{"schemaVersion":2,"factionId":"deathwatch","factionName":"Deathwatch","parentFactionId":"space-marines","catalogueId":"f89b-84e0-6e3b-f1e2","factionRules":[{"id":"2a5c-3c55-d113-3a53","name":"Mission Tactics","description":"Refer to the Detachment Rule for more information."}],"detachments":[{"id":"d2dc-693e-b491-b16d","name":"Gladius Task Force","rule":{"name":"Combat Doctrines","description":"At the start of your Command phase, you can select one of the Combat Doctrines listed below. Until the start of your next Command phase, that Combat Doctrine is active and its effects apply to all ^^**Adeptus Astartes**^^ units from your army. You can only select each Combat Doctrine once per battle.\n\n\nDEVASTATOR DOCTRINE \nThis unit is eligible to shoot in a turn in which it Advanced.\n\n\nTACTICAL DOCTRINE\nThis unit is eligible to shoot and declare a charge in a turn in which it Fell Back.\n\n\nASSAULT DOCTRINE\nThis unit is eligible to declare a charge in a turn in which it Advanced."},"enhancements":[{"id":"e57e-d55a-be75-2205","name":"Artificer Armour","description":"ADEPTUS ASTARTES model only. The bearer has a Save characteristic of 2+ and the Feel No Pain 5+ ability.","points":20,"detachment":"Gladius Task Force","isUpgrade":false},{"id":"899b-69cc-2e8f-f8ea","name":"The Honour Vehement","description":"ADEPTUS ASTARTES model only. Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. While the bearer is under the effects of the Assault Doctrine, add 2 to the Attacks and Strength characteristics of the bearers melee weapons instead.","points":15,"detachment":"Gladius Task Force","isUpgrade":false},{"id":"c0aa-7c93-7b8f-5585","name":"Adept of the Codex","description":"CAPTAIN model only. At the start of your Command phase, if the bearer is on the battlefield, instead of selecting a Combat Doctrine to be active for your army, you can select the Tactical Doctrine. If you do, until the start of your next Command phase, that Combat Doctrine is active for the bearer’s unit only, even if you have already selected that Combat Doctrine to be active for your army this battle.","points":20,"detachment":"Gladius Task Force","isUpgrade":false},{"id":"3635-6f41-c807-71c2","name":"Fire Discipline","description":"ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability. In addition, while the bearer’s unit is under the effects of the Devastator Doctrine, you can re-roll Advance rolls made for that unit.","points":25,"detachment":"Gladius Task Force","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"d2dc-693e-b491-b16d-strat-0","name":"HONOUR THE CHAPTER","type":"Gladius Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One ADEPTUS ASTARTES unit from your army.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability. If your unit is under the effects of the Assault Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well."},{"id":"d2dc-693e-b491-b16d-strat-1","name":"STORM OF FIRE","type":"Gladius Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability. If your unit is under the effects of the Devastator Doctrine, until the end of the phase, improve the Armour Penetration characteristic of such weapons by 1 as well."},{"id":"d2dc-693e-b491-b16d-strat-2","name":"ARMOUR OF CONTEMPT","type":"Gladius Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"d2dc-693e-b491-b16d-strat-3","name":"ONLY IN DEATH DOES DUTY END","type":"Gladius Task Force – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play."},{"id":"d2dc-693e-b491-b16d-strat-4","name":"SQUAD TACTICS","type":"Gladius Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9\" of the enemy unit that just ended that move.\nEFFECT: Your unit can make a Normal move of up to D6\", or a Normal move of up to 6\" instead if it is under the effects of the Tactical Doctrine.\nRESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units."},{"id":"d2dc-693e-b491-b16d-strat-5","name":"ADAPTIVE STRATEGY","type":"Gladius Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One ADEPTUS ASTARTES unit from your army.\nEFFECT: Select the Devastator Doctrine, Tactical Doctrine or Assault Doctrine. Until the start of your next Command phase, that Combat Doctrine is active for that unit instead of any other Combat Doctrine that is active for your army, even if you have already selected that doctrine this battle."}]},{"id":"4459-12f0-bc-142b","name":"Black Spear Task Force","rule":{"name":"Restrictions","description":"■ Your army can include Adeptus Astartes Deathwatch units, but it cannot include any Adeptus Astartes units drawn from any other Chapter.\n\n■ With the exception of Kill Team Cassius (see Legends: Agents of the Imperium), your army cannot include any Agents of the Imperium Deathwatch units.\n\n■ Your army cannot include any of the following units: Assault Squad; Assault Squad with Jump Packs; Attack Bike Squad; Devastator Squad; Land Speeder Storm; Relic Terminator Squad; Scout Bike Squad; Scout Squad; Scout Sniper Squad; Tactical Squad; Terminator Assault Squad; Terminator Squad.\n\nMISSION TACTICS Thousands of years of collated strategic data and hard-won combat experience have provided the Deathwatch with the ultimate battlefield tactics to combat almost any foe. At the start of your Command phase, you can select one of the Mission Tactics listed below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all units from your army with this ability. Each Mission Tactic can only be selected once per battle. FUROR TACTICS When the enemy horde grows close, the Deathwatch will be tasked with the decimation of their core. Aiming not for clinical kills but for maximum destruction over a wide area, they tear the heart from the enemy army. While this Mission Tactic is active, weapons equipped by Adeptus Astartes units from your army have the [SUSTAINED HITS 1] ability.\n\nMALLEUS TACTICS When the giants of war lumber forth, the Deathwatch will adopt Malleus tactics. Even the largest behemoth has a weak point, and the archives of the Deathwatch number them all.\n\nWhile this Mission Tactic is active, weapons equipped by Adeptus Astartes units from your army have the [LETHAL HITS] ability.\n\nPURGATUS TACTICS By adopting Purgatus tactics, the Deathwatch focus their deadly ire upon the commanders of the enemy host, assassinating them one after another with pitiless head shots and killing thrusts of the blade.\n\nWhile this Mission Tactic is active, each time an Adeptus Astartes unit from your army makes an attack, if a Critical Hit is scored, that attack has the [PRECISION] ability.\n\nDEATHWATCH – BLACK SPEAR TASK FORCE STRATAGEMS\n\nIf you are using the Black Spear Task Force Detachment rule, you can use these Black Spear Task Force Stratagems."},"enhancements":[{"id":"d4ed-181-c948-c9e6","name":"Thief of Secrets","description":"Adeptus Astartes model only. Improve the Strength, Damage and Armour Penetration characteristics of the bearer's melee weapons by 1. At the end of the Fight phase, if one or more enemy models were destroyed as a result of a melee attack made by the bearer this phase, until the end of the battle, improve the Strength, Damage and Armour Penetration characteristics of the bearer's melee weapons by 2 instead.","points":25,"detachment":"Black Spear Task Force","isUpgrade":false},{"id":"cd83-ab05-5a76-b92b","name":"Beacon Angelis","description":"The Thief of Secrets is a blade whose machine spirit has an unquenchable thirst for knowledge. It has tasted the vitae of countless alien races, absorbing those liquids through auto-sanctified sanguinator-channels and codifying them through the honeycombed array of logicum cells within. The biological secrets of many xenos races have thus been laid bare, allowing the blade’s user to modulate its power field, the better to slice through chitinous armour, rupture xenoform organs and burn out alien nervous systems. Adeptus Astartes model only. Improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 1. At the end of the Fight phase, if one or more enemy models were destroyed as a result of a melee attack made by the bearer this phase, until the end of the battle, improve the Strength, Damage and Armour Penetration characteristics of the bearer’s melee weapons by 2 instead.","points":25,"detachment":"Black Spear Task Force","isUpgrade":false},{"id":"768c-ece8-b71d-1681","name":"Osseus Key","description":"The Beacon Angelis was devised to guide the Deathwatch to the threshold of the alien adversary. Housed within a reliquary, it calls out to the warriors’ augur arrays with the voices of a hundred electric cherubim, its summons so strong that it draws the righteous unto its locale regardless of what darkness may surround it. Adeptus Astartes model only. Models in the bearer’s unit have the Deep Strike ability. In addition, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP.","points":15,"detachment":"Black Spear Task Force","isUpgrade":false},{"id":"fd68-a53b-19f4-59d8","name":"The Tome of Ectoclades","description":"This grimoire, bound in the skin of the alien, holds the most powerful truths the Deathwatch have uncovered about their foes, whether xenos or those who harbour them. On occasion, such knowledge has been known to save not only the book’s custodian, but entire worlds. Watch Master or Captain model only. Once per battle, after you have selected your Oath of Moment target, the bearer can use this Enhancement. If it does, select a second enemy unit to be an Oath of Moment target. Designer’s Note: This means that each time a model with the Oath of Moment ability makes an attack that targets either of your Oath of Moment targets, you can re-roll the Hit roll.\n\nWatch Master or Techmarine model only. At the start of your opponent’s Shooting phase, select one enemy Vehicle unit (excluding Titanic units) within 12\" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.","points":30,"detachment":"Black Spear Task Force","isUpgrade":false}],"dpCost":3,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"4459-12f0-bc-142b-strat-0","name":"Armour of Contempt","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"4459-12f0-bc-142b-strat-1","name":"Hellfire Rounds","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Kill Team unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.\nRESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase."},{"id":"4459-12f0-bc-142b-strat-2","name":"Adaptive Tactics","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes unit from your army.\nEFFECT: For each unit targeted, select Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Mission Tactic is active for that unit instead of any Mission Tactic that is active for your army."},{"id":"4459-12f0-bc-142b-strat-3","name":"Kraken Rounds","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Kill Team unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6\".\nRESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase."},{"id":"4459-12f0-bc-142b-strat-4","name":"Dragonfire Rounds","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Kill Team unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.\nRESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase."},{"id":"4459-12f0-bc-142b-strat-5","name":"Site-to-site Teleportation","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: Up to two Kill Team units from your army, or one other Adeptus Astartes Infantry unit from your army, if those units are not within Engagement Range of one or more enemy units.\nEFFECT: Remove those units from the battlefield and place them into Strategic Reserves. Until the end of your next Movement phase, models in those units that do not have the Deep Strike ability have the Deep Strike ability."}]},{"id":"b7d2-99c0-a2ed-3dce","name":"Anvil Siege Force","rule":{"name":"Shield of the Imperium","description":"Ranged weapons equipped by **^^Adeptus Astartes^^** models from your army have the **[HEAVY]** ability. If such a weapon already has this ability, each time an attack is made with that weapon, if the attacking model's unit Remained Stationary this turn, add 1 to the Wound roll."},"enhancements":[{"id":"f4c5-2305-74ed-2e11","name":"Architect of War","description":"ADEPTUS ASTARTES model only. While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [IGNORES COVER] ability.","points":25,"detachment":"Anvil Siege Force","isUpgrade":false},{"id":"2f61-c3a2-a934-d5c7","name":"Fleet Commander","description":"CAPTAIN model only. Once per battle, at the start of your Shooting phase, you can select one point on the battlefield and place a marker on that point. At the start of your next Shooting phase, place another marker on the battlefield within 12\" of the centre of the first marker, then draw a straight line between the centre of each of these markers. Roll one D6 for each unit that line passes over or through: on a 3+, that unit suffers D3 mortal wounds. Both markers are then removed.","points":15,"detachment":"Anvil Siege Force","isUpgrade":false},{"id":"16d7-4c8b-12e0-b8f2","name":"Indomitable Fury","description":"GRAVIS model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.","points":20,"detachment":"Anvil Siege Force","isUpgrade":false},{"id":"359a-bf52-6f71-2123","name":"Stoic Defender","description":"ADEPTUS ASTARTES model only. While the bearer is leading a unit, models in that unit have the Feel No Pain 6+ ability while they are within range of an objective marker you control and, while that unit is Battle-shocked, halve the Objective Control characteristic of models in that unit instead of changing it to 0.","points":15,"detachment":"Anvil Siege Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"b7d2-99c0-a2ed-3dce-strat-0","name":"NO THREAT TOO GREAT","type":"Anvil Siege Force – Battle Tactic Stratagem","cpCost":2,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a MONSTER or VEHICLE unit, you can re-roll the Wound roll."},{"id":"b7d2-99c0-a2ed-3dce-strat-1","name":"ARMOUR OF CONTEMPT","type":"Anvil Siege Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"b7d2-99c0-a2ed-3dce-strat-2","name":"BATTLE DRILL RECALL","type":"Anvil Siege Force – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. If your unit Remained Stationary this turn, then until the end of the phase, each time a model in your unit makes a ranged attack, a successful unmodified Hit roll of 5+ scores a Critical Hit."},{"id":"b7d2-99c0-a2ed-3dce-strat-3","name":"HAIL OF VENGEANCE","type":"Anvil Siege Force – Strategic Ploy Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.\nTARGET: One ADEPTUS ASTARTES unit from your army that had one or more of its models destroyed as a result of the attacking unit’s attacks.\nEFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target."},{"id":"b7d2-99c0-a2ed-3dce-strat-4","name":"NOT ONE BACKWARDS STEP","type":"Anvil Siege Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One ADEPTUS ASTARTES INFANTRY unit from your army within range of an objective marker.\nEFFECT: Until the end of the turn, double the Objective Control characteristic of models in your unit, but it must Remain Stationary this turn."},{"id":"b7d2-99c0-a2ed-3dce-strat-5","name":"RIGID DISCIPLINE","type":"Anvil Siege Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that is within Engagement Range of one or more enemy units.\nEFFECT: Your unit can immediately make a Fall Back move of up to 6\".\nRESTRICTIONS: When making that move, your unit must end that move either wholly within your deployment zone or within range of an objective marker."}]},{"id":"aa86-1617-4029-fcd7","name":"Ironstorm Spearhead","rule":{"name":"Armoured Wrath","description":"Once per phase for each ^^**Adeptus Astartes^^** unit in your army, you can re-roll one Hit roll, one Wound roll, or one Damage roll made for a model in that unit."},"enhancements":[{"id":"53ad-1bab-3aa7-1b2d","name":"Adept of the Omnissiah","description":"TECHMARINE model only. Once per battle round, when a saving throw is failed for a friendly ADEPTUS ASTARTES VEHICLE model within 6\" of the bearer, you can change the Damage characteristic of that attack to 0.","points":35,"detachment":"Ironstorm Spearhead","isUpgrade":false},{"id":"4670-2df-930f-e708","name":"Master of the Machine War","description":"ADEPTUS ASTARTES model only. In your Command phase, select one ADEPTUS ASTARTES VEHICLE within 6\" of the bearer. Until the start of your next Command phase, that VEHICLE is eligible to shoot even if it Fell Back or Advanced this turn.","points":20,"detachment":"Ironstorm Spearhead","isUpgrade":false},{"id":"399d-440d-8716-28d","name":"Target Augury Web","description":"Techmarine model only. In your Command phase, select one Adeptus Astartes Vehicle model within 6\" of the bearer. Until the start of your next Command phase, weapons equipped by that VEHICLE model have the [LETHAL HITS] ability.","points":30,"detachment":"Ironstorm Spearhead","isUpgrade":false},{"id":"64bf-bc5c-2a45-54f0","name":"The Flesh is Weak","description":"ADEPTUS ASTARTES model only. The bearer has the Feel No Pain 4+ ability.","points":20,"detachment":"Ironstorm Spearhead","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"aa86-1617-4029-fcd7-strat-0","name":"UNBOWED CONVICTION","type":"Ironstorm Spearhead – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that is below its Starting Strength.\nEFFECT: Until the end of the turn, your unit can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws)."},{"id":"aa86-1617-4029-fcd7-strat-1","name":"ARMOUR OF CONTEMPT","type":"Ironstorm Spearhead – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"aa86-1617-4029-fcd7-strat-2","name":"MERCY IS WEAKNESS","type":"Ironstorm Spearhead – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, that attack has the [SUSTAINED HITS 1] ability, and when making such an attack, if the attacking model is a VEHICLE, a successful unmodified Hit roll of 5+ scores a Critical Hit."},{"id":"aa86-1617-4029-fcd7-strat-3","name":"VENGEFUL ANIMUS","type":"Ironstorm Spearhead – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after an ADEPTUS ASTARTES VEHICLE model from your army with the Deadly Demise ability is destroyed.\nTARGET: That ADEPTUS ASTARTES VEHICLE model. You can use this Stratagem on that model even though it was just destroyed.\nEFFECT: Do not roll one D6 to determine whether mortal wounds are inflicted by your model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted."},{"id":"aa86-1617-4029-fcd7-strat-4","name":"ANCIENT FURY","type":"Ironstorm Spearhead – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One ADEPTUS ASTARTES WALKER model from your army.\nEFFECT: Until the start of your next Command phase, improve your model’s Move, Toughness, Leadership and Objective Control characteristics by 1 and each time your model makes an attack, add 1 to the Hit roll."},{"id":"aa86-1617-4029-fcd7-strat-5","name":"POWER OF THE MACHINE SPIRIT","type":"Ironstorm Spearhead – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.\nTARGET: One ADEPTUS ASTARTES VEHICLE unit from your army that was reduced to Below Half-strength as a result of the attacking unit’s attacks.\nEFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target."}]},{"id":"abb4-dc89-4e0-9150","name":"Firestorm Assault Force","rule":{"name":"Close-Range Eradication","description":"Ranged weapons equipped by Adeptus Astartes models from your army have the [ASSAULT] ability, and each time an attack made such a weapon targets a unit within 12\", add 1 to the Strength characteristic of that attack."},"enhancements":[{"id":"a8c5-e17c-3843-2f0c","name":"Adamantine Mantle","description":"Each time an attack is allocated to the bearer, subtract 1 from the Damage characteristic of that attack.","points":20,"detachment":"Firestorm Assault Force","isUpgrade":false},{"id":"f294-9f4d-2ea4-cb67","name":"Champion of Humanity","description":"TACTICUS model only. While the bearer is leading a unit, models in that unit can ignore any or all modifiers to their characteristics and/or to any roll or test made for them (excluding modifiers to saving throws).","points":10,"detachment":"Firestorm Assault Force","isUpgrade":false},{"id":"ee22-85d2-b3c0-4b8d","name":"Forged in Battle","description":"ADEPTUS ASTARTES model only. While the bearer is leading a unit, once per turn, after making a Hit roll or a saving throw for a model in that unit, you can change the result of that roll to an unmodified 6.","points":15,"detachment":"Firestorm Assault Force","isUpgrade":false},{"id":"7267-34f-ebe3-3b1","name":"War-tempered Artifice","description":"ADEPTUS ASTARTES INFANTRY model only. Add 3 to the Strength characteristic of the bearer’s melee weapons.","points":25,"detachment":"Firestorm Assault Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"abb4-dc89-4e0-9150-strat-0","name":"ONSLAUGHT OF FIRE","type":"Firestorm Assault Force – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets the closest eligible target within 12\", add 1 to the Hit roll. If one or more enemy models are destroyed as the result of any of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test."},{"id":"abb4-dc89-4e0-9150-strat-1","name":"CRUCIBLE OF BATTLE","type":"Firestorm Assault Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets the closest eligible target within 6\", add 1 to the Wound roll."},{"id":"abb4-dc89-4e0-9150-strat-2","name":"IMMOLATION PROTOCOLS","type":"Firestorm Assault Force – Battle Tactic Stratagem","cpCost":2,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, Torrent weapons equipped by models in that unit have the [DEVASTATING WOUNDS] ability."},{"id":"abb4-dc89-4e0-9150-strat-3","name":"BURNING VENGEANCE","type":"Firestorm Assault Force – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has resolved its attacks.\nTARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: One unit embarked within that TRANSPORT can disembark as if it were your Movement phase, and can then shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target."},{"id":"abb4-dc89-4e0-9150-strat-4","name":"ARMOUR OF CONTEMPT","type":"Firestorm Assault Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"abb4-dc89-4e0-9150-strat-5","name":"RAPID EMBARKATION","type":"Firestorm Assault Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One ADEPTUS ASTARTES TRANSPORT unit from your army that has no models embarked within it, and one ADEPTUS ASTARTES INFANTRY unit from your army wholly within 6\" of that TRANSPORT.\nEFFECT: Your INFANTRY unit can embark within that TRANSPORT.\nRESTRICTIONS: You cannot target an INFANTRY unit that is within Engagement Range of one or more enemy units, that cannot normally embark within that TRANSPORT, or that disembarked from a TRANSPORT this turn."}]},{"id":"50ed-e07c-8f6b-b035","name":"Stormlance Task Force","rule":{"name":"Lightning Assault","description":"^^**Adeptus Astartes**^^ units from your army are eligible to declare a charge in a turn in which they Advanced or Fell Back."},"enhancements":[{"id":"24f3-3bcd-609e-faf9","name":"Feinting Withdrawal","description":"ADEPTUS ASTARTES model only. While the bearer is leading a unit, that unit is eligible to shoot in a turn in which it Fell Back.","points":10,"detachment":"Stormlance Task Force","isUpgrade":false},{"id":"7491-28d9-80bd-9c26","name":"Fury of the Storm","description":"ADEPTUS ASTARTES MOUNTED model only. Improve the Strength and Armour Penetration characteristics of the bearer’s melee weapons by 1. Each time the bearer ends a Charge move, until the end of the turn, improve the Strength and Armour Penetration characteristics of the bearers melee weapons by 2 instead.","points":25,"detachment":"Stormlance Task Force","isUpgrade":false},{"id":"fc6c-3509-1493-3a9d","name":"Portents of Wisdom","description":"ADEPTUS ASTARTES model only. While the bearer is leading a unit, you can re-roll Advance rolls made for that unit.","points":15,"detachment":"Stormlance Task Force","isUpgrade":false},{"id":"d20d-ff22-a3e1-e78","name":"Hunter's Instincts","description":"Adeptus Astartes Mounted model only. If the bearer's unit is in Strategic Reserves, for the purposes of setting up that unit on the battlefield, treat the current battle round as being one higher than it actually is","points":25,"detachment":"Stormlance Task Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"50ed-e07c-8f6b-b035-strat-0","name":"BLITZING FUSILLADE","type":"Stormlance Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] ability. If such a weapon already has this ability, until the end of the phase, that weapon has the [SUSTAINED HITS 1] ability as well."},{"id":"50ed-e07c-8f6b-b035-strat-1","name":"ARMOUR OF CONTEMPT","type":"Stormlance Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"50ed-e07c-8f6b-b035-strat-2","name":"RIDE HARD, RIDE FAST","type":"Stormlance Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES FLY VEHICLE unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll."},{"id":"50ed-e07c-8f6b-b035-strat-3","name":"SHOCK ASSAULT","type":"Stormlance Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One ADEPTUS ASTARTES MOUNTED unit from your army that has not declared a charge this phase.\nEFFECT: Until the end of the turn, you can re-roll Charge rolls made for your unit and melee weapons equipped by models in that unit have the [LANCE] ability."},{"id":"50ed-e07c-8f6b-b035-strat-4","name":"WIND-SWIFT EVASION","type":"Stormlance Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that is within 9\" of that enemy unit.\nEFFECT: Your unit can make a Normal move of up to 6\".\nRESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units."},{"id":"50ed-e07c-8f6b-b035-strat-5","name":"FULL THROTTLE","type":"Stormlance Task Force – Wargear Stratagem","cpCost":2,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One ADEPTUS ASTARTES MOUNTED or ADEPTUS ASTARTES VEHICLE unit (excluding WALKERS) from your army.\nEFFECT: Until the end of the phase, if your unit Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit, or 9\" instead if your unit is MOUNTED."}]},{"id":"cdda-2bc8-a746-80f","name":"Vanguard Spearhead","rule":{"name":"Shadow Masters","description":"Each time a ranged attack targets an ^^**Adeptus Astartes**^^ unit from your army, unless the attacking model is within 12\", subtract 1 from the Hit roll and the target has the Benefit of Cover against that attack."},"enhancements":[{"id":"2593-dacd-b635-277b","name":"Execute and Redeploy","description":"PHOBOS model only. In your Shooting phase, after the bearer’s unit has shot, if that unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6\". If it does, until the end of the turn, that unit is not eligible to declare a charge. This cannot allow the bearer’s unit to move more than once in your Shooting phase.","points":20,"detachment":"Vanguard Spearhead","isUpgrade":false},{"id":"870d-1c33-a01d-cd93","name":"Ghostweave Cloak","description":"ADEPTUS ASTARTES model only. The bearer has the Stealth and Lone Operative abilities.","points":15,"detachment":"Vanguard Spearhead","isUpgrade":false},{"id":"faec-3eb9-49a3-a142","name":"Shadow War Veteran","description":"PHOBOS model only. Gain following ability:\nLord of Deceit (Aura): Each time your opponent targets a unit from their army with a Stratagem, if that unit is within 12\" of this model, increase the cost of that use of that Stratagem by 1CP.","points":30,"detachment":"Vanguard Spearhead","isUpgrade":false},{"id":"c848-32fc-8031-66f5","name":"The Blade Driven Deep","description":"ADEPTUS ASTARTES INFANTRY model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.","points":25,"detachment":"Vanguard Spearhead","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"cdda-2bc8-a746-80f-strat-0","name":"STRIKE FROM THE SHADOWS","type":"Vanguard Spearhead – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit that is more than 12\" away, improve the Ballistic Skill and Armour Penetration characteristics of that attack by 1. If one or more enemy models are destroyed as a result of those attacks, select one of those destroyed models; that destroyed model’s unit must take a Battle-shock test."},{"id":"cdda-2bc8-a746-80f-strat-1","name":"ARMOUR OF CONTEMPT","type":"Vanguard Spearhead – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"cdda-2bc8-a746-80f-strat-2","name":"SURGICAL STRIKES","type":"Vanguard Spearhead – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [PRECISION] ability."},{"id":"cdda-2bc8-a746-80f-strat-3","name":"CALCULATED FEINT","type":"Vanguard Spearhead – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit declares a charge.\nTARGET: One ADEPTUS ASTARTES INFANTRY unit from your army that was selected as a target of that charge.\nEFFECT: Your unit can make a Normal move of up to D6\", or up to 6\" instead if it is a PHOBOS or ScouT SQUAD unit.\nRESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units."},{"id":"cdda-2bc8-a746-80f-strat-4","name":"GUERRILLA TACTICS","type":"Vanguard Spearhead – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: Up to two PHOBOS and/or SCOUT SQUAD units from your army, or one other ADEPTUS ASTARTES INFANTRY unit from your army.\nEFFECT: Remove those units from the battlefield and place them into Strategic Reserves.\nRESTRICTIONS: Each unit selected for this Stratagem must be more than 3\" away from all enemy models."},{"id":"cdda-2bc8-a746-80f-strat-5","name":"A DEADLY PRIZE","type":"Vanguard Spearhead – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Start of the Command phase.\nTARGET: One ADEPTUS ASTARTES INFANTRY or ADEPTUS ASTARTES MOUNTED unit from your army within range of an objective marker you control.\nEFFECT: That objective marker is said to be Sabotaged, and remains under your control even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Sabotaged and under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds."}]},{"id":"5d64-4100-80e-c8f3","name":"1st Company Task Force","rule":{"name":"Extremis-level Threat","description":"Once per battle, in your Command phase, you can use this ability. If you do, until the start of your next Command phase, each time a model from your army with the Oath of Moment ability makes an attack that targets your Oath of Moment target, you can re-roll the Wound roll as well."},"enhancements":[{"id":"8326-9026-35c2-3632","name":"Fear Made Manifest [Aura]","description":"Adeptus Astartes model only. While an enemy unit (excluding Monsters and Vehicles) is within 6\" of the bearer, each time that unit fails a Battle-Shock test, one model in that unit is destroyed (chosen by it's controlling player.) Once per battle, when such an enemy unit fails a Battle-Shock test, you can choose for D3 models in that unit to be destroyed in this way instead.","points":30,"detachment":"1st Company Task Force","isUpgrade":false},{"id":"d48e-914d-9cea-b035","name":"Iron Resolve","description":"ADEPTUS ASTARTES TERMINATOR model only. The bearer has the Feel No Pain 5+ ability. Once per battle, after the bearer’s unit is selected as the target of one or more attacks, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Feel No Pain 5+ ability.","points":15,"detachment":"1st Company Task Force","isUpgrade":false},{"id":"821a-376b-c9fe-655","name":"Rites of War","description":"ADEPTUS ASTARTES TERMINATOR model only. Improve the Objective Control characteristic of the bearer by 1. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Objective Control characteristic of all other models in the bearer’s unit as well.","points":10,"detachment":"1st Company Task Force","isUpgrade":false},{"id":"4e5d-f070-c54f-97b7","name":"The Imperium's Sword","description":"**^^Adeptus Astartes^^** model only. Add 1 to the Attacks characteristic of the bearer's melee weapons. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, until the end of the phase, add 1 to the Attacks characteristic of melee weapons equipped by all other models in the bearer's unit.","points":25,"detachment":"1st Company Task Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"5d64-4100-80e-c8f3-strat-0","name":"HEROES OF THE CHAPTER","type":"1st Company Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll. If your unit is Below Half-strength, add 1 to the Wound roll as well."},{"id":"5d64-4100-80e-c8f3-strat-1","name":"LEGENDARY FORTITUDE","type":"1st Company Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit ends a Charge move.\nTARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within Engagement Range of that enemy unit.\nEFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack."},{"id":"5d64-4100-80e-c8f3-strat-2","name":"ARMOUR OF CONTEMPT","type":"1st Company Task Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"5d64-4100-80e-c8f3-strat-3","name":"ORBITAL TELEPORTARIUM","type":"1st Company Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One ADEPTUS ASTARTES TERMINATOR unit from your army.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. It will arrive back on the battlefield in the Reinforcements step of your next Movement phase using the Deep Strike ability.\nRESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units."},{"id":"5d64-4100-80e-c8f3-strat-4","name":"TERRIFYING PROFICIENCY","type":"1st Company Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Fight phase","description":"WHEN: Your Fight phase.\nTARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army that made a Charge move this turn and destroyed one or more enemy units this phase.\nEFFECT: In your opponent’s next Command phase, each enemy unit within 6\" of your unit must take a Battle-shock test. If the unit taking that test is Below Half-strength, subtract 1 from that test. Enemy units affected by this Stratagem do not need to take any other Battle-shock tests in the same phase."},{"id":"5d64-4100-80e-c8f3-strat-5","name":"DUTY AND HONOUR","type":"1st Company Task Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Movement phase.\nTARGET: One ADEPTUS ASTARTES TERMINATOR, BLADEGUARD VETERAN SQUAD, STERNGUARD VETERAN SQUAD or VANGUARD VETERAN SQUAD unit from your army within range of an objective marker you control.\nEFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn."}]},{"id":"ce39-a420-4206-827c","name":"Librarius Conclave","rule":{"name":"Psychic Disciplines","description":"Librarians spend their lives mastering psychic disciplines, learning how to manipulate the energies of the Immaterium to confound their foes and embolden their battle-brothers. At the start of the battle round, select one of the following Psychic Disciplines abilities. Friendly ADEPTUS ASTARTES PSYKER units have that ability until the end of the battle round.\n■ Biomancy Discipline: This unit has +2\" M.\n■ Divination Discipline: This unit’s attacks can:\n\n■ Re-roll hit rolls of 1.\n■ Re-roll wound rolls of 1.\n■ Pyromancy Discipline: This unit’s ranged attacks that target an enemy unit within 12\" of this unit have +1 AP.\n■ Telekinesis Discipline: Ranged attacks that target this unit have -1 S.\n■ Telepathy Discipline: This unit’s attacks can ignore modifiers to BS, WS and hit rolls."},"enhancements":[{"id":"e096-95ba-7196-6dec","name":"Prescience","description":"Those who specialise in prognostication may foresee the flow of battle and position their allies accordingly.","points":20,"detachment":"Librarius Conclave","isUpgrade":false},{"id":"3ad6-26c4-206b-aa4f","name":"Celerity","description":"The powers of the Immaterium flow through the psyker, heightening his speed and that of his battle-brothers. ADEPTUS ASTARTES PSYKER model only.\n■ When this unit is selected to make an advance move, that move does not prevent this unit from being eligible to declare a charge.\n■ When this unit is selected to make a fall-back move, if this unit has the Biomancy Discipline ability, that move does not prevent this unit from being eligible to declare a charge.","points":35,"detachment":"Librarius Conclave","isUpgrade":false},{"id":"3adc-5ebb-e384-4ac9","name":"Obfuscation","description":"By manipulating the minds of the foe, practitioners of telepathy may obfuscate their presence. ADEPTUS ASTARTES PSYKER model only.\n■ Enemy units cannot target this unit with snap shooting attacks.\n■ If this unit has the Telepathy Discipline ability, this unit has -3\" detection range.","points":25,"detachment":"Librarius Conclave","isUpgrade":false},{"id":"83b5-8f79-f92f-b64f","name":"Fusillade","description":"The Librarian wreathes the ammunition of his allies in armour-eroding halos of azure fire. ADEPTUS ASTARTES PSYKER model only. This unit’s ranged attacks have:\n■ [LETHAL HITS]\n■ If this unit has the Pyromancy Discipline ability, [SUSTAINED HITS 1].\n\nADEPTUS ASTARTES PSYKER model only (excluding TERMINATOR models). (Once per turn per unit) In your opponent’s Movement phase, when an enemy unit ends a move within 8\" of this unit, if this unit is unengaged, this unit can make a normal move of:\n■ Up to D6\".\n■ Or: If this unit has the Divination Discipline ability, up to 6\".","points":25,"detachment":"Librarius Conclave","isUpgrade":false},{"id":"f125-3805-62e2-8976","name":"Temporal Corridor","description":"Folding existence around an invisible path along which time is altered, the Librarian propels his allies across the battlefield with supernatural swiftness. ADEPTUS ASTARTES PSYKER model only.\n■ If this unit has the Telekinesis Discipline ability, this unit has Deep Strike.\n■ At the end of your opponent’s Fight phase, if this unit is unengaged, you can use this ability. If you do:\n■ Place this unit in strategic reserves.\n■ This unit can make an ingress move in your next Movement phase (including in your first turn).","points":25,"detachment":"Librarius Conclave","isUpgrade":false}],"dpCost":1,"forceDisposition":"RECONNAISSANCE"},{"id":"8884-ddf9-a44a-ec7a","name":"Bastion Task Force","rule":{"name":"Interlocking Tactics","description":"Employing the full breadth of combined arms tactics taught by the Codex Astartes, mainstay squads hit and fade, blunting enemy attacks while acquiring auspex data to guide the targeting of their more heavily armed comrades. Adeptus Astartes Battleline units from your army:\n\n■ A re eligible to shoot and declare a charge in a turn in which they Advanced or Fell Back.\n\n■ Are eligible to start to perform an Action in a turn in which they Advanced or Fell Back. Each time an Adeptus Astartes Battleline unit from your army is selected to attack, after resolving those attacks, select one enemy unit hit by one or more of those attacks. Until the end of the turn, that enemy unit is auspex scanned. Each time an Adeptus Astartes model from your army makes an attack that targets an auspex scanned unit, re-roll a Hit roll of 1."},"enhancements":[{"id":"1202-8e07-f898-0693","name":"Eye of the Primarch","description":"This master crafted microauspex integrates with the bearer’s auto-senses and feeds superior targeting data to them and their squad. Adeptus Astartes model only. Ranged weapons equipped by the bearer and Battleline models in the bearer’s unit have the [PRECISION] ability.","points":10,"detachment":"Bastion Task Force","isUpgrade":false},{"id":"8f09-76a8-c629-a237","name":"Hero of the Chapter","description":"A storied and inspirational exemplar of their Chapter’s virtues, this war leader is an inspirational presence amongst the ranks of their battle-brothers. Adeptus Astartes model only. While the bearer is leading a unit, the bearer has the Battleline keyword.","points":20,"detachment":"Bastion Task Force","isUpgrade":false},{"id":"7e9f-6a31-ce3f-1513","name":"Blades of Valour","description":"This officer and their honour guard of dedicated battle-brothers have been presented with masterwork combat blades in recognition of the selfless battle they are about to fight. Adeptus Astartes model only. Improve the Armour Penetration characteristic of melee weapons equipped by the bearer and Battleline models in the bearer’s unit by 1.","points":15,"detachment":"Bastion Task Force","isUpgrade":false},{"id":"81e5-3062-6cd1-64b3","name":"Bombast Omnivox","description":"This remarkable technological relic is mounted within the bearer’s armour gorget and facilitates code-hardened, rapid-exchange intelligence dissemination while in battle. Adeptus Astartes model only. Each time you select the bearer’s unit as the target of a Stratagem, roll one D6, adding 1 if the bearer’s unit has the Battleline keyword: on a 4+, you gain 1CP.","points":15,"detachment":"Bastion Task Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"8884-ddf9-a44a-ec7a-strat-0","name":"Codex Discipline","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Adeptus Astartes unit from your 1CP army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit, re-roll a Hit roll of 1. If that target is auspex scanned, re-roll a Wound roll of 1 as well."},{"id":"8884-ddf9-a44a-ec7a-strat-1","name":"Guided Disruption","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, just\n\nafter an Adeptus Astartes Battleline unit from your army has finished making its attacks.\nTARGET: That Adeptus Astartes Battleline unit.\nEFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, if that enemy unit does not have the Monster or Vehicle keywords, until the start of your next turn, it is pinned. While a unit is pinned, subtract 2 from that unit’s Move characteristic and subtract 2 from Charge rolls made for that unit."},{"id":"8884-ddf9-a44a-ec7a-strat-2","name":"Light of Vengeance","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have that ability while targeting an auspex scanned unit or if the bearer has the Battleline keyword."},{"id":"8884-ddf9-a44a-ec7a-strat-3","name":"Shock Bombardment","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, just after an Adeptus Astartes Battleline unit from your army finished making its attacks.\nTARGET: That Adeptus Astartes Battleline unit.\nEFFECT: When an enemy unit is auspex scanned as a result of those attacks this turn, until the start of your next turn, it is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll."},{"id":"8884-ddf9-a44a-ec7a-strat-4","name":"Angels Defiant","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes Battleline unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, if the Strength characteristic of that attack is greater than the Toughness characteristic of your unit, subtract 1 from the Wound roll."},{"id":"8884-ddf9-a44a-ec7a-strat-5","name":"Heresy Undone","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Charge phase","description":"WHEN: Your Shooting phase or your Charge phase.\nTARGET: One Adeptus Astartes unit (excluding Battleline units) from your army.\nEFFECT: Until the end of the phase, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back. If it does, every target of that charge and every target of those attacks must be an auspex scanned unit."}]},{"id":"72a9-ef68-b384-1421","name":"Orbital Assault Force","rule":{"name":"Rapid-drop Deployment","description":"Through the use of teleportation, Drop Pods and gunship insertion, entire strike forces of Space Marines and even their armoured support can deploy from orbit in a matter of moments, a capability that in and of itself has won entire wars.\n\nAt the start of the Declare Battle Formations step, select a number of Adeptus Astartes units (excluding Titanic units) from your army based on the battle size, as shown below. Models in those units have the Deep Strike ability.\n\nBATTLE SIZE Incursion Strike Force Onslaught\n\nNUMBER OF UNITS 2 3 4\n\nEach time an Adeptus Astartes model from your army makes an attack, if it was set up on the battlefield this turn, re-roll a Wound roll of 1. If it disembarked from a Drop Pod this turn, re-roll a Hit roll of 1 as well."},"enhancements":[{"id":"7146-1e0c-1a97-cd33","name":"Laurels of Thunder","description":"This honour is awarded to those Space Marine officers who display greatest vigour during orbital drops. Adeptus Astartes model only. You can re-roll Charge rolls made for the bearer’s unit in a turn in which it was set up on the battlefield.","points":15,"detachment":"Orbital Assault Force","isUpgrade":false},{"id":"f354-5c03-4d38-cf43","name":"Orbital Uplink Reliquary","description":"Though it appears a morbid trinket of faith, in truth this device contains a powerful microcogitator linked to the strategium of the orbiting strike cruiser, which helps the bearer coordinate rapid strategic redeployments. Adeptus Astartes model only. After both players have deployed their armies, select up to three Adeptus Astartes units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.","points":25,"detachment":"Orbital Assault Force","isUpgrade":false},{"id":"572b-6f03-87b3-794f","name":"Veteran of the Vanguard","description":"Long experience leading Phobos-armoured vanguard strikes has taught this warrior many lessons about swift and stealthy attacks. Adeptus Astartes model only. Models in the bearer’s unit have the Scouts 6\" ability.","points":20,"detachment":"Orbital Assault Force","isUpgrade":false},{"id":"d481-3600-2b09-10ba","name":"Dedicated Gunship","description":"Bulky and somewhat lumbering as they are, Terminator squads – or even particularly vital officers wearing Terminator plate – may be assigned a gunship for swift combat extraction and relocation mid-battle. Adeptus Astartes Terminator model only. Once per battle, at the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, the bearer can use this Enhancement. If it does, remove the bearer’s unit from the battlefield and place it into Strategic Reserves.","points":15,"detachment":"Orbital Assault Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"72a9-ef68-b384-1421-strat-0","name":"Suppression Strafing","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Adeptus Astartes unit from your army.\nEFFECT: Select one enemy unit visible to and within 18\" of your unit. That enemy unit takes a Battle-shock test. When doing so, subtract 1 from that test and, if that test is failed, until the start of your next turn, that enemy unit is suppressed. While a unit is suppressed, each time a model in that unit makes an attack, subtract 1 from the Hit roll.\nRESTRICTIONS: You cannot use this Stratagem more than once per battle round."},{"id":"72a9-ef68-b384-1421-strat-1","name":"Tactical Decapitation","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase. 1CP\nTARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, weapons equipped by models in your unit have the [PRECISION] ability and each time a model in your unit makes an attack that targets a Character unit, add 1 to the Hit roll."},{"id":"72a9-ef68-b384-1421-strat-2","name":"Shock Onslaught","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Adeptus Astartes unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Pile-in or Consolidation move, it can move up to 6\" instead of up to 3\"."},{"id":"72a9-ef68-b384-1421-strat-3","name":"Auto-sense Coordination","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase. 1CP\nTARGET: One Adeptus Astartes unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Select the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have this ability in a turn in which they disembarked from a Drop Pod or while targeting an enemy unit within 12\"."},{"id":"72a9-ef68-b384-1421-strat-4","name":"Blind Screen","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes unit (excluding Titanic units) from your army that was selected as the target of one or more of the attacking unit’s attacks and one friendly Adeptus Astartes Smoke Vehicle or Drop Pod unit within 9\" of it.\nEFFECT: Until the end of the phase, models in your units have the Stealth ability and each time a ranged attack targets one of your units, models in that unit have the Benefit of Cover against that attack."},{"id":"72a9-ef68-b384-1421-strat-5","name":"Onward for the Emperor","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Adeptus Astartes Infantry unit from your army that was not set up on the battlefield this turn and one friendly Transport it is able to embark within.\nEFFECT: If your Adeptus Astartes unit is wholly within 6\" of that Transport, it can embark within it."}]},{"id":"3000-9a97-6f30-5a00","name":"Ceramite Sentinels","rule":{"name":"Adaptive Defence","description":"These Space Marines are experts in fighting from rapidly prepared defensive positions. They are able to maximise the potential of almost any terrain to serve as an ad-hoc strongpoint, rapidly assessing optimal firing lines and punishing the foe’s every attempt to advance and dislodge them. Each time an Adeptus Astartes model from your army makes an attack, if that model’s unit is within a terrain feature, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. Adeptus Astartes units from your army gain the Entrenched keyword while all of the following are true:\n\n■ That unit is within a terrain feature.\n■ That unit was not set up on the battlefield this turn.\n■ N o model in that unit has moved more than 3” this turn."},"enhancements":[{"id":"b75f-9c58-3606-bde2","name":"Honour Indefatigable","description":"This rare honour badge celebrates a warrior who refuses to give up, even in the face of apparently certain death. Gravis model only. The first time the bearer is destroyed, roll one D6 at the end of the phase. On a 2+, set the bearer back up on the battlefield, as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with its full wounds remaining.","points":25,"detachment":"Ceramite Sentinels","isUpgrade":false},{"id":"2b11-ea2b-4da9-de92","name":"Castellum Omnivox","description":"This unique vox-and-augur augmetic provides the bearer with unparalleled tactical data vital to coordinating an aggressive defence in battle. Adeptus Astartes model only. Each time the bearer’s unit makes a Fall Back move, select one of the following to apply to that unit until the end of the turn:\n\n■ That unit is eligible to perform an Action in a turn in which it Fell Back.\n\n■ That unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","points":20,"detachment":"Ceramite Sentinels","isUpgrade":false},{"id":"d01a-5940-704d-c0da","name":"Spy-skull Datalink","description":"Adeptus Astartes model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.","points":15,"detachment":"Ceramite Sentinels","isUpgrade":false},{"id":"6bd0-b2f7-0414-3536","name":"Defensive Mastery","description":"Adeptus Astartes model only. After both players have\n\ndeployed their armies, select up to three Adeptus\n\nAstartes units from your army and redeploy them.\n\nWhen doing so, you can set those units up in Strategic\n\nReserves, regardless of how many units are already in\n\nStrategic Reserves.","points":25,"detachment":"Ceramite Sentinels","isUpgrade":false}],"dpCost":3,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"3000-9a97-6f30-5a00-strat-0","name":"Unyielding Might","type":"BATTLE TACTIC","cpCost":2,"turn":"","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Adeptus Astartes unit from your army that is within Engagement Range of one or more enemy units.\nEFFECT: Until the start of your next Command phase, add 1 to the Objective Control characteristics of models in your unit."},{"id":"3000-9a97-6f30-5a00-strat-1","name":"Priority Strike","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Character, Monster or Vehicle unit, you can re-roll the Wound roll."},{"id":"3000-9a97-6f30-5a00-strat-2","name":"Armour of Contempt","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"3000-9a97-6f30-5a00-strat-3","name":"Stand to the End","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is an Entrenched unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play."},{"id":"3000-9a97-6f30-5a00-strat-4","name":"Augmented Targeting","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase.\nEFFECT: Select either the [SUSTAINED HITS 1] or [LETHAL HITS] abilities. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. If your unit is Entrenched, until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] and [LETHAL HITS] abilities instead."},{"id":"3000-9a97-6f30-5a00-strat-5","name":"Evasive Repositioning","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Adeptus Astartes Infantry or Adeptus Astartes Mounted unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Your unit can make a Normal move of up to D6\". If your unit is Entrenched, you can re-roll the D6 to determine how far your unit can move."}]},{"id":"cf4f-5c50-4a22-6960","name":"Headhunter Task Force","rule":{"name":"Target Sighted","description":"Space Marine crews are relentless in their pursuit of assigned targets, coaxing every last trace of power from their war machines and demonstrating exemplary gunnery even under heavy fire. Each time a Tank Ace unit from your army (see below) Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit. Each time a Tank Ace unit from your army shoots in your Shooting phase, if that unit did not Advance this turn, you can re-roll the Damage roll.\n\nAdeptus Astartes Vehicle units from your army (excluding Fortifications, Drop Pods, Walkers and units that can Fly) have the Tank Ace keyword. In the Muster Armies step, you can select up to three Tank Ace units from your army to gain the Character keyword. Designer’s Note: This means that the selected units can be given Enhancements, and one of them can be selected as your Warlord."},"enhancements":[{"id":"cf4f-5c50-4a22-6960-mfm-enh-0","name":"Astartes Tank Ace","description":"The commander of this battle tank is a storied tank ace whose exploits are the stuff of Chapter legend. Crews who fight at their side are inspired by their aggression and eagerness to join the battle. Adeptus Astartes Vehicle model only. In your Shooting phase, while a friendly Adeptus Astartes Vehicle unit is within 6\" of the bearer, ranged weapons equipped by models in that unit have the [ASSAULT] ability.","points":40,"detachment":"Headhunter Task Force","isUpgrade":false},{"id":"cf4f-5c50-4a22-6960-mfm-enh-1","name":"Firestorm Coordinators","description":"This vehicle’s fire control systems incorporate ancient yet highly advanced logic engines, which assist the crew in obtaining firing solutions and keeping up an exceptionally rapid rate of fire. Adeptus Astartes Vehicle model only. Ranged weapons equipped by the bearer have the [SUSTAINED HITS 1] ability.","points":20,"detachment":"Headhunter Task Force","isUpgrade":false},{"id":"cf4f-5c50-4a22-6960-mfm-enh-2","name":"Gunnery Honours","description":"The crew of this war machine demonstrate exemplary gunnery and have earned the highest honours for their craft. Adeptus Astartes Vehicle model only. Once per phase, you can re-roll one Hit roll, one Wound roll and one Damage roll for the bearer.","points":20,"detachment":"Headhunter Task Force","isUpgrade":false},{"id":"cf4f-5c50-4a22-6960-mfm-enh-3","name":"Redoubtable Machine Spirit","description":"This ancient war machine has endured millennia of battle, and its belligerent machine spirit has only become more obdurant. Adeptus Astartes Vehicle model only. The bearer has a 5+ invulnerable save and, at the end of your Command phase, the bearer regains 1 lost wound.","points":25,"detachment":"Headhunter Task Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"cf4f-5c50-4a22-6960-strat-0","name":"Armour of Contempt","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"cf4f-5c50-4a22-6960-strat-1","name":"Target Weak Point","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Tank Ace unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a Monster or Vehicle unit, improve the Armour Penetration characteristic of that attack by 1.\nRESTRICTIONS: A unit cannot be targeted with this and the Kill Shot Stratagem in the same phase."},{"id":"cf4f-5c50-4a22-6960-strat-2","name":"Kill Shot","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Tank Ace unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Monster or Vehicle unit, re-roll a Wound roll of 1. If the target unit is below its Starting Strength, you can re-roll the Wound roll instead.\nRESTRICTIONS: A unit cannot be targeted with this and the Target Weak Point Stratagem in the same phase."},{"id":"cf4f-5c50-4a22-6960-strat-3","name":"Rapid Gunnery","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Fell Back."},{"id":"cf4f-5c50-4a22-6960-strat-4","name":"Reactive Repositioning","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that is within 8\" of that enemy unit.\nEFFECT: Your unit can make a Normal move of up to D6\"."},{"id":"cf4f-5c50-4a22-6960-strat-5","name":"Machine Vengeance","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Tank Ace unit from your army (excluding units containing one or more models with a Wounds characteristic of 16+) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is visible and an eligible target."}],"detachmentCharacters":[{"keyword":"Vehicle","maxCount":3,"excludedKeywords":["Fortification","Drop Pod","Walker","Fly"]}]},{"id":"0888-6943-a4db-4826","name":"Fulguris Task Force","rule":{"name":"Skystrike","description":"With howling engines and a buffeting of anti-gravitic forces, a Chapter’s massed combat skimmers plunge into the midst of battle with guns blazing.\n\n■ Friendly LAND SPEEDER/STORM SPEEDER HAILSTRIKE/STORM SPEEDER HAMMERSTRIKE/STORM SPEEDER THUNDERSTRIKE units have SPEEDER.\n\n■ In your first Movement phase, friendly SPEEDER units can make an ingress move."},"enhancements":[{"id":"0888-6943-a4db-4826-mfm-enh-0","name":"Bellicose Weapon Spirits (Upgrade)","description":"Entreated by veteran gunners, this skimmer’s potent weapons unleash their spirits’ wrath in bursts of excoriating destruction. SPEEDER unit only. This unit can re-roll:\n■ Damage rolls.\n■ Rolls to determine the A of a weapon.","points":15,"detachment":"Fulguris Task Force","isUpgrade":true},{"id":"0888-6943-a4db-4826-mfm-enh-1","name":"Raptorial Cogitator Core (Upgrade)","description":"The pinpoint firing solutions woven in runic screed by this vehicle’s logic engine speak to its predatory instincts. SPEEDER unit only. This unit’s ranged attacks have [IGNORES COVER].","points":15,"detachment":"Fulguris Task Force","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"0888-6943-a4db-4826-strat-0","name":"Data-link Augury","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly SPEEDER unit is selected to shoot.\nTARGET: That SPEEDER unit.\nEFFECT: Select one enemy unit within 24\" of your unit. That enemy unit has +6\" detection range until your unit has shot."},{"id":"0888-6943-a4db-4826-strat-1","name":"Reactive Evasion","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8\" of a friendly unengaged SPEEDER unit.\nTARGET: That SPEEDER unit.\nEFFECT: Your unit can make a normal move of up to D3+3\"."},{"id":"0888-6943-a4db-4826-strat-2","name":"Anti-grav Surge","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One friendly unengaged SPEEDER unit.\nEFFECT: Place your unit in strategic reserves."}],"grantedKeywords":[{"keyword":"SPEEDER","targets":["LAND SPEEDER","STORM SPEEDER HAILSTRIKE","STORM SPEEDER HAMMERSTRIKE","STORM SPEEDER THUNDERSTRIKE"]}]},{"id":"a8c0-4163-5195-a680","name":"Subversion Assets","rule":{"name":"Nowhere to Hide","description":"With transhuman instincts, auto-senses, and more specialised equipment, a Chapter’s masters of clandestine warfare are able to unmask the foe, leaving them ripe for swift eradication. Friendly PHOBOS/SCOUT SQUAD units have the following ability: Transhuman Perception: In your Shooting phase, this unit can select one visible enemy unit within 12\". That enemy unit is detected:\n■ While a unit is detected, that unit has +3\" detection range."},"enhancements":[{"id":"11f3-e0b9-9483-6e8e","name":"Shroud Field","description":"This camouflaging field projector employs a chameleonic twisting of emissions whose secrets the Techmarines cannot reproduce. It mantles its bearer as if with a spectral shroud and masks his approach to his doomed target. PHOBOS model only. This model has:\n■ Lone Operative.\n■ Stealth.","points":20,"detachment":"Subversion Assets","isUpgrade":false},{"id":"3ec8-4427-1957-16d1","name":"Death in the Dark","description":"To slay the hidden foe where they lurk, where their deaths go unmarked and unremembered, is to deny their hateful lives meaning. INFANTRY PHOBOS unit only. This unit’s attacks that target a hidden unit have +1 to hit rolls.","points":15,"detachment":"Subversion Assets","isUpgrade":true}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"a8c0-4163-5195-a680-strat-0","name":"Adaptive Operations","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly PHOBOS/SCOUT SQUAD unit starts an action.\nTARGET: That PHOBOS/SCOUT SQUAD unit.\nEFFECT: That action does not prevent your unit from being eligible to shoot."},{"id":"a8c0-4163-5195-a680-strat-1","name":"Strike From the Shadows","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly PHOBOS/SCOUT SQUAD unit has shot.\nTARGET: That PHOBOS/SCOUT SQUAD unit.\nEFFECT: Those ranged attacks do not prevent your unit from being hidden."},{"id":"a8c0-4163-5195-a680-strat-2","name":"Cloaked Position","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Start of your opponent’s Movement phase.\nTARGET: One friendly unengaged PHOBOS/SCOUT SQUAD unit.\nEFFECT: Your unit has -3\" detection range until the end of the turn."}]},{"id":"6619-187e-e309-3313","name":"Vengeful Hosts","rule":{"name":"Imperator Unleashed","description":"The warrior hosts deployed in Operation Imperator know they must strike with decisive fury if they are to break their foes. In a turn a friendly ADEPTUS ASTARTES FLY INFANTRY unit made an ingress/charge move, that unit’s attacks can re-roll hit rolls of 1."},"enhancements":[{"id":"8a01-65e4-0ce6-91cf","name":"Avenging Angel","description":"ADEPTUS ASTARTES FLY INFANTRY model only. When this unit ends an ingress move, select up to one enemy unit within 9\" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll.","points":20,"detachment":"Vengeful Hosts","isUpgrade":false},{"id":"aa90-2488-e3dc-26c9","name":"Orksbane","description":"ADEPTUS ASTARTES FLY INFANTRY model only. This model has the following weapon:\n\nOrksbane [CLEAVE 2]\n\nRANGE\n\nMelee","points":20,"detachment":"Vengeful Hosts","isUpgrade":false}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"6619-187e-e309-3313-strat-0","name":"Meteoric Onslaught","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly ADEPTUS ASTARTES FLY INFANTRY unit that made a charge move this turn is selected to attack.\nTARGET: That friendly ADEPTUS ASTARTES FLY INFANTRY unit.\nEFFECT: Your unit’s melee attacks have +1 S."},{"id":"6619-187e-e309-3313-strat-1","name":"Purge By Sectors","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One friendly unengaged ADEPTUS ASTARTES FLY INFANTRY unit that was eligible to fight this phase.\nEFFECT: Your unit can make a normal move of up to D3+3\"."},{"id":"6619-187e-e309-3313-strat-2","name":"Know No Fear","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One friendly battle-shocked ADEPTUS ASTARTES unit. You can target that unit with this stratagem even though it is battle-shocked.\nEFFECT: Your unit is no longer battle-shocked."}]},{"id":"armoured-speartip","name":"Armoured Speartip","rule":{"name":"Rapid Deployment","description":"Land Raider, Repulsors and other armoured transports plunge headlong into the heart of enemy formations, weathering heavy firepower to deploy their cargo of elite Space Marines into battle. Each time an Adeptus Astartes unit from your army disembarks from a Transport (excluding Fly) that made a Normal or Advance move this phase (excluding those that arrived from Strategic Reserves), that disembarked unit can make a Normal move of up to D6\", or a Normal move of up to D3+3\" instead if that Transport is a Heavy Transport (see below)."},"enhancements":[{"id":"armoured-speartip-enh-0","name":"Armoured Commander","description":"Adeptus Astartes model only. Once per turn, in\n\nyour Movement phase, the bearer can use this\n\nEnhancement. If it does, select one friendly Adeptus\n\nAstartes Transport that is in Strategic Reserves. Until\n\nthe end of the phase, for the purposes of setting up\n\nthat Transport on the battlefield, treat the current\n\nbattle round number as being one higher than it\n\nactually is.","points":25,"detachment":"Armoured Speartip","isUpgrade":false},{"id":"armoured-speartip-enh-1","name":"Liberator","description":"A dauntless conqueror and liberator of worlds, this intimidating champion inspires confidence in their battle-brothers and abject fear in the enemy. Adeptus Astartes model only. If you control an objective marker at the end of your Command phase, and the bearer’s unit (or any Heavy Transport it is embarked within) is within range of that objective marker, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","points":15,"detachment":"Armoured Speartip","isUpgrade":false},{"id":"armoured-speartip-enh-2","name":"Shock Deployment","description":"Adeptus Astartes Terminator or Gravis model only. In your Shooting phase, each time the bearer’s unit is selected to shoot, if it disembarked from a Transport this turn, until the end of the phase, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.","points":20,"detachment":"Armoured Speartip","isUpgrade":false},{"id":"armoured-speartip-enh-3","name":"Tip of the Spear","description":"Adeptus Astartes model only. If the bearer starts the battle embarked within a Transport, that Transport has the Scouts 6\" ability.","points":40,"detachment":"Armoured Speartip","isUpgrade":false}],"stratagems":[{"id":"armoured-speartip-strat-0","name":"Machine Wrath","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, just after a Heavy Transport unit from your army with the Deadly Demise ability is destroyed.\nTARGET: That Heavy Transport unit, if you rolled a 6 for its Deadly Demise ability. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Your unit can make a Normal or Fall Back move before its Deadly Demise ability is resolved, and before any embarked units perform an Emergency Disembarkation. When making this move, your unit can move through enemy models (excluding Monsters and Vehicles) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed."},{"id":"armoured-speartip-strat-1","name":"Armour of Contempt","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase or the\n\nFight phase, just after an enemy unit has selected its targets.\nTARGET: One Adeptus Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"armoured-speartip-strat-2","name":"Rapid Embarkation","type":"WARGEAR","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Adeptus Astartes Infantry unit from your army that is not within Engagement Range of one or more enemy units, and one friendly Heavy Transport it is able to embark within.\nEFFECT: If your Adeptus Astartes Infantry unit is wholly within 6\" of that Heavy Transport, it can embark within it."},{"id":"armoured-speartip-strat-3","name":"Ceramite Sledgehammer","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, each time your unit makes a Normal or Advance move, it can move horizontally through terrain features. In addition, if your unit is a Heavy Transport, when making this move, your unit can move through enemy models (excluding Monsters and Vehicles) and can move within Engagement Range of such models, but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed."},{"id":"armoured-speartip-strat-4","name":"Advanced Deployment","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Adeptus Astartes Transport unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, units can disembark from your Transport after it has Advanced. Units that do so count as having made a Normal move this phase, and cannot declare a charge in the same turn (unless your Transport has the Assault Ramp ability), but can otherwise act normally."},{"id":"armoured-speartip-strat-5","name":"Purgation Doctrine","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Adeptus Astartes unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Hit roll (if your unit disembarked from a Heavy Transport this turn, add 1 to the Wound roll as well)."}],"dpCost":3,"forceDisposition":"TAKE AND HOLD"}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"d861-972b-54f9-bdfa","factionId":"deathwatch","factionKeyword":"Deathwatch","name":"Corvus Blackstar","stats":{"M":"14\"","T":"10","SV":"3+","W":"14","LD":"6+","OC":"0"},"keywords":["Fly","Vehicle","Imperium","Transport","Corvus Blackstar","Frame"],"abilities":[{"id":"a_0_blackstar-cluster-launcher","name":"Blackstar Cluster Launcher","description":"Each time this model ends a Normal move, you can select one enemy unit it moved over during that move and roll six D6: for each 5+, that unit suffers 1 mortal wound."},{"id":"a_1_damaged-1-5-wounds-remaining","name":"Damaged: 1-5 Wounds Remaining","description":"While this model has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_transport","name":"Transport","description":"This model has a transport capacity of 12 ADEPTUS ASTARTES INFANTRY or KILL TEAM models. Each JUMP PACK, GRAVIS or TERMINATOR model takes up the space of 2 models and each CENTURION model takes up the space of 3 models."},{"id":"unit_group_0_ability_0","name":"Auspex array","description":"Ranged weapons equipped by the bearer have the [IGNORES COVER] ability."},{"id":"unit_group_0_ability_1","name":"Infernum halo-launcher","description":"The bearer has the SMOKE keyword."}],"rules":[{"id":"r_deadly-demise-d6","name":"Deadly Demise D6"},{"id":"r_hover","name":"Hover"},{"id":"r_stealth","name":"Stealth"},{"id":"r_mission-tactics","name":"Mission Tactics"},{"id":"r_oath-of-moment","name":"Oath of Moment"}],"weapons":[{"id":"w_hurricane-bolter","name":"Hurricane bolter","type":"ranged","profiles":[{"id":"w_hurricane-bolter_base","name":"Hurricane bolter","type":"ranged","range":"24\"","attacks":"6","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 6","Twin-Linked"]}]},{"id":"w_twin-assault-cannon","name":"Twin assault cannon","type":"ranged","profiles":[{"id":"w_twin-assault-cannon_base","name":"Twin assault cannon","type":"ranged","range":"24\"","attacks":"6","skill":"3+","strength":"6","ap":"0","damage":"1","keywords":["Devastating Wounds","Twin-Linked"]}]},{"id":"w_twin-lascannon","name":"Twin lascannon","type":"ranged","profiles":[{"id":"w_twin-lascannon_base","name":"Twin lascannon","type":"ranged","range":"48\"","attacks":"1","skill":"3+","strength":"12","ap":"-3","damage":"D6+1","keywords":["Twin-Linked"]}]},{"id":"w_blackstar-rocket-launcher","name":"Blackstar rocket launcher","type":"ranged","profiles":[{"id":"w_blackstar-rocket-launcher_base","name":"Blackstar rocket launcher","type":"ranged","range":"30\"","attacks":"D6+1","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":["Blast"]}]},{"id":"w_stormstrike-missile-launcher","name":"Stormstrike missile launcher","type":"ranged","profiles":[{"id":"w_stormstrike-missile-launcher_base","name":"Stormstrike missile 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launchers","effects":[{"op":"grantWeapon","weaponId":"w_stormstrike-missile-launcher","count":1}]}],"defaultChoiceIds":["m_corvus-blackstar_group_1_choice_0_2-blackstar-rocket-launchers"]},{"id":"unit_group_0","owner":{"kind":"unit","id":"d861-972b-54f9-bdfa"},"label":"Wargear Options","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"unit_group_0_choice_0_auspex-array","name":"Auspex array","max":1,"effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_0"}]},{"id":"unit_group_0_choice_1_infernum-halo-launcher","name":"Infernum halo-launcher","max":1,"effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_1"}]}],"defaultChoiceIds":["unit_group_0_choice_0_auspex-array"]},{"id":"unit_group_1","owner":{"kind":"unit","id":"d861-972b-54f9-bdfa"},"label":"Hurricane bolter","unitLevel":true,"cardinality":{"min":0,"max":1},"repeat":"allow","choices":[{"id":"unit_group_1_choice_0_hurricane-bolter","name":"Hurricane bolter","max":1,"effects":[{"op":"grantWeapon","weaponId":"w_hurricane-bolter","count":1}]}],"defaultChoiceIds":[]}],"constraints":[{"type":"modelCount","modelTypeId":"m_corvus-blackstar","min":1,"max":1},{"type":"totalModels","allowed":[1]},{"type":"sum","subjects":[{"kind":"choice","id":"unit_group_0_choice_0_auspex-array"}],"max":1},{"type":"sum","subjects":[{"kind":"choice","id":"unit_group_0_choice_1_infernum-halo-launcher"}],"max":1},{"type":"sum","subjects":[{"kind":"choice","id":"unit_group_1_choice_0_hurricane-bolter"}],"max":1}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":180,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"390e-706b-a059-378b","factionId":"deathwatch","factionKeyword":"Deathwatch","name":"Deathwatch Terminator Squad","stats":{"M":"5\"","T":"5","SV":"2+","W":"3","LD":"6+","OC":"1"},"keywords":["Infantry","Imperium","Deathwatch Terminator Squad","Terminator","Kill Team"],"abilities":[{"id":"a_0_terminatus-assault","name":"Terminatus Assault","description":"You can re-roll Charge rolls made for this unit. Each time this unit ends a Charge move, each enemy unit within Engagement Range of this unit must take a Battle-shock test. If that enemy unit does not have the IMPERIUM or CHAOS keywords, subtract 1 from that test."},{"id":"a_1_teleport-homer","name":"Teleport Homer","description":"At the start of the battle, you can set up one Teleport Homer token for this unit anywhere on the battlefield that is not in your opponent’s deployment zone. If you do, once per battle, you can target this unit with the Rapid Ingress Stratagem for 0CP, but when resolving that Stratagem, you must set this unit up within 3\" of that token and not within 9\" of any enemy models. That token is then removed."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"Models in this unit have a 4+ invulnerable save."},{"id":"a_3_attached-unit","name":"Attached Unit","description":"If a CHARACTER unit from your army with the Leader ability can be attached to a TERMINATOR SQUAD, it can be attached to this unit instead."}],"rules":[{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_oath-of-moment","name":"Oath of Moment"},{"id":"r_mission-tactics","name":"Mission Tactics"}],"weapons":[{"id":"w_plasma-cannon","name":"Plasma cannon","type":"ranged","profiles":[{"id":"w_plasma-cannon_base","name":"Plasma cannon","type":"ranged","range":"36\"","attacks":"D3","skill":"3+","strength":"7","ap":"-2","damage":"1","keywords":["Blast"]},{"id":"w_plasma-cannon_0_standard","name":"Plasma cannon","profileName":"standard","type":"ranged","range":"36\"","attacks":"D3","skill":"3+","strength":"7","ap":"-2","damage":"1","keywords":["Blast"]},{"id":"w_plasma-cannon_1_supercharge","name":"Plasma cannon","profileName":"supercharge","type":"ranged","range":"36\"","attacks":"D3","skill":"3+","strength":"8","ap":"-3","damage":"2","keywords":["Blast","Hazardous"]}]},{"id":"w_cyclone-missile-launcher","name":"Cyclone missile launcher","type":"ranged","profiles":[{"id":"w_cyclone-missile-launcher_base","name":"Cyclone missile launcher","type":"ranged","range":"36\"","attacks":"2D6","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Blast"]},{"id":"w_cyclone-missile-launcher_0_frag","name":"Cyclone missile launcher","profileName":"frag","type":"ranged","range":"36\"","attacks":"2D6","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Blast"]},{"id":"w_cyclone-missile-launcher_1_krak","name":"Cyclone missile launcher","profileName":"krak","type":"ranged","range":"36\"","attacks":"2","skill":"3+","strength":"9","ap":"-2","damage":"D6","keywords":[]}]},{"id":"w_storm-bolter","name":"Storm Bolter","type":"ranged","profiles":[{"id":"w_storm-bolter_base","name":"Storm Bolter","type":"ranged","range":"24\"","attacks":"2","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_assault-cannon","name":"Assault Cannon","type":"ranged","profiles":[{"id":"w_assault-cannon_base","name":"Assault Cannon","type":"ranged","range":"24\"","attacks":"6","skill":"3+","strength":"6","ap":"0","damage":"1","keywords":["Devastating Wounds"]}]},{"id":"w_heavy-flamer","name":"Heavy flamer","type":"ranged","profiles":[{"id":"w_heavy-flamer_base","name":"Heavy flamer","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"5","ap":"-1","damage":"1","keywords":["Ignores Cover","Torrent"]}]},{"id":"w_power-fist","name":"Power Fist","type":"melee","profiles":[{"id":"w_power-fist_base","name":"Power Fist","type":"melee","range":"Melee","attacks":"3","skill":"3+","strength":"8","ap":"-2","damage":"2","keywords":[]}]},{"id":"w_power-weapon","name":"Power Weapon","type":"melee","profiles":[{"id":"w_power-weapon_base","name":"Power Weapon","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"5","ap":"-2","damage":"1","keywords":[]}]},{"id":"w_thunder-hammer","name":"Thunder Hammer","type":"melee","profiles":[{"id":"w_thunder-hammer_base","name":"Thunder Hammer","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"8","ap":"-2","damage":"2","keywords":["Devastating Wounds"]}]},{"id":"w_chainfist","name":"Chainfist","type":"melee","profiles":[{"id":"w_chainfist_base","name":"Chainfist","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"8+","ap":"-2","damage":"2","keywords":["Anti-Vehicle 3+"]}]},{"id":"w_twin-lightning-claws","name":"Twin lightning claws","type":"melee","profiles":[{"id":"w_twin-lightning-claws_base","name":"Twin lightning claws","type":"melee","range":"Melee","attacks":"5","skill":"3+","strength":"5","ap":"-2","damage":"1","keywords":["Twin-linked"]}]}],"modelTypes":[{"id":"m_deathwatch-terminator","name":"Deathwatch Terminator","baseMax":9,"stats":{"M":"5\"","T":"5","SV":"2+","W":"3","LD":"6+","OC":"1"},"baseLoadout":[],"tags":["body"]},{"id":"m_deathwatch-terminator-w-heavy-weapon","name":"Deathwatch Terminator w/ Heavy Weapon","baseMax":3,"stats":{"M":"5\"","T":"5","SV":"2+","W":"3","LD":"6+","OC":"1"},"baseLoadout":[],"tags":["body","variant"]},{"id":"m_deathwatch-terminator-sergeant","name":"Deathwatch Terminator Sergeant","baseMax":1,"stats":{"M":"5\"","T":"5","SV":"2+","W":"3","LD":"6+","OC":"1"},"baseLoadout":[],"tags":["body","leader"]}],"sizeTiers":[{"id":"tier_5","models":5,"points":180,"required":[{"modelTypeId":"m_deathwatch-terminator","count":1},{"modelTypeId":"m_deathwatch-terminator-sergeant","count":1}]},{"id":"tier_10","models":10,"points":330,"required":[{"modelTypeId":"m_deathwatch-terminator","count":1},{"modelTypeId":"m_deathwatch-terminator-sergeant","count":1}]}],"optionGroups":[{"id":"m_deathwatch-terminator_group_0","owner":{"kind":"model","id":"m_deathwatch-terminator"},"label":"Terminator Weapons","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_deathwatch-terminator_group_0_choice_0_power-fist-storm-bolter","name":"Power Fist & Storm Bolter","effects":[]},{"id":"m_deathwatch-terminator_group_0_choice_1_storm-bolter-power-weapon","name":"Storm Bolter & Power Weapon","effects":[{"op":"grantWeapon","weaponId":"w_power-weapon","count":1}]},{"id":"m_deathwatch-terminator_group_0_choice_2_thunder-hammer-storm-shield","name":"Thunder Hammer & Storm Shield","effects":[{"op":"grantWeapon","weaponId":"w_thunder-hammer","count":1}]},{"id":"m_deathwatch-terminator_group_0_choice_3_storm-bolter-chainfist","name":"Storm Bolter & Chainfist","effects":[{"op":"grantWeapon","weaponId":"w_chainfist","count":1}]},{"id":"m_deathwatch-terminator_group_0_choice_4_twin-lightning-claws","name":"Twin lightning claws","effects":[{"op":"grantWeapon","weaponId":"w_twin-lightning-claws","count":1}]}],"defaultChoiceIds":["m_deathwatch-terminator_group_0_choice_0_power-fist-storm-bolter"]},{"id":"m_deathwatch-terminator-w-heavy-weapon_group_0","owner":{"kind":"model","id":"m_deathwatch-terminator-w-heavy-weapon"},"label":"Terminator Heavy 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If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths."},{"id":"a_2_astartes-banner","name":"Astartes Banner","description":"While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_support","name":"Support"},{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_oath-of-moment","name":"Oath of Moment"}],"weapons":[{"id":"w_storm-bolter","name":"Storm bolter","type":"ranged","profiles":[{"id":"w_storm-bolter_base","name":"Storm bolter","type":"ranged","range":"24\"","attacks":"2","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_power-weapon","name":"Power weapon","type":"melee","profiles":[{"id":"w_power-weapon_base","name":"Power 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model to one of the above units even if one Captain, Chapter Master or Lieutenant model has already been attached to it. If you do, and that Bodyguard unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths."}],"rules":[{"id":"r_support","name":"Support"},{"id":"r_oath-of-moment","name":"Oath of Moment"}],"weapons":[{"id":"w_reductor-pistol","name":"Reductor Pistol","type":"ranged","profiles":[{"id":"w_reductor-pistol_base","name":"Reductor Pistol","type":"ranged","range":"3\"","attacks":"1","skill":"3+","strength":"4","ap":"-4","damage":"2","keywords":["Pistol"]}]},{"id":"w_absolvor-bolt-pistol","name":"Absolvor bolt pistol","type":"ranged","profiles":[{"id":"w_absolvor-bolt-pistol_base","name":"Absolvor bolt pistol","type":"ranged","range":"18\"","attacks":"1","skill":"3+","strength":"5","ap":"-1","damage":"2","keywords":["Pistol"]}]},{"id":"w_close-combat-weapon","name":"Close combat weapon","type":"melee","profiles":[{"id":"w_close-combat-weapon_base","name":"Close combat weapon","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"4","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_apothecary","name":"Apothecary","baseMax":1,"baseLoadout":[{"weaponId":"w_absolvor-bolt-pistol","count":1},{"weaponId":"w_close-combat-weapon","count":1},{"weaponId":"w_reductor-pistol","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":40,"required":[{"modelTypeId":"m_apothecary","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_apothecary","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":40,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_deathwatch_assault-intercessor-squad","u_current_deathwatch_crusader-squad","u_current_deathwatch_deathwatch-veterans","u_current_deathwatch_decimus-kill-team","u_current_deathwatch_desolation-squad","u_current_deathwatch_devastator-squad","u_current_deathwatch_fortis-kill-team","u_current_deathwatch_hellblaster-squad","u_current_deathwatch_infernus-squad","u_current_deathwatch_inner-circle-companions","u_current_deathwatch_intercessor-squad","u_current_deathwatch_sternguard-veteran-squad","u_current_deathwatch_sword-brethren-squad","u_current_deathwatch_tactical-squad"],"leadsUnitNames":["Assault Intercessor Squad","Crusader Squad","Deathwatch Veterans","Decimus Kill Team","Desolation Squad","Devastator Squad","Fortis Kill Team","Hellblaster Squad","Infernus Squad","Inner Circle Companions","Intercessor Squad","Sternguard Veteran Squad","Sword Brethren Squad","Tactical Squad"],"isSupport":true},"legends":false},{"schemaVersion":2,"id":"c6e9-c0c8-5f13-5771","factionId":"deathwatch","factionKeyword":"Adeptus Astartes","name":"Apothecary Biologis","stats":{"M":"5\"","T":"6","SV":"3+","W":"5","LD":"6+","OC":"3"},"keywords":["Character","Infantry","Imperium","Gravis","Apothecary","Biologis"],"abilities":[{"id":"a_0_surgical-precision","name":"Surgical Precision","description":"While this model is leading a unit, weapons equipped by models in that unit have the [LETHAL HITS] ability."},{"id":"a_1_vivispectrum","name":"Vivispectrum","description":"If this model’s unit destroys an enemy unit as the result of a melee attack, until the end of the battle, this model has an Objective Control characteristic of 9."},{"id":"a_2_support","name":"Support","description":"This model can be attached to the following units:\n\n■ AGGRESSOR SQUAD\n■ ERADICATOR SQUAD\n■ HEAVY INTERCESSOR SQUAD\n■ INDOMITOR KILL TEAM\n\nYou can attach this model to one of the above units even if one Captain or Chapter Master model has already been attached to it. 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If that enemy unit is within range of an objective marker, you can re-roll the Wound roll instead."}],"rules":[{"id":"r_oath-of-moment","name":"Oath of Moment"}],"weapons":[{"id":"w_plasma-pistol","name":"Plasma pistol","type":"ranged","profiles":[{"id":"w_plasma-pistol_base","name":"Plasma pistol","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"8","ap":"-3","damage":"2","keywords":["Hazardous","Pistol"]},{"id":"w_plasma-pistol_0_supercharge","name":"Plasma pistol","profileName":"supercharge","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"8","ap":"-3","damage":"2","keywords":["Hazardous","Pistol"]},{"id":"w_plasma-pistol_1_standard","name":"Plasma pistol","profileName":"standard","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"7","ap":"-2","damage":"1","keywords":["Pistol"]}]},{"id":"w_hand-flamer","name":"Hand flamer","type":"ranged","profiles":[{"id":"w_hand-flamer_base","name":"Hand 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