{"schemaVersion":2,"factionId":"agents-of-the-imperium","factionName":"Agents of the Imperium","catalogueId":"b00-cd86-4b4c-97ba","factionRules":[{"id":"58c1-ec7a-74f5-26b9","name":"Assigned Agents","description":"If your army Faction is not AGENTS OF THE IMPERIUM, but every model in your army has the IMPERIUM keyword, you can include AGENTS OF THE IMPERIUM units in your army even if they do not have the Faction keyword you selected in the Select Army Faction step. In this case, the maximum number of AGENTS OF THE IMPERIUM units you can include in your army depends on the battle size, as shown below.\n\nIncursion: 1 RETINUE, 1 CHARACTER, 1 REQUISITIONED\nStrike Force: 2 RETINUE, 2 CHARACTER, 1 REQUISITIONED\nOnslaught: 3 RETINUE, 3 CHARACTER, 2 REQUISITIONED\n\n\nNote that you can include AGENTS OF THE IMPERIUM DEDICATED TRANSPORT units in such an army as normal, but each unit must start the battle with one or more units embarked within it, or it cannot be deployed for that battle and will count as having been destroyed during the first battle round."},{"id":"adc1-e09a-fcd4-8d77","name":"Kill Team","description":"Each time an attack targets this unit, if it contains models with different Toughness characteristics, until the attacking unit has finished making its attacks, use the Toughness characteristic of the majority of the models in that unit when determining what roll is required for that attack to successfully wound. If two or more Toughness characteristics are tied for majority, use the highest value. \nFor the purposes of determining which models in this unit can embark within a TRANSPORT, Kill Team Terminator models, Kill Team Outrider models, Kill Team Biker models and models equipped with a jump pack each take up the space of 2 models, but can otherwise embark within any TRANSPORT their unit can embark within, even though similar models in other units have the TERMINATOR, MOUNTED or JUMP PACK keywords. \nFor the purposes of interacting with terrain features, all models in units with this ability are considered Infantry models, even though similar models in other units may have the Mounted or Jump Pack keywords. \n**Designer’s Note**: *While the abstractions in the above rule cause some models to behave differently to similar models in other units, they are designed to minimise complicated movement, Transport and Benefit of Cover rules.*"},{"id":"f5a5-d4cf-3b72-ed02","name":"Bondsman","description":"Some **^^Imperial Knights^^** models have a Bondsman ability, tagged with the word ‘Bondsman’. In your Command phase, one or more models from your army with a Bondsman ability can use that ability. For each one that does, select one friendly **^^Armiger^^** model within 12\" of that model (you cannot select an **^^Armiger^^** model that is already being affected by a Bondsman ability). Until the start of your next Command phase, that **^^Armiger^^** model is affected by that Bondsman ability."}],"detachments":[{"id":"aabf-4988-4054-bed2","name":"Ordo Xenos, Alien Hunters","rule":{"name":"Deathwatch Mission Tactics","description":"At the start of your Command phase, you can select one of the Mission Tactics found below. Until the start of your next Command phase, that Mission Tactic is active and its effects apply to all ^^Deathwatch^^ units in your army. Each Mission Tactic can only be selected once per battle.\n\n\n**Furor Tactics**\nWhile this Mission Tactic is active, weapons equipped by ^^Deathwatch^^ units from your army have the [SUSTAINED HITS 1] ability.\n\n\n**Malleus Tactics**\nWhile this Mission Tactic is active, weapons equipped by ^^Deathwatch^^ units from your army have the [LETHAL HITS] ability.\n\n\n**Purgatus Tactics**\nWhile this Mission Tactic is active, each time a ^^Deathwatch^^ model from your army makes an attack, on a Critical Wound, that attack has the [PRECISION] ability."},"enhancements":[{"id":"5947-a87c-2425-2a48","name":"Universal Anathema","description":"Melee weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities","points":10,"detachment":"Ordo Xenos, Alien Hunters","isUpgrade":false},{"id":"f8b3-8f83-2256-0216","name":"Blackweave Shroud","description":"The bearer has the Feel No Pain 4+ ability.","points":15,"detachment":"Ordo Xenos, Alien Hunters","isUpgrade":false},{"id":"a27e-5d4e-6700-b1d3","name":"Beacon Angelis","description":"Models in the bearer's unit have the Deep Strike ability. In addition, you can target the bearer's unit with the Rapid Ingress Stratagem for 0CP.","points":30,"detachment":"Ordo Xenos, Alien Hunters","isUpgrade":false},{"id":"85ba-c01b-fc50-12c3","name":"Amulet of Auto-chastisement","description":"At the start of your opponent's Shooting phase, select one enemy VEHICLE unit (excluding TITANIC units) within 12\" of and visible to the bearer. That unit must take a Leadership test. If that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll. If that test is failed, that unit is not eligible to shoot this phase.","points":25,"detachment":"Ordo Xenos, Alien Hunters","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"000009127002","name":"ARMOUR OF CONTEMPT","type":"Alien Hunters – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One DEATHwATCH unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000009127003","name":"ADAPTIVE TACTICS","type":"Alien Hunters – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One DEATHwATCH unit from your army.\nEFFECT: Select the Furor Tactics, Malleus Tactics or Purgatus Tactics. Until the start of your next Command phase, that Deathwatch Mission Tactic is active for your unit instead of any other Deathwatch Mission Tactic that is active for your army, even if you have already selected that Deathwatch Mission Tactic this battle.","source":"wahapedia-10e"},{"id":"000009127007","name":"RAPID TACTICAL RELOCATION","type":"Alien Hunters – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One INQUISITOR or DEATHwATCH INFANTRy unit from your army.\nEFFECT: Remove your unit from the battlefield. In the Reinforcements step of your next Movement phase, set your unit up anywhere on the battlefield that is more than 9” horizontally away from all enemy models.\nRESTRICTIONS: You cannot select a unit that is within Engagement Range of one or more enemy units.","source":"wahapedia-10e"},{"id":"000009127004","name":"HELLFIRE ROUNDS","type":"Alien Hunters – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons (excluding Devastating Wounds weapons) equipped by models in your unit have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 5+] abilities.\nRESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Dragonfire Rounds Stratagems this phase.","source":"wahapedia-10e"},{"id":"000009127005","name":"DRAGONFIRE ROUNDS","type":"Alien Hunters – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [ASSAULT] and [IGNORES COVER] abilities.\nRESTRICTIONS: You cannot select any units that have already been targeted with either the Kraken Rounds or Hellfire Rounds Stratagems this phase.","source":"wahapedia-10e"},{"id":"000009127006","name":"KRAKEN ROUNDS","type":"Alien Hunters – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One DEATHwATCH INFANTRy unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of ranged weapons equipped by models in your unit by 1 and improve the Range characteristic of those weapons by 6\".\nRESTRICTIONS: You cannot select any units that have already been targeted with either the Dragonfire Rounds or Hellfire Rounds Stratagems this phase.","source":"wahapedia-10e"}]},{"id":"cfc6-5531-53cb-1964","name":"Ordo Hereticus, Purgation Force","rule":{"name":"Root Out Heresy","description":"Ranged weapons equipped by ^^Adeptus Arbites, Inquisitor, Inquisitorial Agents^^ and ^^Ordo Hereticus^^ models from your army have the [IGNORES COVER] ability.\n\n\nEach time an ^^Adeptus Arbites, Inquisitor, Inquisitorial Agents^^ or ^^Ordo Hereticus^^ model from your army makes an attack that targets a ^^Chaos^^ unit containing 5 or more models, that attack has the [SUSTAINED HITS 1] ability."},"enhancements":[{"id":"84af-733a-1f33-c2ba","name":"Liber Heresius","description":"After both players have deployed their armies, select up to 3 AGENTS OF THE IMPERIUM units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves if you wish, regardless of how many units are already in Strategic Reserves.","points":10,"detachment":"Ordo Hereticus, Purgation Force","isUpgrade":false},{"id":"823a-d96e-6bdd-1d6b","name":"No Escape","description":"While an enemy unit is within 6\" of the bearer, each time it is selected to Fall Back it must first take a Leadership test. If that test is failed, that unit must Remain Stationary this phase instead.","points":25,"detachment":"Ordo Hereticus, Purgation Force","isUpgrade":false},{"id":"1756-8ed9-6344-30c5","name":"Witch Hunter","description":"While the bearer is leading a unit, each time a model in that unit makes an attack that targets a PSYKER unit, you can re-roll the Hit roll.","points":15,"detachment":"Ordo Hereticus, Purgation Force","isUpgrade":false},{"id":"b295-d8d6-1339-22a8","name":"Ignis Judicium","description":"The bearer's ranged weapons have the [DEVASTATING WOUNDS], [MELTA 1] and [PRECISION] abilities.","points":10,"detachment":"Ordo Hereticus, Purgation Force","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000009131003","name":"DISPENSE JUSTICE","type":"Purgation Force – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, weapons equipped by models in your unit have the [LETHAL HITS] ability.","source":"wahapedia-10e"},{"id":"000009131005","name":"EXECUTION ORDER","type":"Purgation Force – Epic Deed Stratagem","cpCost":2,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS INFANTRy unit from your army.\nEFFECT: Select one enemy CHARACTER unit on the battlefield. Until the start of your next Command phase, each time a model in your unit targets that CHARACTER unit, its weapons have the [PRECISION] ability.","source":"wahapedia-10e"},{"id":"000009131004","name":"INVIOLATE JURISDICTION","type":"Purgation Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS INFANTRy unit from your army within range of an objective marker and that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.","source":"wahapedia-10e"},{"id":"000009131007","name":"EXACT PUNISHMENT","type":"Purgation Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an AGENTS OF THE IMpERIUM unit from your army is destroyed as the result of an enemy unit's attacks.\nTARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that was within 6\" of the destroyed unit (you cannot target the destroyed unit with the Stratagem).\nEFFECT: After the attacking unit has shot, your unit can shoot as if it were your Shooting phase, but when resolving those attacks it can only target that enemy unit (and only if it is an eligible target).","source":"wahapedia-10e"},{"id":"000009131006","name":"LINE OF FIRE","type":"Purgation Force – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, models in your unit can target enemy units that are within Engagement Range of one or more friendly units with ranged weapons (excluding Blast weapons), provided the target is within 12\".","source":"wahapedia-10e"},{"id":"000009131002","name":"STUN GRENADES","type":"Purgation Force – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Start of any phase (excluding the Command phase).\nTARGET: One ADEpTUS ARbITES, INQUISITORIAl AGENTS or ORDO HERETICUS GRENADES unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: Select one enemy unit (excluding MONSTERS or VEHICLES) within 8\" of and visible to your unit. That enemy unit must take a Battle-shock test and, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll.","source":"wahapedia-10e"}]},{"id":"bd6f-97c7-6ac4-8320","name":"Ordo Malleus, Daemon Hunters","rule":{"name":"Destroy the Daemonic","description":"Each time an ^^Inquisitor, Inquisitorial Agents^^ or ^^Ordo Malleus^^ model from your army makes an attack, re-roll a Hit roll of 1 and, if the target is a ^^Daemon^^ unit, re-roll a Wound roll of 1 as well."},"enhancements":[{"id":"7175-709a-91a9-9b44","name":"Formidable Resolve","description":"Improve the bearer's Leadership and Wounds characteristics by 1. Once per battle, at the start of any phase, you can select one friendly Battle-shocked unit within 12\" of the bearer. That unit is no longer Battle-shocked.","points":5,"detachment":"Ordo Malleus, Daemon Hunters","isUpgrade":false},{"id":"57c9-449c-c11c-6611","name":"Daemon Slayer","description":"Add 1 to the Attacks characteristic of the bearer's melee weapons, and those weapons have the **[ANTI-DAEMON 3+]** ability.","points":10,"detachment":"Ordo Malleus, Daemon Hunters","isUpgrade":false},{"id":"eebd-ca6a-65e2-0694","name":"Grimoire of True Names","description":"While an enemy unit is within 9\" of the bearer, worsen the Leadership characteristic of models in that unit by 1. In addition, while an enemy DAEMON unit is within 9\" of the bearer, each time a model in that DAEMON unit makes an attack, subtract 1 from the Hit roll and subtract 1 from the Wound roll.","points":10,"detachment":"Ordo Malleus, Daemon Hunters","isUpgrade":false},{"id":"ee2f-4840-645c-ba0d","name":"Gift of the Prescient","description":"Once per battle, if the bearer is on the battlefield, you can use the Rapid Ingress Stratagem for 0CP. When doing so, you must target a GREY KNIGHTS TERMINATOR SQUAD unit from your army, and when using the Stratagem, that unit can be set up on the battlefield anywhere that is more than 6\" from all enemy units.","points":20,"detachment":"Ordo Malleus, Daemon Hunters","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000009135004","name":"STEEL HEART","type":"Daemon Hunters – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a GREy KNIGHTS TERMINATOR SQUAD unit from your army Falls Back.\nTARGET: That GREY KNIGHTS TERMINATOR SQUAD unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000009135003","name":"RITES OF EXORCISM","type":"Daemon Hunters – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One INQUISITOR, INQUISITORIAl AGENTS or ORDO MAllEUS unit from your army.\nEFFECT: Select one enemy DAEMON unit within 12\" and visible to your unit. That unit must take a Battle-shock test. If that test is failed, then until the end of the phase, each time a friendly AGENTS OF THE IMpERIUM unit makes an attack that targets that DAEMON unit, that attack has the [DEVASTATING WOUNDS] ability.","source":"wahapedia-10e"},{"id":"000009135002","name":"RITUAL OF WARDING","type":"Daemon Hunters – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Start of any Command phase.\nTARGET: One INQUISITOR, INQUISITORIAl AGENTS or ORDO MAllEUS unit from your army that is within range of an objective marker you control.\nEFFECT: That objective marker is said to be Warded and remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn. While an objective marker is Warded and under your control, enemy DAEMON units cannot be set up on the battlefield within 6\" of it.","source":"wahapedia-10e"},{"id":"000009135006","name":"HEXAGRAMMIC WARDS","type":"Daemon Hunters – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ORDO MAllEUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, all Psychic weapons equipped by models in the attacking unit have the [HAZARDOUS] ability.","source":"wahapedia-10e"},{"id":"000009135007","name":"PSYBOLT AMMUNITION","type":"Daemon Hunters – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One GREy KNIGHTS TERMINATOR SQUAD unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [PSYCHIC] abilities.","source":"wahapedia-10e"},{"id":"000009135005","name":"TRUESILVER ARMOUR","type":"Daemon Hunters – Wargear Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase orthe Fight phase, just after an enemy unit has selected its targets.\nTARGET: One GREy KNIGHTS TERMINATOR SQUAD unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the attacking unit has finished making its attacks, each time an attack targets your unit, worsen the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"}]},{"id":"5347-93e5-b3f2-366d","name":"Imperialis Fleet","rule":{"name":"At All Costs","description":"At the start of your Command phase, you can select one of the following to apply:\n\n\n**Eliminate At All Costs**\nSelect one enemy unit on the battlefield. Until the start of your next Command phase, each time an ^^Agents of the Imperium^^ model from your army makes an attack that targets that enemy unit, add 1 to the Hit roll.\n\n\n**Acquire At All Costs**\nSelect one objective marker on the battlefield. Until the start of your next Command phase, while an ^^Agents of the Imperium^^ unit from your army is within range of that objective marker, improve the Leadership and Objective Control characteristics of models in that unit by 1 and models in that unit have a 5+ invulnerable save."},"enhancements":[{"id":"e180-015c-b361-d651","name":"Digital Weapons","description":"Each time the bearer is selected to fight, roll three D6; for each 4+, one enemy unit within Engagement Range of the bearer suffers 1 mortal wound. Mortal wounds inflicted by this Enhancement are allocated as if they have the [PRECISION] ability.","points":10,"detachment":"Imperialis Fleet","isUpgrade":false},{"id":"c390-c4f9-4c37-5475","name":"Clandestine Operation","description":"At the start of the Declare Battle Formations step, you can select up to three AGENTS OF THE IMPERIUM INFANTRY units from your army (excluding GREY KNIGHTS TERMINATOR SQUAD units) - those units gain the Infiltrators ability.","points":15,"detachment":"Imperialis Fleet","isUpgrade":false},{"id":"c59c-981b-a818-0367","name":"Fleetmaster","description":"Once per battle round, you can target the bearer's unit with the Violent Acquisition, Masters of the Void or Close-quarters Barrage Stratagems for 0CP.","points":20,"detachment":"Imperialis Fleet","isUpgrade":false},{"id":"ab5d-7944-acf3-eb56","name":"Combat Landers","description":"At the start of the Declare Battle Formations step, you can select up to three VOIDFARERS units from your army - those units gain the Deep Strike ability.","points":10,"detachment":"Imperialis Fleet","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000009139004","name":"CLOSE-QUARTERS BARRAGE","type":"Imperialis Fleet – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One VOIDFARERS unit from your army.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets a unit within 12\", improve the Strength and Armour Penetration characteristics of that attack by 1.","source":"wahapedia-10e"},{"id":"000009139003","name":"MASTERS OF THE VOID","type":"Imperialis Fleet – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One VOIDFARERS CHARACTER unit from your army.\nEFFECT: Until the end of the phase, each AGENTS OF THE IMpERIUM unit from your army that is arriving from Strategic Reserves this turn can be set up within your opponent’s deployment zone (all other restrictions still apply).","source":"wahapedia-10e"},{"id":"000009139007","name":"SELFLESS BODYGUARD","type":"Imperialis Fleet – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One AGENTS OF THE IMpERIUM Attached unit that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack with the [PRECISION] ability is allocated to a CHARACTER model in your unit, if there are one or more Bodyguard models in your unit, roll one D6: on a 2+, that attack is allocated to a Bodyguard model of your choice in your unit instead.","source":"wahapedia-10e"},{"id":"000009139005","name":"EMPEROR’S WILL","type":"Imperialis Fleet – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One AGENTS OF THE IMpERIUM unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to shoot in a turn in which it Advanced or Fell Back.","source":"wahapedia-10e"},{"id":"000009139002","name":"VIOLENT ACQUISITION","type":"Imperialis Fleet – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One AGENTS OF THE IMpERIUM unit from your army.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, that attack has the [SUSTAINED HITS 1], [LANCE] and [IGNORES COVER] abilities.","source":"wahapedia-10e"},{"id":"000009139006","name":"DISPLACER FIELD","type":"Imperialis Fleet – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent's Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One AGENTS OF THE IMpERIUM CHARACTER unit from your army (excluding OFFICIO ASSASSINORUM units) that was selected as the target of one or more of the attacking unit's attacks.\nEFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save and, after the attacking unit has resolved its attacks, unless your unit is within Engagement Range of one or more enemy units, it can make a Normal move of up to 6\" (when doing so, models in this unit move as if they have the Fly keyword).","source":"wahapedia-10e"}]},{"id":"e203-73dc-18d9-f390","name":"Veiled Blade Elimination Force","rule":{"name":"Extremis Sanction","description":"When pursuing an extremis-level target, the agents of the Officio Assassinorum are expected to push their altered minds and bodies beyond the limits of endurance. Additional equipment, augmentation and ammunition may be provided to complete the task. Officio Assassinorum units from your army can use the Overkill, Soulless Horror and Shieldbreaker abilities twice per battle, instead of once per battle (but cannot use such an ability more than once in the same battle round). When mustering your army, each Officio Assassinorum unit from your army has the relevant Extremis ability shown on the right, and you must increase the points cost of each of those units by the amount shown. If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army."},"enhancements":[{"id":"e203-73dc-18d9-f390-mfm-enh-0","name":"Decoy Targets","description":"The agents of the Callidus Temple are known to utilise vat-grown doubles to confound their foes. Callidus Assassin models only. Twice per battle, in your Movement phase, you can select one other friendly Infantry model that is on the battlefield and not within Engagement Range of one or more enemy units. The selected model is destroyed (ignoring any rules that are triggered when a model is destroyed) and this model is removed from the battlefield and set up again as close as possible to where that destroyed model was and not within Engagement Range of one or more enemy units. This ability cannot be used more than once in the same battle round.","points":15,"detachment":"Veiled Blade Elimination Force","isUpgrade":false},{"id":"e203-73dc-18d9-f390-mfm-enh-1","name":"Esoteric Explosives","description":"This Culexus operative has been outfitted with various grenades tailored to destroy their assigned targets. Culexus Assassin models only. Each time this model is targeted with the Grenades Stratagem, 1 mortal wound is inflicted for each D6 roll of 3+ instead of for each 4+.","points":10,"detachment":"Veiled Blade Elimination Force","isUpgrade":false},{"id":"e203-73dc-18d9-f390-mfm-enh-2","name":"Introneural Biotech","description":"Eversor Assassin models only. You can target this unit with the Heroic Intervention stratagem, regardless of any other uses of that stratagem this phase. If you do: That use is -1 CP. That use does not prevent any uses of that stratagem on other units this phase.","points":15,"detachment":"Veiled Blade Elimination Force","isUpgrade":false},{"id":"e203-73dc-18d9-f390-mfm-enh-3","name":"Micromelta Rounds","description":"Vindicare Assassin models only. This model’s exitus\n\nrifle has the [ANTI-MONSTER 4+] and [ANTI-VEHICLE 4+]\n\nabilities.","points":20,"detachment":"Veiled Blade Elimination Force","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","stratagems":[{"id":"e203-73dc-18d9-f390-strat-0","name":"Prime Target","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Agents of the Imperium unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets a Character unit, re-roll a Wound roll of 1. If that attack is made by an Officio Assassinorum model and it targets the enemy Warlord, you can re-roll the Wound roll instead."},{"id":"e203-73dc-18d9-f390-strat-1","name":"Hyperstimms","type":"BATTLE TACTIC","cpCost":2,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected\n\nits targets.\nTARGET: One Agents of the Imperium Character unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, add 1 to the Toughness characteristic of models in your unit. In addition, if it is an Eversor Assassin unit, until the end of the phase, it has the Feel No Pain 4+ ability."},{"id":"e203-73dc-18d9-f390-strat-2","name":"Will-sapping Salvo","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Agents of the Imperium Infantry unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability. In addition, if it is a Culexus Assassin unit, until the end of the phase, change the Damage characteristic of ranged weapons equipped by models in your unit to 3."},{"id":"e203-73dc-18d9-f390-strat-3","name":"Orbital Oversight","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Agents of the Imperium Infantry unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18\", or, if your unit has the Lone Operative ability, if the attacking model is within 6\"."},{"id":"e203-73dc-18d9-f390-strat-4","name":"Blind Grenades","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.\nTARGET: One Agents of the Imperium Grenades or Vindicare Assassin unit from your army that was selected as one of the targets of that charge and is not within Engagement Range of one or more enemy units.\nEFFECT: Until the end of the phase, subtract 1 from Charge rolls made for that enemy unit, or, if your unit is a Vindicare Assassin, subtract 2 from Charge rolls made for that enemy unit instead."},{"id":"e203-73dc-18d9-f390-strat-5","name":"Ensnaring Trap","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: End of your opponent’s Charge phase.\nTARGET: One Agents of the Imperium Infantry unit from your army that is within 6\" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units.\nEFFECT: Your unit can declare a charge. 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If you do increase the CP cost of that use of that **stratagem** by 1CP."},{"id":"a_1_acrobatic-escape","name":"Acrobatic Escape","description":"- At the end of the Fight phase, if this unit is engaged, this unit can make a fall-back move of up to D6\". \n- At the end of your opponent’s turn, if this unit is more than 3\" from all enemy units, you can use this ability. If you do: \n- Place this unit in strategic reserves. \n- This unit must make an ingress move in your next Movement phase (including in your first turn)."},{"id":"a_2_shadow-assignment","name":"Shadow Assignment","description":"This model cannot be selected as your WARLORD. If your army faction is AGENTS OF THE IMPERIUM, then during the Declare Battle Formations step, you can replace this model with a different OFFICIO ASSASSINORUM model, provided that the points value of the new model does not exceed the points value of the model it replaced. Your army cannot include duplicates of the same model (i.e. after replacing this model with this rule, your army cannot have more than 1 VINDICARE ASSASSIN, it cannot have more than 1 CULEXUS ASSASSIN, it cannot have more than 1 EVERSOR ASSASSIN and it cannot have more than 1 CALLIDUS ASSASSIN)."},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_assigned-agents","name":"Assigned Agents"},{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_lone-operative","name":"Lone Operative"},{"id":"r_fights-first","name":"Fights First"},{"id":"r_infiltrators","name":"Infiltrators"}],"weapons":[{"id":"w_neural-shredder","name":"Neural shredder","type":"ranged","profiles":[{"id":"w_neural-shredder_base","name":"Neural shredder","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"5","ap":"-2","damage":"1","keywords":["Anti-INFANTRY 2+","Precision","Torrent"]}]},{"id":"w_phase-sword-and-poison-blades","name":"Phase sword and poison 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While an enemy unit is within 6\" of this model, worsen the Leadership characteristic of models in that unit by 1."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_assigned-agents","name":"Assigned Agents"},{"id":"r_deadly-demise-1","name":"Deadly Demise 1"}],"weapons":[{"id":"w_master-crafted-multi-melta","name":"Master-crafted multi-melta","type":"ranged","profiles":[{"id":"w_master-crafted-multi-melta_base","name":"Master-crafted multi-melta","type":"ranged","range":"18\"","attacks":"3","skill":"3+","strength":"10","ap":"-4","damage":"D6","keywords":["Melta 3"]}]},{"id":"w_master-crafted-power-sword","name":"Master-crafted power sword","type":"melee","profiles":[{"id":"w_master-crafted-power-sword_base","name":"Master-crafted power sword","type":"melee","range":"Melee","attacks":"6","skill":"3+","strength":"6","ap":"-2","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_inquisitor-karamazov-legends","name":"Inquisitor Karamazov [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_master-crafted-multi-melta","count":1},{"weaponId":"w_master-crafted-power-sword","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":140,"required":[{"modelTypeId":"m_inquisitor-karamazov-legends","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_inquisitor-karamazov-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":140,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"2a3f-b53b-6ea4-6da9","factionId":"agents-of-the-imperium","factionKeyword":"Agents of the Imperium","name":"Inquisitor Kroyle","stats":{"M":"12\"","T":"4","SV":"3+","W":"6","LD":"6+","OC":"2"},"keywords":["Mounted","Character","Epic Hero","Imperium","Grenades","Ordo Xenos","Inquisitor","Kroyle","Leader"],"abilities":[{"id":"a_0_on-my-signal-fire","name":"On My Signal, Fire!","description":"After this unit has shot, you can select one enemy unit hit by those attacks. Until the end of the phase, each time an ^^**Agents of the Imperium^^** or ^^**Imperium Infantry Battleline^^** model from your army makes an attack that targets that enemy unit, you can re‑roll the Hit roll."},{"id":"a_1_tox-cycler","name":"Tox‑cycler","description":"In your Shooting phase, after this unit has shot, if this model scored a hit with its Jindarii tox‑cycler, until the end of the battle, add 2 to the Strength and Damage characteristics of that weapon (to a maximum Damage characteristic of 6)."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_lone-operative","name":"Lone Operative"},{"id":"r_scouts-6","name":"Scouts 6\""},{"id":"r_assigned-agents","name":"Assigned Agents"}],"weapons":[{"id":"w_jindarii-tox-cycler","name":"Jindarii tox-cycler","type":"ranged","profiles":[{"id":"w_jindarii-tox-cycler_base","name":"Jindarii 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