{"schemaVersion":2,"factionId":"chaos-knights","factionName":"Chaos Knights","catalogueId":"46d8-abc8-ef3a-9f85","factionRules":[{"id":"d71a-a59f-aafd-3723","name":"Harbingers of Dread","description":"If your Army Faction is ^^**Chaos Knights^^**, each model from your army with this ability gains Dread abilities, depending which are active for your army. The Deathly Terror ability is active for your army from the start of the battle. In addition, at the start of the first, third and fifth battle rounds, you can either select one of the other Dread abilities or randomly select two Dread abilities to apply by rolling two D6 and applying the results rolled, from those numbered 1-6 below.\n\nAny Dread abilities that have been selected are active until the end of the battle. You cannot select the same Dread ability more than once, and any duplicated Dread abilities (as a result of randomly selecting them) have no additional effect.\n\n\n**N/A - Deathly Terror (Aura)**\nWhile an enemy unit is within 9\" of this model, worsen the Leadership characteristic of models in that unit by 1.\n\n**1 - Despair (Aura)**\nWhile an enemy unit is within 9\" of this model, worsen the Leadership characteristic of models in that unit by 1. This is cumulative with the Deathly Terror ability (see above).\n\n**2 - Doom**\nEach time this model makes an attack, if the target is Battle-shocked, add 1 to the Wound roll.\n\n**3 - Darkness**\nThis model has **Stealth**.\n\n**4 - Dismay (Aura)**\nIn the Battle-shock step of your opponent's Command phase, for each enemy unit that is below its Starting Strength and within 9\" of this model, that enemy unit must take a Battle-shock test.\n\n**5 - Delirium (Aura)**\nWhile an enemy unit that is Below Half-strength is within 9\" of this model, each time that model fails a Battle-shock test, it suffers D3 mortal wounds.\n\n**6 - Dominion**\nAdd 3\" to the range of this model's Aura abilities."},{"id":"a312-a2f1-e1c0-30ed","name":"The Shadow of Chaos","description":"If your Army Faction is LEGIONES DAEMONICA, certain areas of the battlefield are considered to be within your army’s Shadow of Chaos, as follows: \n■ Your deployment zone is always within your army’s Shadow of Chaos.\n■ At the start of any phase, if you control at least half of the objective markers within No Man’s Land, until the end of that phase, No Man’s Land is within your army’s Shadow of Chaos.\n■ At the start of any phase, if you control at least half of the objective markers within your opponent’s deployment zone, until the end of that phase, your opponent’s deployment zone is within your army’s Shadow of Chaos.\n\nDAEMONIC MANIFESTATION\nWhile a friendly LEGIONES DAEMONICA unit is within your army’s Shadow of Chaos, each time that unit makes a battle-shock roll, that unit has +1 to that battle-shock roll and, if that roll is successful, one model in that unit heals D3 wounds (if that unit is a BATTLELINE unit and that roll is successful, up to D3 destroyed models (excluding CHARACTER models) can be returned to that unit instead).\n\nDAEMONIC TERROR\nWhile an enemy unit is within your army’s Shadow of Chaos and/or it is within 6\" of one or more BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units from your army, each time that unit takes a Battle-shock test, subtract 1 from that test and, if that test is failed, that enemy unit suffers D3 mortal wounds."},{"id":"877e-cc0c-8a1d-be46","name":"Warp Rifts","description":"Each time a LEGIONES DAEMONICA unit from your army is set up on the battlefield using the Deep Strike ability, if it is set up wholly within your army’s Shadow of Chaos, and/or if it is set up wholly within 6\" of one or more friendly BLOODTHIRSTER, GREAT UNCLEAN ONE, KAIROS FATEWEAVER, KEEPER OF SECRETS, LORD OF CHANGE, ROTIGUS, SHALAXI HELBANE or SKARBRAND units with which it shares the KHORNE, TZEENTCH, NURGLE or SLAANESH keyword, it can be set up anywhere that is more than 6\" horizontally away from all enemy models, instead of more than 9\"."},{"id":"fd69-68cc-5d63-c84d","name":"Dark Pacts","description":"If your Army Faction is ^^**Heretic Astartes**^^, each time a unit with this ability is selected to shoot or fight, it can make a Dark Pact. If it does, it must first take a Leadership test before any effects of the Dark Pact are resolved; if that test is failed, that unit suffers D3 mortal wounds. Then, select one of the following abilities for that unit’s weapons to gain until the end of the phase:\n■ [LETHAL HITS]\n■ [SUSTAINED HITS 1]"}],"detachments":[{"id":"603e-6bcd-927f-cb70","name":"Traitoris Lance","rule":{"name":"Paragons of Terror","description":"At the start of the first battle round, after selecting one or more Dread abilities to be active for your army, you can select one additional Dread ability to be active for your army (this additional Dread ability cannot be randomly selected)."},"enhancements":[{"id":"603e-6bcd-927f-cb70-mfm-enh-0","name":"Malevolent Heraldry","description":"CHAOS KNIGHTS model only. Each time you roll dice to randomly select which Dread abilities are active for your army, if the bearer is on the battlefield, you can re-roll one or both results rolled.","points":30,"detachment":"Traitoris Lance","isUpgrade":false},{"id":"603e-6bcd-927f-cb70-mfm-enh-1","name":"Nightmare’s Master","description":"CHAOS KNIGHTS model only. At the start of the Fight phase, each enemy unit within Engagement Range of the bearer must take a Battle-shock test.","points":20,"detachment":"Traitoris Lance","isUpgrade":false},{"id":"603e-6bcd-927f-cb70-mfm-enh-2","name":"Tyrant’s Shadow","description":"CHAOS KNIGHTS model only. At the end of your Command phase, select one objective marker the bearer is within range of and that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase. In addition, until you lose control of that objective marker, it has the Deathly Terror ability as if it were a CHAOS KNIGHTS model from your army.","points":25,"detachment":"Traitoris Lance","isUpgrade":false},{"id":"603e-6bcd-927f-cb70-mfm-enh-3","name":"Veil of Medrengard","description":"CHAOS KNIGHTS model only. The bearer has a 4+ invulnerable save against ranged attacks, and a 5+ invulnerable save against melee attacks.","points":35,"detachment":"Traitoris Lance","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000008517003","name":"CONQUERORS WITHOUT MERCY","type":"Traitoris Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Chaos Knights model from your army that made a Charge move this turn and has not been selected to fight this phase.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of melee weapons equipped by your model by 1. After your model has finished making its attacks this phase, if it destroyed one or more enemy units this phase, each enemy unit within 6\" of your model must take a Battle-shock test.","source":"wahapedia-10e"},{"id":"000008517006","name":"IMPERIOUS ADVANCE","type":"Traitoris Lance – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or your Charge phase.\nTARGET: Up to two War Dog units from your army or one Titanic Chaos Knights unit from your army.\nEFFECT: Until the end of the phase, each time a model in one of your units makes a Normal, Advance, Fall Back or Charge move, it can move through models and terrain features. When doing so, it can move within Engagement Range of such models but, unless it made a Charge move, cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed (the Super-heavy Walker ability does not apply while using this Stratagem).","source":"wahapedia-10e"},{"id":"000008517004","name":"DISDAIN FOR THE WEAK","type":"Traitoris Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 6+ ability, and the Feel No Pain 5+ ability against attacks made by Battle-shocked models.","source":"wahapedia-10e"},{"id":"000008517007","name":"STORM OF DARKNESS","type":"Traitoris Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Stealth ability, and each time an attack targets your unit, models in it have the Benefit of Cover against that attack.","source":"wahapedia-10e"},{"id":"000008517005","name":"A LONG LEASH","type":"Traitoris Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Abhorrent unit from your army and up to two friendly War Dog units.\nEFFECT: Until the start of your next Command phase, those WAR DOG units are treated as being within range of any Aura abilities your ABHORRENT unit has.","source":"wahapedia-10e"},{"id":"000008517002","name":"PTERRORSHADES","type":"Traitoris Lance – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after an enemy unit fails a Battle-shock test.\nTARGET: One Chaos Knights unit from your army that is within 12\" of that enemy unit.\nEFFECT: Roll six D6: for each 4+, that enemy unit suffers 1 mortal wound and one model in your unit regains up to 1 lost wound.\nRESTRICTIONS: You can only use this Stratagem once per battle round.","source":"wahapedia-10e"}]},{"id":"7fe8-de91-8976-e705","name":"Iconoclast Fiefdom","rule":{"name":"Wretched Thralls","description":"Devoted mortal thralls flock to fight in the titanic shadow of their mechanical idols with chanted prayers and brayed challenges.\n\n■ You can include DAMNED units in your army (see Codex: Chaos Space Marines). The combined points cost of such units cannot exceed 500 points.\n\n■ Friendly DAMNED units can re-roll leadership rolls."},"enhancements":[{"id":"7fe8-de91-8976-e705-mfm-enh-0","name":"Cruel Lashmaster (Aura)","description":"This callous Fallen Noble drives teeming hordes of their twisted serfs at a desperate pace to overwhelm their prey with lesser targets. CHAOS KNIGHTS model only. While a friendly DAMNED unit is within 6\" of this model, when that unit is selected to make a normal/advance/fall-back move that unit has +2\" M until the end of the phase.","points":25,"detachment":"Iconoclast Fiefdom","isUpgrade":false},{"id":"7fe8-de91-8976-e705-mfm-enh-1","name":"Iconoclast Idol (Aura)","description":"Chanting mortal thralls have pledged their lives and souls to this Chaos Knight’s defence, and throw themselves at any who dare threaten the object of their idolatry. CHAOS KNIGHTS model only. While a friendly DAMNED unit is within 6\" of this model, when you target that unit with the Heroic Intervention stratagem, that use is -1 CP.","points":20,"detachment":"Iconoclast Fiefdom","isUpgrade":false}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"7fe8-de91-8976-e705-strat-0","name":"Avenge the Masters!","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly CHAOS KNIGHTS unit is destroyed by an enemy unit.\nTARGET: That enemy unit.\nEFFECT: That enemy unit is marked until the end of the battle.\n\n■ Friendly DAMNED units’ attacks that target a marked unit have [LETHAL HITS]."},{"id":"7fe8-de91-8976-e705-strat-1","name":"Dark Sacrifice","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One friendly DAMNED unit (excluding ACCURSED CULTISTS units) within 9\" of a friendly CHAOS KNIGHTS model.\nEFFECT: Select one CHAOS KNIGHTS model within 9\" of your unit and roll D3+3:\n\n■ Your DAMNED unit suffers that number of mortal wounds.\n■ That CHAOS KNIGHTS model heals that number of wounds."},{"id":"7fe8-de91-8976-e705-strat-2","name":"Coursing Thralls","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly DAMNED unit.\nEFFECT: Select one visible enemy unit within 12\" of your unit. That enemy unit is hunted:\n■ While a unit is hunted, that unit has +6\" detection range."}]},{"id":"e5ab-9622-8b2a-84d0","name":"Lords of Dread","rule":{"name":"Tyrannical Court","description":"Improve the Objective Control characteristic of ^^**Chaos Knight Character^^** models from your army by 2. In addition, once per battle round, if your ^^**Warlord^^** is on the battlefield, you can use the Claimed for the Dark Gods Stratagem for 0CP."},"enhancements":[{"id":"e5ab-9622-8b2a-84d0-mfm-enh-0","name":"Blade of Celerity","description":"CHAOS KNIGHTS model only. The bearer’s ranged weapons have the [ASSAULT] ability. In addition, once per battle, in the Fight phase, the bearer can use this Enhancement. If it does, until the end of the phase, models in the bearer’s unit have the Fights First ability.","points":35,"detachment":"Lords of Dread","isUpgrade":false},{"id":"e5ab-9622-8b2a-84d0-mfm-enh-1","name":"Blessing of the Dark Master","description":"CHAOS KNIGHTS model only. The bearer has the Stealth ability. In addition, once per battle, after you make a saving throw for the bearer, you can change the Damage characteristic of that attack to 0.","points":20,"detachment":"Lords of Dread","isUpgrade":false},{"id":"e5ab-9622-8b2a-84d0-mfm-enh-2","name":"Mirror of Fates","description":"CHAOS KNIGHTS model only. Once per turn, when your opponent targets a unit from their army within 12” of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.","points":30,"detachment":"Lords of Dread","isUpgrade":false},{"id":"e5ab-9622-8b2a-84d0-mfm-enh-3","name":"Putrid Carapace","description":"CHAOS KNIGHTS model only. The bearer has a Save characteristic of 2+. In addition, once per battle, at the start of either player’s Command phase, the bearer can use this Enhancement. If it does, the bearer regains up to D6 lost wounds.","points":30,"detachment":"Lords of Dread","isUpgrade":false},{"id":"e5ab-9622-8b2a-84d0-mfm-enh-4","name":"Throne Mechanicum of Skulls","description":"CHAOS KNIGHTS model only. You can re-roll Charge rolls made for the bearer’s unit. In addition, once per battle, in your Charge phase, the bearer can use this Enhancement. If it does, until the end of the phase, the bearer’s unit is eligible to declare a charge in a turn in which it Advanced.","points":25,"detachment":"Lords of Dread","isUpgrade":false},{"id":"e5ab-9622-8b2a-84d0-mfm-enh-5","name":"Warp-borne Stalker","description":"CHAOS KNIGHTS model only. The bearer has the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if the bearer is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves.","points":25,"detachment":"Lords of Dread","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000010309003","name":"SPITEFUL DEMISE","type":"Lords of Dread – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after a Chaos Knights Character unit from your army is destroyed.\nTARGET: That CHAOS KNIGHTS CHARACTER unit. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: When rolling to determine whether mortal wounds are inflicted by your unit’s Deadly Demise ability, that model’s Deadly Demise ability inflicts mortal wounds on a D6 roll of a 4+ instead of on a 6.","source":"wahapedia-10e"},{"id":"000010309005","name":"TITANIC DUEL","type":"Lords of Dread – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Chaos Knights Character unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Select one enemy MONSTER or VEHICLE unit. Until the end of the phase, each time a model in your unit makes an attack that targets that enemy unit, re-roll a Hit roll of 1 and re-roll a Wound roll of 1. Each time a model in your unit makes an attack that targets that enemy unit, if that enemy unit is TITANIC, you can re-roll the Hit roll and you can re-roll the Wound roll instead.","source":"wahapedia-10e"},{"id":"000010309004","name":"RUNES OF DISDAIN","type":"Lords of Dread – Epic Deed Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Chaos Knights Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.","source":"wahapedia-10e"},{"id":"000010309002","name":"CLAIMED FOR THE DARK GODS","type":"Lords of Dread – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Start of your Command phase.\nTARGET: One Chaos Knights Character unit from your army that is within range of one or more objective markers you control.\nEFFECT: Select one of those objective markers. That objective marker remains under your control, with a Level of Control of 5 (unless it would otherwise be higher), until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","source":"wahapedia-10e"},{"id":"000010309007","name":"CRUSHED LIKE VERMIN","type":"Lords of Dread – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Chaos Knights Character unit from your army ends a Normal move.\nTARGET: That CHAOS KNIGHTS CHARACTER unit.\nEFFECT: Select one enemy unit (excluding MONSTERS and VEHICLES) that your unit moved over during that move and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound. If one or more models are destroyed as a result of this Stratagem, that enemy unit must take a Battle-shock test.","source":"wahapedia-10e"},{"id":"000010309006","name":"TROPHY HUNTER","type":"Lords of Dread – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just before a Chaos Knights Character unit from your army consolidates.\nTARGET: That CHAOS KNIGHTS CHARACTER unit.\nEFFECT: Until the end of the phase, each time your unit Consolidates, models in it can move an additional 3\" as long as your unit can end that move within Engagement Range of one or more enemy units.","source":"wahapedia-10e"}]},{"id":"6cb5-45cf-c626-fa86","name":"Houndpack Lance","rule":{"name":"Marked Prey","description":"At the start of your Command phase, select one unit from your opponent's army. Until the start of your next Command phase, each time a ^^**War Dog^^** model from your army makes an attack that targets that enemy unit, if that unit is visible to the attacking model, that attack has the [Sustained Hits 1] ability.\n\n\n**Keywords**\nWhile using the Houndpack Lance Detachment, the following rules apply:\n\n\n- Your army must include 3 or more ^^**War Dog^^** units.\n- ^^**War Dog^^** units from your army have the ^^**Battleline^^** keyword.\n- When mustering your army, select 3 ^^**War Dog^^** units from your army. Until the end of the battle, those units have the ^^**Character^^** keyword.*\n\n\n*** Designer's Note:** *This means that the selected units can be given Enhancements and one of them can be selected as your* ^^**Warlord^^**."},"enhancements":[{"id":"6cb5-45cf-c626-fa86-mfm-enh-0","name":"Final Howl","description":"War Dog model only. While a friendly War Dog model is within 6\" of the bearer, each time that model makes an attack, re-roll a Wound roll of 1.","points":20,"detachment":"Houndpack Lance","isUpgrade":false},{"id":"6cb5-45cf-c626-fa86-mfm-enh-1","name":"Loping Predator","description":"War Dog model only. The bearer’s ranged weapons have the [assault] ability.","points":10,"detachment":"Houndpack Lance","isUpgrade":false},{"id":"6cb5-45cf-c626-fa86-mfm-enh-2","name":"Panoply of the Cursed Knights","description":"War Dog model only. Each time an attack targets the bearer, worsen the Armour Penetration characteristic of that attack by 1.","points":15,"detachment":"Houndpack Lance","isUpgrade":false},{"id":"6cb5-45cf-c626-fa86-mfm-enh-3","name":"Preyslayer’s Mantle","description":"War Dog model only. The bearer has the Super-heavy Walker ability.","points":15,"detachment":"Houndpack Lance","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","uniqueTag":"War Dogs","stratagems":[{"id":"000010313002","name":"VOX-HOWL","type":"Houndpack Lance – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Start of the Shooting phase or the start of the Fight phase.\nTARGET: One War Dog Character unit from your army.\nEFFECT: Each enemy unit within 6\" of your unit must take a Battle-shock test. Each friendly WAR DOG unit that is within 6\" of your unit and is Battle-shocked must take a Leadership test; if that test is passed, that unit is no longer Battle-shocked.\nRESTRICTIONS: You can only use this Stratagem once per turn.","source":"wahapedia-10e"},{"id":"000010313003","name":"HUNGRY FOR COMBAT","type":"Houndpack Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Start of the Fight phase.\nTARGET: Two or more War Dog units from your army within Engagement Range of the same enemy unit.\nEFFECT: Select one enemy unit within Engagement Range of those WAR DOG units. Until the end of the phase, models in those WAR DOG units can only target that enemy unit, but each time a model in one of those WAR DOG units makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000010313005","name":"ANIMALISTIC RAGE","type":"Houndpack Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after a War Dog unit from your army that has not yet fought is destroyed.\nTARGET: That WAR DOG unit. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Before resolving your unit’s Deadly Demise ability, it can either shoot or fight. When doing so, it must target only the enemy unit that just destroyed it, and can only do so if that enemy unit is an eligible target. After it has done so and after any Consolidation moves have been made, resolve your unit’s Deadly Demise ability as normal.","source":"wahapedia-10e"},{"id":"000010313007","name":"ENCIRCLING PACK","type":"Houndpack Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One War Dog unit from your army that is wholly within 12\" of one or more battlefield edges and not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000010313004","name":"CUNNING HUNTER","type":"Houndpack Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a War Dog unit from your army Falls Back.\nTARGET: That WAR DOG unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000010313006","name":"HARRYING HOUNDS","type":"Houndpack Lance – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One War Dog unit from your army that is within 9\" of that enemy unit.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"}],"battlelineUnits":["War Dog"]},{"id":"812b-f056-ec50-2c3c","name":"Infernal Lance","rule":{"name":"Malefic Surge","description":"In your Command phase, one or more ^^**Chaos Knights^^** units from your army can make a Malefic Surge. Each one that does must first take a Leadership test; if that test is failed, that unit suffers D3 mortal wounds. Then, until the start of your next Command phase, that unit is Empowered. While a unit is Empowered, it can use one of the Malefic Surge abilities below. Once that unit has used a Malefic Surge ability, it is no longer Empowered.\n\n**Unholy Hunger:** When a model in this unit makes a Normal, Advance or Fall Back move, until the end of the phase, add 3\" to its Move characteristic.\n\n**Diabolic Power:** When this unit is selected to shoot or fight, select either the [Lethal Hits] or [Sustained Hits 1] ability. Until the end of the phase, weapons equipped by models in this unit have the selected ability.\n\n**Unnatural Fortitude:** When this unit is selected as the target of an attack, until the end of the phase, select one of the following:\n- Models in this unit have a 5+ invulnerable save\n- Models in this unit have the Feel No Pain 6+ ability."},"enhancements":[{"id":"812b-f056-ec50-2c3c-mfm-enh-0","name":"Bestial Aspect","description":"CHAOS KNIGHTS model only. The bearer’s ranged weapons have the [assault] ability. While the bearer is using the Unholy Hunger ability, it can ignore any or all modifiers to its Move characteristic and/or to Advance rolls made for its unit.","points":30,"detachment":"Infernal Lance","isUpgrade":false},{"id":"812b-f056-ec50-2c3c-mfm-enh-1","name":"Blasphemous Engine","description":"CHAOS KNIGHTS model only. Add 2 to the bearer’s Wounds characteristic. Each time the bearer’s unit makes a Malefic Surge, you can re-roll the Leadership test taken to see if it suffers any mortal wounds.","points":35,"detachment":"Infernal Lance","isUpgrade":false},{"id":"812b-f056-ec50-2c3c-mfm-enh-2","name":"Fleshmetal Fusion","description":"CHAOS KNIGHTS model only. Add 1 to the bearer’s Toughness characteristic. While the bearer is using the Unnatural Fortitude ability, each time an attack with a Damage characteristic of 1 is allocated to the bearer, add 1 to any armour saving throw made against that attack.","points":35,"detachment":"Infernal Lance","isUpgrade":false},{"id":"812b-f056-ec50-2c3c-mfm-enh-3","name":"Knight Diabolus","description":"CHAOS KNIGHTS model only. Improve the Weapon Skill characteristic of the bearer’s melee weapons by 1. While the bearer is using the Diabolic Power ability, its melee weapons have the [LANCE] ability.","points":25,"detachment":"Infernal Lance","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000010305002","name":"PROFANE SYMBIOSIS","type":"Infernal Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: End of any phase.\nTARGET: One Chaos Knights unit from your army that is not Empowered.\nEFFECT: Your unit makes a Malefic Surge.\nRESTRICTIONS: You cannot select the same unit as the target of this Stratagem more than once per battle round.","source":"wahapedia-10e"},{"id":"000010305003","name":"HELLFORGED CONSTRUCTION","type":"Infernal Lance – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000010305004","name":"CORRUPTING TAINT","type":"Infernal Lance – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase, just after a Chaos Knights Character unit from your army makes a Malefic Surge.\nTARGET: That CHAOS KNIGHTS CHARACTER unit.\nEFFECT: Select one objective marker your unit is within range of that you control. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","source":"wahapedia-10e"},{"id":"000010305007","name":"DIABOLIC BULWARK","type":"Infernal Lance – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.","source":"wahapedia-10e"},{"id":"000010305006","name":"WARP VISION","type":"Infernal Lance – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability.","source":"wahapedia-10e"},{"id":"000010305005","name":"UNLEASH BALEFIRE","type":"Infernal Lance – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Chaos Knights unit from your army that has not been selected to shoot this phase.\nEFFECT: After your unit has shot, select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test; if the test is failed, until the end of your opponent’s next turn, it is aflame. While a unit is aflame, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it.","source":"wahapedia-10e"}]},{"id":"915c-3949-0da6-83c5","name":"Helhunt Lance","rule":{"name":"Masters of the Pack","description":"By bending their tyrannical will upon their War Dog underlings, the masters of the hunt goad them to provide a constant stream of sensor data. This influx of supplementary targeting, prey-seeking and omnisensory analysis enhances the scions’ ability to hunt alongside their snarling ironclad hounds. If a Titanic Chaos Knights unit from your army has an Aura ability that affects friendly War Dog units, while two or more friendly War Dog models are within range of that Titanic Chaos Knights unit’s Aura ability, that Titanic Chaos Knights unit is affected by that Aura ability as well. Example: Two friendly War Dog models are within 9” of a Knight Desecrator when it is selected to shoot. As a result, the Knight Desecrator’s Taskmaster ability also affects itself, even though it does not have the War Dog keyword, so each time that Knight Desecrator makes a ranged attack, Hit rolls of 1 are re-rolled."},"enhancements":[{"id":"915c-3949-0da6-83c5-mfm-enh-0","name":"Aspect of the Beast","description":"Chaos Knights model only. At the start of your\n\nCommand phase, select one Dread ability to be active\n\nfor the bearer until the start of your next Command\n\nphase, in addition to the Dread abilities active for\n\nyour army.","points":30,"detachment":"Helhunt Lance","isUpgrade":false},{"id":"915c-3949-0da6-83c5-mfm-enh-1","name":"Hunter’s Helm","description":"This infernal faceplate was forged by the cannibalistic Dark Magi of Ghanarkh. Affixed to a Chaos Knight, it infuses the steed with a carnivore’s ferocious hunger. Chaos Knights model only. You can re-roll Advance and Charge rolls made for the bearer’s unit.","points":15,"detachment":"Helhunt Lance","isUpgrade":false},{"id":"915c-3949-0da6-83c5-mfm-enh-2","name":"Octagram of Conjuration","description":"This Knight suit’s cockpit incorporates a summoning octagram that drags warp gheists into reality and sends them screaming out to bedevil rune-marked prey. Knight Abominant model only. The bearer has the following ability: Octagram of Conjuration (Aura): While a friendly War Dog model is within 9” of this model, after that War Dog model has shot, you can select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test.","points":40,"detachment":"Helhunt Lance","isUpgrade":false},{"id":"915c-3949-0da6-83c5-mfm-enh-3","name":"Throne Tyrannicus","description":"So dominant is the psychoneural signature of this Throne Mechanicum that it dominates even other scions and their steeds as they rule over War Dogs. Titanic Chaos Knights model only. In your Command phase, select one other Chaos Knights Character model within 9” of the bearer. If the bearer has one or more Aura abilities that affect friendly War Dog units, until the start of your next Command phase, the selected Chaos Knights Character model is affected by those Aura abilities as well.","points":25,"detachment":"Helhunt Lance","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"915c-3949-0da6-83c5-strat-0","name":"Feral Arrogance","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, just after a mortal wound is allocated to a Chaos Knights unit from your army.\nTARGET: That Chaos Knights unit.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability against mortal wounds."},{"id":"915c-3949-0da6-83c5-strat-1","name":"Merciless Fusillade","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Start of your Shooting phase or the start of the Fight phase.\nTARGET: One Titanic Chaos Knights unit from your army, and up to two friendly War Dog units, that have not been selected to shoot or fight this phase.\nEFFECT: Select one enemy unit that is an eligible target for each of those Chaos Knights units. Until the end of the phase, each time one of those Chaos Knights units is selected to shoot or fight, if that enemy unit is an eligible target, you can only select that enemy unit as the target for all of those attacks and those attacks have the [SUSTAINED HITS 1] ability."},{"id":"915c-3949-0da6-83c5-strat-2","name":"Beasthide Manifestation","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected 1CP its targets.\nTARGET: One Chaos Knights unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."},{"id":"915c-3949-0da6-83c5-strat-3","name":"Flush the Quarry","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Start of your Movement phase.\nTARGET: One Titanic Chaos Knights unit from your army and up to three friendly War Dog units within 6\" of that Titanic Chaos Knights unit.\nEFFECT: Until the end of the phase, each time one of those War Dog units makes a Normal, Advance or Fall Back move, its models can move through models and terrain features. When doing so, they can move within Engagement Range of such models but cannot end that move within Engagement Range of them, and any Desperate Escape test is automatically passed."},{"id":"915c-3949-0da6-83c5-strat-4","name":"Contemptuous Volleys","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Chaos Knights unit from your army Falls Back.\nTARGET: That Chaos Knights unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back."},{"id":"915c-3949-0da6-83c5-strat-5","name":"Goaded Beast","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Chaos Knights unit from your army that lost one or more wounds as a result of those attacks.\nEFFECT: Your unit can make a surge move of up to D6\"."}]},{"id":"8a80-e529-a86f-84b5","name":"Bastions of Tyranny","rule":{"name":"Annihilate the Unworthy","description":"The withering arsenal of cursed weaponry available to a Knight Tyrant is turned with the cruellest focus upon those its scion despises for their weakness of spirit. Friendly KNIGHT TYRANT units’ attacks that target a battle-shocked unit have +1 to the hit roll."},"enhancements":[{"id":"8a80-e529-a86f-84b5-mfm-enh-0","name":"Hate-filled Dominion","description":"This arrogant despot has yoked their weapon spirits to their will with a dominion forged of pure hate. Every maximised salvo is an expression of their malice and tyranny. KNIGHT TYRANT model only. This unit can re-roll rolls to determine the A of a weapon.","points":20,"detachment":"Bastions of Tyranny","isUpgrade":false},{"id":"8a80-e529-a86f-84b5-mfm-enh-1","name":"Pterrorshade Rookery","description":"The gothic and mutated extrusions of this Knight Tyrant are the roost of a parasitic flock of pterrorshades. From their Throne, the Fallen Noble within has brokered a fragmented understanding of the maddening chorus they emit, enough to know when their unnatural senses have spotted fresh prey to be annihilated. KNIGHT TYRANT model only. When this unit is selected to shoot, select one enemy unit within 24\" of this unit. That enemy unit has +6\" detection range until this unit has shot.","points":20,"detachment":"Bastions of Tyranny","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"8a80-e529-a86f-84b5-strat-0","name":"Rune-cursed Stronghold","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly KNIGHT TYRANT unit suffers a mortal wound.\nTARGET: That KNIGHT TYRANT unit.\nEFFECT: Your unit has Feel No Pain 5+ against mortal wounds."},{"id":"8a80-e529-a86f-84b5-strat-1","name":"Pitiless Focus","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly KNIGHT TYRANT unit is selected to make a fall-back move.\nTARGET: That KNIGHT TYRANT unit.\nEFFECT: That move does not prevent your unit from being eligible to shoot."},{"id":"8a80-e529-a86f-84b5-strat-2","name":"Intimidating Reminder","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly KNIGHT TYRANT unit has shot.\nTARGET: That KNIGHT TYRANT unit.\nEFFECT: Select one enemy unit hit by those attacks. That enemy unit is suppressed until the start of your next Command phase:\n\n■ While a unit is suppressed, that unit’s attacks have -1 to hit rolls.\n\nUNIQUE: WAR DOGS"}]},{"id":"5d30-981f-43b8-81be","name":"Hunting Warpack","rule":{"name":"Scenting Fear","description":"The corrupted pilots of War Dog suits despise fear and cowardice in the foe almost as much as they revel in hunting such prey and betraying their hiding places. (Once per battle round, per army) In your Shooting phase, you can select one visible enemy unit within 12\" of a friendly WAR DOG unit. That enemy unit has +6\" detection range. This detachment has the WAR DOGS tag and cannot be taken with another WAR DOGS detachment."},"enhancements":[{"id":"5d30-981f-43b8-81be-mfm-enh-0","name":"Snarling Rivalry (Upgrade)","description":"The greatest Executioners are expert long-range killers. They viciously compete for tallies of slaughter and eagerly eviscerate dug-in foes to prove their skill. EXECUTIONER unit only. This unit’s ranged attacks have [IGNORES COVER].","points":10,"detachment":"Hunting Warpack","isUpgrade":true},{"id":"5d30-981f-43b8-81be-mfm-enh-1","name":"Soul-spoor Auspicator (Upgrade)","description":"Those Huntsmen darkly blessed with a daemonic device sensitive to a worthy prey’s spirits are capable of killing shots at greater effective ranges. HUNTSMAN unit only. This unit’s ranged attacks have +6\" R.","points":15,"detachment":"Hunting Warpack","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","uniqueTag":"War Dogs","stratagems":[{"id":"5d30-981f-43b8-81be-strat-0","name":"Insensate Bloodthirst","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when an enemy unit targets a friendly WAR DOG unit.\nTARGET: That WAR DOG unit.\nEFFECT: Your unit has Feel No Pain 5+."},{"id":"5d30-981f-43b8-81be-strat-1","name":"Leash of the Masters","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly WAR DOG unit has shot.\nTARGET: That WAR DOG unit.\nEFFECT: Those attacks do not prevent your unit from being eligible to start an action."},{"id":"5d30-981f-43b8-81be-strat-2","name":"Stalking Focus","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit targets a friendly WAR DOG unit within range of an objective.\nTARGET: That WAR DOG unit.\nEFFECT: Ranged attacks that target your unit have -1 AP until that enemy unit has attacked."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"e289-ad32-c78a-e055","factionId":"chaos-knights","factionKeyword":"Chaos Knights","name":"Chaos Acastus Knight Asterius","stats":{"M":"8\"","T":"13","SV":"2+","W":"30","LD":"6+","OC":"10"},"keywords":["Vehicle","Walker","Titanic","Towering","Chaos","Acastus","Knight Asterius","Frame"],"abilities":[{"id":"a_0_sunderer-of-fortresses","name":"Sunderer of Fortresses","description":"Each time this model makes an attack that targets a ^^**Vehicle^^**, improve the Strength and Damage characteristics of that attack by 1 (if that attack targets a ^^**Fortification^^**, improve the Strength and Damage characteristics of that attack by 2 instead)."},{"id":"a_1_damaged-1-10-wounds-remaining","name":"Damaged: 1-10 wounds remaining","description":"While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_invulnerable-save","name":"*Invulnerable Save","description":"This model has a 5+ invulnerable save against ranged attacks."}],"rules":[{"id":"r_deadly-demise-2d6","name":"Deadly Demise 2D6"},{"id":"r_harbingers-of-dread","name":"Harbingers of Dread"},{"id":"r_super-heavy-walker","name":"Super-Heavy Walker"}],"weapons":[{"id":"w_asterius-volkite-culverin","name":"Asterius volkite culverin","type":"ranged","profiles":[{"id":"w_asterius-volkite-culverin_base","name":"Asterius volkite culverin","type":"ranged","range":"24\"","attacks":"6","skill":"3+","strength":"6","ap":"0","damage":"2","keywords":["Devastating Wounds"]}]},{"id":"w_karacnos-mortar-battery","name":"Karacnos mortar battery","type":"ranged","profiles":[{"id":"w_karacnos-mortar-battery_base","name":"Karacnos mortar battery","type":"ranged","range":"48\"","attacks":"D6+3","skill":"3+","strength":"6","ap":"-1","damage":"1","keywords":["Anti-INFANTRY 2+","Blast","Ignores Cover","Indirect Fire"]}]},{"id":"w_twin-conversion-beam-cannon","name":"Twin conversion beam cannon","type":"ranged","profiles":[{"id":"w_twin-conversion-beam-cannon_base","name":"Twin conversion beam cannon","type":"ranged","range":"48\"","attacks":"3","skill":"3+","strength":"16","ap":"-2","damage":"6","keywords":["Conversion","Twin-linked","Sustained Hits D3"]}]},{"id":"w_titanic-feet","name":"Titanic feet","type":"melee","profiles":[{"id":"w_titanic-feet_base","name":"Titanic feet","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"10","ap":"-1","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_chaos-acastus-knight-asterius","name":"Chaos Acastus Knight Asterius","baseMax":1,"baseLoadout":[{"weaponId":"w_titanic-feet","count":1},{"weaponId":"w_asterius-volkite-culverin","count":2},{"weaponId":"w_karacnos-mortar-battery","count":1},{"weaponId":"w_twin-conversion-beam-cannon","count":2}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":785,"required":[{"modelTypeId":"m_chaos-acastus-knight-asterius","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_chaos-acastus-knight-asterius","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":785,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":1,"points":785},{"id":"duplicate_1_2","minCopies":2,"points":860}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"fe77-6f85-5ddb-65bf","factionId":"chaos-knights","factionKeyword":"Chaos Knights","name":"Chaos Acastus Knight Porphyrion","stats":{"M":"8\"","T":"13","SV":"2+","W":"30","LD":"6+","OC":"10"},"keywords":["Vehicle","Walker","Titanic","Towering","Chaos","Acastus","Knight Porphyrion","Frame"],"abilities":[{"id":"a_0_bastion-of-firepower","name":"Bastion of Firepower","description":"Each time this model Remains Stationary, until the end of the turn, ranged weapons equipped by this model have the [LETHAL HITS] ability."},{"id":"a_1_damaged-1-10-wounds-remaining","name":"Damaged: 1-10 wounds remaining","description":"While this model has 1-10 wounds remaining, subtract 5 from this model’s Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_2_invulnerable-save","name":"*Invulnerable Save","description":"This model has a 5+ invulnerable save against ranged attacks."}],"rules":[{"id":"r_deadly-demise-2d6","name":"Deadly Demise 2D6"},{"id":"r_harbingers-of-dread","name":"Harbingers of Dread"},{"id":"r_super-heavy-walker","name":"Super-Heavy Walker"}],"weapons":[{"id":"w_twin-magna-lascannon","name":"Twin magna lascannon","type":"ranged","profiles":[{"id":"w_twin-magna-lascannon_base","name":"Twin magna lascannon","type":"ranged","range":"72\"","attacks":"D6","skill":"3+","strength":"18","ap":"-4","damage":"D6+6","keywords":["Blast","Twin-linked"]}]},{"id":"w_acastus-ironstorm-missile-pod","name":"Acastus ironstorm missile pod","type":"ranged","profiles":[{"id":"w_acastus-ironstorm-missile-pod_base","name":"Acastus ironstorm missile pod","type":"ranged","range":"48\"","attacks":"D6+6","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":["Blast","Heavy","Indirect Fire"]}]},{"id":"w_helios-defence-missiles","name":"Helios defence missiles","type":"ranged","profiles":[{"id":"w_helios-defence-missiles_base","name":"Helios defence missiles","type":"ranged","range":"48\"","attacks":"3","skill":"3+","strength":"10","ap":"-2","damage":"D6","keywords":["Anti-FLY 2+","Heavy"]}]},{"id":"w_acastus-autocannon","name":"Acastus autocannon","type":"ranged","profiles":[{"id":"w_acastus-autocannon_base","name":"Acastus autocannon","type":"ranged","range":"48\"","attacks":"2","skill":"3+","strength":"9","ap":"-1","damage":"3","keywords":[]}]},{"id":"w_lascannon","name":"Lascannon","type":"ranged","profiles":[{"id":"w_lascannon_base","name":"Lascannon","type":"ranged","range":"48\"","attacks":"1","skill":"3+","strength":"12","ap":"-3","damage":"D6+1","keywords":[]}]},{"id":"w_titanic-feet","name":"Titanic feet","type":"melee","profiles":[{"id":"w_titanic-feet_base","name":"Titanic feet","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"10","ap":"-1","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_chaos-acastus-knight-porphyrion","name":"Chaos Acastus Knight Porphyrion","baseMax":1,"baseLoadout":[{"weaponId":"w_titanic-feet","count":1},{"weaponId":"w_twin-magna-lascannon","count":2}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":725,"required":[{"modelTypeId":"m_chaos-acastus-knight-porphyrion","count":1}]}],"optionGroups":[{"id":"m_chaos-acastus-knight-porphyrion_group_0","owner":{"kind":"model","id":"m_chaos-acastus-knight-porphyrion"},"label":"Carapace weapon","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_chaos-acastus-knight-porphyrion_group_0_choice_0_acastus-ironstorm-missile-pod","name":"Acastus ironstorm missile pod","effects":[{"op":"grantWeapon","weaponId":"w_acastus-ironstorm-missile-pod","count":1}]},{"id":"m_chaos-acastus-knight-porphyrion_group_0_choice_1_helios-defence-missiles","name":"Helios defence missiles","effects":[{"op":"grantWeapon","weaponId":"w_helios-defence-missiles","count":1}]}],"defaultChoiceIds":["m_chaos-acastus-knight-porphyrion_group_0_choice_0_acastus-ironstorm-missile-pod"]},{"id":"m_chaos-acastus-knight-porphyrion_group_1","owner":{"kind":"model","id":"m_chaos-acastus-knight-porphyrion"},"label":"Shoulder weapons","cardinality":{"min":1,"max":2},"repeat":"allow","choices":[{"id":"m_chaos-acastus-knight-porphyrion_group_1_choice_0_acastus-autocannon","name":"Acastus autocannon","effects":[{"op":"grantWeapon","weaponId":"w_acastus-autocannon","count":1}]},{"id":"m_chaos-acastus-knight-porphyrion_group_1_choice_1_lascannon","name":"Lascannon","effects":[{"op":"grantWeapon","weaponId":"w_lascannon","count":1}]}],"defaultChoiceIds":["m_chaos-acastus-knight-porphyrion_group_1_choice_0_acastus-autocannon"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_chaos-acastus-knight-porphyrion","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":725,"surcharges":[],"duplicateTiers":[{"id":"duplicate_0_1","minCopies":1,"maxCopies":1,"points":725},{"id":"duplicate_1_2","minCopies":2,"points":800}]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"ec6e-d1d6-f7c6-d008","factionId":"chaos-knights","factionKeyword":"Chaos Knights","name":"Chaos Cerastus Knight Acheron","stats":{"M":"12\"","T":"11","SV":"3+","W":"28","LD":"6+","OC":"10"},"keywords":["Vehicle","Walker","Character","Titanic","Towering","Cerastus","Knight Acheron","Knight Character"],"abilities":[{"id":"a_0_searing-flames","name":"Searing Flames","description":"In your Shooting phase, after this model has shot, select one enemy unit hit by one or more of those attacks made with an Acheron flame cannon. Until the end of the phase, that enemy unit cannot have the Benefit of Cover."},{"id":"a_1_unrestrained-terror-aura","name":"Unrestrained Terror (Aura)","description":"While a friendly ^^**War Dog^^** model is within 6\" of this model, it is affected by this ability. 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