if that test is passed, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with D6 wounds remaining (up to its Wounds characteristic).","points":25,"detachment":"Coterie of the Conceited","isUpgrade":false},{"id":"96ce-821e-570d-4ed4","name":"Pledge of Dark Glory","description":"While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.","points":25,"detachment":"Coterie of the Conceited","isUpgrade":false},{"id":"8033-d9bc-5e16-cc15","name":"Pledge of Mortal Pain","description":"At the start of your Shooting phase, select one enemy unit within 12\" of and visible to the bearer. That unit must take a Leadership test, subtracting 2 from the result if it is Battle-shocked: if failed, that enemy unit suffers 3 mortal wounds.","points":15,"detachment":"Coterie of the Conceited","isUpgrade":false},{"id":"88b7-8def-835d-259d","name":"Pledge of Unholy Fortune","description":"Once per turn, after making a Hit roll, a Wound roll or a saving throw for a model in the bearer's unit, if the bearer is not Battle-shocked, it can use this Enhancement. If it does, treat the result as an unmodified roll of 6 instead.","points":30,"detachment":"Coterie of the Conceited","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000010015005","name":"MARTIAL PERFECTION","type":"Coterie of the Conceited – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000010015006","name":"UNBOUND ARROGANCE","type":"Coterie of the Conceited – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.\nTARGET: That EMPEROR’S CHILDREN unit.\nEFFECT: Increase your pledge to Slaanesh by 1.\nRESTRICTIONS: You can only use this Stratagem once per battle round.","source":"wahapedia-10e"},{"id":"000010015003","name":"UNSHAKEABLE OPPONENTS","type":"Coterie of the Conceited – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Emperor’s Children unit from your army.\nEFFECT: Until the end of the turn, each time a model in your unit makes an attack, you can ignore any or all modifiers to the following: that attack’s Ballistic Skill or Weapon Skill characteristic; the Hit roll; the Wound roll.","source":"wahapedia-10e"},{"id":"000010015004","name":"EMBRACE THE PAIN","type":"Coterie of the Conceited – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Start of the Fight phase.\nTARGET: One Emperor’s Children Infantry unit from your army.\nEFFECT: Until the end of the phase, each time an enemy model within Engagement Range of your unit selects targets, it must select your unit as the target of its attacks.","source":"wahapedia-10e"},{"id":"000010015002","name":"PROTECTION OF THE DARK PRINCE","type":"Coterie of the Conceited – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after a mortal wound or attack is allocated to a model in an Emperor’s Children unit from your army.\nTARGET: That EMPEROR’S CHILDREN unit.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 4+ ability against mortal wounds.","source":"wahapedia-10e"},{"id":"000010015007","name":"ARMOUR OF ABHORRENCE","type":"Coterie of the Conceited – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets a model in your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"}]},{"id":"ae45-3e0d-eac7-7edb","name":"Mercurial Host","rule":{"name":"Quicksilver Grace","description":"You can re-roll Advance rolls made for **^^Emperor's Children^^** units from your army."},"enhancements":[{"id":"eac7-57c3-db74-558b","name":"Steeped in Suffering","description":"Each time a model in the bearer's unit makes an attack that targets an enemy unit below its Starting Strength, add 1 to the Hit roll. If that target is also Below Half-Strength, add 1 to the Wound roll as well.","points":20,"detachment":"Mercurial Host","isUpgrade":false},{"id":"9019-ad76-2166-e240","name":"Intoxicating Musk","description":"Each time a melee attack targets the bearer's unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll.","points":20,"detachment":"Mercurial Host","isUpgrade":false},{"id":"5e38-6ec6-6a34-ab23","name":"Tactical Perfection","description":"After both players have deployed their armies, select up to two **^^Emperor's Children**^^ units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.","points":15,"detachment":"Mercurial Host","isUpgrade":false},{"id":"c463-1bc6-623d-08fd","name":"Loathsome Dexterity","description":"Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.","points":10,"detachment":"Mercurial Host","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000009999002","name":"VIOLENT EXCESS","type":"Mercurial Host – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability.","source":"wahapedia-10e"},{"id":"000009999003","name":"COMBAT STIMMS","type":"Mercurial Host – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children iNFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"},{"id":"000009999004","name":"HONOUR THE PRINCE","type":"Mercurial Host – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Emperor’s Children Infantry unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit.","source":"wahapedia-10e"},{"id":"000009999006","name":"CAPRICIOUS REACTIONS","type":"Mercurial Host – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Emperor’s Children unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000009999007","name":"CRUEL RAIDERS","type":"Mercurial Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Emperor’s Children unit from your army that is wholly within 9\" of one or more battlefield edges and not within 3\" horizontally of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000009999005","name":"DARK VIGOUR","type":"Mercurial Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Emperor’s Children unit from your army (excluding Beasts and Vehicles) that is within 9\" of the enemy unit that just ended that move.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"}]},{"id":"3c9e-2156-254e-66e8","name":"Carnival of Excess","rule":{"name":"Daemonic Empowerment","description":"- While an ^^**Emperor's Children^^** unit from your army is within 6\" of one or more friendly ^^**Legions of Excess**^^ units, it is Empowered.\n- While a ^^**Legions of Excess**^^ unit from your army is within 6\" of one or more friendly  ^^**Emperor's Children^^** units, it is Empowered.\n\nWhile a unit from your army is Empowered, weapons equipped by models in that unit have the [^^Sustained Hits 1^^] ability. If such a weapon already has that ability, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit."},"enhancements":[{"id":"1336-bc76-85d0-11de","name":"Empyric Suffusion","description":"EMPEROR’S CHILDREN model only. When you target this unit with the Heroic Intervention stratagem, that use is -1 CP.","points":15,"detachment":"Carnival of Excess","isUpgrade":false},{"id":"5e67-143c-4a82-df8a","name":"Dark Blessings","description":"Once per battle, just after an enemy unit has selected its targets, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer has a 3+ invulnerable save.","points":10,"detachment":"Carnival of Excess","isUpgrade":false},{"id":"2f9f-6de5-bb22-815d","name":"Possessed Blade","description":"At the start of the battle, select one melee weapon equipped by the bearer; add 1 to the Attacks characteristic of that weapon. In addition, each time the bearer is selected to fight, it can use this Enhancement. If it does, when resolving those attacks add 1 to the Damage characteristic of that weapon and that weapon has the [^^Devastating Wounds^^] and [^^Hazardous^^] abilities.","points":25,"detachment":"Carnival of Excess","isUpgrade":false},{"id":"c1af-55bd-1303-dbb7","name":"Warp Walker","description":"Each time the bearer's unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Movement characteristic of models in that unit. Each time a model in the bearer's unit makes a Normal, Advance or Fall Back move, it can move through enemy models. When doing so, it can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed.","points":30,"detachment":"Carnival of Excess","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000010011002","name":"SUSTAINED BY AGONY","type":"Carnival of Excess – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an Emperor’s Children unit from your army destroys an enemy unit.\nTARGET: That EMPEROR’S CHILDREN unit.\nEFFECT: Select one friendly Legions of Excess unit within 6\" of your unit. One model in that LEGIONS OF EXCESS unit recovers up to 3 lost wounds or, if it is a Daemonettes unit, return upto D3+3 destroyed models to it instead.","source":"wahapedia-10e"},{"id":"000010011005","name":"SYCOPHANTIC SURGE","type":"Carnival of Excess – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One LEGIONS OF EXCESS unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced or Fell Back, provided at least one of the targets of that charge is within Engagement Range of one or more Emperor’s Children units from your army.","source":"wahapedia-10e"},{"id":"000010011006","name":"UNCANNY REACTIONS","type":"Carnival of Excess – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Slaanesh unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000010011007","name":"DARK APPARITIONS","type":"Carnival of Excess – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Daemonettes unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. If it arrives back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability, it can be set up anywhere that is more than 6\" horizontally away from all enemy units (instead of more than 9\"), provided it is also set up wholly within 9\" of one or more friendly Emperor’s Children units.","source":"wahapedia-10e"},{"id":"000010011003","name":"ECSTATIC SLAUGHTER","type":"Carnival of Excess – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a LEGIONS OF EXCESS unit from your army destroys an enemy unit.\nTARGET: That Legions OF Excess unit and one friendly Emperor’s Children unit within 6\" of it that is not within Engagement Range of one or more enemy units.\nEFFECT: Your EMPEROR’S CHILDREN unit can declare a charge. If it does so and it has already been selected to fight this phase, it cannot fight again this phase.","source":"wahapedia-10e"},{"id":"000010011004","name":"VIOLENT CRESCENDO","type":"Carnival of Excess – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Slaanesh Beasts, Slaanesh Infantry or SLAANESH Mounted unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6\" instead of up to 3\". When doing so, it does not need to end that move closer to the closest enemy model, provided it ends that move as close as possible to the closest enemy unit.","source":"wahapedia-10e"}]},{"id":"12b9-2601-5150-66f4","name":"Court of the Phoenician","rule":{"name":"Sensational Performance","description":"The craving for fresh experience and the obsession with enacting ever more excessive destruction drives these warriors to displays of sudden and obscene violence. Emperor’s Children units from your army have the following ability: Sensational Performance: Each time this unit is selected to fight, if this unit made a Charge move this turn, it can use this ability. If it does, until the end of the phase:\n\n■ This unit cannot target a unit it was within Engagement Range of at the start of the turn.\n\n■ This unit cannot target a unit that was the target of another unit’s attack this phase.\n\n■ Improve the Strength and Armour Penetration characteristics of this unit’s melee weapons by 1. MASTER OF THE PAGEANT Fulgrim sees war as a theatrical act, his warriors and the enemy alike a mere chorus to his own egotistical performance of sinuous strategy. Once per battle round, when you target a Fulgrim unit from your army with the Sinuous Breach or Prideful Superiority Stratagem, you can reduce the CP cost of that use of that Stratagem by 1CP."},"enhancements":[{"id":"8cd3-11be-e902-d3cb","name":"Soulstain Made Manifest","description":"The corruption of this warrior’s soul is so total that it bleeds outwards in a nimbus of nauseating eldritch horror that repulses his enemies. Emperor’s Children model only. At the start of the Fight phase, you can select one enemy unit within Engagement Range of the bearer; that unit must take a Battle-shock test, subtracting 1 from the result.","points":15,"detachment":"Court of the Phoenician","isUpgrade":false},{"id":"f432-1ac7-b753-8f9b","name":"Exalted Patron","description":"This champion is a domineering martial lord, hungry for the adulation and audience of his warband’s most self-centred blademasters. Lord Exultant model only. Add 1\" to the Move characteristic of the bearer.","points":15,"detachment":"Court of the Phoenician","isUpgrade":false,"leaderTo":["Flawless Blades"]},{"id":"81b8-40c9-607b-379a","name":"Spiritsliver","description":"This slender hellforged blade appears to weave in and out of being. Its daemonic bearer wields it in flickering arcs at supernatural speed, swift enough for its phantasmal edge to slice apart a victim’s soul before it is lost to the Warp. Emperor’s Children Daemon Prince model only. Add 1 to the Strength and Attacks characteristics of the bearer’s melee weapons.","points":20,"detachment":"Court of the Phoenician","isUpgrade":false},{"id":"fcc0-7ead-c5b8-e6dd","name":"Tears of the Phoenix","description":"The addictive substance in these droplets is said to fracture consciousness – and sanity – to the point where the imbiber perceives every strike and parries their opponents’ attempts. Emperor’s Children model only. Each time a model in the bearer’s unit makes a melee attack, you can ignore any or all modifiers to that attack’s Weapon Skill characteristic and any or all modifiers to the Hit roll and Wound roll.","points":25,"detachment":"Court of the Phoenician","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"12b9-2601-5150-66f4-strat-0","name":"Contemptuous Disregard","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the 1CP Fight phase.\nTARGET: One Emperor’s Children unit from your army.\nEFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll."},{"id":"12b9-2601-5150-66f4-strat-1","name":"Prideful Superiority","type":"","cpCost":2,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Emperor’s Children unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Character unit, you can re-roll the Hit roll and you can re-roll the Wound roll."},{"id":"12b9-2601-5150-66f4-strat-2","name":"Sinuous Breach","type":"","cpCost":1,"turn":"","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or your Charge phase.\nTARGET: One Emperor’s Children Daemon unit from your army that has not been selected to move\n\nor charge this phase.\nEFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features."},{"id":"12b9-2601-5150-66f4-strat-3","name":"Close-quarters Excruciation","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Emperor’s Children unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time an Emperor’s Children model in your unit makes an attack that targets an eligible unit within 12\", improve the Strength and Armour Penetration characteristics of that attack by 1."},{"id":"12b9-2601-5150-66f4-strat-4","name":"Euphoric Inspiration","type":"","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Emperor’s Children Daemon unit from your army.\nEFFECT: Until the end of the phase, you can re-roll Charge rolls for friendly Emperor’s Children units within 6\" of your unit."},{"id":"12b9-2601-5150-66f4-strat-5","name":"Catalytic Stimulus","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Emperor’s Children unit from your army that lost one or more wounds as a result of those attacks.\nEFFECT: Your unit can make a surge move of up to D6\"."}]},{"id":"8aff-09e5-5ff7-e9f2","name":"Elegant Brutes","rule":{"name":"Eager to Kill","description":"Infused with a ferocious need to exert their superiority before any rival has the chance to outshine them, Chaos Terminators enter their chosen arena with a horrific dynamism. When a friendly EMPEROR’S CHILDREN TERMINATOR unit is set up, that unit has +1 to charge rolls until the end of the turn."},"enhancements":[{"id":"4e22-a9c2-ea6a-3d25","name":"Cacophonic Accompaniment","description":"Like a parasite clinging to its host, this Lord Kakophonist’s mutated armour piggybacks on the teleport signals of Emperor’s Children Terminators, slingshotting him perilously through the Empyrean to explode onto the battlefield in a riot of discordant sonic fury. LORD KAKOPHONIST model only.\n■ This model has Deep Strike.\n■ This unit’s ranged attacks have [IGNORES COVER].","points":20,"detachment":"Elegant Brutes","isUpgrade":false},{"id":"8aff-09e5-5ff7-e9f2-mfm-enh-0","name":"Frenzied Ferocity (Upgrade)","description":"Encumbered not at all despite the massive bulk of their armour, these Terminators’ mutant muscle and warp-tainted reactions allow them to indulge in every aspect of attacking the foe to wild excess. EMPEROR’S CHILDREN TERMINATOR SQUAD unit only. This unit’s attacks have [SUSTAINED HITS 1].","points":15,"detachment":"Elegant Brutes","isUpgrade":true}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"8aff-09e5-5ff7-e9f2-strat-0","name":"Delight in Agony","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly EMPEROR’S CHILDREN TERMINATOR unit.\nTARGET: That EMPEROR’S CHILDREN TERMINATOR unit.\nEFFECT: Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls."},{"id":"8aff-09e5-5ff7-e9f2-strat-1","name":"Psychedelic Soulflame","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, when a friendly EMPEROR’S CHILDREN TERMINATOR unit is selected to attack.\nTARGET: That EMPEROR’S CHILDREN TERMINATOR unit\nEFFECT: Your unit’s attacks have +2 S."},{"id":"8aff-09e5-5ff7-e9f2-strat-2","name":"Warp Plunge","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One friendly unengaged EMPEROR’S CHILDREN TERMINATOR unit.\nEFFECT: Place your unit in strategic reserves."}]},{"id":"9a0b-73fb-c56f-babc","name":"Frenzied Host","rule":{"name":"Frantic Focus","description":"Seeming to be everywhere at once, bands of Infractors and Tormentors seek to embrace all the sensations the battlefield can offer, never relenting for a moment. When a friendly EMPEROR’S CHILDREN BATTLELINE unit is selected to make an advance/fall-back move, that unit’s attacks have +1 S until the end of the turn. This detachment has the HOST tag and cannot be taken with another HOST detachment."},"enhancements":[{"id":"7e08-5fd7-185d-9f06","name":"Howling Plate","description":"Mutant vox-emitters open like mouths all across this warrior’s grotesque armour, vomiting targeted sonic shock waves that enhance his allies’ already furious firepower. LORD EXULTANT model only. This unit’s ranged attacks have +1 AP.","points":20,"detachment":"Frenzied Host","isUpgrade":false},{"id":"c78c-3a87-d94a-0a09","name":"Euphoric Crown","description":"This champion of Slaanesh wears a helm that absorbs and amplifies the frenzied carnival of carnage around them, driving the wearer into a frenzy of euphoric might. LORD EXULTANT model only. This model’s melee attacks have +1 S.","points":20,"detachment":"Frenzied Host","isUpgrade":false}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"9a0b-73fb-c56f-babc-strat-0","name":"Possessive Mania","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly EMPEROR’S CHILDREN BATTLELINE unit within range of an objective.\nTARGET: That EMPEROR’S CHILDREN BATTLELINE unit.\nEFFECT: Attacks that target your unit have -1 AP until that enemy unit has attacked."},{"id":"9a0b-73fb-c56f-babc-strat-1","name":"Agonised Cacophony","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly EMPEROR’S CHILDREN BATTLELINE unit.\nEFFECT: Select one visible enemy unit within 12\" of your unit. That enemy unit has +6\" detection range."},{"id":"9a0b-73fb-c56f-babc-strat-2","name":"Absolute Sensory Overload","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly EMPEROR’S CHILDREN BATTLELINE unit is selected to shoot.\nTARGET: That EMPEROR’S CHILDREN BATTLELINE unit.\nEFFECT: Those ranged attacks do not prevent your unit from being hidden."}]},{"id":"68d6-d094-a5d3-9bb5","name":"Spectacle of Slaughter","rule":{"name":"Entitled to Victory","description":"So certain are the Flawless Blades in their arrogant pre-eminence, so sure they have already won before the first blow is struck, that they are filled with swift assurance that no foe can match. Friendly FLAWLESS BLADES units have Fights First."},"enhancements":[{"id":"68d6-d094-a5d3-9bb5-mfm-enh-0","name":"Beguiling Grotesquerie (Upgrade)","description":"Unable to tear their gaze from the hypnotically hideous features of the Flawless Blades, foes stare slack-jawed in horrified fascination as their death stalks elegantly toward them. FLAWLESS BLADES unit only. Enemy units cannot target this unit with snap shooting attacks.","points":15,"detachment":"Spectacle of Slaughter","isUpgrade":true},{"id":"68d6-d094-a5d3-9bb5-mfm-enh-1","name":"Eager Patrons (Upgrade)","description":"The daemonic audience drawn by the deeds of these Flawless Blades is impatient for the spectacle to begin, and so bestows supernatural celerity upon those they consider the star performers. FLAWLESS BLADES unit only. This unit has +2\" M.","points":20,"detachment":"Spectacle of Slaughter","isUpgrade":true}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"68d6-d094-a5d3-9bb5-strat-0","name":"Honour Is for Fools","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly FLAWLESS BLADES unit is selected to fight.\nTARGET: That FLAWLESS BLADES unit.\nEFFECT: Your unit’s melee attacks have [PRECISION]."},{"id":"68d6-d094-a5d3-9bb5-strat-1","name":"Single-minded Strike","type":"","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase, when a friendly FLAWLESS BLADES unit starts a charge move.\nTARGET: That FLAWLESS BLADES unit.\nEFFECT: Your unit can move through models (excluding MONSTER/VEHICLE models)."},{"id":"68d6-d094-a5d3-9bb5-strat-2","name":"Intoxicated By Triumph","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit that was engaged with a friendly FLAWLESS BLADES unit ends a fall-back move, if that FLAWLESS BLADES unit is unengaged.\nTARGET: That FLAWLESS BLADES unit.\nEFFECT: Your unit can make a normal move of up to D3+3\"."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"cc4d-41d6-dfea-414f","factionId":"emperor-s-children","factionKeyword":"Emperor's Children","name":"Champion of Excess [Crucible]","stats":{"M":"7\"","T":"4","SV":"3+","W":"4","LD":"6+","OC":"1"},"keywords":["Infantry","Character","Grenades","Chaos","Slaanesh","Crucible","Champion of Excess","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This unit can be attached to the following units: ^^**Infractors, Noise Marines, Tormentors**^^"},{"id":"a_1_euphoric-strikes","name":"Euphoric Strikes","description":"Once per battle, at the start of the Fight phase, this model can use this ability. If it does, until the end of the phase, add 3 to the Attacks characteristic of melee weapons equipped by this model and improve the Armour Penetration characteristic of those weapons by 1."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_thrill-seekers","name":"Thrill Seekers"}],"weapons":[{"id":"w_agonising-energies","name":"Agonising Energies","type":"ranged","profiles":[{"id":"w_agonising-energies_base","name":"Agonising Energies","type":"ranged","range":"18\"","attacks":"D6","skill":"3+","strength":"5","ap":"-1","damage":"D3","keywords":["Psychic"]},{"id":"w_agonising-energies_0_witchfire","name":"Agonising Energies","profileName":"witchfire","type":"ranged","range":"18\"","attacks":"D6","skill":"3+","strength":"5","ap":"-1","damage":"D3","keywords":["Psychic"]},{"id":"w_agonising-energies_1_focused-witchfire","name":"Agonising Energies","profileName":"focused witchfire","type":"ranged","range":"18\"","attacks":"D6","skill":"3+","strength":"6","ap":"-2","damage":"D3","keywords":["Devastating Wounds","Hazardous","Psychic"]}]},{"id":"w_blastmaster","name":"Blastmaster","type":"ranged","profiles":[{"id":"w_blastmaster_base","name":"Blastmaster","type":"ranged","range":"18\"","attacks":"6","skill":"2+","strength":"6","ap":"-2","damage":"1","keywords":["Ignores Cover"]},{"id":"w_blastmaster_0_varied-frequency","name":"Blastmaster","profileName":"varied frequency","type":"ranged","range":"18\"","attacks":"6","skill":"2+","strength":"6","ap":"-2","damage":"1","keywords":["Ignores Cover"]},{"id":"w_blastmaster_1_single-frequency","name":"Blastmaster","profileName":"single frequency","type":"ranged","range":"18\"","attacks":"3","skill":"2+","strength":"10","ap":"-2","damage":"3","keywords":["Ignores Cover"]}]},{"id":"w_plasma-gun","name":"Plasma gun","type":"ranged","profiles":[{"id":"w_plasma-gun_base","name":"Plasma 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