{"schemaVersion":2,"factionId":"astra-militarum","factionName":"Astra Militarum","catalogueId":"b0ae-12a5-c84-ea45","factionRules":[{"id":"53c9-34f6-2443-a95e","name":"Voice Of Command","description":"If your Army Faction is **^^Astra Militarum^^**, **^^Officer^^** models with this ability can issue Orders. Each **^^Officer^^**'s datasheet will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an **^^Officer^^** model issues an Order, select one of the Orders below, then select one eligible friendly unit within 6\" of that **^^Officer^^** model to issue it to. **^^Officer^^** models can issue Orders in your Command phase and at the end of a phase in which they disembarked from a **^^Transport^^** or were set up on the battlefield.\n\nUntil the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order ceases to affect that unit.\n\n\nOnly **^^Astra Militarum^^** models gain the benefit of an Order issued to their unit.\n\n**MOVE! MOVE! MOVE!**\nAdd 3\" to the Move characteristic of models in this unit.\n\n**FIX BAYONETS!**\nImprove the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n\n**TAKE AIM!**\nImprove the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n\n**FIRST RANK, FIRE! SECOND RANK, FIRE!**\nImprove the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.\n\n**TAKE COVER!**\nImprove the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).\n\n**DUTY AND HONOUR!**\nImprove the Leadership and Objective Control characteristics of models in this unit by 1."}],"detachments":[{"id":"67ce-ebd5-b428-e4f7","name":"Combined Arms","rule":{"name":"Born Soldiers","description":"Each time a model in a **^^Regiment^^** unit from your army makes a ranged attack that targets a visible unit (excluding **^^Monsters^^** and **^^Vehicles^^**) that attack has the **[LETHAL HITS]** ability.\n\nEach time a model in a **^^Squadron^^** unit from your army makes a ranged attack that targets a visible **^^Monster^^** or **^^Vehicle^^** unit, that attack has the **[LETHAL HITS]** ability."},"enhancements":[{"id":"c955-175d-be85-537e","name":"Death Mask of Ollanius","description":"**^^Officer^^** model only. While the bearer’s unit is Battle-shocked, subtract 1 from the Objective Control characteristic of models in that unit, instead of changing it to 0","points":10,"detachment":"Combined Arms","isUpgrade":false},{"id":"272b-eecc-fd09-6723","name":"Drill Commander","description":"**^^Officer^^** model only. While the bearer is leading a unit, each time a model in that unit makes a ranged attack, if that unit Remained Stationary this turn, a Critical Hit is scored on a successful unmodified Hit roll of 5+.","points":20,"detachment":"Combined Arms","isUpgrade":false},{"id":"8002-5863-16-cb86","name":"Reactive Command","description":"**^^Officer^^** model only. Each time an enemy unit is set up within 8\" of the bearer's unit, the bearer can issue one Order. This is not counted towards the number of Orders the bearer can issue each battle round.","points":15,"detachment":"Combined Arms","isUpgrade":false},{"id":"c637-e130-e2f9-ba98","name":"Grand Strategist","description":"**^^Officer^^** model only. In your Command phase, the bearer can issue one additional Order.","points":15,"detachment":"Combined Arms","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008381002","name":"COORDINATED ACTION","type":"Combined Arms – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Start of any phase.\nTARGET: One Regiment unit from your army and one Squadron unit from your army within 6\" of and visible to that REGIMENT unit.\nEFFECT: Until the end of the phase, Orders affecting one of your units affect the other, and vice versa.","source":"wahapedia-10e"},{"id":"000008381005","name":"FIELDS OF FIRE","type":"Combined Arms – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Regiment unit and one Squadron unit from your army that have not been selected to shoot this phase.\nEFFECT: Select one enemy unit. Until the end of the phase, each time your selected REGIMENT and SQUADRON units make an attack that targets that enemy unit, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000008381007","name":"STALWART PROTECTOR","type":"Combined Arms – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Astra Militarum Vehicle unit from your army.\nEFFECT: Until the end of the phase, each time a ranged attack is allocated to an INFANTRY model from your army, if that model is not fully visible to every model in the attacking unit because of your VEHICLE, that model has the Benefit of Cover against that attack.","source":"wahapedia-10e"},{"id":"000008381006","name":"INSPIRED COMMAND","type":"Combined Arms – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Command phase","description":"WHEN: Your opponent’s Command phase.\nTARGET: One Astra Militarum Officer unit from your army.\nEFFECT: Your OFFICER can issue one Order as if it were your Command phase.","source":"wahapedia-10e"},{"id":"000008381003","name":"REINFORCEMENTS!","type":"Combined Arms – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Infantry Regiment unit from your army that was just destroyed. You can target that unit with this Stratagem even though it was just destroyed.\nEFFECT: Add a new unit to your army identical to your destroyed unit, in Strategic Reserves, at its Starting Strength and with all of its wounds remaining.\nRESTRICTIONS: This Stratagem cannot be used to return destroyed CHARACTER units to Attached units. You can only use this Stratagem once per battle.","source":"wahapedia-10e"},{"id":"000008381004","name":"FLEXIBLE COMMAND","type":"Combined Arms – Strategic Ploy Stratagem","cpCost":2,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: Any number of Astra Militarum Officer units from your army.\nEFFECT: Until the end of the phase, your Officers can issue Orders to Regiment units and Squadron units.","source":"wahapedia-10e"}]},{"id":"7afb-a0f6-b95d-e791","name":"Bridgehead Strike","rule":{"name":"Fire Zone Purge","description":"Key to this force’s mission is the swift purgation of local enemy forces through sudden deployment and focused firefights. As such, whether they hit the ground from a low-altitude drop or deploy from armoured transports, the soldiers of this formation are trained to find targets and start shooting the instant the foe is in sight.\n\n■ I f a friendly MILITARUM TEMPESTUS OFFICER model is your WARLORD, friendly TEMPESTUS SCIONS units have:\n■ BATTLELINE.\n■ +1 OC.\n\n■ When a friendly MILITARUM TEMPESTUS unit is selected to shoot, if that unit was set up this turn, that unit’s ranged attacks have +1 to hit rolls."},"enhancements":[{"id":"7fb7-808e-aae6-534e","name":"Bombast-class Vox-array","description":"Carried by an officer’s comms specialist, this device is a precious example of an omni-frequency master vox-array manufactured on the long-lost forge world of Urvax. It facilitates the rapid dissemination of orders throughout the entire strike force. MILITARUM TEMPESTUS OFFICER model only. When this model issues an Order, if this unit has the Master Vox wargear ability, this model can issue that Order to up to three different REGIMENT units, instead of only one.","points":15,"detachment":"Bridgehead Strike","isUpgrade":false},{"id":"9b12-3ad1-60ca-055f","name":"Priority-drop Beacon","description":"Locked to the designator runes of this officer’s dropship and heavily warded against interference, this predeployed beacon ensures they and their elite soldiers land swiftly and on target. MILITARUM TEMPESTUS OFFICER model only. In your first Movement phase, this unit can make an ingress move.","points":25,"detachment":"Bridgehead Strike","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"7afb-a0f6-b95d-e791-strat-0","name":"On My Position","type":"","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: End of your opponent’s Charge phase.\nTARGET: One friendly engaged REGIMENT unit.\nEFFECT: Roll one D6 for each enemy unit engaged with your unit:\n\n■ On a 2+ that enemy unit suffers D6 mortal wounds. Then, your unit suffers 3D3 mortal wounds."},{"id":"7afb-a0f6-b95d-e791-strat-1","name":"Firing Hot","type":"","cpCost":2,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly MILITARUM TEMPESTUS/ KASRKIN unit is selected to shoot.\nTARGET: That MILITARUM TEMPESTUS/KASRKIN unit.\nEFFECT: Your unit’s Hot-shot Lascarbines, Hot-shot Lasguns, Hot-shot Laspistols, Hot-shot Marksman Rifles, Hot-shot Volley Guns and Sentry Hot-shot Volley Guns weapons that targeted an enemy unit within 12\" have +1 S and AP."},{"id":"7afb-a0f6-b95d-e791-strat-2","name":"Servo-designators","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly MILITARUM TEMPESTUS unit has shot.\nTARGET: That MILITARUM TEMPESTUS unit.\nEFFECT: Select one enemy unit hit by those ranged attacks. Friendly MILITARUM TEMPESTUS units’ ranged attacks that target that enemy unit have [IGNORES COVER].\n\nUNIQUE: RECON"}],"conditionalBattlelineUnits":[{"units":["Tempestus Scions"],"warlordKeywords":["Militarum Tempestus","Officer"]}]},{"id":"87b5-6072-b2c5-0cdc","name":"Siege Regiment","rule":{"name":"Artillery Support","description":"At the start of the battle round, select one of the following types of artillery support.\n\n- **Creeping Barrage:** Roll one D6 for each enemy unit that is more than 12\" from every model from your army that is on the battlefield: On a 5+, until the end of the battle round, that unit is shaken. While a unit is shaken, subtract 2\" from its Move characteristic and subtract 2 from Charge rolls made for it. The maximum number of units that can be shaken by this rule in each battle round depends on the battle size, as shown below.\n\n- **Incendiary Bombardment:** Select a number of enemy units more than 12\" from every model from your army that is on the battlefield. Until the end of the battle round, those enemy units are scattered. While a unit is scattered, it cannot have the Benefit of Cover. The maximum number of units you can select this way depends on the battle size, as shown below.\n\n- **Smoke Shells:** Select a number of units from your army. Until the end of the battle round, those units have the Stealth ability. The maximum number of units you can select in this way depends on the battle size, as shown below.\n\n**Battle Size - Maximum Number of Units**\nIncursion - 2\nStrike Force - 3\nOnslaught - 4"},"enhancements":[{"id":"4199-f04e-9a61-d6bf","name":"Eager Advance","description":"**^^Infantry Officer^^** model only. While the bearer is leading a **^^Regiment^^** unit, that unit has the Scouts 6\" ability.","points":20,"detachment":"Siege Regiment","isUpgrade":false},{"id":"5533-55b8-e634-b527","name":"Flash Grenades","description":"**^^Infantry Officer^^** model only. Enemy units cannot use the Fire Overwatch Stratagem to shoot at the bearer's unit.","points":20,"detachment":"Siege Regiment","isUpgrade":false},{"id":"b7bb-68f4-3164-b885","name":"Stalwart's Honours","description":"**^^Officer^^** model only. While the bearer is leading a unit, when that unit is issued an Order, it is also affected by the Take Cover! Order.","points":15,"detachment":"Siege Regiment","isUpgrade":false},{"id":"91de-20e5-0ada-41c1","name":"Legacy Sidearm","description":"**^^Infantry Officer^^** model only. Add 2 to the Attacks characteristics of the bearer's Pistols.","points":10,"detachment":"Siege Regiment","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000009858002","name":"TRENCH FIGHTERS","type":"Siege Regiment – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Astra Militarum Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 2 to the result if it is a Regiment model. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000009858005","name":"CALLOUS SACRIFICE","type":"Siege Regiment – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Platoon unit from your army that is within Engagement Range of one or more enemy units.\nEFFECT: Until the end of the phase, enemy units are not considered to be within Engagement Range of your unit for the purposes of selecting targets of ranged weapons. Until the end of the phase, each time an enemy model loses a wound, while that model’s unit is within Engagement Range of your unit, roll one D6: on a 4+, one model from your unit is destroyed after the attacking unit has finished making its attacks.","source":"wahapedia-10e"},{"id":"000009858006","name":"FURIOUS FUSILLADE","type":"Siege Regiment – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Platoon unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, add 1 to the Attacks characteristic of ranged weapons equipped by models in your unit while targeting an enemy unit within half range.","source":"wahapedia-10e"},{"id":"000009858003","name":"OVER THE TOP","type":"Siege Regiment – Strategic Ploy Stratagem","cpCost":2,"turn":"Your turn","phase":"Command phase","description":"WHEN: Start of your Command phase.\nTARGET: One Infantry Officer model from your army.\nEFFECT: Until the end of the phase, when your model issues the Move! Move! Move! Order, it can issue that Order to any number of eligible friendly Infantry Regiment units, regardless of range to your model.","source":"wahapedia-10e"},{"id":"000009858004","name":"FLARE BURST","type":"Siege Regiment – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Astra Militarum Character unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time your unit makes an attack that targets a visible enemy unit within 12\", you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000009858007","name":"MINEFIELD","type":"Siege Regiment – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Start of your opponent’s Charge phase.\nTARGET: One Platoon unit from your army.\nEFFECT: Until the end of the phase, each time an enemy unit ends a Charge move within Engagement Range of your unit, roll one D6 for each model in that enemy unit: for each 5+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).","source":"wahapedia-10e"}]},{"id":"05ed-772d-bd3a-a790","name":"Mechanised Assault","rule":{"name":"Armoured Fist","description":"Each time an **^^Astra Militarum^^** model from your army makes a ranged attack in a turn in which it disembarked from a **^^Transport^^**, add 1 to the Wound roll."},"enhancements":[{"id":"10ae-86a4-b14e-0c7c","name":"Bold Leadership","description":"**^^Infantry Officer^^** model only. If you control an objective marker at the end of your Command phase, and the bearer's unit (or any **^^Transport^^** it is embarked within) is within range of that objective marker, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.","points":25,"detachment":"Mechanised Assault","isUpgrade":false},{"id":"43fb-787b-0109-8113","name":"Sacred Unguents","description":"**^^Astra Militarum Tech-Priest Enginseer^^** model only. At the start of your Shooting phase, select one **^^Transport^^** from your army (excluding **^^Aircraft^^** and **^^Titanic^^** units) within 3\" of the bearer. Until the end of the phase, each time that **^^Transport^^** makes an attack, you can re-roll the Hit roll.","points":10,"detachment":"Mechanised Assault","isUpgrade":false},{"id":"b372-b46e-c9ad-9f52","name":"Vanguard Honours","description":"**^^Infantry Officer^^** model only. The bearer's unit can disembark from a **^^Transport^^** after it has Advanced. If it does, it counts as having made a Normal move that phase, and cannot declare a charge in the same turn, but can otherwise act normally in the remainder of the turn.","points":15,"detachment":"Mechanised Assault","isUpgrade":false},{"id":"4700-2746-5308-73fe","name":"Smoke Grenades","description":"**^^Infantry Officer^^** model only. The bearer's unit has the Benefit of Cover and the Stealth ability while the bearer's unit is wholly within 3\" of one or more friendly **^^Transport^^** models.","points":10,"detachment":"Mechanised Assault","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000009862004","name":"CLEAR AND SECURE","type":"Mechanised Assault – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ASTRA MILITARUM unit from your army that disembarked from a Transport this turn and has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within range of an objective marker, you can re-roll the Hit roll and you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000009862005","name":"SWIFT INTERCEPTION","type":"Mechanised Assault – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Transport unit from your army (excluding AIRCRAFT and TiTANic units) that is not within Engagement Range of one or more enemy units, and is within 9\" of the enemy unit that just ended that move.\nEFFECT: Your TRANSPORT can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000009862006","name":"HASTY EXTRACTION","type":"Mechanised Assault – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, after an enemy unit has selected targets for its charge but before it makes a Charge move.\nTARGET: One Astra Militarum Infantry unit from your army that was selected as a target of that charge.\nEFFECT: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3\" of an AsTRA Militarum Transport from your army, it can embark within that TRANSPORT.","source":"wahapedia-10e"},{"id":"000009862003","name":"RAPID DISPERSAL","type":"Mechanised Assault – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Astra Militarum Infantry unit from your army that disembarked from a Transport this phase. \nEFFECT: Your INFANTRY unit can make a Normal move of up to D6\".","source":"wahapedia-10e"},{"id":"000009862007","name":"MOVE OUT","type":"Mechanised Assault – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Any phase","description":"WHEN: End of your opponent’s turn.\nTARGET: One ASTRA MILITARUM unit from your army.\nEFFECT: Provided your unit is not within Engagement Range of one or more enemy units and every model in your unit is within 3\" of an Astra Militarum Transport from your army, it can embark within that TRANSPORT.","source":"wahapedia-10e"},{"id":"000009862002","name":"VOX-RELAY","type":"Mechanised Assault – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Infantry Officer unit from your army embarked within a Transport. You can use this Stratagem on that unit even though it is embarked within a TRANSPORT.\nEFFECT: Until the end of the phase, your unit can issue Orders even though it is not on the battlefield, and it can issue Orders to Astra Militarum Transport units from your army [excluding TiTANic units) regardless of the distance to and from your unit’s TRANSPORT.","source":"wahapedia-10e"}]},{"id":"97fc-2d9c-9008-f363","name":"Hammer of the Emperor","rule":{"name":"Iron Tread","description":"Each time a **^^Squadron^^** unit from your army Advances, do not make an Advance roll for it; until the end of the phase, add 6\" to the Move characteristics of models in that unit, and when making that Advance move, that unit can move within Engagement Range of enemy models but cannot end that move within Engagement Range of enemy models."},"enhancements":[{"id":"8ed2-677e-770f-6910","name":"Indomitable Steed","description":"**^^Vehicle Officer^^** model only. The bearer has the Feel No Pain 6+ ability.","points":15,"detachment":"Hammer of the Emperor","isUpgrade":false},{"id":"82ac-a1d3-9ecd-9c7c","name":"Calm Under Fire","description":"**^^Vehicle Officer^^** model only. Once per turn, after the bearer issues an Order to a **^^Squadron^^** unit from your army, it can issue the same Order to another **^^Squadron^^** unit from your army.","points":15,"detachment":"Hammer of the Emperor","isUpgrade":false},{"id":"1774-035e-411f-dc6a","name":"Veteran Crew","description":"**^^Vehicle Officer^^** model only. Each time a model in the bearer's unit makes a ranged attack, re-roll a Hit roll of 1.","points":20,"detachment":"Hammer of the Emperor","isUpgrade":false},{"id":"9d7c-79d0-2008-dd87","name":"Regimental Banner","description":"**^^Vehicle Officer^^** model only. Add 3 to the bearer's Objective Control characteristic.","points":20,"detachment":"Hammer of the Emperor","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000009866006","name":"FURIOUS CANNONADE","type":"Hammer of the Emperor – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Squadron unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a unit within 12\", improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000009866003","name":"BLAZING ADVANCE","type":"Hammer of the Emperor – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Squadron unit from your army Advances.\nTARGET: That SQUADRON unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced.","source":"wahapedia-10e"},{"id":"000009866002","name":"FINAL HOUR","type":"Hammer of the Emperor – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Squadron unit from your army that is Below Half-strength (excluding Officer units).\nEFFECT: Until the end of the battle round, ranged weapons equipped by models in your unit (excluding [ONE SHOT] weapons) have the [HAZARDOUS] ability, and each time a model in your unit makes a ranged attack, you can ignore any or all modifiers to that attack’s Ballistic Skill characteristic and to the Hit roll.","source":"wahapedia-10e"},{"id":"000009866004","name":"TACTICAL WITHDRAWAL","type":"Hammer of the Emperor – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Squadron unit from your army Falls Back.\nTARGET: That SQUADRON unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000009866005","name":"CRASH THROUGH","type":"Hammer of the Emperor – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or your Charge phase.\nTARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase.\nEFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features as if they were not there.","source":"wahapedia-10e"},{"id":"000009866007","name":"ABLATIVE PLATING","type":"Hammer of the Emperor – Wargear Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Astra Militarum Vehicle unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack is allocated to your unit, subtract 1 from the Damage characteristic of that attack.","source":"wahapedia-10e"}]},{"id":"3d9f-5d9a-4a18-21aa","name":"Recon Element","rule":{"name":"Masters of Camouflage","description":"**ASTRA MILITARUM WALKER** and **REGIMENT** units from your army have the Benefit of Cover. While such a unit has the Benefit of Cover for any other reason, improve the Save characteristic of that unit by 1 (to a maximum of 3+)."},"enhancements":[{"id":"3d9f-5d9a-4a18-21aa-mfm-enh-0","name":"Guerrilla Honours","description":"Infantry Officer model only. After both players have deployed their armies, if the bearer is on the battlefield, select up to three other Astra Militarum Infantry units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.","points":25,"detachment":"Recon Element","isUpgrade":false},{"id":"3d9f-5d9a-4a18-21aa-mfm-enh-1","name":"Scare Gas Grenades","description":"Astra Militarum Infantry model only. Once per battle, at the start of any phase, the bearer can use this Enhancement. If it does, select one enemy unit within 8\" of the bearer’s unit (excluding MONSTER and VEHICLE units); that unit must take a Battle-shock test.","points":5,"detachment":"Recon Element","isUpgrade":false},{"id":"3d9f-5d9a-4a18-21aa-mfm-enh-2","name":"Survival Gear","description":"Astra Militarum Infantry model only. The bearer has the Scouts 6\" ability.","points":5,"detachment":"Recon Element","isUpgrade":false},{"id":"3d9f-5d9a-4a18-21aa-mfm-enh-3","name":"Tripwires","description":"Astra Militarum Infantry model only. Each time an enemy INFANTRY or MOUNTED unit ends a Normal, Advance, Charge or Fall Back move within 9\" of the bearer’s unit, roll one D6: on a 4+, until the start of your next turn, that enemy unit is stunned. While a unit is stunned, each time a model in that unit makes an attack, subtract 1 from the Hit roll.","points":20,"detachment":"Recon Element","isUpgrade":false}],"dpCost":3,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Recon","stratagems":[{"id":"000009870007","name":"SCOUTING OUTRIDERS","type":"Hammer of the Emperor – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Any phase","description":"WHEN: End of your opponent’s turn.\nTARGET: One Astra Militarum Mounted or Astra Militarum Walker unit from your army that is wholly within 10\" of one or more battlefield edges and not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000009870002","name":"CRACK SHOTS","type":"Recon Element – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Platoon unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PRECISION] ability.","source":"wahapedia-10e"},{"id":"000009870003","name":"DRAW THEM OUT","type":"Recon Element – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Platoon unit from your army that is within 9\" of that enemy unit, and is not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000009870005","name":"COURAGEOUS DIVERSION","type":"Recon Element – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Start of your opponent’s Shooting phase.\nTARGET: One Astra Militarum Infantry or Astra Militarum Mounted unit from your army.\nEFFECT: Until the end of the phase, your unit has the Feel No Pain 6+ ability, and each time an enemy model makes an attack, if your unit is the closest eligible target, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000009870004","name":"SCRAMBLE FIELD","type":"Recon Element – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Start of your opponent’s Reinforcements step.\nTARGET: One Astra Militarum Infantry unit from your army.\nEFFECT: Until the end of the phase, enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12\" of your unit.","source":"wahapedia-10e"},{"id":"000009870006","name":"TANGLEFOOT GRENADES","type":"Recon Element – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Start of your opponent’s Charge phase.\nTARGET: One Astra Militarum Grenades unit from your army.\nEFFECT: Until the end of the phase, each time an enemy unit selects your unit as the target of a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll).","source":"wahapedia-10e"}]},{"id":"cc4e-a30b-f987-c984","name":"Grizzled Company","rule":{"name":"Ruthless Discipline","description":"The officers of this company are wily, iron-willed veterans both respected and feared by the troops under their command. At their barked orders, even the weariest soldiers redouble their efforts. Add 1 to the number of Orders each Astra Militarum Officer model from your army can issue, as stated on their datasheet. While an Astra Militarum unit from your army is affected by an Order, each time a model in that unit makes an attack, re-roll a Hit roll of 1."},"enhancements":[{"id":"4d65-dad2-8df9-10fa","name":"Abhuman Detail","description":"Ogryns respond well to this Commissar’s stern discipline and are even known to accompany them as a personal bodyguard. Commissar model only. Add the Ogryn keyword to the list of units this model can issue Orders too (as stated on its datasheet). In the Declare Battle Formations step, the bearer can be attached to an Ogryn Squad or Bullgryn squad unit.","points":20,"detachment":"Grizzled Company","isUpgrade":false,"leaderTo":["Ogryn Squad","Bullgryn Squad"]},{"id":"2dbd-2e75-155c-936f","name":"Aquilan Eye","description":"Astra Militarum officer model only. Each time you select an Order for the bearer to issue, you can select the Order below:\n\nTarget Weak Spot (Order): Each time a model in this unit makes a ranged attack that targets an enemy unit within 12\", improve the Armour Penetration characteristic of that attack by 1.","points":20,"detachment":"Grizzled Company","isUpgrade":false},{"id":"1712-afc7-0611-0189","name":"Laud Hailer","description":"Astra Militarum officer model only. Each time you\n\nselect a unit for this Officer model to issue an Order\n\nto, that unit can be within 12\" instead of within 6\".","points":10,"detachment":"Grizzled Company","isUpgrade":false},{"id":"0b3e-6398-9ca6-7aeb","name":"Spec Ops Veteran","description":"Astra Militarum Infantry officer model only. Each time you select an Order for the bearer to issue, you can select the Order below:\n\nMove to the Shadows (Order): Each time a ranged attack targets this unit, until those attacks are resolved, models in this unit have the Stealth ability.","points":15,"detachment":"Grizzled Company","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","uniqueTag":"Abhuman","stratagems":[{"id":"cc4e-a30b-f987-c984-strat-0","name":"Snap to It","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Start of any phase.\nTARGET: One Astra Militarum Officer unit from your army.\nEFFECT: Your unit’s Officer model can issue 1 Order as if it were your Command phase."},{"id":"cc4e-a30b-f987-c984-strat-1","name":"No Retreat!","type":"","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Astra Militarum unit from your army affected by the Duty and Honour! Order.\nEFFECT: If your unit is within range of an objective marker you control, that objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of a phase."},{"id":"cc4e-a30b-f987-c984-strat-2","name":"Veteran Sharpshooters","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Astra Militarum unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability."},{"id":"cc4e-a30b-f987-c984-strat-3","name":"Purging Fire","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Astra Militarum unit from your army affected by an Order that has not been selected to shoot this phase.\nEFFECT: If your unit is within range of an objective marker, until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability."},{"id":"cc4e-a30b-f987-c984-strat-4","name":"Mordian Minute","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Astra Militarum Infantry unit from your army affected by the First Rank, Fire! Second Rank, Fire! Order.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Strength characteristic of that attack by 1."},{"id":"cc4e-a30b-f987-c984-strat-5","name":"Additional Armour","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Astra Militarum unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1."}]},{"id":"5ccc-76f0-d28e-672d","name":"Embarked Regiment","rule":{"name":"Mustering A Boarding Patrol","description":"**Mustering A Boarding Patrol**: You can include up to one of the following units:\n- **^^Cadian Castellan^^**\n- **^^Cadian Command Squad^^**\n- **^^Gaunt's Ghosts^^**\n- **^^'Iron Hand' Straken^^**\n- **^^Platoon Command Squad^^**\n- **^^Sly Marbo^^**\n- **^^Ursula Creed^^**\n\nYou can include up to one of the following units:\n- **^^Commissar^^**\n- **^^Ogryn Bodyguard^^**\n- **^^Nork Deddog^^**\n- **^^Primaris Psyker^^**\n- **^^Regimental Enginseer^^**\n- **^^Regimental Preacher^^**\n- **^^Sergeant Harker^^**\n\nYou can include up to three of each of the following units:\n- **^^Cadian Shock Troops^^** (10 models)\n- **^^Catachan Jungle Fighters^^** (10 models)\n- **^^Death Korps of Krieg^^** (10 models)\n- **^^Infantry Squad^^** (10 models)\n\nYou can include up to one of each of the following units:\n- **^^Bullgryn Squad^^** (3 models)\n- **^^Kaskrin^^** (5 or 10 models)\n- **^^Ratling Snipers^^** (5 models)\n- **^^Ogryn Squad^^** (3 models)\n\n**Rules Adaptions**: - The Master Vox wargear ability only allows the unit's **^^Officer^^** to issue Orders to units up to 12\" away, instead of up to 24\" away, but when doing so Walls and closed Hatchways are ignored.\n- The **^^Cadian Shock Troops^^** unit loses the Shock Troops ability.\n- The **^^Gaunt's Ghosts^^** unit loses the Covert Stealth Team ability.\n- The **^^Nork Deddog^^** model loses the Thunderous Head-butt ability.\n- The **^^Ratling Snipers^^** unit loses the Shoot Sharp and Scarper ability.\n- The **^^Sly Marbo^^** model loses the Like Fighting a Shadow ability.\n- The **^^Ursula Creed^^** model loses the Tactical Genius ability.\n\n**Direct Orders**: Units from your army with the Voice of Command ability retain that ability and gain this one.\n\nEach time an **^^Officer^^** model in this unit issues an Order, that Order can be issued to any one friendly **^^Astra Militarum^^** unit within range, regardless of any keywords that unit is normally required to have.\n\n**Forming Boarding Squads**: - In the Form Boarding Squads step, you must attach any **^^Loyal Protector^^** models in your Boarding Patrol to a **^^Command Squad^^** unit as specified in its Loyal Protector rule.\n- The following units do not split into separate units in the Form Boarding Squads step:\n-- **^^Cadian Shock Troops^^**\n-- **^^Catachan Jungle Fighters^^**\n-- **^^Death Korps of Krieg^^**\n-- **^^Infantry Squad^^**\n\n**Get Down!**: Each time an **^^Astra Militarum^^** unit from your army is selected to shoot, you can select one other friendly **^^Astra Militarum^^** unit (excluding **^^Ogryn^^** units). Until the end of the phase, models in the attacking unit can ignore models in that friendly unit for the purposes of determining visibility."},"enhancements":[{"id":"50d9-d1a1-16ac-5feb","name":"Rigged Blind Grenades","description":"Once per battle, when an enemy unit opens a Hatchway, if the bearer is on the battlefield, it can use this Enhancement. If it does, roll one D6: on a 2+, that enemy unit is Battle-shocked.","points":0,"detachment":"Embarked Regiment"},{"id":"b758-b168-3cf3-0089","name":"Shipboard Veteran","description":"Each time you target an **^^Astra Militarum^^** unit from your army with a Stratagem, if that unit is visible to the bearer, roll one D6: on a 4+, you gain 1CP.","points":0,"detachment":"Embarked Regiment"}],"stratagems":[{"id":"000009381002","name":"AGAINST THE ODDS","type":"Embarked Regiment – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 2.","source":"wahapedia-10e"},{"id":"000009381003","name":"DUCK AND COVER","type":"Embarked Regiment – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent's Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that was selected as the target of one or more of the attacking unit’s attacks and has one or more models on the opposite side of an open Hatchway from one or more models in the attacking unit.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000009381004","name":"IDLE HANDS","type":"Embarked Regiment – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase and is not within Engagement Range of one or more enemy units.\nEFFECT: Select one closed Hatchway within 1\" of your unit. Your unit can operate that Hatchway.\nRESTRICTIONS: Until the end of the turn, your unit cannot operate a Hatchway again.","source":"wahapedia-10e"},{"id":"000009381005","name":"BRUTAL CHOKE POINT","type":"Embarked Regiment – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement or Charge phase","description":"WHEN: Your opponent's Movement or Charge phase.\nTARGET: One ASTRA MILITARUM unit from your army (excluding OGRYN units) that has not fired Overwatch this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack while firing Overwatch, an unmodified Hit roll of 5+ is required to score a hit, instead of an unmodified 6.","source":"wahapedia-10e"}]},{"id":"f726-7b3d-7e35-e734","name":"Tempestus Boarding Regiment","rule":{"name":"Mustering A Boarding Patrol","description":"**Mustering A Boarding Patrol**: You can include up to one of the following unit:\n- **^^Militarum Tempestus Command Squad^^**\n\nYou can include up to one of the following units:\n- **^^Commissar^^**\n- **^^Ogryn Bodyguard^^**\n- **^^Primaris Psyker^^**\n- **^^Regimental Enginseer^^**\n- **^^Regimental Preacher^^**\n\nYou can include up to three of each of the following units:\n- **^^Tempestus Scions^^** (5 or 10 models)\n\nYou can include up to one of the following units:\n- **^^Bullgryn Squad^^** (3 models)\n\n**Rules Adaptions**: - **^^Tempestus Scions^^** units can perform the Secure Site Tactical Manoeuvre as if they had the **^^Battleline^^** keyword.\n- The **^^Militarum Tempestus^^** unit loses the Deep Strike ability.\n\n**Direct Orders**: Units from your army with the Voice of Command ability retain that ability and gain this one.\n\nEach time an **^^Officer^^** model in this unit issues an Order, that Order can be issued to any one friendly **^^Astra Militarum^^** unit within range, regardless of any keywords that unit is normally required to have.\n\n**Forming Boarding Squads**: In the Form Boarding Squads step, you must attach a **^^Loyal Protector^^** model to a **^^Command Squad^^** unit as specified in its Loyal Protector rule.\n\n**Purge-sweep Protocols**: Each time a **^^Militarum Tempestus^^** unit from your army is selected to shoot, if one or more models in that unit are within 1\" of an open Hatchway and every model in that unit is on the same side of that Hatchway, select one enemy unit on the opposite side of that Hatchway from that unit. Until the end of the phase, ranged weapons equipped by models in that unit have the **[LETHAL HITS]** ability while targeting that enemy unit."},"enhancements":[{"id":"7a52-fa1e-df02-f1de","name":"Covert Breach","description":"At the start of the first battle round, the bearer's unit can make a Normal move of up to 6\".","points":0,"detachment":"Tempestus Boarding Regiment"},{"id":"4f0a-390d-bdf5-2a8d","name":"Elimination Force","description":"At the start of the first battle round, select one enemy unit. Each time a model in the bearer's unit makes an attack that targets that enemy unit, if the Strength characteristic of that attack is less than the Toughness characteristic of that enemy unit, add 1 to the Wound roll.","points":0,"detachment":"Tempestus Boarding Regiment"}],"stratagems":[{"id":"000009390002","name":"BRUTAL TRAINING","type":"Tempestus Boarding Regiment – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One MILITARUM TEMPESTUS unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, add 1 to the Attacks and Strength characteristics of melee weapons equipped by models in your unit.","source":"wahapedia-10e"},{"id":"000009390005","name":"FIRE-PATTERN HURRICANUS","type":"Tempestus Boarding Regiment – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after a MILITARUM TEMPESTUS unit from your army has shot.\nTARGET: That MILITARUM TEMPESTUS unit.\nEFFECT: Select one enemy unit hit by one or more of those attacks. Until the start of your next Shooting phase, subtract 2 from the Move characteristic of models in that enemy unit, and subtract 2 from Advance and Charge rolls made for it.","source":"wahapedia-10e"},{"id":"000009390003","name":"COORDINATED STRIKE","type":"Tempestus Boarding Regiment – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Start of your Command phase.\nTARGET: One OffIcER model from your army.\nEFFECT: Select one Order your model can issue. Every ASTRA MILITARUM unit from your army is issued that Order (regardless of any keywords those units are normally required to have).\nRESTRICTIONS: Until the end of the turn, OFFICER models from your army cannot issue Orders. You can only use this Stratagem once.","source":"wahapedia-10e"},{"id":"000009390004","name":"LOCKDOWN","type":"Tempestus Boarding Regiment – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One ASTRA MILITARUM unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, after your unit ends a move, you can select one open Hatchway it moved through during that move; close that Hatchway.","source":"wahapedia-10e"}]},{"id":"419a-c366-aa63-ebb5","name":"Steel Hammer","rule":{"name":"Ceaseless Cannonade","description":"The heaviest Astra Militarum vehicles are adamantine behemoths whose armour is almost impenetrable. The crews of these colossal war engines need have no concern for the integrity of their vehicles, unleashing even the most violently destructive ordnance at point-blank range. Each time an Astra Militarum Titanic or Astra Militarum Squadron unit from your army is selected to shoot, models in that unit can target enemy units within Engagement Range of that unit (including with Blast weapons), provided no other friendly units are also within Engagement Range of that enemy unit. When doing so, such models do not suffer the penalty to their Hit rolls for being within Engagement Range of one or more enemy units (excluding attacks made with Indirect Fire weapons).\n\nIn the Muster Armies step, you can select one or more Astra Militarum Titanic units from your army to gain the Character keyword. Designer’s Note: This means that the selected units can be given Enhancements, and one of them can be selected as your Warlord."},"enhancements":[{"id":"7b32-186e-71f6-6727","name":"Battalion Commander","description":"High-ranking officers of armoured regiments may operate super-heavy tanks as command vehicles, their orders blaring from hull-mounted laud hailers or crackling over internal vox-channels. Astra Militarum Titanic Character model only. The bearer has the Voice of Command ability and the Officer keyword, and can issue up to 2 Orders to Astra Militarum Titanic and Squadron units.","points":30,"detachment":"Steel Hammer","isUpgrade":false},{"id":"8015-96f5-8474-f0a3","name":"Titan Killer","description":"Seeking to add another kill marking to their war machine, this glory-hungry tank commander seeks out and engages only the heaviest enemy assets. Astra Militarum Titanic Character model only. Each time the bearer makes a ranged attack, you can re-roll the Damage roll.","points":20,"detachment":"Steel Hammer","isUpgrade":false},{"id":"e714-c3e9-5f0e-7d37","name":"Assault Hatches","description":"Ramps and hatches slam down on all sides of this titanic vehicle, enabling infantry to surge forth and overwhelm the enemy. Astra Militarum Titanic Character Transport model only. Each time a unit disembarks from the bearer after it has made a Normal move, that unit is still eligible to declare a charge this turn.","points":25,"detachment":"Steel Hammer","isUpgrade":false},{"id":"76ae-9c80-259a-7516","name":"Engine Speaker","description":"Intimately attuned to the machine spirits of Astra Militarum vehicles, this Tech-Priest administers rites and rituals, seeking to draw additional performance from engines. Astra Militarum Tech-Priest Enginseer model only. Each time the bearer uses its Omnissiah’s Blessing ability, until the start of your next Command phase, add 3\" to the Move characteristic of the selected Vehicle model.","points":15,"detachment":"Steel Hammer","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"419a-c366-aa63-ebb5-strat-0","name":"Engine of Wrath","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Astra Militarum Titanic unit from your army that has not been selected to fight this phase.\nEFFECT: Select one enemy unit within Engagement Range of your unit. Until the end of the phase, add 6 to the Attacks characteristic of melee weapons equipped by models in your unit, improve the Armour Penetration characteristic of those weapons by 2, and each time a model in your unit fights, it can only target that enemy unit."},{"id":"419a-c366-aa63-ebb5-strat-1","name":"Imposing Arrival","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Reinforcements step of your Movement phase, from the second battle round onwards.\nTARGET: One Astra Militarum Titanic unit from your army that is in Reserves.\nEFFECT: Set up your unit on the battlefield, wholly within 8\" of the battlefield edge and more than 6\" horizontally away from all enemy units."},{"id":"419a-c366-aa63-ebb5-strat-2","name":"Adamantine Behemoth","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement or Charge phase","description":"WHEN: Your Movement phase or your Charge phase. 1CP\nTARGET: One Astra Militarum Vehicle unit from your army that has not been selected to move or charge this phase.\nEFFECT: Until the end of the phase, each time your unit makes a Normal, Advance or Charge move, it can move horizontally through terrain features."},{"id":"419a-c366-aa63-ebb5-strat-3","name":"Shattering Salvo","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after an Astra Militarum Titanic unit from your army has shot.\nTARGET: That Astra Militarum Titanic unit.\nEFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover."},{"id":"419a-c366-aa63-ebb5-strat-4","name":"Withering Firepower","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after an Astra Militarum Vehicle unit from your army has shot.\nTARGET: That Astra Militarum Vehicle unit.\nEFFECT: Select one enemy unit hit by one or more of those attacks. That enemy unit must take a Battle-shock test, subtracting 1 from that test."},{"id":"419a-c366-aa63-ebb5-strat-5","name":"Accuracy Under Pressure","type":"BATTLE TACTIC","cpCost":2,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Astra Militarum unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Hit roll."}],"detachmentCharacters":[{"keyword":"Titanic","maxCount":9007199254740991}]},{"id":"d071-6e6b-dde6-dcf4","name":"Armoured Infantry","rule":{"name":"Squadron Command","description":"Officers in charge of motorised formations are as well versed in armoured combat as in infantry operations. Add Squadron to the list of units each Officer unit from your army can issue Orders to. Add the Order below to those listed in the Voice of Command ability.\n\nOn My Signal\nThe most effective commanders know how and when to make use of their armoured fighting vehicles’ speed. This Order can only be issued to Armoured Skirmisher units (see below). Each time an enemy unit ends a Normal or Advance move within 8\" of this unit, this unit can make a Normal move of up to D6\". Each unit can only move in this way once per turn."},"enhancements":[{"id":"5e6a-4b27-dc41-63cc","name":"Omnissian Unguents (Aura)","description":"Astra Militarum Tech-Priest Enginseer model only. While a friendly Armoured Skirmisher unit is within 3\" of the bearer, that unit has the Feel No Pain 5+ ability.","points":35,"detachment":"Armoured Infantry","isUpgrade":false},{"id":"467f-efca-7dce-54bc","name":"Grand Strategist","description":"Officer model only. After both players have deployed\n\ntheir armies, if the bearer’s unit (or any Transport\n\nit is embarked within) is on the battlefield, select\n\nup to two units with the Regiment or Squadron\n\nkeywords from your army and redeploy them. When\n\ndoing so, you can set those units up in Strategic\n\nReserves, regardless of how many units are already in\n\nStrategic Reserves.","points":25,"detachment":"Armoured Infantry","isUpgrade":false},{"id":"0691-f2dc-f688-bbe2","name":"Exemplary Officer","description":"Possessed of great initiative and authority, this officer marshals surrounding assets with great efficiency. Infantry Officer model only. Each time the bearer issues an Order to its own unit, you can select up to two other Platoon units within 3\" of the bearer’s unit. That Order is also issued to each of those units.","points":20,"detachment":"Armoured Infantry","isUpgrade":false},{"id":"9a82-eebc-f495-1889","name":"Master Manoeuvrist","description":"Academy training and battlefield experience have instilled in this officer a mastery of mobile warfare. At their barked orders, soldiers and armoured vehicles work in well-drilled unison. Infantry Officer model only. At the end of your opponent’s Fight phase, if the bearer’s unit is not within Engagement Range of one or more enemy units and every model in that unit is within 3\" of an Astra Militarum Transport from your army, it can embark within that Transport.","points":15,"detachment":"Armoured Infantry","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"d071-6e6b-dde6-dcf4-strat-0","name":"Order the Advance","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Start of your Movement phase.\nTARGET: One Astra Militarum Officer unit from your army.\nEFFECT: Select one or more friendly Astra Militarum units within 6\" of your unit; until the end of the phase, you can re-roll Advance rolls made for those units."},{"id":"d071-6e6b-dde6-dcf4-strat-1","name":"Mobile Firebase","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an Armoured Skirmisher unit from your army Advances or Falls Back.\nTARGET: That Armoured Skirmisher unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Advanced or Fell Back."},{"id":"d071-6e6b-dde6-dcf4-strat-2","name":"Burst of Speed","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your Movement phase.\nTARGET: One Astra Militarum unit from your army that did not Remain Stationary or arrive from Reserves this phase.\nEFFECT: Your unit can make a Normal move of up to D6\"."},{"id":"d071-6e6b-dde6-dcf4-strat-3","name":"Supporting Ordnance","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Armoured Skirmisher unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a visible Monster or Vehicle unit, you can re-roll the Hit roll."},{"id":"d071-6e6b-dde6-dcf4-strat-4","name":"Combined Fire","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after an Armoured Skirmisher unit from your army has shot.\nTARGET: That Armoured Skirmisher unit.\nEFFECT: Select one enemy unit hit by one or more of those attacks. Until the end of the phase, that enemy unit cannot have the Benefit of Cover, and each time an Armoured Skirmisher unit from your army makes an attack that targets that unit, improve the Strength characteristic of that attack by 2."},{"id":"d071-6e6b-dde6-dcf4-strat-5","name":"Opening Salvo","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Astra Militarum unit from your army that disembarked from a Transport this turn and has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Wound roll."}]},{"id":"57a9-88a1-84c1-e421","name":"Abhuman Auxiliaries","rule":{"name":"Absolutist Principles","description":"Commissars with experience overseeing auxiliary platoons display the ferocious strength of will and fearsome levels of scrutiny needed to ensure the most thick-skulled or rebelliously larcenous of soldiers – no matter what their size or shape – do their duty.\n\n■ Friendly BULLGRYN SQUAD/OGRYN SQUAD/RATLINGS units have ABHUMAN.\n\n■ Friendly COMMISSAR models can:\n■ Issue the Take Aim! Order.\n■ Issue 1 Order to a friendly ABHUMAN unit. This detachment has the ABHUMAN tag and cannot be taken with another ABHUMAN detachment."},"enhancements":[{"id":"57a9-88a1-84c1-e421-mfm-enh-0","name":"Exemplar of Duty (Upgrade)","description":"The whine of hidden bionics, webs of ugly scars, or the rattle of abraded lungs with every barked order signals a grizzled veteran whose devotion to duty has seen them survive not only the enemy but also proximity to the most overly muscled soldiers. COMMISSAR model only. This model has Feel No Pain 4+.","points":10,"detachment":"Abhuman Auxiliaries","isUpgrade":true,"leaderTo":["Ogryn Squad","Bullgryn Squad"]},{"id":"57a9-88a1-84c1-e421-mfm-enh-1","name":"Sharp Eyes (Upgrade)","description":"These Ratlings’ naturally keen vision is supplemented with varied magnoculors, listening devices and other detection gear that mysteriously comes into their possession. RATLINGS unit only. When this unit is selected to shoot, enemy units have +6\" detection range until this unit has shot.","points":10,"detachment":"Abhuman Auxiliaries","isUpgrade":true}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","uniqueTag":"Abhuman","stratagems":[{"id":"57a9-88a1-84c1-e421-strat-0","name":"Thick-skulled Obdurance","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly BULLGRYN SQUAD/OGRYN SQUAD unit that is within range of an objective.\nTARGET: That BULLGRYN SQUAD/OGRYN SQUAD unit.\nEFFECT: Attacks that target your unit have -1 AP until that enemy unit has attacked."},{"id":"57a9-88a1-84c1-e421-strat-1","name":"Low Profile","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly RATLINGS unit has shot.\nTARGET: That RATLINGS unit.\nEFFECT: Those ranged attacks do not prevent your unit from being hidden."},{"id":"57a9-88a1-84c1-e421-strat-2","name":"Stirred to Action","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged BULLGRYN SQUAD/OGRYN SQUAD unit has shot.\nTARGET: That BULLGRYN SQUAD/OGRYN SQUAD unit.\nEFFECT: Your unit can make a surge move of up to D6\"."}],"grantedKeywords":[{"keyword":"ABHUMAN","targets":["BULLGRYN SQUAD","OGRYN SQUAD","RATLINGS"]}]},{"id":"1aca-af79-006f-bf56","name":"Designation Force","rule":{"name":"Designated Targets","description":"A regiment’s resilient and often unconventional scouts are deployed to provide forward intelligence on enemy dispositions. With a combination of regimental issue scopes and guerrilla instincts hard-won through survival at the forefronts of war zones, they can draw massed firepower down on lurking threats. Friendly SCOUT SENTINEL/ASTRA MILITARUM INFANTRY SMOKE units have the following ability: Signal Flares: In your Shooting phase, this unit can select one visible enemy unit within 12\". That enemy unit is designated:\n■ While a unit is designated, that unit has +3\" detection range. This detachment has the RECON tag and cannot be taken with another RECON detachment."},"enhancements":[{"id":"1aca-af79-006f-bf56-mfm-enh-0","name":"Long-range Scout (Upgrade)","description":"Veteran pilots of Scout Sentinels have a reputation as insubordinate mavericks or taciturn loners, but their skill in manoeuvring their often-camouflaged walker unseen into hostile territory is second to none. SCOUT SENTINEL unit only. This unit has Infiltrators.","points":10,"detachment":"Designation Force","isUpgrade":true},{"id":"1aca-af79-006f-bf56-mfm-enh-1","name":"Recon Star (Upgrade)","description":"Those soldiers who have earned this commendation have earned their skills stealthily trekking through dangerous no man’s land far in advance of the main push, striking behind enemy lines on missions of sabotage, or laying flanking ambushes. ASTRA MILITARUM INFANTRY PLATOON unit only. In your first Movement phase, this unit can make an ingress move.","points":10,"detachment":"Designation Force","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","uniqueTag":"Recon","stratagems":[{"id":"1aca-af79-006f-bf56-strat-0","name":"Close-range Detection","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your Shooting phase.\nTARGET: One friendly SCOUT SENTINEL/ASTRA MILITARUM INFANTRY unit.\nEFFECT: While a visible enemy unit is within 6\" of your unit, that unit has +3\" detection range."},{"id":"1aca-af79-006f-bf56-strat-1","name":"Triggered Alerts","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8\" of a friendly unengaged ASTRA MILITARUM INFANTRY unit.\nTARGET: That ASTRA MILITARUM INFANTRY unit.\nEFFECT: Your unit can make a normal move of up to D3+3\"."},{"id":"1aca-af79-006f-bf56-strat-2","name":"Sump-smog Screen","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Start of your opponent’s Shooting phase\nTARGET: One friendly ASTRA MILITARUM INFANTRY SMOKE unit.\nEFFECT: When an attack targets either your unit, or a unit that is not fully visible to the attacking model because of one or more models in your unit, the target has the benefit of cover against that attack."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"913f-3cb6-fb80-7f6a","factionId":"astra-militarum","factionKeyword":"Astra Militarum","name":"‘Iron Hand’ Straken [Legends]","stats":{"M":"6\"","T":"3","SV":"3+","W":"4","LD":"7+","OC":"1"},"keywords":["‘Iron Hand’ Straken","Imperium","Infantry","Character","Epic Hero","Grenades","Officer","Leader"],"abilities":[{"id":"a_0_been-there-seen-it-killed-it","name":"Been There, Seen it, Killed it","description":"Each time this model makes a melee attack, if it made a Charge move this turn, you can re-roll the Hit roll and you can re-roll the Wound roll."},{"id":"a_1_orders","name":"Orders","description":""},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following unit:\n- **^^Catachan Jungle Fighters**^^"},{"id":"a_3_cold-steel-and-courage","name":"Cold Steel and Courage","description":"While this model is leading a unit, melee weapons equipped by models in that unit have the **[LETHAL HITS]** ability."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_voice-of-command","name":"Voice Of Command"},{"id":"r_scouts-6","name":"Scouts 6\""},{"id":"r_leader","name":"Leader"},{"id":"r_lethal-hits","name":"Lethal Hits"}],"weapons":[{"id":"w_plasma-pistol","name":"Plasma pistol","type":"ranged","profiles":[{"id":"w_plasma-pistol_base","name":"Plasma pistol","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"7","ap":"-2","damage":"1","keywords":["Pistol"]},{"id":"w_plasma-pistol_0_standard","name":"Plasma pistol","profileName":"standard","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"7","ap":"-2","damage":"1","keywords":["Pistol"]},{"id":"w_plasma-pistol_1_supercharge","name":"Plasma pistol","profileName":"supercharge","type":"ranged","range":"12\"","attacks":"1","skill":"3+","strength":"8","ap":"-3","damage":"2","keywords":["Hazardous","Pistol"]}]},{"id":"w_auto-shotgun","name":"Auto Shotgun","type":"ranged","profiles":[{"id":"w_auto-shotgun_base","name":"Auto Shotgun","type":"ranged","range":"12\"","attacks":"3","skill":"3+","strength":"4","ap":"0","damage":"2","keywords":["Assault"]}]},{"id":"w_bionic-arm-with-devil-s-claw","name":"Bionic Arm with Devil's Claw","type":"melee","profiles":[{"id":"w_bionic-arm-with-devil-s-claw_base","name":"Bionic Arm with Devil's Claw","type":"melee","range":"Melee","attacks":"6","skill":"2+","strength":"6","ap":"-2","damage":"2","keywords":["Anti-Monster 4+"]}]}],"modelTypes":[{"id":"m_iron-hand-straken-legends","name":"‘Iron Hand’ Straken [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_plasma-pistol","count":1},{"weaponId":"w_auto-shotgun","count":1},{"weaponId":"w_bionic-arm-with-devil-s-claw","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":55,"required":[{"modelTypeId":"m_iron-hand-straken-legends","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_iron-hand-straken-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":55,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_astra-militarum_catachan-jungle-fighters"],"leadsUnitNames":["Catachan Jungle Fighters"],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"cb99-456-f100-40ed","factionId":"astra-militarum","factionKeyword":"Astra Militarum","name":"Aegis Defence Line","stats":{"M":"-","T":"12","SV":"2+","W":"10","LD":"7+","OC":"0"},"keywords":["Aegis Defence Line","Imperium","Fortification","Frame"],"abilities":[{"id":"a_0_emplacement-platform","name":"Emplacement Platform","description":"Friendly **^^Astra Militarum Infantry**^^ models can be set up or end any type of move on top of the platform section of this **^^Fortification^^**."},{"id":"a_1_reinforced-cover","name":"Reinforced Cover","description":"Each time a ranged attack is allocated to a model, if that model is not fully visible to every model in the attacking unit because of this **^^Fortification^^**, that model has the Benefit of Cover against that attack."},{"id":"a_2_defence-line","name":"Defence Line","description":"While an **^^Astra Militarum Infantry^^** model has the Benefit of Cover as a result of this terrain feature, that model has a 4+ invulnerable save"},{"id":"a_3_deployment","name":"Deployment","description":"When this model is set up, it will consist of 1 platform section, up to 5 shield sections, up to 2 broken shield sections and up to 2 end sections. All sections must be connected to each other to form a continuous defence line; the 2 broken shield sections can be placed either at the end of the defence line, or in the middle of it such that both are within ½\" of each other (in this case, these 2 sections count as being connected to each other). All of the sections that have been set up are then treated as a single model for all rules purposes."},{"id":"a_4_fortification","name":"Fortification","description":"While an enemy unit is only within Engagement Range of one or more ^^**Fortifications**^^ from your army:\n- That unit can still be selected as the target of ranged attacks, but each time such an attack is made, unless it is made with a Pistol, subtract 1 from the Hit roll.\n- Models in that unit do not need to take Desperate Escape tests due to Falling Back while Battle-shocked, except for those that will move over enemy models when doing so."}],"rules":[],"weapons":[],"modelTypes":[{"id":"m_aegis-defence-line","name":"Aegis Defence Line","baseMax":1,"baseLoadout":[],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":145,"required":[{"modelTypeId":"m_aegis-defence-line","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_aegis-defence-line","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":145,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"b44d-ecac-2542-e584","factionId":"astra-militarum","factionKeyword":"Astra Militarum","name":"Aquila Lander [Legends]","stats":{"M":"14\"","T":"9","SV":"3+","W":"12","LD":"7+","OC":"0"},"keywords":["Vehicle","Fly","Aquila Lander","Transport","Imperium","Frame"],"abilities":[{"id":"a_0_aerial-deployment","name":"Aerial Deployment","description":"If this model starts the game in Hover mode and in Strategic Reserves, it can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules."},{"id":"a_1_damaged-1-4-wounds-remaining","name":"Damaged: 1-4 Wounds Remaining","description":"While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_hover","name":"Hover"}],"weapons":[{"id":"w_heavy-bolter","name":"Heavy bolter","type":"ranged","profiles":[{"id":"w_heavy-bolter_base","name":"Heavy bolter","type":"ranged","range":"36\"","attacks":"3","skill":"4+","strength":"5","ap":"-1","damage":"2","keywords":["Sustained Hits 1"]}]},{"id":"w_autocannon","name":"Autocannon","type":"ranged","profiles":[{"id":"w_autocannon_base","name":"Autocannon","type":"ranged","range":"48\"","attacks":"2","skill":"4+","strength":"9","ap":"-1","damage":"3","keywords":[]}]},{"id":"w_multi-laser","name":"Multi-laser","type":"ranged","profiles":[{"id":"w_multi-laser_base","name":"Multi-laser","type":"ranged","range":"36\"","attacks":"4","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]},{"id":"w_armoured-hull","name":"Armoured hull","type":"melee","profiles":[{"id":"w_armoured-hull_base","name":"Armoured hull","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_aquila-lander-legends","name":"Aquila Lander [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_armoured-hull","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":120,"required":[{"modelTypeId":"m_aquila-lander-legends","count":1}]}],"optionGroups":[{"id":"m_aquila-lander-legends_group_0","owner":{"kind":"model","id":"m_aquila-lander-legends"},"label":"Heavy Bolter","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_aquila-lander-legends_group_0_choice_0_heavy-bolter","name":"Heavy bolter","effects":[{"op":"grantWeapon","weaponId":"w_heavy-bolter","count":1}]},{"id":"m_aquila-lander-legends_group_0_choice_1_autocannon","name":"Autocannon","effects":[{"op":"grantWeapon","weaponId":"w_autocannon","count":1}]},{"id":"m_aquila-lander-legends_group_0_choice_2_multi-laser","name":"Multi-laser","effects":[{"op":"grantWeapon","weaponId":"w_multi-laser","count":1}]}],"defaultChoiceIds":["m_aquila-lander-legends_group_0_choice_0_heavy-bolter"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_aquila-lander-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":120,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"transport":"This model has a transport capacity of 12 Astra Militarum Infantry models. Each Heavy Weapons Team model and Veteran Heavy Weapons Team model takes up the space of 2 models. Each Ogryn model takes up the space of 3 models. It cannot transport Artillery models.","legends":true},{"schemaVersion":2,"id":"59c4-e4de-fe70-b221","factionId":"astra-militarum","factionKeyword":"Astra Militarum","name":"Arkurian Stormhammer [Legends]","stats":{"M":"9\"","T":"13","SV":"2+","W":"24","LD":"7+","OC":"8"},"keywords":["Vehicle","Titanic","Imperium","Arkurian Stormhammer","Frame"],"abilities":[{"id":"a_0_rolling-fortress","name":"Rolling Fortress","description":"Each time a ranged attack is allocated to an ASTRA MILITARUM model from your army, if that model is not fully visible to every model in the attacking unit because of this Arkurian Stormhammer model, that model has the Benefit of Cover against that attack"},{"id":"a_1_damaged-1-8-wounds-remaining","name":"Damaged: 1-8 Wounds Remaining","description":"While this model has 1-8 wounds remaining, subtract 4 from its Objective Control characteristic and each time this model makes an attack, subtract 1 from the Hit roll."}],"rules":[{"id":"r_deadly-demise-d6-2","name":"Deadly Demise D6+2"}],"weapons":[{"id":"w_stormhammer-cannon","name":"Stormhammer cannon","type":"ranged","profiles":[{"id":"w_stormhammer-cannon_base","name":"Stormhammer cannon","type":"ranged","range":"72\"","attacks":"3D6","skill":"4+","strength":"12","ap":"-2","damage":"3","keywords":["Blast"]}]},{"id":"w_twin-battle-cannon","name":"Twin battle cannon","type":"ranged","profiles":[{"id":"w_twin-battle-cannon_base","name":"Twin battle cannon","type":"ranged","range":"48\"","attacks":"D6+3","skill":"4+","strength":"9","ap":"-1","damage":"3","keywords":["Blast","Twin-linked"]}]},{"id":"w_multi-laser","name":"Multi-laser","type":"ranged","profiles":[{"id":"w_multi-laser_base","name":"Multi-laser","type":"ranged","range":"48\"","attacks":"4","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]},{"id":"w_heavy-bolter","name":"Heavy bolter","type":"ranged","profiles":[{"id":"w_heavy-bolter_base","name":"Heavy bolter","type":"ranged","range":"36\"","attacks":"3","skill":"4+","strength":"5","ap":"-1","damage":"2","keywords":["Sustained Hits 1"]}]},{"id":"w_heavy-flamer","name":"Heavy flamer","type":"ranged","profiles":[{"id":"w_heavy-flamer_base","name":"Heavy flamer","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"5","ap":"-1","damage":"1","keywords":["Ignores Cover","Torrent"]}]},{"id":"w_lascannon","name":"Lascannon","type":"ranged","profiles":[{"id":"w_lascannon_base","name":"Lascannon","type":"ranged","range":"48\"","attacks":"1","skill":"4+","strength":"12","ap":"-3","damage":"D6+1","keywords":[]}]},{"id":"w_storm-bolter","name":"Storm bolter","type":"ranged","profiles":[{"id":"w_storm-bolter_base","name":"Storm bolter","type":"ranged","range":"24\"","attacks":"2","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_heavy-stubber","name":"Heavy stubber","type":"ranged","profiles":[{"id":"w_heavy-stubber_base","name":"Heavy stubber","type":"ranged","range":"36\"","attacks":"3","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 3"]}]},{"id":"w_hunter-killer-missile","name":"Hunter-killer missile","type":"ranged","profiles":[{"id":"w_hunter-killer-missile_base","name":"Hunter-killer missile","type":"ranged","range":"48\"","attacks":"1","skill":"4+","strength":"14","ap":"-3","damage":"D6","keywords":["One Shot"]}]},{"id":"w_armoured-tracks","name":"Armoured tracks","type":"melee","profiles":[{"id":"w_armoured-tracks_base","name":"Armoured tracks","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"8","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_arkurian-stormhammer-legends","name":"Arkurian Stormhammer [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_armoured-tracks","count":1},{"weaponId":"w_lascannon","count":1},{"weaponId":"w_stormhammer-cannon","count":1},{"weaponId":"w_twin-battle-cannon","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":480,"required":[{"modelTypeId":"m_arkurian-stormhammer-legends","count":1}]}],"optionGroups":[{"id":"m_arkurian-stormhammer-legends_group_0","owner":{"kind":"model","id":"m_arkurian-stormhammer-legends"},"label":"Multi-laser","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_arkurian-stormhammer-legends_group_0_choice_0_7-multi-lasers","name":"7 Multi-lasers","effects":[{"op":"grantWeapon","weaponId":"w_multi-laser","count":1}]},{"id":"m_arkurian-stormhammer-legends_group_0_choice_1_7-heavy-bolters","name":"7 Heavy Bolters","effects":[{"op":"grantWeapon","weaponId":"w_heavy-bolter","count":1}]},{"id":"m_arkurian-stormhammer-legends_group_0_choice_2_7-heavy-flamers","name":"7 Heavy 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If you do, one model in that unit is destroyed, and that unit is no longer Battle‑shocked."},{"id":"a_1_orders","name":"Orders","description":""},{"id":"a_2_mechanised-spearhead","name":"Mechanised Spearhead","description":"In your Movement phase, each time a friendly **^^Astra Militarum Regiment^^** unit disembarks from a **^^Transport^^** that is within 6\" of this model, after that unit has been set up, this model can issue 1 Order to that **^^Regiment^^** unit, regardless of how many Orders this model has already issued this turn."},{"id":"a_3_aquiline-prow","name":"Aquiline Prow","description":"Each time this unit ends a Charge move, you can select one enemy unit within Engagement Range of it, then roll one D6: on a 2‑3, that enemy unit suffers D3 mortal wounds; on a 4‑5, that enemy unit suffers 3 mortal wounds; on a 6, that enemy unit suffers D3+3 mortal wounds."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_voice-of-command","name":"Voice Of Command"},{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"}],"weapons":[{"id":"w_prefectus-heavy-stubber","name":"Prefectus heavy stubber","type":"ranged","profiles":[{"id":"w_prefectus-heavy-stubber_base","name":"Prefectus heavy stubber","type":"ranged","range":"36\"","attacks":"3","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":["Rapid Fire 3"]}]},{"id":"w_chiron-gatling-cannon","name":"Chiron gatling cannon","type":"ranged","profiles":[{"id":"w_chiron-gatling-cannon_base","name":"Chiron gatling cannon","type":"ranged","range":"24\"","attacks":"12","skill":"3+","strength":"5","ap":"0","damage":"1","keywords":[]}]},{"id":"w_enforcer-crew","name":"Enforcer crew","type":"melee","profiles":[{"id":"w_enforcer-crew_base","name":"Enforcer crew","type":"melee","range":"Melee","attacks":"10","skill":"4+","strength":"3","ap":"0","damage":"1","keywords":["Extra Attacks"]}]},{"id":"w_armoured-hull","name":"Armoured hull","type":"melee","profiles":[{"id":"w_armoured-hull_base","name":"Armoured hull","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":["Extra Attacks"]}]},{"id":"w_power-sword-and-manus-mortis","name":"Power sword and Manus Mortis","type":"melee","profiles":[{"id":"w_power-sword-and-manus-mortis_base","name":"Power sword and Manus Mortis","type":"melee","range":"Melee","attacks":"5","skill":"2+","strength":"6","ap":"-2","damage":"2","keywords":["Lance"]}]}],"modelTypes":[{"id":"m_commissar-graves","name":"Commissar Graves","baseMax":1,"baseLoadout":[{"weaponId":"w_prefectus-heavy-stubber","count":2},{"weaponId":"w_enforcer-crew","count":1},{"weaponId":"w_armoured-hull","count":1},{"weaponId":"w_chiron-gatling-cannon","count":1},{"weaponId":"w_power-sword-and-manus-mortis","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":125,"required":[{"modelTypeId":"m_commissar-graves","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_commissar-graves","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":125,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"d624-2be1-87a3-41ca","factionId":"astra-militarum","factionKeyword":"Astra Militarum","name":"Commissar Graves on Foot","stats":{"M":"6\"","T":"3","SV":"4+","W":"4","LD":"6+","OC":"1"},"keywords":["Imperium","Epic Hero","Commissar Graves","Character","Infantry","Leader"],"abilities":[{"id":"a_0_brutal-disciplinarian","name":"Brutal Disciplinarian","description":"Once per turn, at the start of any phase, you can select one friendly **^^Astra Militarum Infantry^^** (excluding units that only contain one model) unit that is Battle‑shocked and within 12\" of this model. 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