{"schemaVersion":2,"factionId":"drukhari","factionName":"Drukhari","catalogueId":"38de-521f-1ce0-44a0","factionRules":[],"detachments":[{"id":"e299-e560-ccec-eeb3","name":"Realspace Raiders","rule":{"name":"Alliance of Agony","description":"At the start of the battle, you gain 2 Pain tokens for each of the following combinations your army contains (these do not need to be in the same Attached unit):\n■ One or more **^^Archon^^** models and one or more **^^Kabalite Warriors^^** units.\n■ One or more **^^Succubus^^** models and one or more **^^Wyches^^** units.\n■ One or more **^^Haemonculus^^** models and one or more **^^Wracks^^** units.\n\nDesigner’s Note: These are all cumulative, so if your army contains at least one of all of the combinations listed above, you start the battle with 6 Pain tokens."},"enhancements":[{"id":"651b-340c-8698-732d","name":"Crucible of Malediction","description":"**^^Haemonculus^^** model only. Once per battle, in your Shooting phase, the bearer can use this Enhancement. If it does, you can spend 1 Pain token. Then, each enemy unit within 12\" of the bearer must take a Battle-shock test, subtracting 1 from that test if you spent 1 Pain token. Each time a **^^Psyker^^** unit fails that test, it suffers 3 mortal wounds.","points":15,"detachment":"Realspace Raiders","isUpgrade":false},{"id":"5158-7f1e-824c-3627","name":"Eye of Spite","description":"**^^Succubus^^** model only. Improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer's unit is selected to fight, you can spend 1 Pain token; if you do, until the end of the phase, improve the Attacks and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.","points":15,"detachment":"Realspace Raiders","isUpgrade":false},{"id":"3779-7a56-8add-3c27","name":"Labyrinthine Cunning","description":"**^^Archon^^** model only. At the start of your Command phase, if the bearer is on the battlefield, you can do one of the following:\nSpend 1 Pain token and gain 1CP.\nRoll one D6: on a 4+, you gain 1CP.","points":25,"detachment":"Realspace Raiders","isUpgrade":false},{"id":"715-eb25-e05a-dda9","name":"Dark Vitality","description":"**^^Drukhari^^** model only. The bearer's unit is always Empowered - you do not need to spend any Pain tokens to activate that unit's Pain abilities","points":20,"detachment":"Realspace Raiders","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000010575002","name":"INSENSIBLE TO PAIN","type":"Realspace Raiders – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Haemonculus Covens unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.","source":"wahapedia-10e"},{"id":"000010575006","name":"EAGER FOR THE KILL","type":"Realspace Raiders – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Start of your Movement phase.\nTARGET: Up to two Wyches units from your army, or one other Drukhari unit from your army, that have not been selected to move this phase.\nEFFECT: Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit (this is not cumulative with the Reavers’ Matchless Swiftness ability).","source":"wahapedia-10e"},{"id":"000010575004","name":"INSTINCTIVE SPITE","type":"Realspace Raiders – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Start of your Shooting phase or the start of the Fight phase.\nTARGET: Up to two Drukhari Battleline units from your army, or one other Drukhari unit from your army.\nEFFECT: You can spend 1 Pain token. Until the end of the phase, each time a model in each of those units makes an attack that targets an enemy unit that is Below Half-strength, add 1 to the Hit roll. If you spent 1 Pain token, add 1 to the Wound roll as well.","source":"wahapedia-10e"},{"id":"000010575003","name":"FIGHTING SHADOWS","type":"Realspace Raiders – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Drukhari unit from your army (excluding Haemonculus Covens units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000010575005","name":"DARK HARVEST","type":"Realspace Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Start of the Fight phase.\nTARGET: Up to two Wracks units from your army, or one other Drukhari unit from your army.\nEFFECT: Until the end of the phase, melee weapons equipped by models in each of those units have the [LETHAL HITS] ability.","source":"wahapedia-10e"},{"id":"000010575007","name":"RAID AND FADE","type":"Realspace Raiders – Strategic Ploy Stratagem","cpCost":2,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: End of your Shooting phase.\nTARGET: Up to two Kabalite Warriors units from your army, or one other Drukhari unit from your army (excluding ScouRGES and Aircraft).\nEFFECT: Each of those units can make a Normal move of up to 6\".\nRESTRICTIONS: You cannot select units that are within Engagement Range of one or more enemy units. Until the end of the turn, those units are not eligible to declare a charge.","source":"wahapedia-10e"}]},{"id":"7596-e2c8-71fb-1b4f","name":"Skysplinter Assault","rule":{"name":"Rain of Cruelty","description":"Each time a ^^**Drukhari**^^ unit from your army disembarks from a ^^**Transport**^^, until the end of the turn:\nRanged weapons equipped by models in that disembarking units have the ^^**[Ignores Cover]**^^ ability.\nMelee weapons equipped by models in that disembarking unit have the ^^**[Lance]**^^ ability."},"enhancements":[{"id":"389c-195a-faaa-3bd6","name":"Phantasmal Smoke","description":"^^**Drukhari**^^ model only. While the bearer’s unit is wholly within 6\" of a friendly ^^**Drukhari Transport**^^:\nModels in the bearer’s unit have the  Stealth ability\nEach time a ranged attack targets the bearer's unit, models in that unit have the Benefit of Cover against that attack.","points":15,"detachment":"Skysplinter Assault","isUpgrade":false},{"id":"3151-c2de-c0cc-b8d0","name":"Sadistic Fulcrum","description":"^^**Drukhari**^^ model only. Each time you spend 1 Pain token to Empower the bearer’s unit in the Shooting phase, select one friendly ^^**Drukhari Transport**^^ within 6\" of the bearer’s unit; until the end of the phase, each time that ^^**Transport**^^ makes an attack, you can re-roll the Hit roll.","points":15,"detachment":"Skysplinter Assault","isUpgrade":false},{"id":"c049-95f9-58cb-b70a","name":"Spiteful Raider","description":"^^**Drukhari**^^ model only. Each time the bearer’s unit destroys an enemy unit in the Fight phase, if that enemy unit was within range of one or more objective markers when the bearer’s unit was selected to fight, you gain 1 additional Pain token.","points":10,"detachment":"Skysplinter Assault","isUpgrade":false},{"id":"894c-7f9e-5f07-1dc3","name":"Nightmare Shroud","description":"^^**Drukhari**^^ model only. Each time the bearer’s unit disembarks from a ^^**Transport**^^, until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer’s unit.","points":20,"detachment":"Skysplinter Assault","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000010577005","name":"SKYBORNE ANNIHILATION","type":"Skysplinter Assault – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Drukhari unit from your army that has not been selected to shoot this phase and that disembarked from a Transport this turn.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability, or the [SUSTAINED HITS 2] ability if your unit is a Kabalite Warriors or Hand of the Archon unit.","source":"wahapedia-10e"},{"id":"000010577002","name":"VICIOUS BLADES","type":"Skysplinter Assault – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a Drukhari Transport from your army has selected its targets.\nTARGET: That TRANSPORT.\nEFFECT: After your TRANSPORT has fought, select one enemy unit that was the target of one or more of those attacks and roll one D6 for each model embarked within your TRANSPORT, adding 1 to the result if that embarked model is a Wracks model: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).","source":"wahapedia-10e"},{"id":"000010577006","name":"SWOOPING MOCKERY","type":"Skysplinter Assault – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Drukhari Transport from your army that is within 9\" of that enemy unit.\nEFFECT: Your TRANSPORT can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000010577004","name":"POUNCE ON THE PREY","type":"Skysplinter Assault – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Drukhari Infantry unit from your army disembarks from a Transport that made a Normal move this phase.\nTARGET: That INFANTRY unit.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge.","source":"wahapedia-10e"},{"id":"000010577003","name":"WRAITHLIKE RETREAT","type":"Skysplinter Assault – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Drukhari Infantry unit from your army that fought this phase.\nEFFECT: Your unit can make a Normal or Fall Back move, but unless it is a Wyches unit, it must end that move wholly within 3\" horizontally and 5\" vertically of a friendly Drukhari Transport and must embark within that TRANSPORT at the end of that move (otherwise, it cannot make that move).","source":"wahapedia-10e"},{"id":"000010577007","name":"NIGHT SHIELD","type":"Skysplinter Assault – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Drukhari Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.","source":"wahapedia-10e"}]},{"id":"e688-8140-bc36-3cee","name":"Reaper's Wager","rule":{"name":"Callous Competition","description":"In this saedath, the Harlequins embody the Reaper, whilst their Drukhari companions are mortal killers."},"enhancements":[{"id":"8a73-4f00-0bb8-9298","name":"Archraider","description":"At the start of the battle, Drukhari units\n\nHarlequins or Drukhari model only. In the Declare\n\nfrom your army are winning the wager.\n\nBattle Formations step, if the bearer starts the battle\n\nembarked within a Dedicated Transport, that\n\nEach time a Drukhari unit from your\n\nDedicated Transport has the Scouts 9\" ability.\n\narmy destroys an enemy unit, Drukhari units from your army are winning","points":15,"detachment":"Reaper's Wager","isUpgrade":false},{"id":"acb4-8fc5-8c22-82f2","name":"Webway walker","description":"Each time a Harlequins unit from your\n\nthis dreadful performance.\n\narmy destroys an enemy unit, Harlequin\n\nunits from your army are winning\n\nHarlequins or Drukhari model only. Models in the\n\nthe wager.\n\nbearer’s unit have the Deep Strike ability. Each time\n\nthe bearer’s unit is set up on the battlefield using the\n\nWhile Drukhari units from your army\n\nDeep Strike ability, if that unit is currently losing\n\nare winning the wager, Harlequin units\n\nthe wager, until the end of the turn, you can re-roll\n\nfrom your army are losing the wager, and\n\nCharge rolls made for that unit.\n\nvice versa.","points":15,"detachment":"Reaper's Wager","isUpgrade":false},{"id":"4483-1caf-6caa-d571","name":"Reaper's Cowl","description":"Each time a Drukhari or Harlequins\n\nThis ebon cloak contains a shadow field generator,\n\nmodel from your army makes an attack,\n\nwhich shrouds the bearer in a field of umbral darkness.\n\nif that model’s unit is winning the wager,\n\nre-roll a Hit roll of 1. If that model’s unit\n\nHarlequins model only. Models in the bearer’s unit\n\nis losing the wager, re-roll a Hit roll of 1\n\nhave the Stealth and Infiltrators abilities.\n\nand re-roll a Wound roll of 1 instead.","points":25,"detachment":"Reaper's Wager","isUpgrade":false},{"id":"25d9-822d-ff7f-53b5","name":"Conductor of Torment","description":"This cruel champion of Commorragh seeks only to","points":20,"detachment":"Reaper's Wager","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":3,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"e688-8140-bc36-3cee-strat-0","name":"Malicious Frenzy","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Drukhari or Harlequins unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Select [LETHAL HITS] or [SUSTAINED HITS 1]. Until the end of the phase, weapons equipped by models in your unit have the selected ability."},{"id":"e688-8140-bc36-3cee-strat-1","name":"Fateful Role","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if that unit is losing the wager: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play."},{"id":"e688-8140-bc36-3cee-strat-2","name":"Murderer’s Circus","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Drukhari or Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll."},{"id":"e688-8140-bc36-3cee-strat-3","name":"Shorten the Odds","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Drukhari or Harlequins unit from your army has Advanced.\nTARGET: That unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced."},{"id":"e688-8140-bc36-3cee-strat-4","name":"Scintillating Tempo","type":"STRATEGIC PLOY","cpCost":2,"turn":"","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or your Charge phase, just after a Drukhari or Harlequins unit from your army is selected to make a Normal, Advance or Fall Back move, is set up on the battlefield, or declares a charge.\nTARGET: That unit.\nEFFECT: Until the end of the turn, enemy units cannot use the Fire Overwatch Stratagem to shoot at your unit."},{"id":"e688-8140-bc36-3cee-strat-5","name":"Dance Macabre","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Drukhari Infantry or Harlequins Infantry unit from your army that is within 8\" of that enemy unit.\nEFFECT: Your unit can make a Normal move of up to D6\". If your unit is currently losing the wager, it can make a Normal move of up to 6\" instead."}]},{"id":"47c7-52f9-c23d-1e4e","name":"Covenite Coterie","rule":{"name":"Stitchflesh Abominations","description":"Each time an attack targets a **^^Haemonculus Covens^^** unit from your army, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll."},"enhancements":[{"id":"1cbe-8230-62e6-55ed","name":"Master Regenesist","description":"^^**Haemonculus**^^ model only. Each time the bearer uses its Fleshcraft ability, you can return up to D3+3 destroyed Bodyguard models to the bearer's unit instead of D3+1.","points":25,"detachment":"Covenite Coterie","isUpgrade":false},{"id":"7d78-1fd9-b1ab-f8bc","name":"Master Nemesine","description":"^^**Haemonculus**^^ model only. The bearer's weapons have the ^^**[Anti-Beast 2+]**^^ and ^^**[Anti-Monster 4+]**^^ abilities.","points":5,"detachment":"Covenite Coterie","isUpgrade":false},{"id":"8650-1a6c-82ee-1243","name":"Master Artisan","description":"^^**Haemonculus**^^ model only. Add 1 to the bearer's Wounds characteristic and add 1 to the Toughness characteristic of models in the bearer's unit.","points":20,"detachment":"Covenite Coterie","isUpgrade":false},{"id":"2cb1-da69-7c94-4bd2","name":"Master Repugnomancer [Aura]","description":"^^**Haemonculus**^^ model only. Add 3\" to the range of the bearer's Fear Incarnate ability, and each time a friendly ^^**Drukhari**^^ within 9\" of the bearer fails a Battle-shock test or is destroyed, roll one D6; on a 4+, you gain 1 Pain token.","points":15,"detachment":"Covenite Coterie","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":2,"forceDisposition":"TAKE AND HOLD","uniqueTag":"Covens","stratagems":[{"id":"000010585006","name":"CONNOISSEURS OF PAIN","type":"Covenite Coterie – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Drukhari unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Spend 1 Pain token. Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1. At the end of the phase, if your unit is still on the battlefield and it is a Haemonculus Covens unit, you gain 1 Pain token.","source":"wahapedia-10e"},{"id":"000010585002","name":"POSTMORTALITY","type":"Covenite Coterie – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Haemonculus model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.\nEFFECT: Spend 1-3 Pain tokens. At the end of the phase, set the destroyed model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with a number of wounds remaining equal to the number of Pain tokens you just spent.\nRESTRICTIONS: You cannot use this Stratagem if you have 0 Pain tokens, and you cannot target the same HAEMONCULUS model with this Stratagem more than once per battle.","source":"wahapedia-10e"},{"id":"000010585004","name":"POISONER’S ART","type":"Covenite Coterie – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a Haemonculus Covens unit from your army has fought.\nTARGET: That HAEMONCULUS COVENS unit.\nEFFECT: Select one enemy unit (excluding VEHICLES) hit by one or more of your unit’s attacks this phase. Until the end of the battle, that enemy unit is poisoned. At the start of each Command phase, roll one D6 for each poisoned unit on the battlefield: on a 4+, that unit suffers D3 mortal wounds.","source":"wahapedia-10e"},{"id":"000010585003","name":"SYMPHONY OF SUFFERING","type":"Covenite Coterie – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a Drukhari unit from your army destroys an enemy unit.\nTARGET: That DRUKHARI unit.\nEFFECT: Each enemy unit within 9\" of and visible to your unit must take a Battle-shock test, subtracting 1 from that test if your unit is a Haemonculus Covens unit.","source":"wahapedia-10e"},{"id":"000010585007","name":"ENFOLDING NIGHTMARE","type":"Covenite Coterie – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Haemonculus Covens unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Roll one D6: your unit can be moved a number of inches up to the result, but it must end that move as close as possible to the closest enemy unit (excluding AIRCRAFT). When doing so, those models can be moved within Engagement Range of that enemy unit.","source":"wahapedia-10e"},{"id":"000010585005","name":"DISTILLERS OF FEAR","type":"Covenite Coterie – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Haemonculus Covens unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit that is Battle-shocked, that attack has the [DEVASTATING WOUNDS] ability.","source":"wahapedia-10e"}]},{"id":"b033-0c01-012e-fcca","name":"Kabalite Cartel","rule":{"name":"Murderous Agenda","description":"At the start of the first battle round, select one of the Contracts from below, then select one unit from your opponent's army that matches the 'Contract' description in the Contract. Until that Contract is completed, that unit is your Contract unit and ^^**Kabal**^^ and ^^**Blades For Hire**^^ units from your army have the ability stated in that Contract. At the start of your Command phase, if your Contract unit is destroyed, that Contract is completed and you gain 3 Pain tokens.\n\n**Trophy Hunters**\n**Contract:** One ^^**Character**^^ unit.\n**Ability:** Each time a ^^**Kabal**^^ or ^^**Blades for Hire**^^ model in this unit makes an attack that targets the Contract unit, that attack has the ^^**[Precision]**^^ ability.\n\n**Sow Fear and Terror**\n**Contract:** One ^^**Infantry**^^ or ^^**Mounted**^^ unit (excluding units containing only ^^**Character**^^ models). At the start of Your Command phase, this Contract is completed if all non-^^**Character**^^ models in that unit are destroyed.\n**Ability:** Each time a ^^**Kabal**^^ or ^^**Blades for Hire**^^ model in this unit makes an attack that targets an ^^**Infantry**^^ or ^^**Mounted**^^ unit, that attack has the ^^**[Sustained Hits 1]**^^ ability.\n\n**Show of Strength**\n**Contract:** One ^^**Monster**^^ or ^^**Vehicle**^^ unit.\n**Ability:** Each time a ^^**Kabal**^^ or ^^**Blades for Hire**^^ model in this unit makes an attack that targets a ^^**Monster**^^ or ^^**Vehicle**^^ unit, that attack has the ^^**[Lethal Hits]**^^ ability."},"enhancements":[{"id":"7166-b2d0-75ef-5fe7","name":"Leechbite Plate","description":"^^**Archon**^^ model only. The bearer has a Save characteristic of 3+. At the start of either player's Command phase, you can spend 1 Pain token; if you do, the bearer regains all of its lost wounds.","points":5,"detachment":"Kabalite Cartel","isUpgrade":false},{"id":"9754-99a2-5d48-bb74","name":"Webway Awl","description":"^^**Archon**^^ model only. Models in the bearer's unit have the Deep Strike ability, and you can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.","points":25,"detachment":"Kabalite Cartel","isUpgrade":false},{"id":"14ff-7d7e-2433-71fc","name":"Informant Network","description":"^^**Archon**^^ model only. At the start of the Declare Battle Formations step, select up to three ^^**Kabalite Warriors**^^ and/or ^^**Hand of the Archon**^^ units from your army; those units gain the Infiltrators ability.","points":30,"detachment":"Kabalite Cartel","isUpgrade":false},{"id":"f775-311c-a54a-308a","name":"Towering Arrogance","description":"^^**Archon**^^ models only. While the bearer is leading a unit, improve the Leadership and Objective Control characteristics of models in that unit by 1.","points":20,"detachment":"Kabalite Cartel","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":2,"forceDisposition":"DISRUPTION","uniqueTag":"Kabal","stratagems":[{"id":"000010589003","name":"TAKEN ALIVE","type":"Kabalite Cartel – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Drukhari unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your Contract unit is destroyed as a result of those attacks, every unit in your opponent’s army must take a Battle-shock test. You cannot gain more than 3 Pain tokens as a result of failed Battle-shock tests caused by this Stratagem.","source":"wahapedia-10e"},{"id":"000010589006","name":"MAKING A POINT","type":"Kabalite Cartel – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Kabalite Warriors or Hand of the Archon unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, improve the Ballistic Skill and Armour Penetration characteristics of ranged weapons equipped by models in your unit by 1.","source":"wahapedia-10e"},{"id":"000010589004","name":"TAILORED TOXINS","type":"Kabalite Cartel – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Kabal or Blades for Hire unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets your Contract unit, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000010589005","name":"ENEMIES WITHOUT NUMBER","type":"Kabalite Cartel – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase, just after you complete a Contract.\nTARGET: One Archon WARLORD from your army.\nEFFECT: Select one new Contract (this can be one you have already completed), then select one unit from your opponent’s army that is on the battlefield and matches the ‘Contract’ description in that Contract. Until that Contract is completed, that unit is your Contract unit and the Murderous Agenda Detachment rule applies as normal.","source":"wahapedia-10e"},{"id":"000010589002","name":"DOUBLE-CROSS","type":"Kabalite Cartel – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Kabal or Blades for Hire unit from your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly Drukhari unit (excluding Vehicles).\nEFFECT: Until the end of the phase, each time you would allocate an attack to a model in your KABAL or BLADES FOR HIRE unit, if your DRUKHARI unit is within Engagement Range of the attacking model, no saving throw is made for that attack; instead, your DRUKHARI unit suffers a number of mortal wounds equal to the Damage characteristic of that attack.","source":"wahapedia-10e"},{"id":"000010589007","name":"DEADLY DECEIVERS","type":"Kabalite Cartel – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Kabal or Blades for Hire unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18\".","source":"wahapedia-10e"}]},{"id":"7008-2116-f479-a791","name":"Spectacle of Spite","rule":{"name":"Combat Drugs","description":"At the start of your Command phase, select which Combat Drugs will be active for your army until the start of your next Command phase. To do so, either select one from the list below (you cannot select the same Combat Drug more than once per battle), or randomly select two by rolling two D6. When doing so randomly, Combat Drugs you have previously selected can become active again, but if you randomly select one that is already active for your army, it has no additional effect.\n\n\n**1. Adrenalight**\nAdd 1 to the Attacks characteristic of melee weapons equipped by ^^**Wych Cult**^^ models from your army.\n\n\n**2. Hypex**\nAdd 2\" to the Move characteristic of ^^**Wych Cult**^^ models from your army.\n\n\n**3. Serpentin**\nImprove the Weapon Skill characteristic of melee weapons equipped by ^^**Wych Cult**^^ models from your army by 1.\n\n\n**4. Painbringer**\nAdd 1 to the Toughness characteristic of ^^**Wych CUlt**^^ models from your army.\n\n\n**5. Grave Lotus**\nAdd 1 to the Strength characteristic of melee weapons equipped by ^^**Wych Cult**^^ models from your army.\n\n\n**6. Splintermind**\nImprove the Leadership characteristic of ^^**Wych Cult**^^ models from your army by 1, and improve the Ballistic Skill characteristic of ranged weapons equipped by ^^**Wych Cult**^^ models from your army by 1."},"enhancements":[{"id":"bd2d-64aa-6077-a6ce","name":"Pharmacophex","description":"^^**Succubus**^^ model only. At the start of your Command phase, after selecting which Combat Drugs will be active for your army, roll one D6 and consult the Combat Drugs list. The result rolled applies to the bearer's unit until the start of your next Command phase in addition to any other Combat Drugs that are active for your army. If you randomly select one that is already active for your army, it has no additional effect.","points":15,"detachment":"Spectacle of Spite","isUpgrade":false},{"id":"0246-f867-40c3-b190","name":"Chronoshard","description":"^^** Succubus**^^ model only. Once per battle, at the start of the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer's unit have the Fights First ability.","points":15,"detachment":"Spectacle of Spite","isUpgrade":false},{"id":"d0fe-007a-1800-d7c2","name":"Periapt of Torments","description":"^^**Succubus**^^ model only. Enemy units cannot use the Fire Overwatch stratagem to shoot at the bearer's unit.","points":25,"detachment":"Spectacle of Spite","isUpgrade":false},{"id":"d1b4-483d-6dc9-7290","name":"Morghenna's Curse","description":"^^**Succubus**^^ model only. Improve the Armour Penetration and Damage characteristics of the bearer's melee weapons by 1.","points":20,"detachment":"Spectacle of Spite","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":2,"forceDisposition":"PURGE THE FOE","uniqueTag":"Wych Cult","stratagems":[{"id":"000010581007","name":"ACROBATIC DISPLAY","type":"Spectacle of Spite – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Wych Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 5+ invulnerable save.","source":"wahapedia-10e"},{"id":"000010581006","name":"A CHALLENGE MET","type":"Spectacle of Spite – Battle Tactic Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: End of your opponent’s Movement phase.\nTARGET: One WYCH CULT unit from your army that would be able to declare a charge if it were your Charge phase.\nEFFECT: Select one enemy unit within 9\" of your unit that was set up on the battlefield this phase or that ended a Normal or Advance move this phase. Your unit now declares a charge that targets only that enemy unit, and you resolve that charge.\nRESTRICTIONS: Even if that charge is successful, your unit does not receive any Charge bonus this turn.","source":"wahapedia-10e"},{"id":"000010581003","name":"DEADLY DEBUT","type":"Spectacle of Spite – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One DRUKHARI unit from your army that made a Charge move this turn and has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LETHAL HITS] ability. If your unit is a Wyches unit, until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by models in your unit by 1 as well.","source":"wahapedia-10e"},{"id":"000010581005","name":"PRETERNATURAL AGILITY","type":"Spectacle of Spite – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement or Charge phase","description":"WHEN: Start of your Movement or Charge phase.\nTARGET: One Wych Cult unit from your army.\nEFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, you can ignore any or all modifiers to its Move characteristic and to Advance and Charge rolls made for it and, until the end of the turn, each time a model in your unit makes such a move, it can move horizontally through models (when doing so, such a model can move within Engagement Range of such models but cannot end a Normal or Advance move within Engagement Range of them).","source":"wahapedia-10e"},{"id":"000010581002","name":"BERSERK FUGUE","type":"Spectacle of Spite – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Wych Cult unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000010581004","name":"FEIGNED WEAKNESS","type":"Spectacle of Spite – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Drukhari unit from your army Falls Back.\nTARGET: That DRUKHARI unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in turn in which it Fell Back.","source":"wahapedia-10e"}]},{"id":"7d47-b713-955c-1bf0","name":"Exhibition of Slaughter","rule":{"name":"Exacting Cruelty","description":"With long lives spent honing their murderous skills against the most powerful opponents, the renowned fighters of Commorragh’s arenas have an instinct for just where to strike to bring their prey low in the most painful and elegant manner possible. Friendly WYCH CULT units' melee attacks have [LETHAL HITS: non-MONSTER/VEHICLE]. This detachment has the WYCH CULT tag and cannot be taken with another WYCH CULT detachment."},"enhancements":[{"id":"104c-74f2-b459-f657","name":"Hyperstimm Trafficker","description":"This gladiator has eyes only on the patronage of their audience. Supplied by a network of narcotic distributors – and heedless of the brutal effects of overdosing – the Succubus and their Wyches can endure long enough to provide extensive and heightened performances. SUCCUBUS model only. This unit has +1 T.","points":20,"detachment":"Exhibition of Slaughter","isUpgrade":false},{"id":"c8af-ef33-9ff2-d116","name":"Periapt of Torments","description":"This hollow black stone is worn as warrior jewellery. The sinister organism that lurks within it can detect those who intend malice to its bearer and punishes them by lashing their psyches with its psi-barbs. SUCCUBUS model only. Enemy units cannot target this unit with snap shooting attacks.","points":20,"detachment":"Exhibition of Slaughter","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":1,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Wych Cult","stratagems":[{"id":"7d47-b713-955c-1bf0-strat-0","name":"Planned Strikes","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly WYCH CULT unit is selected to fight.\nTARGET: That WYCH CULT unit.\nEFFECT: Your unit’s melee attacks have [LETHAL HITS]."},{"id":"7d47-b713-955c-1bf0-strat-1","name":"Sculpting the Stage","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly WYCH CULT unit is selected to make an advance/fall-back move.\nTARGET: That WYCH CULT unit.\nEFFECT: That move does not prevent your unit from being eligible to start an action."},{"id":"7d47-b713-955c-1bf0-strat-2","name":"Acrobatic Display","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly WYCH CULT unit.\nTARGET: That WYCH CULT unit.\nEFFECT: Your unit has 5+ InSv.\n\nUNIQUE: KABAL"}]},{"id":"c649-7147-7e69-5db6","name":"Kabalite Agonysts","rule":{"name":"Contracted Harvest","description":"Directed to inflict as much suffering as possible amongst the enemy’s soldiers – on pain of their own torment – a kabal’s vicious warriors spare no opportunity to unleash deluges of painful firepower. Friendly BLADES FOR HIRE/KABAL units’ ranged attacks have [SUSTAINED HITS 1: non-MONSTER/VEHICLE]. This detachment has the KABAL tag and cannot be taken with another KABAL detachment."},"enhancements":[{"id":"0330-3784-e24f-a068","name":"Towering Arrogance","description":"So absolute is this war leader’s self-belief, so monstrous their ego, that it is virtually a weapon in its own right. Drukhari are drawn in their wake, unable to resist the charismatic certitude they exude. Enemies, meanwhile, give ground and lose heart beneath their witheringly contemptuous glare. ARCHON model only. This unit has:\n■ +1 Ld and OC.","points":15,"detachment":"Kabalite Agonysts","isUpgrade":false},{"id":"9dce-13f4-fe52-14ce","name":"Contempt For Rivals","description":"Assured of their utter superiority over any of the enemy’s champions, this Archon rarely extends the offer of single combat and instead directs their warriors en masse to cut the pretender down. ARCHON model only. This unit’s attacks have [PRECISION].","points":20,"detachment":"Kabalite Agonysts","isUpgrade":false}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":1,"forceDisposition":"DISRUPTION","uniqueTag":"Kabal","stratagems":[{"id":"c649-7147-7e69-5db6-strat-0","name":"Prioritised Victim","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, when a friendly BLADES FOR HIRE/KABAL unit targets a CHARACTER unit.\nTARGET: That BLADES FOR HIRE/KABAL unit.\nEFFECT: Your unit’s attacks that target a CHARACTER unit can:\n■ Re-roll hit rolls of 1.\n■ Re-roll wound rolls of 1."},{"id":"c649-7147-7e69-5db6-strat-1","name":"Shadows’ Reach","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly BLADES FOR HIRE/ KABAL unit has shot.\nTARGET: That BLADES FOR HIRE/KABAL unit.\nEFFECT: Those attacks do not prevent your unit from being hidden."},{"id":"c649-7147-7e69-5db6-strat-2","name":"Killers From the Dark Spires","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly KABALITE WARRIORS unit is selected to shoot.\nTARGET: That KABALITE WARRIORS unit.\nEFFECT: Your unit’s ranged attacks have [IGNORES COVER].\n\nUNIQUE: COVENS"}]},{"id":"1653-ad59-40e0-a08f","name":"Tools of Torment","rule":{"name":"Darkest Artifice","description":"A Haemonculus’ most resilient Engines of Pain are each a dark triumph valued as a work of malevolent genius. Their finely wrought armoured carapaces shield toughened mech-organic strata and slabs of mutated cartilage. Attacks that target friendly CRONOS/TALOS units with a S greater than that unit’s T have -1 to wound rolls. This detachment has the COVENS tag and cannot be taken with another COVENS detachment."},"enhancements":[{"id":"4b6b-1170-ac8b-e76b","name":"Gnarlskin Experimentor","description":"This master fleshcrafter sees raids as opportunities to assess a host of novel skins for themselves and their suffering servants: scabrous crusts, squirming meshes, resinous under layers and more besides. HAEMONCULUS model only. Attacks that target this unit with a S greater than your unit’s T have -1 to wound rolls.","points":20,"detachment":"Tools of Torment","isUpgrade":false},{"id":"1653-ad59-40e0-a08f-mfm-enh-0","name":"Elixir of the Corpse Courts (Upgrade)","description":"Flowing from surgically grafted vials, this milky substance causes tumorous masses of pallid and nerve-deadened flesh to grow. It sloughs away in sickly lumps when struck, but is soon replaced in a regenecyst cycle of cutaneous ablative armour. CRONOS/TALOS unit only. This unit has 5+ InSv.","points":15,"detachment":"Tools of Torment","isUpgrade":true}],"requiredFactionId":"38de-521f-1ce0-44a0","dpCost":1,"forceDisposition":"TAKE AND HOLD","uniqueTag":"Covens","stratagems":[{"id":"1653-ad59-40e0-a08f-strat-0","name":"Salting the Wound","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly CRONOS/TALOS unit is selected to fight.\nTARGET: That CRONOS/TALOS unit.\nEFFECT: Your unit’s attacks that target a battle-shocked unit have [DEVASTATING WOUNDS]."},{"id":"1653-ad59-40e0-a08f-strat-1","name":"Dividends of Agony","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly HAEMONCULUS COVENS unit destroys an enemy unit.\nTARGET: That HAEMONCULUS COVENS unit.\nEFFECT: Select one visible enemy unit within 12\" of your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll."},{"id":"1653-ad59-40e0-a08f-strat-2","name":"Urgent Metamorphosis","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly HAEMONCULUS COVENS unit is selected to make a fall-back move.\nTARGET: That HAEMONCULUS COVENS unit.\nEFFECT: That move does not prevent your unit from being eligible to declare a charge."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"5c1c-fa4a-3234-c711","factionId":"drukhari","factionKeyword":"Drukhari","name":"Archon","stats":{"M":"7\"","T":"3","SV":"4+","W":"4","LD":"6+","OC":"1"},"keywords":["Character","Infantry","Kabal","Aeldari","Archon","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following units:\n- **COURT OF THE ARCHON**\n- **HAND OF THE ARCHON**\n- **INCUBI**\n- **KABALITE WARRIORS**"},{"id":"a_1_overlord","name":"Overlord","description":"Once per battle, at the start of any phase, you can select one friendly ^^**Drukhari**^^ unit that is Battle-shocked and within 12\" of this model. That unit is no longer Battle-shocked."},{"id":"a_2_devious-mastermind","name":"Devious Mastermind","description":"Once per battle round, one model from your army with this ability can use it when its unit is targeted with a stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP."},{"id":"a_3_hatred-eternal-pain","name":"Hatred Eternal (Pain)","description":"In your Shooting or the Fight phase, when you select this model's unit to shoot or fight, you can spend 1 Pain token to Empower that unit. While that unit is Empowered, each time a model in that unit makes an attack, you can re-roll the Hit roll."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"2+*"},{"id":"unit_group_0_ability_2","name":"Soul Trap","description":"Add 1 to the Attacks and Strength characteristics of the bearer's melee weapons. The first time the bearer makes a melee attack that destroys an enemy model, after all the bearer's attacks have been resolved, until the end of the battle, add an additional 1 to the Attacks and Strength characteristics of the bearer's melee weapons."}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_power-from-pain","name":"Power from Pain"}],"weapons":[{"id":"w_splinter-pistol","name":"Splinter pistol","type":"ranged","profiles":[{"id":"w_splinter-pistol_base","name":"Splinter pistol","type":"ranged","range":"12\"","attacks":"1","skill":"2+","strength":"2","ap":"0","damage":"1","keywords":["Anti-Infantry 3+","Assault","Pistol"]}]},{"id":"w_blast-pistol","name":"Blast pistol","type":"ranged","profiles":[{"id":"w_blast-pistol_base","name":"Blast pistol","type":"ranged","range":"6\"","attacks":"1","skill":"2+","strength":"8","ap":"-3","damage":"D3","keywords":["Pistol"]}]},{"id":"w_huskblade","name":"Huskblade","type":"melee","profiles":[{"id":"w_huskblade_base","name":"Huskblade","type":"melee","range":"Melee","attacks":"4","skill":"2+","strength":"3","ap":"-2","damage":"3","keywords":["Devastating Wounds"]}]},{"id":"w_agoniser","name":"Agoniser","type":"melee","profiles":[{"id":"w_agoniser_base","name":"Agoniser","type":"melee","range":"Melee","attacks":"6","skill":"2+","strength":"3","ap":"-2","damage":"1","keywords":["Anti-Infantry 3+"]}]},{"id":"w_master-crafted-power-weapon","name":"Master-crafted power weapon","type":"melee","profiles":[{"id":"w_master-crafted-power-weapon_base","name":"Master-crafted power weapon","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"4","ap":"-2","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_archon","name":"Archon","baseMax":1,"baseLoadout":[],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":80,"required":[{"modelTypeId":"m_archon","count":1}]}],"optionGroups":[{"id":"m_archon_group_0","owner":{"kind":"model","id":"m_archon"},"label":"Melee Choice","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_archon_group_0_choice_0_huskblade","name":"Huskblade","effects":[{"op":"grantWeapon","weaponId":"w_huskblade","count":1}]},{"id":"m_archon_group_0_choice_1_agoniser","name":"Agoniser","effects":[{"op":"grantWeapon","weaponId":"w_agoniser","count":1}]},{"id":"m_archon_group_0_choice_2_master-crafted-power-weapon","name":"Master-crafted power weapon","effects":[{"op":"grantWeapon","weaponId":"w_master-crafted-power-weapon","count":1}]}],"defaultChoiceIds":["m_archon_group_0_choice_0_huskblade"]},{"id":"unit_group_0","owner":{"kind":"unit","id":"5c1c-fa4a-3234-c711"},"label":"Pistol Choice","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"unit_group_0_choice_0_splinter-pistol","name":"Splinter pistol","effects":[{"op":"grantWeapon","weaponId":"w_splinter-pistol","count":1}]},{"id":"unit_group_0_choice_1_blast-pistol","name":"Blast pistol","effects":[{"op":"grantWeapon","weaponId":"w_blast-pistol","count":1}]},{"id":"unit_group_0_choice_2_soul-trap","name":"Soul Trap","effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_2"}]}],"defaultChoiceIds":["unit_group_0_choice_0_splinter-pistol"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_archon","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":80,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_drukhari_court-of-the-archon","u_current_drukhari_hand-of-the-archon","u_current_drukhari_incubi","u_current_drukhari_kabalite-warriors"],"leadsUnitNames":["Court Of The Archon","Hand Of The Archon","Incubi","Kabalite Warriors"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"62f8-6a75-5ffb-e83b","factionId":"drukhari","factionKeyword":"Drukhari","name":"Archtormentor [Crucible]","stats":{"M":"8","T":"3","SV":"6+","W":"4","LD":"7+","OC":"1"},"keywords":["Character","Infantry","Crucible","Wych Cult","Aeldari","Archtormentor"],"abilities":[{"id":"a_0_hatred-eternal-pain","name":"Hatred Eternal (Pain)","description":"In your Shooting phase or the Fight phase, when you select this model’s unit to shoot or fight, you can spend 1 Pain token to Empower that unit. While that unit is Empowered, each time a model in that unit makes an attack, you can re-roll the Hit roll."},{"id":"a_1_cruel-example","name":"Cruel Example","description":"Each time this model makes an attack that targets a **CHARACTER** unit, you can add 1 to the Wound roll. Each time this model’s unit destroys a **CHARACTER** model, you gain 1CP."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following units:\n■ Wyches"},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_power-from-pain","name":"Power from Pain"},{"id":"r_crucible","name":"Crucible"}],"weapons":[{"id":"w_blaster","name":"Blaster","type":"ranged","profiles":[{"id":"w_blaster_base","name":"Blaster","type":"ranged","range":"18\"","attacks":"1","skill":"2+","strength":"8","ap":"-4","damage":"D6+1","keywords":["Assault"]}]},{"id":"w_heat-lance","name":"Heat Lance","type":"ranged","profiles":[{"id":"w_heat-lance_base","name":"Heat Lance","type":"ranged","range":"18\"","attacks":"1","skill":"2+","strength":"14","ap":"-4","damage":"D6","keywords":["Assault","Melta 3"]}]},{"id":"w_shardcarbine","name":"Shardcarbine","type":"ranged","profiles":[{"id":"w_shardcarbine_base","name":"Shardcarbine","type":"ranged","range":"18\"","attacks":"3","skill":"2+","strength":"2","ap":"0","damage":"1","keywords":["Anti-Infantry 3+","Assault"]}]},{"id":"w_splinter-pods","name":"Splinter Pods","type":"ranged","profiles":[{"id":"w_splinter-pods_base","name":"Splinter Pods","type":"ranged","range":"18\"","attacks":"2","skill":"2+","strength":"2","ap":"0","damage":"1","keywords":["Anti-Infantry 3+","Assault","Twin-linked"]}]},{"id":"w_splinter-rifle","name":"Splinter Rifle","type":"ranged","profiles":[{"id":"w_splinter-rifle_base","name":"Splinter Rifle","type":"ranged","range":"24\"","attacks":"2","skill":"2+","strength":"2","ap":"0","damage":"1","keywords":["Anti-Infantry 3+","Assault"]}]},{"id":"w_blast-pistol","name":"Blast Pistol","type":"ranged","profiles":[{"id":"w_blast-pistol_base","name":"Blast Pistol","type":"ranged","range":"6\"","attacks":"1","skill":"2+","strength":"8","ap":"-3","damage":"D3","keywords":["Pistol"]}]},{"id":"w_splinter-pistol","name":"Splinter Pistol","type":"ranged","profiles":[{"id":"w_splinter-pistol_base","name":"Splinter Pistol","type":"ranged","range":"12\"","attacks":"1","skill":"2+","strength":"2","ap":"0","damage":"1","keywords":["Anti-Infantry 3+","Assault","Pistol"]}]},{"id":"w_stinger-pistol","name":"Stinger Pistol","type":"ranged","profiles":[{"id":"w_stinger-pistol_base","name":"Stinger Pistol","type":"ranged","range":"12\"","attacks":"1","skill":"2+","strength":"2","ap":"-1","damage":"D3","keywords":["Anti-Infantry 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While that unit is Empowered, each time a model in that unit makes a melee attack, add 1 to the Wound roll."},{"id":"a_2_onslaught","name":"Onslaught","description":"While this model is leading a unit, each time a model in that unit makes a Pile-In or Consolidation move, it can move up to 6\" instead of up to 3\"."},{"id":"a_3_silent-executioner","name":"Silent Executioner","description":"Each time this model make an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. 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While a unit is pinned, subtract 2 from that unit's Move characteristic and subtract 2 from Charge rolls made for that unit."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"6+"}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_stealth","name":"Stealth"},{"id":"r_power-from-pain","name":"Power from Pain"}],"weapons":[{"id":"w_razorwing-missiles","name":"Razorwing Missiles","type":"ranged","profiles":[{"id":"w_razorwing-missiles_base","name":"Razorwing Missiles","type":"ranged","range":"48\"","attacks":"D6","skill":"3+","strength":"6","ap":"-1","damage":"2","keywords":["Blast"]},{"id":"w_razorwing-missiles_0_monoscythe-missiles","name":"Razorwing Missiles","profileName":"Monoscythe Missiles","type":"ranged","range":"48\"","attacks":"D6","skill":"3+","strength":"6","ap":"-1","damage":"2","keywords":["Blast"]},{"id":"w_razorwing-missiles_1_neurotoxin-missiles","name":"Razorwing Missiles","profileName":"Neurotoxin 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6, that enemy unit suffers D3+3 mortal wounds."},{"id":"a_2_engine-of-destruction-pain","name":"Engine of Destruction (Pain)","description":"In your Shooting phase, when you select this model to shoot, you can spend 1 Pain token to Empower this model. 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Each ^^**Grotesque**^^ model takes up the space of 3 models. This model cannot transport models that can ^^**Fly**^^.","legends":true},{"schemaVersion":2,"id":"76c4-e2ba-e247-560e","factionId":"drukhari","factionKeyword":"Drukhari","name":"Urien Rakarth [Legends]","stats":{"M":"7\"","T":"4","SV":"6+","W":"5","LD":"6+","OC":"1"},"keywords":["Urien Rakarth","Haemonculus Covens","Aeldari","Haemonculus","Character","Epic Hero","Infantry","Leader"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following unit:\n■ Wracks"},{"id":"a_1_horrific-regeneration","name":"Horrific Regeneration","description":"The first time this model is destroyed, roll one D6 at the end of the phase. On a 2+, set this model back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining"},{"id":"a_2_sculptor-of-torments-pain","name":"Sculptor of Torments (Pain)","description":"In your Fight phase, when you select this model’s unit to fight, you can spend 1 of your Pain tokens to Empower this model’s unit. While that unit is Empowered, each time a model in that unit makes a melee attack, add 1 to the Wound roll."},{"id":"a_3_father-of-pain","name":"Father of Pain","description":"Each time an attack with a Damage characteristic of 1 is allocated to a model in this model’s unit, that model has the Feel No Pain 4+ ability against that attack."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_feel-no-pain-4","name":"Feel No Pain 4+"},{"id":"r_power-from-pain","name":"Power from Pain"}],"weapons":[{"id":"w_casket-of-flensing","name":"Casket of Flensing","type":"ranged","profiles":[{"id":"w_casket-of-flensing_base","name":"Casket of Flensing","type":"ranged","range":"12\"","attacks":"3D6","skill":"N/A","strength":"3","ap":"-1","damage":"1","keywords":["Devastating Wounds","One Shot","Torrent"]}]},{"id":"w_haemonculus-tools-and-scissorhands","name":"Haemonculus tools and scissorhands","type":"melee","profiles":[{"id":"w_haemonculus-tools-and-scissorhands_base","name":"Haemonculus tools and scissorhands","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"3","ap":"-1","damage":"D3","keywords":["Anti-Infantry 2+","Precision"]}]}],"modelTypes":[{"id":"m_urien-rakarth-legends","name":"Urien Rakarth [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_haemonculus-tools-and-scissorhands","count":1},{"weaponId":"w_casket-of-flensing","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":80,"required":[{"modelTypeId":"m_urien-rakarth-legends","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_urien-rakarth-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":80,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_drukhari_wracks"],"leadsUnitNames":["Wracks"],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"ee2c-6ca0-5e29-37a6","factionId":"drukhari","factionKeyword":"Drukhari","name":"Venom","stats":{"M":"14\"","T":"6","SV":"4+","W":"6","LD":"7+","OC":"1"},"keywords":["Venom","Aeldari","Fly","Dedicated Transport","Transport","Vehicle","Frame"],"abilities":[{"id":"a_0_aerialists","name":"Aerialists","description":"At the end of the Fight phase, if there are no models currently embarked within this **TRANSPORT**, you can select one friendly **DRUKHARI INFANTRY** unit that has 6 or fewer models that is wholly within 6\" of this **TRANSPORT** (you cannot select a unit that can **FLY**). Unless that unit is within Engagement Range of one or more enemy units, it can embark within this **TRANSPORT**. That unit can embark within this **TRANSPORT** in a turn it disembarked from this **TRANSPORT**."},{"id":"a_1_rapid-deployment-pain","name":"Rapid Deployment (Pain)","description":"In your Movement phase, when you select this model to Advance, you can spend 1 Pain token to Empower this model. While Empowered, units can disembark from this model after it has Advanced. 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