{"schemaVersion":2,"factionId":"aeldari","factionName":"Aeldari","catalogueId":"34a5-8c7e-f468-82d1","factionRules":[],"detachments":[{"id":"3c31-6fac-9914-827a","name":"Warhost","rule":{"name":"Martial Grace","description":"At the start of the battle round, you receive 1 additional Battle Focus token.\nEach time a unit from your army performs the Swift as the Wind Agile Manoeuvre, until the end of the phase, add an additional 1\" to the Move characteristic of models in that unit.\nEach time a unit from your army performs an Agile Manoeuvre that involves rolling a D6, add 1 to the result."},"enhancements":[{"id":"6605-bd06-4048-9e14","name":"Psychic Destroyer","description":"^^Asuryani^^ ^^Psyker^^ model only. Add 1 to the Damage characteristic of ranged Psychic weapons equipped by the bearer.","points":30,"detachment":"Warhost","isUpgrade":false},{"id":"607f-8f46-48c4-edb7","name":"Phoenix Gem","description":"^^Asuryani^^ model only. The first time the bearer is destroyed, remove it from play, then, at the end of the phase, roll one D6: on a 2+, set the bearer back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of one of more enemy units, with its full wounds remaining.","points":35,"detachment":"Warhost","isUpgrade":false},{"id":"3c85-7aba-e35d-27be","name":"Gift of Foresight","description":"^^Asuryani^^ model only. Once per battle round, you can target the bearer's unit with the Command Re-roll Stratagem for 0CP.","points":15,"detachment":"Warhost","isUpgrade":false},{"id":"dab9-c5f2-a09f-c524","name":"Timeless Strategist","description":"^^Asuryani^^ model only. At the start of the battle round, if the bearer is on the battlefield (or any Transport it is embarked within is on the battlefield), you receive 1 additional Battle Focus token.","points":15,"detachment":"Warhost","isUpgrade":false}],"dpCost":3,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000009900002","name":"LIGHTNING-FAST REACTIONS","type":"Warhost – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Asuryani unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000009900005","name":"BLITZING FIREPOWER","type":"Warhost – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Asuryani unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [SUSTAINED HITS 1] ability while targeting an enemy unit within 12\". If such a weapon already has that ability, until the end of the phase, each time an attack is made with that weapon, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000009900003","name":"SKYBORNE SANCTUARY","type":"Warhost – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within.\nEFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6\" of that TRANSPORT, it can embark within it.","source":"wahapedia-10e"},{"id":"000009900004","name":"FEIGNED RETREAT","type":"Warhost – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an Asuryani unit from your army Falls Back.\nTARGET: That ASURYANI unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000009900006","name":"FIRE AND FADE","type":"Warhost – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after an Asuryani Infantry unit from your army (excluding Aircraft, Asurmen and Wraith Construct units) has shot.\nTARGET: That ASURYANI unit.\nEFFECT: Your unit can make a Normal move of up to D6+1\".\nRESTRICTIONS: Until the end of the turn, your unit is not eligible to declare a charge or embark within a Transport.","source":"wahapedia-10e"},{"id":"000009900007","name":"WEBWAY TUNNEL","type":"Warhost – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Asuryani Infantry unit from your army that is wholly within 9\" of one or more battlefield edges.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"}]},{"id":"a27b-ac32-f0fd-8111","name":"Armoured Warhost","rule":{"name":"Skilled Crews","description":"Asuryani vehicle crews are amongst the galaxy’s most naturally gifted pilots and gunners. They can coax every last iota of performance from the formidable machines and weapon systems under their control. Friendly AELDARI VEHICLE units’ ranged attacks have [ASSAULT]."},"enhancements":[{"id":"6716-5adc-b3c9-2acb","name":"Guiding Presence","description":"This seer is closely attuned to their craftworld’s vehicles. Communicating with the souls inhabiting hull-mounted spirit stones can sharpen the tactical awareness of spirits and crew. AELDARI PSYKER model only. At the start of your Shooting phase, select one visible friendly AELDARI VEHICLE unit within 6\" of this model. That VEHICLE unit’s ranged attacks have +1 to hit rolls.","points":25,"detachment":"Armoured Warhost","isUpgrade":false},{"id":"4196-9426-5925-ce63","name":"Spirit Stone of Raelyth","description":"This spirit stone contains the essence of Bonesinger Raelyth. Those Asuryani psykers who bear this item to battle can draw upon the fallen artisan’s talents. AELDARI PSYKER model only.\n■ While this model is within 3\" of a friendly AELDARI VEHICLE unit, this model has Lone Operative.\n■ In your Movement phase, at the start or end of this unit’s move, you can select one friendly AELDARI VEHICLE model within 3\" of this model. That VEHICLE model heals D3 wounds.","points":20,"detachment":"Armoured Warhost","isUpgrade":false}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"a27b-ac32-f0fd-8111-strat-0","name":"Layered Wards","type":"","cpCost":1,"turn":"","phase":"Any phase","description":"WHEN: Any phase, when a friendly AELDARI VEHICLE unit suffers a mortal wound.\nTARGET: That AELDARI VEHICLE unit.\nEFFECT: Your unit has Feel No Pain 5+ against mortal wounds."},{"id":"a27b-ac32-f0fd-8111-strat-1","name":"Soulsight","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly AELDARI VEHICLE unit is selected to shoot.\nTARGET: That AELDARI VEHICLE unit.\nEFFECT: Your unit’s attacks can re-roll:\n\n■ One hit roll.\n■ One wound roll.\n■ One damage roll."},{"id":"a27b-ac32-f0fd-8111-strat-2","name":"Vectored Engines","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly AELDARI VEHICLE unit makes a fall-back move.\nTARGET: That AELDARI VEHICLE unit.\nEFFECT: That move does not prevent your unit from being eligible to shoot.\n\nUNIQUE: ACROBATIC"}]},{"id":"c8a3-920b-166b-30d9","name":"Windrider Host","rule":{"name":"Ride the Wind","description":"In the Declare Battle Formations step you can set up ^^Asuryani Mounted^^ and ^^Vyper^^ units in Reserves.\nDuring the battle, such units can be set up on the battlefield as if they were arriving from Strategic Reserves. For the purposes of setting up ^^Asuyani Mounted^^ or ^^Vyper^^ units from your army on the battlefield, treat the current battle round number as being one higher than it actually is.\n\nIn addition, at the end of your opponent's turn, you can select a number of ^^Asuryani Mounted^^ or ^^Vyper^^ units from your army (excluding units within Engagement Range of one or more enemy units), then remove those units from the battlefield and place them into Strategic Reserves. The maximum number of units you can select depends on the battle size, as shown below:\n\n■ Incursion - 1\n■ Strike Force - 2\n■ Onslaught - 3\n\n\n^^Windriders^^ units from your army gain the ^^Battleline^^ keyword."},"enhancements":[{"id":"cb45-ba0f-165f-45dc","name":"Firstdrawn Blade","description":"Asuryani Mounted model only. Models in the bearer's unit have the Scouts 9\" ability.","points":10,"detachment":"Windrider Host","isUpgrade":false},{"id":"9867-5fd8-af23-34a8","name":"Mirage Field","description":"Asuryani Mounted model only. Each time an attack targets the bearer's unit, subtract 1 from the Hit roll.","points":25,"detachment":"Windrider Host","isUpgrade":false},{"id":"116d-f3dd-042d-4c4f","name":"Seersight Strike","description":"Asuryani Mounted Psyker model only. Psychic weapons equipped by the bearer have the [Anti-Monster 2+] and [Anti-Vehicle 2+] abilities.","points":15,"detachment":"Windrider Host","isUpgrade":false},{"id":"81a9-3e2f-0181-e550","name":"Echoes of Ulthanesh","description":"Asuryani Mounted model only. In your Command phase, roll one D6, adding 1 to the result if the bearer is not within your deployment zone, and adding an additional 1 to the result if the bearer is within your opponent's deployment zone: on a 5+, you gain 1CP.","points":20,"detachment":"Windrider Host","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000009904007","name":"SPIRALLING EVASION","type":"Windrider Host – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Asuryani Mounted or VYPER unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have a 4+ invulnerable save.","source":"wahapedia-10e"},{"id":"000009904006","name":"FOCUSED FIREPOWER","type":"Windrider Host – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Asuryani Mounted or VYPER unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000009904002","name":"DEATH FROM ON HIGH","type":"Windrider Host – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Asuryani Mounted or VYPER unit from your army that was set upon the battlefield from Reserves this turn and has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000009904003","name":"OVERFLIGHT","type":"Windrider Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: End of your Shooting phase or the end of the Fight phase.\nTARGET: One Asuryani Mounted unit from your army that destroyed one or more enemy units this phase.\nEFFECT: Your unit can make a Normal move of up to 7\".","source":"wahapedia-10e"},{"id":"000009904004","name":"WIND OF BLADES","type":"Windrider Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Asuryani Mounted or Vyper unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced or Fell Back.","source":"wahapedia-10e"},{"id":"000009904005","name":"DARING RIDERS","type":"Windrider Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: The Reinforcements step of your Movement phase.\nTARGET: One Asuryani Mounted or VYPER unit from your army in Reserves.\nEFFECT: Until the end of the phase, when setting up your unit on the battlefield from Reserves, it can be set up anywhere on the battlefield that is more than 6\" horizontally away from all enemy units. When doing so, if your unit is set up within 9\" horizontally of one or more enemy units, until the end of the turn, it is not eligible to declare a charge.","source":"wahapedia-10e"}],"battlelineUnits":["Windriders"]},{"id":"fc94-43bf-5247-8e7c","name":"Spirit Conclave","rule":{"name":"Shepherds of the Dead","description":"Each time an Asuryani Psyker model from your army is destroyed by an enemy unit, that unit gains a Vengeful Dead token. Each time a Wraith Construct model from your army makes an attack that targets a unit with one or more Vengeful Dead tokens, add 1 to the Hit roll and add 1 to the Wound roll.\nAsuryani Psyker models from your army have the following ability:\nSpirit Guides (Aura): while a Wraithblades, Wraithguard or Wraithlord unit from your army is within 12\" of this model, that unit has the Battle Focus ability.\n\n\nWraithblades and Wraithguard units from your army gains the Battleline keyword."},"enhancements":[{"id":"9898-7c41-c373-b3c9","name":"Light of Clarity","description":"Spiritseer model only. In your Command phase, select one friendly Wraith Construct unit within 12\" of the bearer. Until the start of your next Command phase, add 1 to the Objective Control characteristic of Infanty models in that unit and add 3 to the Objective Control characteristic of Monster models in that unit.","points":30,"detachment":"Spirit Conclave","isUpgrade":false},{"id":"3f52-2f29-e0d8-8bff","name":"Stave of Kurnous","description":"Spiritseer model only. In your Command phase, select one friendly Wraith Construct unit within 12\" of the bearer (excluding Titanic units). Until the start of your next Command phase, each time a model in that unit makes an attack, on a Critical Wound, that attack has the [Precision] ability.","points":15,"detachment":"Spirit Conclave","isUpgrade":false},{"id":"0874-acfa-0e5d-ad23","name":"Rune of Mists","description":"Spiritseer model only. In your Command phase, select one friendly Wraith Construct unit within 12\" of the bearer. Until the start of your next Command phase, each time a ranged attack targets that unit, unless the attacking model is within 18, models in that unit have the Benefit of Cover against that attack.","points":10,"detachment":"Spirit Conclave","isUpgrade":false},{"id":"9647-0b96-2add-51a4","name":"Higher Duty","description":"SPIRITSEER model only. In your opponent's Movement phase, if an enemy unit ends a move within 8\" of this unit, if this unit is not within Engagement Range of one or more enemy units, this unit can make a Normal move of up to 6\".","points":25,"detachment":"Spirit Conclave","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000009908007","name":"CRUSHING STRIDES","type":"Spirit Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Wraithblades, Wraithlord or Wraithknight unit from your army ends a Charge move.\nTARGET: That WRAITHBLADES, WRAITHLORD or WRAITHKNIGHT unit.\nEFFECT: Select one enemy unit within Engagement Range of your unit and roll one D6 for each WRAITHBLADES model in your unit, or roll four D6 if your unit has the WRAITHLORD keyword, or roll six D6 if your unit has the WRAITHKNIGHT keyword: for each 3+, that enemy unit suffers 1 mortal wound.","source":"wahapedia-10e"},{"id":"000009908003","name":"WRAITHBONE ARMOUR","type":"Spirit Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Wraith Construct unit from your army (excluding TiTANic units] that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack is allocated to a model in your unit, subtract 1 from the Damage characteristic of that attack.","source":"wahapedia-10e"},{"id":"000009908004","name":"BLADES FROM BEYOND","type":"Spirit Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Wraithblades, Wraithlord or Wraithknight unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [DEVASTATING WOUNDS] ability.","source":"wahapedia-10e"},{"id":"000009908002","name":"SEER’S EYE","type":"Spirit Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Aeldari Psyker model from your army and one friendly Wraith Construct unit within 12\" of it that has not been selected to shoot or fight this phase.\nEFFECT: Select one enemy unit visible to your PSYKER model. Until the end of the phase, each time a model in your WRAITH CONSTRUCT unit makes an attack that targets that enemy unit, you can ignore any or all modifiers to the Armour Penetration and/or Damage characteristics of that attack.","source":"wahapedia-10e"},{"id":"000009908006","name":"SPIRIT TOKEN","type":"Spirit Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Start of your Movement phase.\nTARGET: One Wraithblades or Wraithguard unit from your army.\nEFFECT: Select one objective marker you control that your unit is within range of. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","source":"wahapedia-10e"},{"id":"000009908005","name":"SOUL BRIDGE","type":"Spirit Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Wraithblades, Wraithguard or Wraithlord unit from your army and one Asuryani Psyker model from your army.\nEFFECT: Until the start of your next Command phase, your WRAITHBLADES, WRAITHGUARD or WRAITHLORD unit is considered to be within 12\" of your PSYKER model for the purposes of the Psychic Guidance and Spirit Guides abilities.","source":"wahapedia-10e"}],"battlelineUnits":["Wraithblades","Wraithguard"]},{"id":"9805-eaee-0a84-f86f","name":"Guardian Battlehost","rule":{"name":"Defend at All Costs","description":"Each time a Dire Avenger, Guardian, Support Weapon or War Walker model from your army makes an attack, if that model's unit and/or the target unit are within range of one or more objective markers, add 1 to the Hit roll."},"enhancements":[{"id":"4d59-81d8-0a78-adf3","name":"Craftworld's Champion","description":"Asuryani model only. The bearer has an Objective Control characteristic of 5.","points":25,"detachment":"Guardian Battlehost","isUpgrade":false},{"id":"7b5e-5f21-cb77-1208","name":"Ethereal Pathway","description":"Asuryani model only. In the Deploy Armies step, select up to two Guardians units from your army. Models in the selected units have the Infiltrators ability.","points":30,"detachment":"Guardian Battlehost","isUpgrade":false},{"id":"7c21-5892-1827-1ff9","name":"Protector of the Paths","description":"Asuryani model only. While the bearer is leading a Dire Avengers or Guardians unit, once per battle round, you can target the bearer's unit with the Fire Overwatch Stratagem for 0CP, and while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or unmodified Hit rolls of 4+ instead if the bearer's unit is within range of an objective marker you control.","points":20,"detachment":"Guardian Battlehost","isUpgrade":false},{"id":"b142-6aad-160a-75d0","name":"Breath of Vaul","description":"ASURYANI model only. While the bearer is leading a STORM GUARDIANS unit, each time you roll to determine the number of attacks made with a flamer equipped by a model in that unit, you can re-roll the result, and each time you make a Damage roll for a model equipped with a fusion gun in that unit, you can re-roll the result.","points":10,"detachment":"Guardian Battlehost","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000009912006","name":"BLADES OF ASURYAN","type":"Guardian Battlehost – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Dire Avengers or Guardians unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [PISTOL] ability.","source":"wahapedia-10e"},{"id":"000009912004","name":"VAUL’S VENGEANCE","type":"Guardian Battlehost – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit destroys a Dire Avengers or Guardians unit from your army.\nTARGET: One War Walkers unit from your army.\nEFFECT: After that enemy unit has finished making its attacks, your unit can shoot as if it were your Shooting phase, but when resolving those attacks, it can only target that enemy unit (and only if it is an eligible target).\nRESTRICTIONS: You can only use this Stratagem once per battle round.","source":"wahapedia-10e"},{"id":"000009912003","name":"SHIELD NODES","type":"Guardian Battlehost – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Dire Avengers or Guardians unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: If your unit is within range of one or more objective markers, until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"},{"id":"000009912002","name":"WARDING SALVOES","type":"Guardian Battlehost – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Dire Avengers or Guardians unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of one or more objective markers, you can re-roll the Wound roll.","source":"wahapedia-10e"},{"id":"000009912005","name":"TIME TO STRIKE","type":"Guardian Battlehost – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Storm Guardians unit from your army that has not been selected to move this phase.\nEFFECT: Until the end of the phase, each time your unit Advances, do not make an Advance roll. Instead, until the end of the phase, add 6\" to the Move characteristic of models in your unit. Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Advanced.","source":"wahapedia-10e"},{"id":"000009912007","name":"COST OF VICTORY","type":"Guardian Battlehost – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Guardians unit from your army.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, remove it from the battlefield and place it into Strategic Reserves. When doing so, return every destroyed GUARDIANS model to your unit.","source":"wahapedia-10e"}]},{"id":"be59-ec7d-2f02-b6ec","name":"Ghosts of the Webway","rule":{"name":"Acrobatic Onslaught","description":"**Acrobatic Onslaught**: Each time a **^^Harlequins^^** model from your army makes a Charge move, it can move through enemy models.\n\n**Travelling Players**: **^^Troupe^^** units from you army gain the **^^Battleline^^** keyword and **^^Troupe^^** models in those units have an Objective Control characteristic of 2.\nYou can include up to three of each of the following models in your army: **^^Death Jester**^^, **^^Shadowseer**^^, **^^Troupe Master**^^."},"enhancements":[{"id":"ad20-1ee6-b7ce-0c17","name":"Cegorach's Coil","description":"Troupe Master model only. Each time the bearer's unit ends a Charge move, select one enemy unit within Engagement Range of the bearer's unit, then roll one D6 for each model in the bearer's unit that is within Engagment Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound (to a maximum of 6 mortal wounds).","points":25,"detachment":"Ghosts of the Webway","isUpgrade":false},{"id":"a067-906b-f29b-253a","name":"Mask of Secrets","description":"Harlequins model only. Each time an enemy unit (excluding Monsters and Vehicles) within Engagement Range of the bearer's unit Falls Back, all models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.","points":15,"detachment":"Ghosts of the Webway","isUpgrade":false},{"id":"f479-1838-39ed-3c9d","name":"Murder's Jest","description":"Death Jester model only. Each time the bearer makes an attack that targets a unit that is below Half-strength, each successful Hit scores a Critical Hit.","points":20,"detachment":"Ghosts of the Webway","isUpgrade":false},{"id":"5d21-7924-d79b-3be1","name":"Mistweave","description":"Shadowseer model only. While the bearer is leading a unit, models in that unit have the Infiltrators ability.","points":15,"detachment":"Ghosts of the Webway","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","uniqueTag":"Acrobatic","stratagems":[{"id":"000009916006","name":"BLOODY DANCE","type":"Ghosts of the Webway – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: End of your opponent’s Charge phase.\nTARGET: One Harlequins Infantry or Harlequins Mounted unit from your army that is within 6\" of one or more enemy units and would be eligible to declare a charge against one or more of those enemy units if it were your Charge phase.\nEFFECT: Your unit now declares a charge that only targets one or more of those enemy units, and you resolve that charge.\nRESTRICTIONS: Note that even if this charge is successful, your unit does not receive any Charge bonus this turn.","source":"wahapedia-10e"},{"id":"000009916004","name":"MOCKING FLIGHT","type":"Ghosts of the Webway – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after a Harlequins unit from your army Falls Back.\nTARGET: That HARLEQUINS unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back.","source":"wahapedia-10e"},{"id":"000009916003","name":"HEROES’ FALL","type":"Ghosts of the Webway – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Harlequins unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000009916005","name":"TRICKSTERS’ RETORT","type":"Ghosts of the Webway – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Troupe unit from your army that is within 9\" of that enemy unit.\nEFFECT: Your unit can make a Normal move of up to 6\".","source":"wahapedia-10e"},{"id":"000009916007","name":"EXIT THE STAGE","type":"Ghosts of the Webway – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Harlequins unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves.","source":"wahapedia-10e"},{"id":"000009916002","name":"STAGED DEATH","type":"Ghosts of the Webway – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Harlequins Character model from your army that was just destroyed. You can use this Stratagem on that model even though it was just destroyed.\nEFFECT: At the end of the phase, set your model back up on the battlefield as close as possible to where it was destroyed and not within Engagement Range of any enemy units, with half of its starting number of wounds remaining.\nRESTRICTIONS: Each model can only be targeted with this Stratagem once per battle.","source":"wahapedia-10e"}],"battlelineUnits":["Troupe"],"unitCountOverrides":[{"units":["Death Jester","Shadowseer","Troupe Master"],"maxCount":3}]},{"id":"925e-85fb-b477-70be","name":"Devoted of Ynnead","rule":{"name":"Strength From Death","description":"**Strength From Death**: **Lethal Intent**\nAt the end of your opponent’s Shooting phase, if one or more **YNNARI** units from your army were destroyed this phase, select one **YNNARI INFANTRY** or **YNNARI MOUNTED** unit from your army that was within 6\" of your destroyed unit. That unit can make a **normal move** of up to D6+1.\n\n**Lethal Surge**\nOnce per turn, when a **YNNARI** unit from your army performs the Fade Back Agile Manouvre, it can make a **surge move** of up to D6+1\" instead of a **normal move**.\n\n**Lethal Reprisal**\nAt the start of the Fight phase, select one Ynnari unit from your army (excluding Titanic units) that is below its Starting Strength. Until the end of the phase, that unit has the Fights First ability.\n\n**Servants of the Whispering God**: You can include Ynnari units in your army, even though they do not have the Asuryani Faction keyword.\nAsuryani units (excluding Epic Heroes) from your army gain the Ynnari keyword.\nYou must include Yvraine and/or The Yncarne in your army, and one of those models must be your Warlord."},"enhancements":[{"id":"15a4-4dee-37f6-8d4b","name":"Gaze of Ynnead","description":"Farseer model only. The bearer's Eldritch Storm weapon has the [Devastating Wounds] ability.","points":15,"detachment":"Devoted of Ynnead","isUpgrade":false},{"id":"a5e4-493b-ef71-c833","name":"Storm of Whispers","description":"Warlock model only. In your Shooting phase, after the bearer has shot, select one enemy unit hit by one or more of those attacks. That unit must take a Battle-shock test.","points":10,"detachment":"Devoted of Ynnead","isUpgrade":false},{"id":"7321-9d12-a2fa-d1e6","name":"Borrowed Vigour","description":"**^^Archon^^** model only. Add 2 to the Attacks characteristic of the bearer's melee weapons.","points":10,"detachment":"Devoted of Ynnead","isUpgrade":false},{"id":"6617-8f5a-b98a-e897","name":"Morbid Might","description":"Succubus model only. Each time the bearer makes a melee attack, you can re-roll the Wound roll.","points":15,"detachment":"Devoted of Ynnead","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000009920004","name":"EMISSARIES OF YNNEAD","type":"Devoted of Ynnead – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after a Ynnari Infantry unit from your army has selected its targets.\nTARGET: That YNNARI INFANTRY unit.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Hit roll of 1. If your unit is below its Starting Strength, you can re-roll the Hit roll instead.","source":"wahapedia-10e"},{"id":"000009920006","name":"SOULSIGHT","type":"Devoted of Ynnead – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Ynnari unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] and [IGNORES COVER] abilities.","source":"wahapedia-10e"},{"id":"000009920003","name":"MACABRE RESILIENCE","type":"Devoted of Ynnead – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase or the Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Ynnari Infantry or Ynnari Mounted unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"},{"id":"000009920005","name":"PARTING THE VEIL","type":"Devoted of Ynnead – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Ynnari unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, do not remove it from play. The destroyed model can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000009920007","name":"DEATH ANSWERS DEATH","type":"Devoted of Ynnead – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: End of your opponent’s Shooting phase.\nTARGET: One Ynnari unit from your army (excluding Wraith Construct units), if one or more models in that unit were destroyed this phase.\nEFFECT: Your unit can shoot as if it were your Shooting phase.","source":"wahapedia-10e"},{"id":"000009920002","name":"PALL OF DREAD","type":"Devoted of Ynnead – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One Ynnari unit from your army that was just destroyed while it was within range of one or more objective markers you controlled at the end of the previous phase. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: Select one of those objective markers. That objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase.","source":"wahapedia-10e"}]},{"id":"b525-57b6-8a78-ed75","name":"Seer Council","rule":{"name":"Strands of Fate","description":"At the start of the first battle round, you generate Fate dice by rolling a number of D6 based on the battle size, as shown below. Keep your Fate dice to one side - this is your Fate dice pool.\n\n\n■ Incursion - 3\n■ Strike Force - 6\n■ Onslaught - 9\n\n\nEach time you use one of the detachment Stratagems, if your Fate dice pool contains one or more Fate dice showing the corresponding value in the table below, you can discard one of those corresponding Fate dice. If you do, reduce the CP cost of that usage of that Stratagem by 1CP.\n\n\n\n\n■ Presentiment of Dread - 1\n■ Forewarned - 2\n■ Unshrouded Truth - 3\n■ Fate Inescapable - 4\n\n■ Isha's Fury - 5\n■ Psychic Shield - 6"},"enhancements":[{"id":"6526-d88c-b082-688b","name":"Lucid Eye","description":"Asuryani Psyker model only. In your Command phase, you can add 1 to or subtract 1 from the value of one Fate dice in your Fate dice pool.","points":30,"detachment":"Seer Council","isUpgrade":false},{"id":"b4a8-8ce4-a1f3-b8ce","name":"Runes of Warding","description":"Asuryani Psyker model only. Models in the bearer's unit have the Feel No Pain 4+ ability against mortal wounds, Psychic Attacks and Critical Wounds caused by attacks with the [Devastating Wounds] ability.","points":25,"detachment":"Seer Council","isUpgrade":false},{"id":"ee05-f0eb-bbaa-5960","name":"Stone of Eldritch Fury","description":"Asuryani Psyker model only. Add 12\" to the Range characteristic of ranged Psychic weapons equipped by the bearer.","points":15,"detachment":"Seer Council","isUpgrade":false},{"id":"bfba-62e0-2784-ef48","name":"Torc of Morai-Heg","description":"Asuryani Psyker model only. Once per turn, when your opponent targets a unit from their army within 12\" of the bearer with a Stratagem, the bearer can use this Enhancement. If it does, increase the CP cost of that usage of that Stratagem by 1CP.","points":20,"detachment":"Seer Council","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000009924005","name":"FATE INESCAPABLE","type":"Seer Council – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to shoot this phase and is within 9\" of one or more friendly Asuryani Psyker models.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] ability and each time a model in your unit makes an attack, on a Critical Wound, improve the Armour Penetration characteristic of that attack by 1.","source":"wahapedia-10e"},{"id":"000009924006","name":"ISHA’S FURY","type":"Seer Council – Epic Deed Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Asuryani Psyker model from your army within 9\" of that enemy unit.\nEFFECT: Roll six D6: for each 3+, that enemy unit suffers 1 mortal wound.","source":"wahapedia-10e"},{"id":"000009924007","name":"PSYCHIC SHIELD","type":"Seer Council – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9\" of one or more friendly Asuryani Psyker models.\nEFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18\".","source":"wahapedia-10e"},{"id":"000009924004","name":"UNSHROUDED TRUTH","type":"Seer Council – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that has not been selected to move this phase, was not set up on the battlefield this phase, and is within 9\" of one or more friendly Asuryani Psyker models.\nEFFECT: Remove your unit from the battlefield and set it up again anywhere on the battlefield that is more than 9\" horizontally away from all enemy models.\nRESTRICTIONS: Until the end of the phase, your unit is not eligible to be selected to move.","source":"wahapedia-10e"},{"id":"000009924002","name":"PRESENTIMENT OF DREAD","type":"Seer Council – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Asuryani Psyker model from your army.\nEFFECT: Select one enemy unit within 18\" of and visible to your model. That enemy unit must take a Battle-shock test, subtracting 1 from that test.","source":"wahapedia-10e"},{"id":"000009924003","name":"FOREWARNED","type":"Seer Council – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Asuryani Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks and is within 9\" of one or more friendly Asuryani Psyker models.\nEFFECT: Until the end of the phase, each time an attack targets your unit, subtract 1 from the Hit roll and subtract 1 from the Wound roll.","source":"wahapedia-10e"}]},{"id":"8e89-2c14-6bf5-87bf","name":"Aspect Host","rule":{"name":"Path of the Warrior","description":"Each time an Aspect Warriors or Avatar of Khaine unit from your army is selected to shoot or fight, select one of the following abilities for it to gain until the end of the phase:\n\n■ Each time a model in this unit makes an attack, re-roll a Hit roll of 1.\n■ Each time a model in this unit makes an attack, re-roll a Wound roll of 1."},"enhancements":[{"id":"c8de-3531-4ac1-a88b","name":"Aspect of Murder","description":"**^^Autarch^^** or **^^Autarch Wayleaper^^** model only. Add 1 to the Damage characteristics of melee weapons equipped by the bearer, and those weapons have the **[PRECISION]** ability.","points":15,"detachment":"Aspect Host","isUpgrade":false},{"id":"0a0b-4e89-3576-1d96","name":"Mantle of Wisdom","description":"^^**Autarch^^** or ^^**Autarch Wayleaper^^** model only. While the bearer is leading an ^^**Aspect Warriors^^** unit, each time that unit is selected to shoot or fight, until the end of the phase, models in that unit gain both of the abilities from the Path of the Warrior Detachment rule.","points":20,"detachment":"Aspect Host","isUpgrade":false},{"id":"aad8-7608-0af0-628c","name":"Shimmerstone","description":"Autarch or Autarch Wayleaper model only. While the bearer is leading an Aspect Warriors unit, each time a ranged attack targets that unit, subtract 1 from the Wound roll.","points":10,"detachment":"Aspect Host","isUpgrade":false},{"id":"f980-e125-e534-dd4e","name":"Strategic Savant","description":"Autarch or Autarch Wayleaper model only. While the bearer is leading an Aspect Warriors unit, add 1 to the Objective Control characteristic of models in that unit.","points":10,"detachment":"Aspect Host","isUpgrade":false}],"dpCost":3,"forceDisposition":"DISRUPTION","stratagems":[{"id":"000009928002","name":"WARRIOR FOCUS","type":"Aspect Host – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Aspect Warriors or Avatar of Khaine unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, you can ignore any or all modifiers to that attack’s Ballistic Skill, Weapon skill, Strength, Armour Penetration and Damage characteristics and/or any or all modifiers to the Hit roll.","source":"wahapedia-10e"},{"id":"000009928005","name":"DOOM INESCAPABLE","type":"Aspect Host – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Avatar of Khaine model from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, your model’s Wailing Doom ranged weapon has a Range characteristic of 18\" and a Damage characteristic of 8.","source":"wahapedia-10e"},{"id":"000009928006","name":"PRETERNATURAL PRECISION","type":"Aspect Host – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Aspect Warriors unit from your army that has not been selected to shoot this phase.\nEFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, select one of the following abilities, or select two of the following abilities if you removed an Aspect Shrine token during this usage of this Stratagem: [IGNORES COVER], [LETHAL HITS], [SUSTAINED HITS 1]. Until the end of the phase, ranged weapons equipped by models in your unit have the selected abilities.","source":"wahapedia-10e"},{"id":"000009928007","name":"KHAINE’S VENGEANCE","type":"Aspect Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit (excluding MONSTERS and VEHICLES) is selected to Fall Back.\nTARGET: One Aspect Warriors or Avatar of Khaine unit from your army that is within Engagement Range of that enemy unit.\nEFFECT: All models in that enemy unit must take a Desperate Escape test. When doing so, if that enemy unit is Battle-shocked, subtract 1 from each of those tests.","source":"wahapedia-10e"},{"id":"000009928003","name":"TO THEIR FINAL BREATH","type":"Aspect Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Aspect Warriors or Avatar of Khaine unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Each time you use this Stratagem, you can remove one Aspect Shrine token your unit has (see datasheets). Then, until the end of the phase, each time a model in your unit is destroyed, if that model has not fought this phase, roll one D6, adding 1 to the result if you removed an Aspect Shrine token during this usage of this Stratagem. On a 4+, do not remove the destroyed model from play; it can fight after the attacking unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000009928004","name":"SKYBORNE SANCTUARY","type":"Aspect Host – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: End of the Fight phase.\nTARGET: One Asuryani unit from your army that was eligible to fight this phase and one friendly Transport it is able to embark within.\nEFFECT: If your ASURYANI unit is not within Engagement Range of one or more enemy units and is wholly within 6\" of that TRANSPORT, it can embark within it.","source":"wahapedia-10e"}]},{"id":"5ad5-9b0d-a70e-b9ec","name":"Serpent's Brood","rule":{"name":"Boons of the Brood","description":"Playing their roles to perfection, the Harlequins embody the swift-striking fangs and deadly venoms of the Cosmic Serpent’s brood, dominating the stage of the battlefield with their swift and vicious performances. Weapons equipped by Harlequins Mounted and Harlequins Vehicle models from your army have the [SUSTAINED HITS 1] ability. Each time a Harlequins unit from your army disembarks from a Transport, until the end of the turn, that unit’s weapons have the [SUSTAINED HITS 1] ability. TRAVELLING PLAYERS\n\n■ Troupe units from your army gain the Battleline keyword, and Troupe models in those units have an Objective Control characteristic of 2.\n\n■ You can include up to three of each of the following models in your army: Death Jester, Shadowseer, Troupe Master."},"enhancements":[{"id":"1927-5104-198f-4b11","name":"Key of Ghosts","description":"This mystic wraithbone implement allows the bearer to slip onto the stage from the Webway even before the curtain’s rise, beginning their performance in full and furious flow. Harlequins model only (excluding Solitaire models). Models in the bearer’s unit have the Scouts 6\" ability.","points":20,"detachment":"Serpent's Brood","isUpgrade":false},{"id":"46cb-e47a-0069-00b4","name":"Fanged Leer","description":"This cruel mask is worn when performing the Serpent’s Brood, and lends its wearer a supernatural degree of venom and spite. Death Jester model only. When using the bearer’s Cruel Amusement ability, you can select two of the abilities for its shrieker cannon to gain, instead of one.","points":10,"detachment":"Serpent's Brood","isUpgrade":false},{"id":"ec57-0892-4279-0849","name":"Shedskin Raiment","description":"This glittering cloak projects a grand illusion that falls away as its wearer sheds it like a discarded serpent’s hide, revealing a still-more dismaying reality beneath. Shadowseer model only. After both players have deployed their armies, select up to three Harlequins units from your army and redeploy them. When doing so, you can set those units up in Strategic Reserves, regardless of how many units are already in Strategic Reserves.","points":25,"detachment":"Serpent's Brood","isUpgrade":false},{"id":"228e-07bd-f027-10f4","name":"Weavers' Wail","description":"A cruel weapon more often kept locked away, this ill-omened implement is said to resonate with the Cosmic Serpent’s own dismay at the suffering of its brood during the Fall. Troupe Master model only. Add 3 to the Strength and add 1 to the Attacks characteristics of the bearer’s melee weapons.","points":20,"detachment":"Serpent's Brood","isUpgrade":false}],"dpCost":2,"forceDisposition":"PURGE THE FOE","uniqueTag":"Acrobatic","stratagems":[{"id":"5ad5-9b0d-a70e-b9ec-strat-0","name":"Fangs of the Brood","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Start of the Fight phase.\nTARGET: One Troupe unit from your army.\nEFFECT: Until the end of the phase, when using your unit’s Dance of Death ability, you can select three of the abilities for your unit to gain, instead of one."},{"id":"5ad5-9b0d-a70e-b9ec-strat-1","name":"Venomous Wrath","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Harlequins Vehicle unit from your army that has not been selected to shoot this phase.\nEFFECT: After your unit has shot, if it is not within Engagement Range of one or more enemy units, it can make a Normal move of up to 6\". Until the end of the turn, your unit is not eligible to declare a charge."},{"id":"5ad5-9b0d-a70e-b9ec-strat-2","name":"Striking Stride","type":"","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One Harlequins unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced."},{"id":"5ad5-9b0d-a70e-b9ec-strat-3","name":"Weavers’ Coils","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your Fight phase.\nTARGET: One Harlequins Mounted unit from your army that was eligible to fight this phase.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, it can make a Normal move. Otherwise, your unit can make a Fall Back move of up to 6\"."},{"id":"5ad5-9b0d-a70e-b9ec-strat-4","name":"Weaving Stride","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Harlequins Infantry unit from your army that is within 8\" of that enemy unit.\nEFFECT: Your unit can make a Normal move of up to 6\"."},{"id":"5ad5-9b0d-a70e-b9ec-strat-5","name":"Skyward Lunge","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Harlequins Vehicle or Harlequins Mounted unit from your army.\nEFFECT: If your unit is not within Engagement Range of one or more enemy units, you can remove it from the battlefield and place it into Strategic Reserves."}],"battlelineUnits":["Troupe"],"unitCountOverrides":[{"units":["Death Jester","Shadowseer","Troupe Master"],"maxCount":3}]},{"id":"d519-c125-30b5-9c55","name":"Eldritch Raiders","rule":{"name":"Yriel’s Own","description":"These are Yriel’s most elite raiders, skilled in fast-paced raids and used to fighting superior forces using a combination of guile, superior technology, and physical prowess. Aeldari units in your army are eligible to declare a charge in a turn in which they Advanced. In addition, each time an Anhrathe, Rangers or Shroud Runners unit from your army Advances, you can re-roll the Advance roll.\n\nVeterans of the Void\nNo two bands of Anhrathe warriors are identical. Each possesses a wealth of hard-earned experience that a cunning commander can to bear upon their victims to devastating effect. Each time you add an Anhrathe unit to your army, it can be given up to one Corsair Enhancement (see right). Each Corsair Enhancement included in your army must be unique. If a unit is given a Corsair Enhancement, you must increase the points cost of that unit by the amount shown (see Munitorum Field Manual). If this causes your army to exceed the points limit for the battle you are playing, you cannot include that unit in your army."},"enhancements":[{"id":"fb27-1469-5fc4-161d","name":"Pirate Prince","description":"Yriel’s speed, both of thought and action, ensures that he remains one step ahead of his opponents at all times. Prince Yriel unit only. Each time you spend a Battle Focus token to enable this unit to perform an Agile Manoeuvre, roll one D6: on a 3+, you gain 1 Battle Focus token.","points":15,"detachment":"Eldritch Raiders","isUpgrade":true},{"id":"90c1-42b5-5052-5bbd","name":"Alacritous Assault","description":"The key to any raid is the shock of the opening strike. Anhrathe warriors strike at breakneck speed, power swords and boarding hooks finding gaps in enemy armour and inflicting devastating wounds. Anhrathe unit only. Melee weapons equipped by models in this unit have the [LANCE] ability.","points":20,"detachment":"Eldritch Raiders","isUpgrade":true},{"id":"7e77-9e44-2644-3df6","name":"Exotic Munitions","description":"In their travels through the void, these Anhrathe warriors have collected a bounty of esoteric ammunition. The most lethal of these munitions are toxic or acidic enough to fell monstrous foes or to burn through armour and servo-motors with frightening rapidity. Anhrathe unit only. Ranged weapons equipped by models in this unit have the [ANTI-MONSTER 5+] and [ANTI-VEHICLE 5+] abilities.","points":15,"detachment":"Eldritch Raiders","isUpgrade":true},{"id":"233a-28cc-1059-ec0d","name":"Adrenal Infusions","description":"Anhrathe Infantry unit only. This unit can perform the Fade Back Agile Manoeuvre without spending a Battle Focus token to do so. It can do so even if other units have done so in the same phase, and doing so does not prevent other units from performing the same Agile Manoeuvre in the same phase.","points":20,"detachment":"Eldritch Raiders","isUpgrade":true}],"dpCost":2,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"d519-c125-30b5-9c55-strat-0","name":"Raiders’ Spoils","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Command phase","description":"WHEN: Command phase.\nTARGET: One Anhrathe unit from your army that is within Engagement Range of one or more enemy units.\nEFFECT: Until the start of the next Command phase, add 1 to the Objective Control characteristic of models in your unit."},{"id":"d519-c125-30b5-9c55-strat-1","name":"Ruthless Killers","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One Corsair Voidscarred unit from your army that has not been selected to shoot or Fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, add 1 to the Damage characteristic of that attack."},{"id":"d519-c125-30b5-9c55-strat-2","name":"Yriel’s Example","type":"EPIC DEED","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One Aeldari Infantry unit from your army (excluding Wraith Construct units) that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability."},{"id":"d519-c125-30b5-9c55-strat-3","name":"No Prey Too Big","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Anhrathe, Rangers or Shroud Runners unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, if the Strength characteristic of that attack is less than the highest Toughness characteristic of models in the target unit, add 1 to the Wound roll."},{"id":"d519-c125-30b5-9c55-strat-4","name":"Impeding Fire","type":"WARGEAR","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Start of your opponent’s Charge phase.\nTARGET: One Rangers, Shroud Runners or Starfang unit from your army.\nEFFECT: Select one enemy unit (excluding Titanic units) visible to and within 36\" of your unit. Until the end of the phase, each time that enemy unit declares a charge, subtract 2 from the Charge roll (this is not cumulative with any other negative modifiers to that Charge roll)."},{"id":"d519-c125-30b5-9c55-strat-5","name":"Withdraw and Reinforce","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One Anhrathe unit from your army that is not within Engagement Range of one or more enemy units.\nEFFECT: Remove your unit from the battlefield and place it into Strategic Reserves. If that unit is below Starting Strength, return all destroyed models (excluding Character models) to that unit."}]},{"id":"7224-4f3e-c557-115d","name":"Corsair Coterie","rule":{"name":"Relentless Raiders","description":"Should the Anhrathe detect valuable plunder, they will go to great lengths to seize it, and fight with shocking ferocity to protect their prize. While an objective marker is under your control, each time an enemy unit ends a Normal, Advance, Fall Back or Charge move within range of that objective marker, roll one D6: on a 2+, that enemy unit suffers D3 mortal wounds. Anhrathe units from your army have the following ability: Void Thieves: At the end of a phase, if this unit is within range of an objective marker you control, that objective marker remains under your control until your opponent’s Level of Control over that objective marker is greater than yours at the end of a phase."},"enhancements":[{"id":"560e-1ef6-89e2-45f2","name":"Infamy (Aura)","description":"These infamous raiders are rightly feared, and use their reputation to their advantage with easily identifiable armour and insignia. Anhrathe unit only. While an enemy unit is within 3” of this unit, subtract 1 from the Objective Control characteristic of models in that unit (to a minimum of 1).","points":25,"detachment":"Corsair Coterie","isUpgrade":true},{"id":"64d3-4806-a9ae-eb4e","name":"Webway Pathstone","description":"This smooth token contains esoteric knowledge of local Webway spurs. When activated by psychic impulse, it projects a mental map of these routes into the minds of the bearer, enabling them to locate hidden gates, bypass their foes, and seize the treasures they seek. Anhrathe unit only. Models in this unit have the Deep Strike ability. In addition, once per battle, at the end of your opponent’s turn, if this unit is not within Engagement Range of one or more enemy units, it can use this ability. If it does, remove this unit from the battlefield and place it into Strategic Reserves.","points":25,"detachment":"Corsair Coterie","isUpgrade":true},{"id":"975b-7718-2400-78c9","name":"Archraider","description":"A master of the lightning assault, this commander appears prescient in their ability to confound the foe. Anhrathe Character unit only. At the start of the battle, select one Character model in this unit. That model has the following ability: Lord of Deceit (Aura): Once per turn, when your opponent targets a unit from their army within 12\" of this model with a stratagem, you can use this ability. If you do, increase the CP cost of that use of that stratagem by 1CP.","points":35,"detachment":"Corsair Coterie","isUpgrade":true},{"id":"9b12-2696-ec8c-7730","name":"Voidstone","description":"Anhrathe Infantry unit only. Models in this unit have\n\na 5+ invulnerable save.","points":15,"detachment":"Corsair Coterie","isUpgrade":true}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"7224-4f3e-c557-115d-strat-0","name":"Pirates’ Due","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: The Fight phase.\nTARGET: One Aeldari unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1. If your unit has the Anhrathe keyword, then until the end of the phase, each time a model in your unit makes an attack that targets an enemy unit within range of an objective marker, you can re-roll the Wound roll instead."},{"id":"7224-4f3e-c557-115d-strat-1","name":"Lethal Ruse","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an Aeldari unit from your army Falls Back.\nTARGET: That Aeldari unit.\nEFFECT: Until the end of the turn, your unit is eligible to declare a charge in a turn in which it Fell Back. If it is an Anhrathe unit, also select one enemy unit your unit was within Engagement Range of at the start of the phase, and roll six D6: for each 4+, that enemy unit suffers 1 mortal wound."},{"id":"7224-4f3e-c557-115d-strat-2","name":"Outcast Ambush","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Rangers or Shroud Runners unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [IGNORES COVER] and [RAPID FIRE 1] abilities, and until the end of the phase, improve the Armour Penetration characteristic of those weapons by 1."},{"id":"7224-4f3e-c557-115d-strat-3","name":"Into the Breach","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, just after an Anhrathe unit from your army destroyed one or more enemy units.\nTARGET: That Anhrathe unit.\nEFFECT: After your unit has resolved all of its shooting attacks, it can make a Normal move of up to D6+1\"."},{"id":"7224-4f3e-c557-115d-strat-4","name":"Cloak and Shadow","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One Aeldari Infantry unit from your army that is within range of an objective marker that you control and that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, models in your unit have the Stealth ability and your unit can only be selected as the target of a ranged attack if the attacking model is within 18\"."},{"id":"7224-4f3e-c557-115d-strat-5","name":"Vengeful Sorrow","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Aeldari Infantry unit from your army, if one or more models in that unit were destroyed as a result of those attacks, and if that Aeldari unit is neither Battle-shocked nor within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a surge move of up to D6+1\"."}]},{"id":"c40e-26bd-7e76-0815","name":"Fateful Performance","rule":{"name":"Acrobatic Onslaught","description":"Trying to fight the Harlequins of the Laughing God is like battling bladed smoke. They flip and bound through the enemy ranks with contemptuous ease, springing across the heads and shoulders of dumbfounded combatants, sprinting across the hulls of war engines, all the while bearing down with murderous intent upon their true intended victims. While a friendly HARLEQUINS unit is making a charge move, that unit can move through enemy models. This detachment has the ACROBATIC tag and cannot be taken with another ACROBATIC detachment."},"enhancements":[{"id":"2ff0-c95d-1b38-dff2","name":"A Foot in the Future","description":"Flowing like starlight across the field of battle, this warrior-artiste leads their chorus in a dance whose speed peaks as they surge into the foe. TROUPE MASTER model only. This unit can re-roll charge rolls.","points":15,"detachment":"Fateful Performance","isUpgrade":false},{"id":"29c8-5ca8-471c-8018","name":"Mistweave","description":"Employing their psychic powers of illusion and obfuscation, this Shadowseer can cause their comrades to vanish from the foe’s perceptions. SHADOWSEER model only. This unit has Infiltrators.","points":20,"detachment":"Fateful Performance","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","uniqueTag":"Acrobatic","stratagems":[{"id":"c40e-26bd-7e76-0815-strat-0","name":"Heroes’ Fall","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when an enemy unit targets a friendly HARLEQUINS unit.\nTARGET: That HARLEQUINS unit.\nEFFECT: When a model in your unit is destroyed, if your unit has not been selected to fight this phase, roll one D6:\n\n■ On a 4+, do not remove that model from the battlefield. When your unit has fought, or at the end of the phase (whichever comes first), that model is removed from the battlefield."},{"id":"c40e-26bd-7e76-0815-strat-1","name":"Exit the Stage","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One friendly unengaged HARLEQUINS unit.\nEFFECT: Place your unit in strategic reserves."},{"id":"c40e-26bd-7e76-0815-strat-2","name":"Deceptive Feint","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, when an enemy unit ends a move within 8\" of a friendly unengaged HARLEQUINS INFANTRY unit.\nTARGET: That HARLEQUINS INFANTRY unit.\nEFFECT: Your unit can make a normal move of up to D3+3\"."}]},{"id":"8b57-c6f6-c651-65bf","name":"Path of the Outcast","rule":{"name":"Far-reaching Doom","description":"With snipers’ instincts and psychoresponsive gunsights, the Asuryani frontier scouts can pierce almost any barrier to find the hearts of their targets. When a friendly RANGERS/SHROUD RUNNERS unit is selected to shoot, enemy units have +6\" detection range until that friendly unit has shot."},"enhancements":[{"id":"8b57-c6f6-c651-65bf-mfm-enh-0","name":"Assassins' Eye (Upgrade)","description":"Having trodden the Path of the Outcast for so long that they risk becoming trapped upon it, these snipers have honed their talents until they can pinpoint eye lenses, armour seals and other weaknesses to fell the toughest foes. RANGERS/SHROUD RUNNERS unit only. This unit’s ranged attacks that target a CHARACTER unit have +1 AP.","points":15,"detachment":"Path of the Outcast","isUpgrade":true},{"id":"8b57-c6f6-c651-65bf-mfm-enh-1","name":"Camouflaged Snipers (Upgrade)","description":"Aeldari Rangers rely upon fieldcraft and marksmanship to defeat their foes. They conceal themselves so expertly that even the act of firing upon the enemy does not reveal their precise location. RANGERS unit only. This unit’s ranged attacks do not prevent this unit from being hidden.","points":10,"detachment":"Path of the Outcast","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"8b57-c6f6-c651-65bf-strat-0","name":"Eldritch Suppression","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly RANGERS/SHROUD RUNNERS unit has shot.\nTARGET: That RANGERS/SHROUD RUNNERS unit.\nEFFECT: Select one enemy unit hit by those ranged attacks. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll if a model in that enemy unit was destroyed by those attacks."},{"id":"8b57-c6f6-c651-65bf-strat-1","name":"Casting Back the Veil","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly RANGERS/SHROUD RUNNERS unit has shot.\nTARGET: That RANGERS/SHROUD RUNNERS unit.\nEFFECT: Select one enemy unit hit by those ranged attacks. That enemy unit has +6\" detection range."},{"id":"8b57-c6f6-c651-65bf-strat-2","name":"Nomads of the Hidden Way","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly RANGERS/SHROUD RUNNERS unit has shot.\nTARGET: That RANGERS/SHROUD RUNNERS unit.\nEFFECT: Your unit can make a normal move of up to D6\".\n■ Your unit is not eligible to declare a charge or embark within a TRANSPORT until the end of the turn.\n\nUNIQUE: ACROBATIC"}]},{"id":"dcf3-cecd-ca37-4193","name":"Twilight Flickers","rule":{"name":"Dance of Distortion","description":"With their holofields attuned to a mist-wreathed shadow performance, the Harlequins are insubstantial blurs as they dash through cover to reach their chosen stage. Friendly HARLEQUINS units have Stealth. This detachment has the ACROBATIC tag and cannot be taken with another ACROBATIC detachment."},"enhancements":[{"id":"8d5c-ff96-e34e-a4f1","name":"Prelude Performer","description":"With breathtakingly subtle yet rapid movements, this master of the opening act leads the Harlequins in a deadly dance that can catch their foes off guard. HARLEQUINS model only. This unit has Scouts 6\".","points":20,"detachment":"Twilight Flickers","isUpgrade":false},{"id":"dcf3-cecd-ca37-4193-mfm-enh-0","name":"Shadowfall Masks (Upgrade)","description":"These nightmarish masks torment the enemy with a psychoresponsive bombardment laced through the murk generated by the wearers’ holofields. The confusing distortion leaves enemies vulnerable to the blades that suddenly spear from the terrifying gloom. TROUPE unit only. This unit has Fights First.","points":15,"detachment":"Twilight Flickers","isUpgrade":true}],"dpCost":1,"forceDisposition":"TAKE AND HOLD","uniqueTag":"Acrobatic","stratagems":[{"id":"dcf3-cecd-ca37-4193-strat-0","name":"Presaged Rehearsal","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase, when a friendly TROUPE unit is selected to fight.\nTARGET: That TROUPE unit.\nEFFECT: Your unit’s melee attacks have [LANCE]."},{"id":"dcf3-cecd-ca37-4193-strat-1","name":"Captivating Performance","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: End of your Movement phase.\nTARGET: One friendly TROUPE unit.\nEFFECT: Select one objective your unit is controlling. That objective is secured."},{"id":"dcf3-cecd-ca37-4193-strat-2","name":"Phantasmal Mirage","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly HARLEQUINS VEHICLE unit has shot.\nTARGET: That HARLEQUINS VEHICLE unit.\nEFFECT: Your unit can make a normal move of up to D6\".\n■ Your unit is not eligible to declare a charge until the end of the turn."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"965e-3df7-287a-6ac0","factionId":"aeldari","factionKeyword":"Asuryani","name":"Amallyn Shadowguide [Legends]","stats":{"M":"7\"","T":"3","SV":"5+","W":"3","LD":"6+","OC":"1"},"keywords":["Epic Hero","Infantry","Character","Grenades","Aeldari","Amallyn Shadowguide"],"abilities":[{"id":"a_0_the-path-least-travelled","name":"The Path Least Travelled","description":"If your army includes this model, after both players have deployed their armies and determined who has the first turn, you can select one ^^Rangers^^ or ^^Shroud Runners^^ unit from your army and redeploy that unit. When doing so, that unit can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves."},{"id":"a_1_path-of-the-outcast","name":"Path of the Outcast","description":"In your opponent's Movement phase, when an enemy unit ends a Normal, Advance or Fall Back move within 8\" of this model, if this model is not within Engagement Range of one or more enemy units, it can make a Normal move of up to D6\"."},{"id":"a_2_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_stealth","name":"Stealth"},{"id":"r_infiltrators","name":"Infiltrators"},{"id":"r_lone-operative","name":"Lone Operative"},{"id":"r_battle-focus","name":"Battle Focus"}],"weapons":[{"id":"w_ranger-long-rifle","name":"Ranger long rifle","type":"ranged","profiles":[{"id":"w_ranger-long-rifle_base","name":"Ranger long rifle","type":"ranged","range":"36\"","attacks":"1","skill":"3+","strength":"4","ap":"-1","damage":"2","keywords":["Heavy","Precision"]}]},{"id":"w_power-blade","name":"Power blade","type":"melee","profiles":[{"id":"w_power-blade_base","name":"Power blade","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"4","ap":"-2","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_amallyn-shadowguide-legends","name":"Amallyn Shadowguide [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_power-blade","count":1},{"weaponId":"w_ranger-long-rifle","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":75,"required":[{"modelTypeId":"m_amallyn-shadowguide-legends","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_amallyn-shadowguide-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":75,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":true},{"schemaVersion":2,"id":"828d-840a-9a67-9074","factionId":"aeldari","factionKeyword":"Asuryani","name":"Asurmen","stats":{"M":"7\"","T":"3","SV":"2+","W":"5","LD":"6+","OC":"1"},"keywords":["Infantry","Epic Hero","Character","Phoenix Lord","Asurmen","Aeldari","Grenades","Aspect Warrior","Leader"],"abilities":[{"id":"a_0_hand-of-asuryan","name":"Hand of Asuryan","description":"Once per battle, when this model is selected to shoot, it can use this ability. If it does, until the end of the phase, its Bloody Twins weapon has a Damage characteristic of 3 and the **[ANTI‑INFANTRY 5+]** and **[DEVASTATING WOUNDS]** abilities."},{"id":"a_1_tactical-acumen","name":"Tactical Acumen","description":"While this model is leading a unit, in your Shooting phase, after that unit has shot, it can make a Normal move of up to 6\". If it does, until the end of the turn, that unit is not eligible to declare a charge."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following unit:\n- **^^Dire Avengers^^**"},{"id":"a_3_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_battle-focus","name":"Battle Focus"}],"weapons":[{"id":"w_the-bloody-twins","name":"The Bloody Twins","type":"ranged","profiles":[{"id":"w_the-bloody-twins_base","name":"The Bloody Twins","type":"ranged","range":"24\"","attacks":"6","skill":"2+","strength":"5","ap":"-1","damage":"2","keywords":["Assault","Pistol"]}]},{"id":"w_the-sword-of-asur","name":"The Sword of Asur","type":"melee","profiles":[{"id":"w_the-sword-of-asur_base","name":"The Sword of Asur","type":"melee","range":"Melee","attacks":"6","skill":"2+","strength":"6","ap":"-3","damage":"3","keywords":["Devastating Wounds"]}]}],"modelTypes":[{"id":"m_asurmen","name":"Asurmen","baseMax":1,"baseLoadout":[{"weaponId":"w_the-bloody-twins","count":1},{"weaponId":"w_the-sword-of-asur","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":135,"required":[{"modelTypeId":"m_asurmen","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_asurmen","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":135,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_aeldari_dire-avengers"],"leadsUnitNames":["Dire Avengers"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"df57-7a59-75eb-ce63","factionId":"aeldari","factionKeyword":"Asuryani","name":"Autarch","stats":{"M":"7\"","T":"3","SV":"3+","W":"4","LD":"6+","OC":"1"},"keywords":["Autarch","Character","Infantry","Grenades","Aeldari","Ynnari","Leader"],"abilities":[{"id":"a_0_superlative-strategist","name":"Superlative Strategist","description":"While this model is leading a unit, you can re-roll Advance rolls made for that unit, and you can re-roll any rolls made for that unit while it is performing an Agile Manoeuvre."},{"id":"a_1_path-of-command","name":"Path of Command","description":"Once per battle round, one model from your army with this ability can use it when its unit is targeted with a Stratagem. If it does, reduce the CP cost of that usage of that stratagem by 1CP."},{"id":"a_2_leader","name":"Leader","description":"This model can be attached to the following units:\n- **^^Dark Reapers^^**\n- **^^Dire Avengers^^**\n- **^^Fire Dragons^^**\n- **^^Guardian Defenders^^**\n- **^^Howling Banshees^^**\n- **^^Storm Guardians^^**\n- **^^Striking Scorpions^^**"},{"id":"a_3_aspect-training","name":"Aspect Training","description":"While this model is leading a Howling Banshees unit, it has the Fights First ability.\nWhile this model is leading a Striking Scorpions unit, it has the Infiltrators, Scouts 7\" and Stealth abilities."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_battle-focus","name":"Battle Focus"},{"id":"r_fights-first","name":"Fights First"},{"id":"r_leader","name":"Leader"},{"id":"r_infiltrators","name":"Infiltrators"},{"id":"r_stealth","name":"Stealth"},{"id":"r_scouts-7","name":"Scouts 7\""}],"weapons":[{"id":"w_reaper-launcher","name":"Reaper Launcher","type":"ranged","profiles":[{"id":"w_reaper-launcher_base","name":"Reaper Launcher","type":"ranged","range":"48\"","attacks":"1","skill":"3+","strength":"10","ap":"-2","damage":"3","keywords":["Heavy","Ignores Cover"]},{"id":"w_reaper-launcher_0_starshot","name":"Reaper Launcher","profileName":"Starshot","type":"ranged","range":"48\"","attacks":"1","skill":"3+","strength":"10","ap":"-2","damage":"3","keywords":["Heavy","Ignores Cover"]},{"id":"w_reaper-launcher_1_starswarm","name":"Reaper Launcher","profileName":"Starswarm","type":"ranged","range":"48\"","attacks":"2","skill":"3+","strength":"4","ap":"-2","damage":"1","keywords":["Heavy","Ignores Cover"]}]},{"id":"w_shuriken-pistol","name":"Shuriken Pistol","type":"ranged","profiles":[{"id":"w_shuriken-pistol_base","name":"Shuriken 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