{"schemaVersion":2,"factionId":"chaos-space-marines","factionName":"Chaos Space Marines","catalogueId":"c8da-e875-58f7-f6d6","factionRules":[{"id":"fd69-68cc-5d63-c84d","name":"Dark Pacts","description":"If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:\n■ [LETHAL HITS]\n■ [SUSTAINED HITS 1]"},{"id":"d71a-a59f-aafd-3723","name":"Harbingers of Dread","description":"If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below.\n\nAny Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect.\n\n\n**N/A - Deathly Terror (Aura)**\nWhile an enemy unit is within 9\" of this model, worsen the Leadership characteristic of models in that unit by 1.\n\n**1 - Despair (Aura)**\nWhile an enemy unit is within 9\" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above).\n\n**2 - Doom**\nEach time this model makes an attack, if the target is Battle-shocked, add 1 to the Wound roll.\n\n**3 - Darkness**\nThis model has **Stealth**.\n\n**4 - Dismay (Aura)**\nIn the Battle-shock step of your opponent's Command phase, for each enemy unit that is below its Starting Strength and within 9\" of this model, that enemy unit must take a Battle-shock test.\n\n**5 - Delirium (Aura)**\nWhile an enemy unit that is Below Half-strength is within 9\" of this model, each time that model fails a Battle-shock test, it suffers D3 mortal wounds.\n\n**6 - Dominion**\nAdd 3\" to the range of this model's Aura abilities."},{"id":"a312-a2f1-e1c0-30ed","name":"The Shadow of Chaos","description":"If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: \n■ Your deployment zone is always within your army’s Shadow of Chaos.\n■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.\n■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.\n\nDAEMONIC MANIFESTATION\nWhile a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to that unit instead).\n\nDAEMONIC TERROR\nWhile an enemy unit is within your army’s Shadow of Chaos and/or it is within 6\" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds."},{"id":"877e-cc0c-8a1d-be46","name":"Warp Rifts","description":"Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6\" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6\" horizontally away from all enemy models, instead of more than 9\"."}],"detachments":[{"id":"53dd-68f7-7c1f-3e5d","name":"Pactbound Zealots","rule":{"name":"Marks of Chaos","description":"When mustering your army, when you select a ^^Heretic Astartes^^ unit to include in your army, if that unit is not an ^^Epic Hero^^ and does not already have one of the following keywords, you must select one for that unit to gain and note it on your Army Roster: ^^Khorne, Tzeentch, Nurgle, Slaanesh, Chaos Undivided^^.\n\n\nEach time a unit with one of these keywords gains a weapon ability as the result of a Dark Pact and does not fail the resulting Leadership test, until the end of the phase, that unit gains the associated ability below.\n\n\nRESTRICTIONS\n- You cannot select the ^^Khorne^^ keyword for a ^^Psyker^^ unit.\n- A **CHARACTER/EPIC HERO** unit can only be attached to a unit if both units share the same keyword from the list above.\n- A unit can only embark within (or start the battle embarked within) a ^^Transport^^ if both of those units share the same keyword from the list above.’"},"enhancements":[{"id":"e357-6558-923e-61e2","name":"Talisman of Burning Blood","description":"Add 1 to the Attacks and Strength characteristics of the bearer’s melee weapons. Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, roll one D3; until the end of the phase, add the result to the Attacks and Strength characteristics of the bearer’s melee weapons instead.","points":15,"detachment":"Pactbound Zealots","isUpgrade":false},{"id":"6ba0-8b1e-9e0d-20fd","name":"Eye of Tzeentch","description":"Each time the bearer’s unit makes a Dark Pact and does not fail the resulting Leadership test, if the result of that test was 8 or more, you gain 1CP.","points":15,"detachment":"Pactbound Zealots","isUpgrade":false},{"id":"f2ce-c4b6-6976-e1d5","name":"Orbs of Unlife","description":"At the end of the Fight phase, roll one D6 for every enemy unit within 3\" of the bearer, adding 1 to the result if the bearer’s unit made a Dark Pact that phase and did not fail the resulting Leadership test: on a 4+, that enemy unit suffers D3 mortal wounds.","points":15,"detachment":"Pactbound Zealots","isUpgrade":false},{"id":"8d30-bc8b-6d57-ef08","name":"Intoxicating Elixir","description":"The bearer has the Feel No Pain 5+ ability. Each time the bearer shoots or fights, if the bearer’s unit made a Dark Pact this phase and did not fail the resulting Leadership test, after the bearer has resolved those attacks, select one enemy unit that was hit by one or more of those attacks; that enemy unit must take a Battle-shock test.","points":15,"detachment":"Pactbound Zealots","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000008358004","name":"PROFANE ZEAL","type":"Pactbound Zealots – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Heretic Astartes Chaos Undivided unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000008358002","name":"EYE OF THE GODS","type":"Pactbound Zealots – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a HERETIC ASTARTES CHARACTER unit from your army (excluding  DAMNED, DAEMON and EPIC HERO units) destroys a enemy unit.\nTARGET: One HERETIC ASTARTES CHARACTER model in that unit. \nEFFECT: Until the end of the battle, add 1 to the Move, Toughness and Wounds characteristics of that  CHARACTER model, and add 1 to the Attacks. Strength and Damage characteristics of that CHARACTER model’s melee weapons.","source":"wahapedia-10e"},{"id":"000008358005","name":"SKINSHIFT","type":"Pactbound Zealots – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One HERETIC ASTARTES unit from your army.\nEFFECT: One model in your unit regains up to 3 lost wounds. In addition, if your unit is a Tzeentch unit below its Starting Strength, one destroyed model (excluding Character models) is returned to your unit with its full wounds remaining.","source":"wahapedia-10e"},{"id":"000008358006","name":"TORPEFYING REFRAIN","type":"Pactbound Zealots – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One HERETIC ASTARTES unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If your unit is a Slaanesh unit, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.","source":"wahapedia-10e"},{"id":"000008358003","name":"ETERNAL HATE","type":"Pactbound Zealots – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if it is a Khorne unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000008358007","name":"FESTERING MIASMA","type":"Pactbound Zealots – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit has the Stealth ability. In addition, if your unit is a Nurgle unit, it can only be selected as the target of a ranged attack if the attacking model is within 18\".","source":"wahapedia-10e"}]},{"id":"a5ea-d708-db75-226c","name":"Veterans of the Long War","rule":{"name":"Focus of Hatred","description":"At the start of your Command phase, select one unit from your opponent's army to be your focus of hatred. Until the start of your next Command phase, each time a ^^**Heretic Astartes**^^ model from your army (excluding ^^**Damned**^^ models) makes an attack that targets your focus of hatred, you can re-roll the Hit roll."},"enhancements":[{"id":"9a33-6b21-25e3-b5ac","name":"Warmaster's Gift","description":"Each time the bearer makes an attack that targets your focus of hatred, an unmodified successful wound roll of 5+ scores a Critical Wound.","points":15,"detachment":"Veterans of the Long War","isUpgrade":false},{"id":"bb91-cc38-e79d-7ce0","name":"Eager for Vengeance","description":"HERETIC ASTARTES model only (excluding DAMNED models). The bearer’s unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Each time a model in the bearer’s unit makes an attack that targets your focus of hatred, if the bearer’s unit Fell Back this turn, add 1 to the Hit roll, and each time you select your focus of hatred as a target of that unit’s charge, add 1 to the Charge roll.","points":20,"detachment":"Veterans of the Long War","isUpgrade":false},{"id":"b06a-cbc9-6820-6a93","name":"Eye of Abaddon","description":"While the bearer is on the battlefield, each time your focus of hatred is destroyed, roll one D6; on a 4+, you gain 1CP.","points":15,"detachment":"Veterans of the Long War","isUpgrade":false},{"id":"aaa6-f20e-362a-f55d","name":"Mark of Legend","description":"Once per turn, you can re-roll one Hit roll, one Wound roll or one saving throw made for the bearer.","points":10,"detachment":"Veterans of the Long War","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008961003","name":"CONTEMPTUOUS DISREGARD","type":"Veterans of the Long War – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponents Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008961006","name":"LET THE GALAXY BURN","type":"Veterans of the Long War – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One HERETIC ASTARTES unit from your army (excluding TZEENTCH units) that has not been selected to shoot this phase\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability, and change the Attacks characteristic of Torrent weapons equipped by models in your unit to 6.","source":"wahapedia-10e"},{"id":"000008961004","name":"BRINGERS OF DESPAIR","type":"Veterans of the Long War – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Start of the Fight phase.\nTARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that is within Engagement Range of your focus of hatred.\nEFFECT: Until the end of the phase, your unit has the Fights First ability.","source":"wahapedia-10e"},{"id":"000008961002","name":"ENDLESS IRE","type":"Veterans of the Long War – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after your focus of hatred is destroyed.\nTARGET: One HERETIC ASTARTES CHARACTER unit from  your army (excluding DAMNED units) \nEFFECT: Select one enemy unit within 12\" of and visible to your unit. Until the start of your next Command phase, that enemy unit is considered to be your focus of hatred.","source":"wahapedia-10e"},{"id":"000008961007","name":"MILLENNIA OF EXPERIENCE","type":"Veterans of the Long War – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army (excluding  DAMNED units) that is within 9\" of that enemy unit and not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000008961005","name":"BLACK CRUSADE","type":"Veterans of the Long War – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase\nTARGET: One HERETIC ASTARTES INFANTRY unit or HERETIC ASTARTES MOUNTED unit from your army  (excluding DAMNED units).\nEFFECT: Until the end of the turn, your unit is  eligible to shoot in a turn in which it Advanced  or Fell Back, and bolt pistols, boltguns and combi-bolters equipped by models in your unit have  the [DEVASTATING WOUNDS] ability while your unit has not already inflicted 6 wounds this turn using that ability.","source":"wahapedia-10e"}]},{"id":"4972-a08d-9d88-5f7a","name":"Deceptors","rule":{"name":"Masters of Misdirection","description":"In the Declare Battle Formations step, you can select a number of ^^**Legionaries**^^ and ^^**Cultist Mob**^^ units from your army; until the end of the battle, those units, and any ^^**Character**^^ units attached to them (excluding ^^**Epic Heroes**^^), have the Infiltrator ability. The maximum number of units you can select in this way depends on the battle size, as shown below.\n\n\n**Battle Size | Legionaries | Cultist Mobs**\nIncursion | Up to 2 units | Up to 2 units\nStrike Force | Up to 3 units | Up to 3 units\nOnslaught | Up to 4 units | Up to 4 units"},"enhancements":[{"id":"361e-2839-f32e-1873","name":"Falsehood","description":"In the Declare Battle Formations step, you can set up the bearer in Reserves instead of setting it up on the battlefield. If you do, in one of your Movement phases, you can select one model in a friendly **LEGIONARIES** or **CHOSEN** unit that has two or more models remaining and is on the battlefield (excluding Attached units).. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and the bearer is set up as close as possible to where that model was destroyed and only within Engagement Range of any units if the destroyed model was in Engagement Range of those units. The bearer now attaches to that unit as its Leader.","points":10,"detachment":"Deceptors","isUpgrade":false},{"id":"6ee9-ec28-2608-c8c6","name":"Cursed Fang","description":"Improve the Armour Penetration characteristic of the bearer's melee weapons by 1, and the bearer's melee weapons have the [PRECISION] ability.","points":10,"detachment":"Deceptors","isUpgrade":false},{"id":"a469-ca0-3e09-ae0a","name":"Shroud of Obfuscation","description":"The bearer has the Stealth and Lone Operative abilities.","points":15,"detachment":"Deceptors","isUpgrade":false},{"id":"56cd-b0f6-199-92c7","name":"Soul Link","description":"At the start of your Command phase, you can select one other HERETIC ASTARTES INFANTRY CHARACTER model from your army (excluding EPIC HEROES). Until the start of your next Command phase, the bearer gains the PSYKER keyword, and replace the bearer's datasheet abilities with the datasheet abilities of the CHARACTER you selected.","points":5,"detachment":"Deceptors","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000008965004","name":"PICK THEM OFF","type":"Deceptors – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is below its Starting Strength, you can re-roll the Hit roll. If the target is Below Half-strength, you can re-roll the Wound roll as well.","source":"wahapedia-10e"},{"id":"000008965003","name":"FROM ALL SIDES","type":"Deceptors – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Start of your Charge phase.\nTARGET: One HERETIC ASTARTES unit from your army.\nEFFECT: Until the end of the phase, add 1 to Charge rolls made for your unit for each other HERETIC ASTARTES unit from your army that made a Charge move this phase (to a maximum of +3)","source":"wahapedia-10e"},{"id":"000008965005","name":"COILS OF DECEPTION","type":"Deceptors – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a HERETIC ASTARTES unit from your army Falls Back.\nTARGET: That HERETIC ASTARTES unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back","source":"wahapedia-10e"},{"id":"000008965007","name":"SCRAMBLED COORDINATES","type":"Deceptors – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Start of the Reinforcements step of your opponent’s Movement phase.\nTARGET: One HERETIC ASTARTES unit from your army.\nEFFECT: Until the end of the phase, enemy units that are set up on the battlefield from Reserves cannot be set up within 12\" horizontally of your unit.","source":"wahapedia-10e"},{"id":"000008965006","name":"RELENTLESS PURSUIT","type":"Deceptors – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army that is within 9\" of that enemy unit and not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000008965002","name":"DETONATOR","type":"Deceptors – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after an enemy model with the Deadly Demise ability (excluding TITANIC models) is destroyed\nTARGET: One HERETIC ASTARTES CHARACTER unit from your army that was within 18\" of that enemy model when it was destroyed.\nEFFECT: Your opponent does not roll to determine whether mortal wounds are inflicted by their model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted (if that ability inflicts a random number of mortal wounds, your opponent rolls to determine that number as normal).","source":"wahapedia-10e"}]},{"id":"b906-aa42-9cd9-c6f2","name":"Renegade Raiders","rule":{"name":"Raiders and Reavers","description":"Ranged weapons equipped by ^^**Heretic Astartes**^^ models from your army have the [ASSAULT] ability, and each time a ^^**Heretic Astartes**^^ model from your army makes an attack that targets a unit within range of an objective marker, improve the Armour Penetration characteristic of that attack by 1."},"enhancements":[{"id":"18c9-6770-6371-582b","name":"Despot's Claim","description":"At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding one to the result if the bearer is wholly within 12\" of your opponent's deployment zone; on a 5+, you gain 1CP.","points":15,"detachment":"Renegade Raiders","isUpgrade":false},{"id":"a3f6-e18b-d9e6-b841","name":"Dread Reaver","description":"Each time the bearer makes a melee attack, if the bearer is wholly within 12\" of your opponent's deployment zone, you can re-roll the Hit roll and you can re-roll the Wound roll.","points":15,"detachment":"Renegade Raiders","isUpgrade":false},{"id":"b5e6-8586-a9a9-b6b","name":"Mark of the Hound","description":"Models in the bearer's unit have the Scouts 6\" ability.","points":25,"detachment":"Renegade Raiders","isUpgrade":false},{"id":"8ee0-de8d-3895-b1ac","name":"Tyrant's Lash","description":"You can re-roll Advance rolls made for the bearer's unit, and the bearer's unit is eligible to shoot in a turn in which it Fell Back.","points":20,"detachment":"Renegade Raiders","isUpgrade":false}],"dpCost":3,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000008969003","name":"SCOUR AND SEIZE","type":"Renegade Raiders – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One HERETIC ASTARTES unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, that attack has the [PRECISION] ability.","source":"wahapedia-10e"},{"id":"000008969002","name":"UNFAILINGLY OBDURATE","type":"Renegade Raiders – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008969006","name":"RUINOUS RAID","type":"Renegade Raiders – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or your Fight phase \nTARGET: One HERETIC ASTARTES unit from your army that disembarked from a TRANSPORT this turn and has not been selected to shoot or fight this phase. \nEFFECT: Until the end of the phase, each time a  model in your unit makes an attack, if the target of that attack is within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000008969004","name":"OPPORTUNISTIC RAIDERS","type":"Renegade Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase\nTARGET: One HERETIC ASTARTES unit from your army that was eligible to fight this phase.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6\", or up to 12\" if it is a MOUNTED unit. Otherwise, your unit can make a Fall Back move. It cannot embark within a TRANSPORT at the end of this move if it disembarked from a TRANSPORT this turn.","source":"wahapedia-10e"},{"id":"000008969007","name":"REAVERS’ HASTE","type":"Renegade Raiders – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One HERETIC ASTARTES INFANTRY or HERETIC ASTARTES MOUNTED unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it  Advanced. If you select one or more units within range of an objective marker as a target of that charge, add 1 to the Charge roll.","source":"wahapedia-10e"},{"id":"000008969005","name":"WARPCHARGED ENGINES","type":"Renegade Raiders – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One HERETIC ASTARTES TRANSPORT or HERETIC ASTARTES MOUNTED unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, if your unit  Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit.","source":"wahapedia-10e"}]},{"id":"d11c-e4a9-32c7-b761","name":"Dread Talons","rule":{"name":"Terror Descends (Aura)","description":"In the Battle-shock step of your opponent's Command phase, if an enemy unit that is below its Starting Strength is within 12\" of one or more ^^**Heretic Astartes**^^ units from your army, that enemy unit must take a Battle-shock test.\nEach time an enemy unit within 12\" of one or more ^^**Heretic Astartes**^^ units from your army takes a Battle-shock test, subtract 1 from the result.\nEnemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase."},"enhancements":[{"id":"d3d-1a0c-87b8-3401","name":"Willbreaker","description":"In the Fight phase, after the bearer has made its attacks, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.","points":10,"detachment":"Dread Talons","isUpgrade":false},{"id":"8a4b-3777-e4ec-fb5e","name":"Night's Shroud","description":"Models in the bearer's unit have the Stealth ability.","points":10,"detachment":"Dread Talons","isUpgrade":false},{"id":"f208-950f-f62d-943a","name":"Eater of Dread","description":"At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result for each Battle-shocked enemy unit that is on the battlefield: on a 5+, you gain 1CP.","points":15,"detachment":"Dread Talons","isUpgrade":false},{"id":"1b4d-d584-df1c-c158","name":"Warp-fuelled Thrusters","description":"At the end of your opponent's turn, if the bearer's unit is not within Engagement Range of one or more enemy units, you can remove the bearer's unit from the battlefield and place it into Strategic Reserves.","points":20,"detachment":"Dread Talons","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000008973004","name":"PITILESS HUNTERS","type":"Dread Talons – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One HERETIC ASTARTES INFANTRY unit from  your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll and you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000008973002","name":"DEPTHLESS CRUELTY","type":"Dread Talons – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase\nTARGET: One HERETIC ASTARTES INFANTRY unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008973003","name":"BLOODY EXAMPLE","type":"Dread Talons – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a HERETIC ASTARTES unit from your army destroys a CHARACTER unit.\nTARGET: That HERETIC ASTARTES unit.\nEFFECT: Each enemy unit within 12\" of and visible to your unit must take a Battle-shock test.","source":"wahapedia-10e"},{"id":"000008973006","name":"SCREAMING DESCENT","type":"Dread Talons – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Reinforcements step of your Movement phase, from the second battle round onwards.\nTARGET: One HERETIC ASTARTES JUMP PACK unit from your army that is in Reserves.\nEFFECT: Set your unit up anywhere on the battlefield that is more than 6\" horizontally away from all  enemy units, but until the end of the turn, it is not eligible to declare a charge. Then select one enemy INFANTRY or MOUNTED unit within 9\" of and visible to your unit: that unit must take a Battle-shock test.","source":"wahapedia-10e"},{"id":"000008973005","name":"RELENTLESS TERROR","type":"Dread Talons – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a HERETIC ASTARTES INFANTRY unit from your army Falls Back.\nTARGET: That HERETIC ASTARTES INFANTRY unit. \nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000008973007","name":"MERCILESS PURSUIT","type":"Dread Talons – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: End of your opponent’s Movement phase.\nTARGET: One HERETIC ASTARTES INFANTRY unit from your army that is not within Engagement range of one or more enemy units.\nEFFECT: Select one enemy unit that Fell Back this turn and is within 6\" of your unit. Your unit can  declare a charge as if it were your Charge phase. When doing so, you can only select that enemy  unit as the target of that charge (and only if it is an eligible target). Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.","source":"wahapedia-10e"}]},{"id":"89a5-170b-1bf3-7016","name":"Fellhammer Siege-host","rule":{"name":"Iron Fortitude","description":"Each time a ranged attack targets a ^^**Heretic Astartes**^^ unit from your army (excluding ^^**Damned**^^ units), if the Strength characteristic of that attack is greater than the Toughness characteristic of that unit, subtract 1 from the Wound roll."},"enhancements":[{"id":"5a26-9010-9370-8043","name":"Bastion Plate","description":"Once per battle round, when a saving throw is failed for the bearer's unit, you can change the Damage characteristic of that attack to 0.","points":10,"detachment":"Fellhammer Siege-host","isUpgrade":false},{"id":"281c-52a2-198-1047","name":"Ironbound Enmity","description":"Each time the bearer makes an attack while within range of an objective marker, add 1 to the Wound roll.","points":15,"detachment":"Fellhammer Siege-host","isUpgrade":false},{"id":"786c-288a-5ed6-676e","name":"Warp Tracer","description":"In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover.","points":20,"detachment":"Fellhammer Siege-host","isUpgrade":false},{"id":"5723-e257-6177-ac5","name":"Iron Artifice","description":"The bearer's weapons have the [ANTI-VEHICLE 4+] and [ANTI-FORTIFICATION 4+] abilities.","points":10,"detachment":"Fellhammer Siege-host","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008977002","name":"PERSISTENT ASSAILANTS","type":"Fellhammer Siege-Host – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more attacks this phase and has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit is Below Half-strength you can re-roll the Wound roll as well.","source":"wahapedia-10e"},{"id":"000008977005","name":"POINT-BLANK DESTRUCTION","type":"Fellhammer Siege-Host – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase\nTARGET: One HERETIC ASTARTES unit from your army that is within Engagement Range of one or more enemy units and has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, your unit’s ranged weapons (excluding Blast weapons) have the  [PISTOL] ability.","source":"wahapedia-10e"},{"id":"000008977004","name":"PITILESS CANNONADE","type":"Fellhammer Siege-Host – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One HERETIC ASTARTES unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit  that is Below Half-strength, a successful unmodified Hit roll of 5+ scores a Critical Hit","source":"wahapedia-10e"},{"id":"000008977003","name":"BRUTAL ATTRITION","type":"Fellhammer Siege-Host – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One HERETIC ASTARTES INFANTRY unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a melee attack is allocated to your unit, after the attacking unit has finished making its attacks, roll one D6 (to maximum of six D6 per attacking unit): for each 4+, the attacking unit suffers 1 mortal wound.","source":"wahapedia-10e"},{"id":"000008977006","name":"STEADFAST DETERMINATION","type":"Fellhammer Siege-Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One HERETIC ASTARTES unit from your army (excluding DAMNED units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.","source":"wahapedia-10e"},{"id":"000008977007","name":"SIEGECRAFT","type":"Fellhammer Siege-Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Start of your opponents Charge phase.\nTARGET: One HERETIC ASTARTES unit from your army.\nEFFECT: Until the end of the phase, each time an enemy unit selects your unit as a target of a charge,  subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).","source":"wahapedia-10e"}]},{"id":"6cec-4da4-a89d-fb98","name":"Chaos Cult","rule":{"name":"Desperate Devotion","description":"Each time a ^^**Damned**^^ unit from your army with the Dark Pacts ability is selected to make a Normal or Advance move or declare a charge (excluding units that arrived from Reserves this turn) it can make a Desperate Pact. If it does, until the end of the phase, add 2\" to the Move characteristic of models in that unit and add 2 to Charge rolls made for that unit.\n\n\nDesperate Pacts\nEach time a unit makes a Desperate Pact, it must first take a Leadership test; if that test is failed, the unit suffers D3 mortal wounds before any effects of the Desperate Pact are resolved."},"enhancements":[{"id":"2c8-9d0d-72d7-7375","name":"Amulet of Tainted Vigour","description":"In your Command phase, you can return up to D3 destroyed DAMNED models (excluding CHARACTER models) to the bearer's unit.","points":20,"detachment":"Chaos Cult","isUpgrade":false},{"id":"c791-aaac-2c1f-1d9a","name":"Incendiary Goad","description":"While the bearer's unit is below its Starting Strength, add 1 to the Strength characteristic of melee weapons equipped by DAMNED models in that unit, and while that unit is Below Half-Strength, add 1 to the Attacks characteristic of those weapons as well.","points":25,"detachment":"Chaos Cult","isUpgrade":false},{"id":"42ab-1d5e-7a31-2de7","name":"Cultist's Brand","description":"If every other model in the bearer's unit (excluding Dark Disciples) is DAMNED, you can re-roll Advance and Charge rolls made for the bearer's unit.","points":30,"detachment":"Chaos Cult","isUpgrade":false},{"id":"a660-3c2c-2f05-a6a1","name":"Warped Foresight","description":"DARK APOSTLE or DAMNED model only. While the bearer is leading a unit with the Scouts 6” ability, every model in the bearer’s unit has the Scouts 6” ability.","points":10,"detachment":"Chaos Cult","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000008982005","name":"CRAZED FOCUS","type":"Chaos Cult – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One DAMNED unit from your army that has not been selected to shoot this phase.\nEFFECT: Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, improve the Strength characteristic of that attack by 1 as well.","source":"wahapedia-10e"},{"id":"000008982002","name":"CHOSEN FOR GLORY","type":"Chaos Cult – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One DAMNED unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Your unit can make a Desperate Pact. If it does, until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, you can re-roll the Wound roll as well.","source":"wahapedia-10e"},{"id":"000008982004","name":"INFERNAL SACRIFICE","type":"Chaos Cult – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One DAMNED unit from your army that has not been selected to fight this phase.\nEFFECT: Your unit can make a Desperate Pact. If it does, your unit suffers D3 mortal wounds (in  addition to any suffered for failing the resulting Leadership test), and until the end of the phase, add 1 to the Attacks characteristic of the melee weapons equipped by models in your unit, and if your unit did not fail the resulting Leadership test when making that Desperate Pact, until the end of the  phase, improve the Strength characteristic of those  weapons by 1 as well.","source":"wahapedia-10e"},{"id":"000008982007","name":"MORTAL THRALLS","type":"Chaos Cult – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected ts targets.\nTARGET: One HERETIC ASTARTES unit from your army that was selected as the target of one or more of the attacking units attacks, and one friendly DAMNED unit within 3\" of your unit and visible to both your unit and the attacking unit.\nEFFECT: Until the end of the phase, while your DAMNED unit is on the battlefield, each time your opponent would make a Wound roll for an attack that targets your HERETIC ASTARTES unit, if your DAMNED unit is visible to the attacking model and is an eligible target for that attack, no roll is made; instead, your DAMNED unit suffers a number of mortal wounds equal to the Damage characteristic of that attack.","source":"wahapedia-10e"},{"id":"000008982003","name":"SELFLESS DEMISE","type":"Chaos Cult – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One DAMNED unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has resolved all of its attacks, each time a model in your unit is destroyed, roll one D6 on a 6, the attacking unit suffers 1 mortal wound after all of its attacks have been resolved.","source":"wahapedia-10e"},{"id":"000008982006","name":"RECKLESS HASTE","type":"Chaos Cult – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase \nTARGET: One DAMNED unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced.","source":"wahapedia-10e"}]},{"id":"a523-e0fe-4e1c-bc70","name":"Soulforged Warpack","rule":{"name":"Debt to the Soulforge","description":"Each time a ^^**Heretic Astartes Daemon Vehicle**^^ model from your army makes a Dark Pact, it can invoke its contract. If it does, subtract 1 from the resulting Leadership test when making that Dark Pact and, until the end of the phase:\n- Each time a model in that unit makes a ranged attack, add 1 to the Wound roll.\n- Add 2 to the Attacks characteristic of melee weapons equipped by models in that unit."},"enhancements":[{"id":"5bd4-e482-a053-1184","name":"Forge's Blessing","description":"In your Command phase, select one friendly HERETIC ASTARTES VEHICLE unit within 12\" of the bearer. Until the start of your next Command phase, that unit has the Feel No Pain 6+ ability.","points":20,"detachment":"Soulforged Warpack","isUpgrade":false},{"id":"3bc1-957b-473-faa0","name":"Invigorated Mechatendrils","description":"Add 4\" to the bearer's Move characteristic.","points":15,"detachment":"Soulforged Warpack","isUpgrade":false},{"id":"da72-b2d6-58a6-b821","name":"Soul Harvester","description":"While the bearer is on the battlefield, each time an enemy unit within 12\" of the bearer is destroyed, roll one D6; on a 5+, you gain 1CP.","points":15,"detachment":"Soulforged Warpack","isUpgrade":false},{"id":"a82c-bf6-f3dd-81ac","name":"Tempting Addendum","description":"Each time a HERETIC ASTARTES DAEMON VEHICLE from your army invokes its contract while within 3\" of the bearer:\n- If it suffers one or more mortal wounds as a result of that Dark Pact, add 1 to the number of mortal wounds it suffers.\n- Until the end of the phase, each time a model in that unit makes an attack, you can re-roll the Hit roll.","points":40,"detachment":"Soulforged Warpack","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008986002","name":"DESPERATE PLEDGE","type":"Soulforged Warpack – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008986004","name":"DAEMONIC POSSESION","type":"Soulforged Warpack – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One HERETIC ASTARTES VEHICLE unit from your army (excluding Daemon units).\nEFFECT: Until the end of the battle, your unit has the DAEMON keyword.","source":"wahapedia-10e"},{"id":"000008986005","name":"UNSTOPPABLE RAMPAGE","type":"Soulforged Warpack – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or Charge phase.\nTARGET: One Heretic Astartes Vehicle or Vashtorr the Arkifane unit from your army that has not been selected to move or charge this phase.\nEFFECT: Until the end of the phase, each time your unit makes Normal, Advance or charge move, it can move horizontally through terrain features as if they were not there.","source":"wahapedia-10e"},{"id":"000008986003","name":"GLUT OF SOULS","type":"Soulforged Warpack – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One HERETIC ASTARTES DAEMON VEHICLE unit from your army (excluding Titanic units) that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, if your unit invokes its contract, each time it makes an attack that destroys an enemy model, roll one D6: on 5+, your unit regains 1 lost wound after all of its attacks have been resolved (to a maximum of 6 wound).","source":"wahapedia-10e"},{"id":"000008986006","name":"PREDATORY PURSUIT","type":"Soulforged Warpack – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall back move.\nTARGET: One HERETIC ASTARTES VEHICLE or Vashtorr the Arkifane unit from your army that is within 9\" of that enemy unit and not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\", but must end that move as close as possible to that enemy unit.","source":"wahapedia-10e"},{"id":"000008986007","name":"FEEDING FRENZY","type":"Soulforged Warpack – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit (excluding MONSTER and VEHICLES) is selected to Fall Back.\nTARGET: One HERETIC ASTARTES DAEMON VEHICLE or Vashtorr the Arkifane unit from your army that is within Engagement Range of that enemy unit.\nEFFECT: Until the end of the phase, each time an enemy unit (excluding MONSTERS and VEHICLES) that is within Engagement Range of your units Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, of that enemy unit is Battle-shocked, substract 1 from each of those tests.","source":"wahapedia-10e"}]},{"id":"1c30-e099-1aca-8708","name":"Creations of Bile","rule":{"name":"Experimental Augmentations","description":"Bile’s creations, the Terata, possess a variety of mutations, all of which increase their transhuman lethality – for now. At the start of the battle, select which augmentations are active for Heretic Astartes Infantry models (excluding Damned models) from your army until the end of the battle. To do so, either select one from the list below, or randomly determine two by rolling two D6. If Fabius Bile is your Warlord, when randomly determining your augmentations, you can re-roll one or both of the dice. Duplicated augmentations have no additional effect. Cholinergic Accelerants: Add 1 to the Attacks characteristic of melee weapons equipped by this model."},"enhancements":[{"id":"2dfc-0cc5-f1c9-88d3","name":"Surgical Precision","description":"A student of Fabius Bile’s dread craft, this champion of Chaos wields their weapons with the same precision a master chirurgeon would wield a scalpel. Heretic Astartes model (excluding Damned models) only. The bearer’s melee weapons have the [PRECISION] ability.","points":10,"detachment":"Creations of Bile","isUpgrade":false},{"id":"45a6-15f1-c0ef-8c2d","name":"Living Carapace","description":"With a thought, the wearer can compel this bioarmour to thicken, further increasing their formidable resistance. Chaos Lord model only. Add 1 to the bearer’s Wounds characteristic and the bearer has the Feel No Pain 5+ ability.","points":15,"detachment":"Creations of Bile","isUpgrade":false},{"id":"3586-b998-3970-f81d","name":"Helm of All-Seeing","description":"Hyperadrenal Infusion: Add 2\" to the Move characteristic of this model. Paraneural Reactions: Improve the Weapon Skill characteristic of melee weapons equipped by this model by 1. Supracutaneous Chitination: Improve the Toughness characteristic of this model by 1. Macrotensile Sinews: Add 1 to the Strength characteristic of melee weapons equipped by this model.\n\nHeretic Astartes Infantry model (excluding Damned models) only. Enemy units that are set up on the battlefield from Reserves cannot be set up within 12\" of the bearer.","points":25,"detachment":"Creations of Bile","isUpgrade":false},{"id":"0278-35d1-8bcc-9d70","name":"Prime Test Subject","description":"Only the strongest will survive the rampant cell transformations associated with Bile’s mysterious bioalchemy. Heretic Astartes Infantry model (excluding Damned models) only. Add 1 to the Damage characteristic of melee weapons equipped by the bearer. Each time the bearer makes a melee attack, you can re-roll the Hit roll.\n\nOphthalmic Enhancement:\n\nImprove the Ballistic Skill\n\ncharacteristic of ranged weapons\n\nequipped by this model by 1.","points":35,"detachment":"Creations of Bile","isUpgrade":false}],"dpCost":3,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"1c30-e099-1aca-8708-strat-0","name":"Monstrous Visages","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Heretic Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll."},{"id":"1c30-e099-1aca-8708-strat-1","name":"Masters Are Watching","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Heretic Astartes Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, subtracting 1 from the result if it is a Damned unit: on a 4+, do not remove it from play. That destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play."},{"id":"1c30-e099-1aca-8708-strat-2","name":"Specimens for the Spider","type":"STRATEGIC PLOY","cpCost":2,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Heretic Astartes Infantry unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes a melee attack that targets a Character unit, you can re-roll the Wound roll. After your unit has fought, if one or more enemy Character models were destroyed as a result of those attacks, select one enemy unit within 6\" of your unit. That enemy unit must take a Battle-shock test. If the enemy Warlord was destroyed as a result of those attacks, each enemy unit within 6\" of your unit must take a Battle-shock test instead."},{"id":"1c30-e099-1aca-8708-strat-3","name":"Delayed Mutations","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Heretic Astartes Infantry unit (excluding Damned units) from your army.\nEFFECT: Your unit suffers D3 mortal wounds. Then select one augmentation (see Experimental Augmentations). Until the start of your next Command phase, models in your unit have the selected augmentation in addition to any other augmentations they have."},{"id":"1c30-e099-1aca-8708-strat-4","name":"Diabolic Regeneration","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Heretic Astartes Infantry unit (excluding Damned units) from your army.\nEFFECT: One destroyed model (excluding Character models) is returned to your unit. If your unit is a Battleline unit, D3 destroyed models (excluding Character models) are returned to your unit instead."},{"id":"1c30-e099-1aca-8708-strat-5","name":"Autostimulants","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Start of your Charge phase.\nTARGET: One Heretic Astartes Infantry unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Advanced."}]},{"id":"9e8b-efe2-7ff2-6b36","name":"Cabal of Chaos","rule":{"name":"Empyric Wellspring","description":"The sorcerous powers wielded by a cabal inevitably draw the attention of the Dark Gods, flooding the battlefield with immaterial energies that empower their dark magicks and their daemonically gifted comrades alike.\n\n■ In your Shooting phase, when a friendly HERETIC ASTARTES PSYKER unit (excluding DAEMON units) is selected to shoot, if that unit makes a Dark Pact, that unit’s ranged attacks have +1 S.\n\n■ In the Fight phase, when a friendly HERETIC ASTARTES DAEMON PRINCE/DAEMON PRINCE WITH WINGS unit (excluding KHORNE units) is selected to fight, if that unit makes a Dark Pact, that unit’s melee attacks have:\n■ +2 S.\n■ +1 AP."},"enhancements":[{"id":"db1e-9b35-bbf5-e5e0","name":"Touched by the Warp","description":"Saturated with empyric energies, this dark champion has spontaneously manifested the mutant powers of a true psyker. HERETIC ASTARTES model only (excluding KHORNE models).\n■ This model has PSYKER.\n■ This model’s weapons have [PSYCHIC].","points":10,"detachment":"Cabal of Chaos","isUpgrade":false},{"id":"b98d-3341-2266-f1c8","name":"Conduit of Chaos","description":"Like a lightning rod, this blessed fiend attracts the arcane energies of the Warp, unleashing them in a crackling storm of mutating horror as it plunges into the foe. HERETIC ASTARTES DAEMON model only (excluding KHORNE models). This model’s melee attacks have [LANCE].","points":20,"detachment":"Cabal of Chaos","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"9e8b-efe2-7ff2-6b36-strat-0","name":"Infernal Vigour","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One friendly HERETIC ASTARTES PSYKER/DAEMON unit (excluding KHORNE units).\nEFFECT: Your unit heals D3+1 wounds."},{"id":"9e8b-efe2-7ff2-6b36-strat-1","name":"Fleshy Curse","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly HERETIC ASTARTES PSYKER unit.\nEFFECT: Select one visible enemy unit within 12\" of your unit. Roll one D6:\n\n■ On a 1, that enemy unit suffers 1 mortal wound.\n■ On a 2-4, that enemy unit suffers D3 mortal wounds.\n■ On a 5-6, that enemy unit suffers 2D3 mortal wounds. These mortal wounds are inflicted by a psychic attack."},{"id":"9e8b-efe2-7ff2-6b36-strat-2","name":"Wreathed in Warpflame","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly HERETIC ASTARTES PSYKER unit is selected to shoot.\nTARGET: That HERETIC ASTARTES PSYKER unit.\nEFFECT: Your unit’s ranged attacks have [IGNORES COVER]."}]},{"id":"f96f-5896-93c2-fc05","name":"Nightmare Hunt","rule":{"name":"Terror Made Manifest","description":"With vox-augmented screams or bedecked in grisly trophies, these nightmarish raiders possess a terrifying presence. Even the most stoic of opponents can be shaken by their sadistic cruelty. Once fear has its hooks into them, they become easier prey."},"enhancements":[{"id":"b019-acb6-def0-253e","name":"Greyveil Hex","description":"Incised into this warrior’s battleplate is a runic curse which dims his form in the minds of his prey, until all they perceive is a mass of talons and shadow. Chaos Lord model only. Models in the bearer’s unit have the Stealth ability.\n\nIn the Battle-shock step of your opponent’s Command phase, if an enemy unit that is below its Starting Strength is within 12\" of one or more Heretic Astartes units from your army, that enemy unit must take a Battle-shock test, subtracting 1 from the result. Enemy units affected by this Detachment rule do not need to take any other Battle-shock tests in the same phase. Each time a Heretic astartes model from your army makes an attack that targets a unit that is Below Half-strength, add 1 to the Hit roll. Each time an attack targets a Heretic astartes unit from your army, if the attacking model is Battle-shocked, subtract 1 from the Hit roll. Each time a Heretic astartes model from your army makes an attack that targets a Battle-shocked unit, add 1 to the Wound roll.\n\nWhile the bearer’s unit is within range of one or more objective markers you control, that unit can only be selected as the target of a ranged attack if the attacking model is within 18\".","points":25,"detachment":"Nightmare Hunt","isUpgrade":false},{"id":"05d5-4799-82fd-af53","name":"Warp-fuelled Thrusters","description":"Bathed in warp energies, this Lord’s jump pack tears rifts in reality, allowing them to withdraw at a moment’s notice. Chaos Lord Jump Pack model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units, you can remove the bearer’s unit from the battlefield and place it into Strategic Reserves.","points":20,"detachment":"Nightmare Hunt","isUpgrade":false},{"id":"b2c2-46f6-27b5-7082","name":"Sorrowscent Vulture","description":"Chaos Lord Jump Pack model only. Models in the bearer’s unit have the Scouts 6\" ability.","points":35,"detachment":"Nightmare Hunt","isUpgrade":false,"leaderTo":["Warp Talons"]},{"id":"69c2-d22c-7296-c8d8","name":"Terrorglut Parasite","description":"A daemonic pact sealed in fear and dread allowed this entity to squirm into reality. Coiled tightly and invisibly about a warrior’s soul, the being wears away at the sanity of those he faces and feasts on their terror. Heretic Astartes model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test, subtracting 1 from the result.","points":20,"detachment":"Nightmare Hunt","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","uniqueTag":"Nightmare","stratagems":[{"id":"f96f-5896-93c2-fc05-strat-0","name":"Talons Sunk Deep","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Heretic Astartes Infantry unit from 1CP your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, improve the Armour Penetration characteristic of that attack by 1."},{"id":"f96f-5896-93c2-fc05-strat-1","name":"Prey on the Weak","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Heretic Astartes Infantry unit from your army that has not been selected to shoot or\n\nfight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit that is Battle-shocked and/or Below Half-strength, you can re-roll the Hit roll."},{"id":"f96f-5896-93c2-fc05-strat-2","name":"Sadistic Display","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after a Heretic Astartes unit from your army destroys an enemy unit.\nTARGET: That Heretic Astartes unit.\nEFFECT: Each enemy unit within 6\" of and visible to your unit (excluding Monster and Vehicle units) must take a Battle-shock test."},{"id":"f96f-5896-93c2-fc05-strat-3","name":"Malicious Surge","type":"","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Heretic Astartes Infantry unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced."},{"id":"f96f-5896-93c2-fc05-strat-4","name":"Relentless Terror","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Heretic Astartes Infantry unit from your army Falls Back.\nTARGET: That Heretic Astartes unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back."},{"id":"f96f-5896-93c2-fc05-strat-5","name":"Horrific Incursion","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Heretic Astartes unit from your army that arrived from Reserves this turn.\nEFFECT: Select one enemy unit (excluding Monster and Vehicle units) within 12\" of and visible to your unit: that unit must take a Battle-shock test, subtracting 1 from the result."}]},{"id":"44d2-04f0-309d-575e","name":"Huron's Marauders","rule":{"name":"Tyrannical Motivation","description":"Murderers and renegades all, the Red Corsairs strive to meet their master’s standards, fighting hardest of all when his gaze is upon them. In your Command phase, select one of the following abilities. Until the start of your next Command phase, each Heretic Astartes Infantry unit from your army has that ability. At the start of each phase, if such a unit is visible to a friendly Huron Blackheart model, until the end of the phase, it has both of the following abilities. Huron’s Elite Hand-picked by Huron Blackheart himself, these warriors strive to retain his favour with feats of arms. Each time a model in this unit makes an attack, add 1 to the Hit roll. Mobile Marauders The Red Corsairs utilise a highly mobile form of warfare and, under Huron’s watch, are relentless in their aggression."},"enhancements":[{"id":"09a0-e587-c76c-c1ec","name":"Voice of the Tyrant","description":"This champion is a valued commander, and speaks with the authority of Huron himself. Heretic Astartes model only (excluding Damned models). The bearer’s unit has both abilities from the Tyrannical Motivation Detachment rule.","points":25,"detachment":"Huron's Marauders","isUpgrade":false},{"id":"b5dd-9ae5-952a-0d27","name":"Raid Leader","description":"Rapid mechanised assaults are a preferred tactic of the Red Corsairs, and this champion excels at them. Heretic Astartes model only (excluding Damned models). Each time the bearer’s unit is set up after disembarking from a Transport that has made a Normal move this turn, the bearer’s unit is still eligible to declare a charge.","points":20,"detachment":"Huron's Marauders","isUpgrade":false},{"id":"4c9d-ef34-6c61-78bf","name":"Dread Reputation","description":"Such is this warrior’s infamy that their mere presence on the field of battle can overwhelm the foe with tyrannical intimidation. Heretic Astartes model only (excluding Damned models). Each time the bearer’s unit is set up on the battlefield, each enemy unit within 6” of the bearer’s unit (or within 12” if the bearer’s unit was set up using the Deep Strike ability) takes a Battle-shock test.\n\nThis unit is eligible to shoot and declare a charge in a turn in which it Fell Back. Designer’s Note: If a unit is gaining eligibility to shoot and declare a charge in a turn in which it Fell Back as a result of being visible to Huron Blackheart, but after making a Fall Back move it is no longer visible to Huron Blackheart, that unit will not be eligible to shoot in your Shooting phase or to declare a charge in your Charge phase unless it is visible again at the start of the respective phase.","points":25,"detachment":"Huron's Marauders","isUpgrade":false},{"id":"84aa-293d-a9dc-e7a8","name":"Eager for Bloodshed","description":"Desperate to lock weapons with the foe, this warrior is always at the fore, fighting in the vanguard of Huron Blackheart’s forces. Heretic Astartes model only. The bearer has the Infiltrators ability.","points":30,"detachment":"Huron's Marauders","isUpgrade":false}],"dpCost":3,"forceDisposition":"DISRUPTION","stratagems":[{"id":"44d2-04f0-309d-575e-strat-0","name":"Hardened Killers","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Damned unit from your army.\nEFFECT: Select one of the following effects:\n\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n\n■ Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.\n\n■ Improve the Save characteristic of models in this unit by 1. Until the start of your next turn, your unit has the benefit of that effect."},{"id":"44d2-04f0-309d-575e-strat-1","name":"At the Tyrant’s Command","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Heretic Astartes unit (excluding Monsters and Vehicles) from your army.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced."},{"id":"44d2-04f0-309d-575e-strat-2","name":"Seize the Prize","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Heretic Astartes unit (excluding Monsters and Vehicles) from your army has been selected to Advance.\nTARGET: That Heretic Astartes unit.\nEFFECT: Do not make an Advance roll for your unit. Instead, until the end of the phase add 6\" to the Move characteristic of models in your unit."},{"id":"44d2-04f0-309d-575e-strat-3","name":"Reavers’ Flurry","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Your Fight phase.\nTARGET: One Heretic Astartes unit from your army that made a Charge move this turn.\nEFFECT: Until the end of the phase, add 1 to the Attacks characteristics of melee weapons equipped by models in your unit."},{"id":"44d2-04f0-309d-575e-strat-4","name":"To the Favoured the Spoils","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Heretic Astartes unit from your army that lost one or more wounds as a result of those attacks.\nEFFECT: Your unit can make a surge move of up to D6\"."},{"id":"44d2-04f0-309d-575e-strat-5","name":"Encircling Surge","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Heretic Astartes unit (excluding Monsters and Vehicles) from your army that is within 6\" of one or more battlefield edges and not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves."}]},{"id":"2cf4-ac9c-5417-10ac","name":"Renegade Warband","rule":{"name":"Slaves to None","description":"Many Renegades eschew the gifts of Dark Gods, relying only upon their own prowess."},"enhancements":[{"id":"1dd9-391a-242d-7c99","name":"Weaponised Hatred","description":"Heretic Astartes models from your army lose the Dark Pacts ability. Ranged weapons equipped by Heretic Astartes models from your army have the [ASSAULT] ability. When mustering your army, you cannot use the Cults of the Dark Gods rule.","points":35,"detachment":"Renegade Warband","isUpgrade":false},{"id":"3b06-4a0d-209b-59bf","name":"Eyes of the Hunter","description":"Immersion within the mutagenic energies of the Warp has wrought changes upon this warrior’s eyes. Slit pupils and warp sight enable them to pick out their targets with unerring accuracy. Heretic Astartes model only. Ranged weapons equipped by models in the bearer’s unit have the [IGNORES COVER] ability.","points":15,"detachment":"Renegade Warband","isUpgrade":false},{"id":"4fbb-8faa-9ed4-c303","name":"Fratricidal Trophies","description":"The trophy racks of this warrior’s Terminator armour bear the skulls of former battle-brothers slain by his own hand. The warriors that fight at his side strive their hardest to avoid sharing the fate of their former comrades. Heretic Astartes Terminator model only. In a turn in which the bearer’s unit chose to Default to Doctrine, until the end of the turn, each time a model in this unit makes an attack, you can re-roll the Hit roll.","points":5,"detachment":"Renegade Warband","isUpgrade":false},{"id":"cef3-5dde-3b79-4cad","name":"Empyric Symbiote","description":"This champion of ruin has been bonded with a warp-spawned symbiote. This malefic companion’s predatory senses sense the quickest route to the enemy. Heretic Astartes model only. Add 1 to Advance and Charge rolls made for the bearer’s unit.\n\n■ Until the end of the turn, this unit is\n\neligible to shoot and declare a charge\n\nin a turn in which it Fell Back.\n\n■ Until the end of the turn, this unit is\n\neligible to declare a charge in a turn in\n\nwhich it Advanced.","points":15,"detachment":"Renegade Warband","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"2cf4-ac9c-5417-10ac-strat-0","name":"Never Outgunned","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Heretic Astartes unit from your army that has just been selected to shoot or fight.\nEFFECT: Select either the [LETHAL HITS] or [SUSTAINED HITS 1] ability. Until the end of the phase, weapons equipped by models in your unit have the selected ability."},{"id":"2cf4-ac9c-5417-10ac-strat-1","name":"Vengeful Destruction","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Heretic Astartes Infantry (excluding Damned units) or Heretic Astartes Mounted unit\n\nfrom your army that has not been selected to shoot\n\nor fight this phase.\nEFFECT: Until the end of the phase, each time your unit makes an attack that targets your Vendetta target, add 1 to the Wound roll."},{"id":"2cf4-ac9c-5417-10ac-strat-2","name":"Undying Hatred","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Heretic Astartes unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play."},{"id":"2cf4-ac9c-5417-10ac-strat-3","name":"Renegade Claim","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase\nTARGET: One Heretic Astartes unit from your army within range of an objective marker you control.\nEFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase."},{"id":"2cf4-ac9c-5417-10ac-strat-4","name":"Corrupted Munitions","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase\nTARGET: One Heretic Astartes unit in your army that has just been selected to shoot.\nEFFECT: Until the end of the phase, each time a model in this unit makes a ranged attack, improve the Armour Penetration of that attack by 1."},{"id":"2cf4-ac9c-5417-10ac-strat-5","name":"Reavers’ Reaction","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Heretic Astartes unit (excluding Monsters and Vehicles) from your army that was hit by one or more of those attacks.\nEFFECT: Your unit can make a Normal move of up to D6\"."}]},{"id":"d545-85a4-65d6-2f59","name":"Warpstrike Champions","rule":{"name":"Warp Portals","description":"At the end of your opponent’s turn, you can select a number of Heretic Astartes Terminator, Obliterators and Mutilators units from your army (excluding units that are within Engagement Range of one or more enemy units). The maximum number of units you can select depends on the battle size, as follows:\n\nBattle Size\nIncursion Strike Force Onslaught\n\nNumber of Units\nUp to 1 unit Up to 2 units Up to 3 units\n\nOnce you have made your selections, remove those units from the battlefield and place them into Strategic Reserves."},"enhancements":[{"id":"59dc-f056-6ad1-da80","name":"Infernal Fulgurite","description":"This strange artefact was recovered from the storm-lashed daemon world of Utrexismia. A shard of warp lightning frozen forever in reality, it serves as a potent focus for teleportation. Heretic Astartes model only (excluding Damned models). Once per battle, you can target the bearer’s unit with the Rapid Ingress Stratagem for 0CP, and can do so even if you have already targeted a different unit with that Stratagem this phase.","points":20,"detachment":"Warpstrike Champions","isUpgrade":false},{"id":"c71b-4d50-3f39-f886","name":"Eye of the Warp","description":"This burning gem allows its bearer to see through the veil between realspace and the Warp, and so to react instantly upon piercing that veil. Heretic Astartes model with the Deep Strike ability only. Each time the bearer’s unit is set up on the battlefield, until the end of the turn, you can re-roll Charge rolls made for that unit.","points":15,"detachment":"Warpstrike Champions","isUpgrade":false},{"id":"9e8c-11f5-a195-26fa","name":"Akshur's Binding Runes","description":"Living runes that crawl from an ancient tome onto living skin, these sigils anchor their host to realspace even when they are immersed in the Empyrean. Heretic Astartes model with the Deep Strike ability only. The bearer’s unit can be set up using the Deep Strike ability in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules.","points":20,"detachment":"Warpstrike Champions","isUpgrade":false},{"id":"d25c-c05b-502b-8545","name":"Tzagulla","description":"This shape-shifting daemon weapon feeds upon the presence of warp energy to empower both itself and its wielder.\n\nHeretic Astartes model with the Deep Strike ability\n\nonly. Improve the Attacks, Strength and Armour\n\nPenetration characteristics of the bearer’s weapons\n\nby 1. In addition, each time the bearer’s unit is set\n\nup on the battlefield from Reserves, until the end of\n\nthe turn, improve the Damage characteristic of the\n\nbearer’s weapons by 1.\n\n1CP 1CP","points":25,"detachment":"Warpstrike Champions","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"d545-85a4-65d6-2f59-strat-0","name":"Empyric Dislocation","type":"BATTLE TACTIC","cpCost":2,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Heretic Astartes unit from your army (excluding Damned units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.\nRESTRICTIONS: You cannot target the same unit with the Empyric Dislocation and Armour of Corruption Stratagems in the same phase."},{"id":"d545-85a4-65d6-2f59-strat-1","name":"Armour of Corruption","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the turn, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.\nRESTRICTIONS: You cannot target the same unit with the Armour of Corruption and Empyric Dislocation Stratagems in the same phase."},{"id":"d545-85a4-65d6-2f59-strat-2","name":"Warp Flicker","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced."},{"id":"d545-85a4-65d6-2f59-strat-3","name":"Warp-tainted","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Heretic Astartes Terminator, Obliterators or Mutilators unit from your army, within range of an objective marker you control.\nEFFECT: That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase."},{"id":"d545-85a4-65d6-2f59-strat-4","name":"Siegebreaker Strike","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: Up to two Heretic Astartes units from your army that were set up using the Deep Strike ability this turn and have not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your units have the [IGNORES COVER] ability."},{"id":"d545-85a4-65d6-2f59-strat-5","name":"Portal of Spite","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Heretic Astartes unit from your army that was set up using the Deep Strike ability this turn and has not declared a charge this phase.\nEFFECT: Your unit has +2 to charge rolls."}]},{"id":"5f38-038e-a1e9-a457","name":"Cult of the Arkifane","rule":{"name":"Soul Forge Boons","description":"The cybersorcerous power of Vashtorr’s boons is much in evidence amongst his worshippers. Nowhere is this more true than in the war engines that his cults take into battle, and which exhibit a nightmarish variety of biomechanoid mutations and daemon-spawned powers. Whether wreathed in balefire, shimmeringly insubstantial or constantly regrowing battle-damaged hull plating, these accursed war machines are incredibly hard to destroy. Heretic Astartes Vehicle units from your army gain the Daemon keyword. Heretic Astartes Vehicle, Lord Discordant and Vashtorr the Arkifane units from your army gain the Soul Forge keyword. Soul Forge units from your army have a 5+ invulnerable save."},"enhancements":[{"id":"d0ac-5a84-221a-3dd7","name":"Wyredjinn","description":"A repulsive daemon imp of Vashtorr, this incorporeal data-familiar flits through vox-channels and sensor suites, stealing data for its master. Heretic Astartes model only (excluding Damned models). At the start of your Command phase, if the bearer is on the battlefield, roll one D6, adding 1 to the result if the bearer is within range of an objective marker you control: on a 4+, you gain 1CP.","points":25,"detachment":"Cult of the Arkifane","isUpgrade":false},{"id":"2f57-9703-18b2-6390","name":"Cybinfernal Font","description":"This warp-forged augmetic channels daemonic energies through its bearer and into those they lead, spawning biomechanoid mutation and supernatural resilience. Heretic Astartes model only (excluding Damned models). Models in the bearer’s unit have the Soul Forge keyword.","points":20,"detachment":"Cult of the Arkifane","isUpgrade":false},{"id":"116c-7dd8-92e5-f085","name":"Mark of the Soul Forges","description":"This burning rune attests to the – perhaps unwise – pact its bearer has struck with the Arkifane in return for enhanced martial might and lethality. Heretic Astartes model only (excluding Damned models). Each time the bearer makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.","points":20,"detachment":"Cult of the Arkifane","isUpgrade":false},{"id":"2c8c-811f-f25f-40ab","name":"Crown of Worms","description":"This parasitic helm bestows the ability to conjure daemonic nematodes akin to those manifested by the Arkifane himself. These burrowing entities can reknit faltering war machines or gnaw upon such vehicles’ sanity at the wearer’s command. Warpsmith model only. Add 3” to the range of the bearer’s Warpsmith, Master of Mechanisms and Enrage Machine Spirits abilities.","points":15,"detachment":"Cult of the Arkifane","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"5f38-038e-a1e9-a457-strat-0","name":"Touch of the Arkifane","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Heretic Astartes unit from your army (excluding Damned units) that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, if your unit is selected to make a Dark Pact, you can select both abilities for that unit’s weapons to gain."},{"id":"5f38-038e-a1e9-a457-strat-1","name":"Balefire Boon","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Soul Forge unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1."},{"id":"5f38-038e-a1e9-a457-strat-2","name":"Soul-tally Offering","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase. 2CP\nTARGET: One Soul Forge unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Character, Monster or Vehicle unit, you can re-roll the Wound roll."},{"id":"5f38-038e-a1e9-a457-strat-3","name":"Biomechanoid Regeneration","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Heretic Astartes unit from your army (excluding Damned units).\nEFFECT: One model in your unit regains up to D3 lost wounds. If your unit has the Soul Forge keyword, one model in your unit regains up to 3 lost wounds instead."},{"id":"5f38-038e-a1e9-a457-strat-4","name":"Forge-fire Surge","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Heretic Astartes unit from your army Advances.\nTARGET: That Heretic Astartes unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced. If your unit has the Soul Forge keyword, until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced instead."},{"id":"5f38-038e-a1e9-a457-strat-5","name":"Unholy Fortitude","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Soul Forge unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, add 1 to the Toughenss characteristic of models in your unit."}]},{"id":"c6ca-bde2-8304-c97c","name":"Devotees of Destruction","rule":{"name":"Rain of Ruin","description":"It is not enough for these heretical reavers merely to defeat their foes. Instead, they must pound all before them to smouldering oblivion with overwhelming salvoes of fire. Friendly HAVOCS/OBLITERATORS units’ ranged attacks have [HEAVY]."},"enhancements":[{"id":"e975-7830-a625-1c6a","name":"Pact of Destruction","description":"There are those daemonic entities within the Warp that are willing to offer their boons to any who will wreak wholesale devastation in their name, at least for as long as the carnage holds their capricious attention. WARPSMITH model only.\n■ When this unit uses its Dark Pacts ability, this unit can re-roll Leadership rolls.\n■ In your Shooting phase, when this unit has shot, if this unit used its Dark Pacts ability and if those attacks destroyed an enemy model, this unit heals 3 wounds.","points":15,"detachment":"Devotees of Destruction","isUpgrade":false},{"id":"2e7b-5f9f-2168-19bb","name":"Eye Of Oblivion","description":"This vile technodaemonic parasite nests within the emptied eye socket of its host, driving filament tendrils deep into their brain and feeding on their animus in exchange for revealing the secrets of its supernatural vision. WARPSMITH model only. When this unit is selected to shoot, select one enemy unit within 24\" of this unit. That enemy unit has +6\" detection range until this unit has shot.","points":20,"detachment":"Devotees of Destruction","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"c6ca-bde2-8304-c97c-strat-0","name":"Ruination’s Bounty","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly HAVOCS/OBLITERATORS unit is selected to shoot.\nTARGET: That HAVOCS/OBLITERATORS unit.\nEFFECT: When your unit uses the Dark Pacts ability, your unit’s ranged attacks have:\n\n■ [LETHAL HITS].\n■ [SUSTAINED HITS 1]."},{"id":"c6ca-bde2-8304-c97c-strat-1","name":"Snare of Fire","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8\" of a friendly unengaged HAVOCS unit.\nTARGET: That HAVOCS unit.\nEFFECT: Your unit can make a normal move of up to D3+3\"."},{"id":"c6ca-bde2-8304-c97c-strat-2","name":"Undying Hatred","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly HAVOCS/OBLITERATORS unit.\nTARGET: That HAVOCS/OBLITERATORS unit.\nEFFECT: Attacks that target your unit with a S greater than your unit’s T have -1 to wound rolls.\n\nUNIQUE: NIGHTMARE"}]},{"id":"a914-9458-c5f8-0bbc","name":"Murdertalon Raiders","rule":{"name":"Prey on the Weak","description":"The more bloodied, scattered and thinned are the ranks of the enemy, the more frenzied and brutal the attacks of these sadistic Chaos Space Marines become.\n\n■ Friendly HERETIC ASTARTES INFANTRY FLY units’ attacks that target a battle-shocked unit or a unit at or below half-strength can re-roll hit rolls of 1.\n\n■ When an enemy unit’s attacks target a friendly HERETIC ASTARTES INFANTRY FLY unit, if that enemy unit is battle-shocked or at or below half-strength, those attacks have -1 to hit rolls. This detachment has the NIGHTMARE tag and cannot be taken with another NIGHTMARE detachment."},"enhancements":[{"id":"1a17-962f-fa9c-5a8f","name":"Pact of Cursed Pinions","description":"Sharing their mortal frame with a predatory possessor daemon lends this dark champion additional might and swiftness, though it may yet damn them for eternity. CHAOS LORD WITH JUMP PACK model only.\n■ This model has DAEMON.\n■ This model’s melee attacks have +1 A.","points":20,"detachment":"Murdertalon Raiders","isUpgrade":false,"leaderTo":["Warp Talons"]},{"id":"c705-d7bc-45d9-609e","name":"Shadowcowl Talisman","description":"Worked with diabolical incantations of occlusion, wound about with subtle enchantments, this onyx disc draws a penumbral aura about the bearer that hides him from the eyes of his prey. CHAOS LORD WITH JUMP PACK model only. This unit has 5+ InSv.","points":20,"detachment":"Murdertalon Raiders","isUpgrade":false}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Nightmare","stratagems":[{"id":"a914-9458-c5f8-0bbc-strat-0","name":"Plunging Talons","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly HERETIC ASTARTES INFANTRY FLY unit that made a charge move this turn is selected to fight.\nTARGET: That HERETIC ASTARTES INFANTRY FLY unit.\nEFFECT: Your unit’s melee attacks have [LANCE]."},{"id":"a914-9458-c5f8-0bbc-strat-1","name":"Raking Pass","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly HERETIC ASTARTES INFANTRY FLY unit is selected to make a fall-back move.\nTARGET: That HERETIC ASTARTES INFANTRY FLY unit.\nEFFECT: That move does not prevent your unit from being eligible to declare a charge."},{"id":"a914-9458-c5f8-0bbc-strat-2","name":"Warp-twisted Terrors","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly WARP TALONS unit ends a move.\nTARGET: That WARP TALONS unit.\nEFFECT: Select one visible enemy unit (excluding MONSTER/VEHICLE units) within 9\" of your unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"76b4-a2c4-208e-ceb9","factionId":"chaos-space-marines","factionKeyword":"Heretic Astartes","name":"Abaddon the Despoiler","stats":{"M":"5\"","T":"5","SV":"2+","W":"9","LD":"5+","OC":"4"},"keywords":["Infantry","Character","Epic Hero","Terminator","Chaos Undivided","Chaos","Abaddon the Despoiler"],"abilities":[{"id":"a_0_the-warmaster","name":"The Warmaster","description":"In your Command phase, select one Warmaster ability. Until the start of your next Command phase, this model has that ability."},{"id":"a_1_dark-destiny","name":"Dark Destiny","description":"Each time this model makes a Dark Pact and does not fail the resulting **leadership roll**, if the result of that roll was 7+, you gain 1CP."},{"id":"a_2_paragon-of-hatred-aura","name":"Paragon of Hatred (Aura)","description":""},{"id":"a_3_mark-of-chaos-ascendant-aura","name":"Mark of Chaos Ascendant (Aura)","description":""},{"id":"a_4_lord-of-the-traitor-legions-aura","name":"Lord of the Traitor Legions (Aura)","description":""},{"id":"a_5_leader","name":"Leader","description":"This model can be attached to the following units:\n■ CHAOS TERMINATOR SQUAD\n■ CHOSEN"},{"id":"a_6_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_leader","name":"Leader"},{"id":"r_dark-pacts","name":"Dark Pacts"}],"weapons":[{"id":"w_talon-of-horus","name":"Talon of Horus","type":"ranged","profiles":[{"id":"w_talon-of-horus_base","name":"Talon of Horus","type":"ranged","range":"24\"","attacks":"4","skill":"2+","strength":"5","ap":"-1","damage":"2","keywords":["Sustained Hits 1"]},{"id":"w_talon-of-horus_base_melee","name":"Talon of Horus","type":"melee","range":"Melee","attacks":"14","skill":"2+","strength":"7","ap":"-3","damage":"1","keywords":["Devastating Wounds"]}]},{"id":"w_drach-nyen","name":"Drach'nyen","type":"melee","profiles":[{"id":"w_drach-nyen_base","name":"Drach'nyen","type":"melee","range":"Melee","attacks":"8","skill":"2+","strength":"14","ap":"-4","damage":"3","keywords":["Devastating Wounds"]}]}],"modelTypes":[{"id":"m_abaddon-the-despoiler","name":"Abaddon the 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Instead, until the end of the phase, add 6\" to the Move characteristic of models in this unit."},{"id":"a_1_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"}],"weapons":[{"id":"w_impaler-harpoon","name":"Impaler harpoon","type":"ranged","profiles":[{"id":"w_impaler-harpoon_base","name":"Impaler harpoon","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"12","ap":"-2","damage":"3","keywords":["Anti-MONSTER 2+","Anti-VEHICLE 2+","Impaled"]}]},{"id":"w_slaughter-blade","name":"Slaughter blade","type":"melee","profiles":[{"id":"w_slaughter-blade_base","name":"Slaughter blade","type":"melee","range":"Melee","attacks":"5","skill":"3+","strength":"12","ap":"-3","damage":"3","keywords":[]}]},{"id":"w_twin-slaughter-blade","name":"Twin slaughter blade","type":"melee","profiles":[{"id":"w_twin-slaughter-blade_base","name":"Twin slaughter 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the [LETHAL HITS] ability."},{"id":"a_1_damaged-1-6-wounds-remaining","name":"Damaged: 1-6 wounds remaining","description":"While this model has 1-6 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."}],"rules":[{"id":"r_deadly-demise-d6","name":"Deadly Demise D6"},{"id":"r_oath-of-moment","name":"Oath of Moment"}],"weapons":[{"id":"w_cerberus-neutron-pulse-array","name":"Cerberus neutron pulse array","type":"ranged","profiles":[{"id":"w_cerberus-neutron-pulse-array_base","name":"Cerberus neutron pulse array","type":"ranged","range":"48\"","attacks":"3","skill":"3+","strength":"16","ap":"-4","damage":"D6+3","keywords":["Twin-linked"]}]},{"id":"w_heavy-bolter","name":"Heavy bolter","type":"ranged","profiles":[{"id":"w_heavy-bolter_base","name":"Heavy bolter","type":"ranged","range":"36\"","attacks":"3","skill":"3+","strength":"5","ap":"-1","damage":"2","keywords":["Sustained Hits 1"]}]},{"id":"w_heavy-flamer","name":"Heavy 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Each JUMP PACK, WULFEN, GRAVIS, POSSESSED or TERMINATOR model takes up the space of 2 models and each CENTURION or OBLITERATOR model takes up the space of 3 models. 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