{"schemaVersion":2,"factionId":"adeptus-mechanicus","factionName":"Adeptus Mechanicus","catalogueId":"77b9-2f66-3f9b-5cf3","factionRules":[{"id":"7a21-a958-e47d-5c0d","name":"Doctrina Imperatives","description":"At the start of the battle round, you can select one of the Doctrina Imperatives below. Until the end of the battle round, that Doctrina Imperative is active for your army, and all units from your army that have the Doctrina Imperatives ability gain the relevant abilities shown below.\n\nPROTECTOR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [HEAVY] ability.\n■ Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.\n■ Each time a melee attack targets this unit, if this unit has the ^^**Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, subtract 1 from the Hit roll.\n\nCONQUEROR IMPERATIVE\n■ Ranged weapons equipped by models in this unit have the [ASSAULT] ability.\n■ Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.\n■ Each time a model in this unit makes an attack, if this unit has the **^^Battleline**^^ keyword and/or it is within 6\" of one or more friendly **^^Adeptus Mechanicus Battleline**^^ units, improve the Armour Penetration characteristic of that attack by 1."}],"detachments":[{"id":"7aa5-4c0c-40c3-e2a","name":"Rad-zone Corps","rule":{"name":"Rad-bombardment","description":"BOMBARDMENT\nAt the start of the first battle round, for each enemy unit within your opponent’s deployment zone, your opponent must decide whether that unit will take cover or stand firm. You then roll one D6 for each of those enemy units and apply the relevant result below:\n- Unit Standing Firm: On a 3+, that unit suffers D3 mortal wounds.\n- Unit Taking Cover: That unit is battle-shocked. On a 5+, that unit suffers D3 mortal wounds.\n\nFALLOUT\nAt the start of your Command phase during the second, third, fourth and fifth battle rounds, roll one D6 for each enemy unit within your opponent’s deployment zone. On a 3+, that unit suffers 1 mortal wound and must take a Battle-shock test."},"enhancements":[{"id":"cc1a-1fa6-1645-58b3","name":"Radial Suffusion","description":"From the second battle round onwards, when resolving the Fallout effect of the Rad-bombardment Detachment rule, if the bearer is on the battlefield, roll one D6 for each enemy unit within 6\" of your opponent’s deployment zone, in addition to those that are within your opponent’s deployment zone.","points":25,"detachment":"Rad-zone Corps","isUpgrade":false},{"id":"8414-b1fd-c858-fb16","name":"Malphonic Susurrus","description":"While the bearer is leading a unit, models in that unit have the Stealth ability.","points":20,"detachment":"Rad-zone Corps","isUpgrade":false},{"id":"c7c3-118c-ad37-b8a8","name":"Peerless Eradicator","description":"While the bearer is leading a unit, ranged weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.","points":20,"detachment":"Rad-zone Corps","isUpgrade":false},{"id":"7aa5-4c0c-40c3-e2a-mfm-enh-0","name":"Autoclavic Denunciation","description":"ADEPTUS MECHANICUS model only. Ranged weapons equipped by the bearer have the [ANTI-INFANTRY 2+] and [ANTI-MONSTER 4+] abilities.","points":15,"detachment":"Rad-zone Corps","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008386004","name":"AGGRESSOR IMPERATIVE","type":"Rad-Zone Corps – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One SKITARII unit from your army that has not been selected to move this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6\" of it.\nEFFECT: Until the end of the phase, each time one of those units Advances, do not make an Advance roll for it. Instead, until the end of the phase, add 6\" to the Move characteristic of models in that unit.","source":"wahapedia-10e"},{"id":"000008386005","name":"PRE-CALIBRATED PURGE SOLUTION","type":"Rad-Zone Corps – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6\" of it.\nEFFECT: Until the end of the phase, each time a model in one of those units makes a ranged attack, if the target of that attack is within your opponent’s deployment zone, you can re-roll the Hit roll.","source":"wahapedia-10e"},{"id":"000008386007","name":"BULWARK IMPERATIVE","type":"Rad-Zone Corps – Battle Tactic Stratagem","cpCost":2,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One SKITARII unit from your army that was selected as the target of one or more of the attacking unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6\" of it.\nEFFECT: Until the end of the phase, models in those units from your army have a 4+ invulnerable save.","source":"wahapedia-10e"},{"id":"000008386002","name":"BALEFUL HALO","type":"Rad-Zone Corps – Battle Tactic Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS MECHANICUS unit from your army (excluding Vehicle units) that was selected as the target of one or more of that enemy unit’s attacks. If that unit is BATTLELINE, you can also target one friendly SKITARII unit (excluding BATTLELINE units) within 6\" of it.\nEFFECT: Until the end of the turn, each time an attack is made that targets your unit, subtract 1 from the Wound roll.","source":"wahapedia-10e"},{"id":"000008386003","name":"EXTINCTION ORDER","type":"Rad-Zone Corps – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One Tech-Priest model from your army and one objective marker within 24\" of that model.\nEFFECT: Roll one D6 for each enemy unit within range of that objective marker. On a 4+, that unit suffers 1 mortal wound and it must take a Battle-shock test.","source":"wahapedia-10e"},{"id":"000008386006","name":"LETHAL DOSAGE","type":"Rad-Zone Corps – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, ranged weapons equipped by models in your unit have the [LETHAL HITS] ability.","source":"wahapedia-10e"}]},{"id":"48bd-eeae-171d-a10a","name":"Skitarii Hunter Cohort","rule":{"name":"Skitarii Hunter Cohort","description":"Friendly SKITARII INFANTRY, SKITARII MOUNTED and IRONSTRIDER BALLISTARII units have Stealth."},"enhancements":[{"id":"8007-cd63-594a-6fc9","name":"Cantic Thrallnet","description":"At the start of the battle round, you can select one friendly SKITARII unit within 12\" of the bearer. Until the start of the next battle round, the Protector Imperative and the Conqueror Imperative are both active for that unit.","points":25,"detachment":"Skitarii Hunter Cohort","isUpgrade":false},{"id":"c755-e8eb-d3ae-41f7","name":"Clandestine Infiltrator","description":"The bearer, and models in any unit they are leading, have the Infiltrators and Scouts 6\" abilities.","points":15,"detachment":"Skitarii Hunter Cohort","isUpgrade":false},{"id":"36f1-310e-5a40-f505","name":"Veiled Hunter","description":"SKITARII MARSHAL model only. After both players have deployed their armies, you can select up to three SKITARII INFANTRY units from your army and redeploy all of those units. When doing so, any of those units can be placed into Strategic Reserves, regardless of how many units are already in Strategic Reserves.","points":10,"detachment":"Skitarii Hunter Cohort","isUpgrade":false},{"id":"6a11-7822-bd7f-dea1","name":"Battle-Sphere Uplink","description":"In your Shooting phase, after the bearer’s unit has shot, if it is not within Engagement Range of one or more enemy units, that unit can make a Normal move of up to 6\". If it does, until the end of the turn, that unit is not eligible to declare a charge.","points":25,"detachment":"Skitarii Hunter Cohort","isUpgrade":false}],"dpCost":2,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"000008561003","name":"BINHARIC OFFENCE","type":"Skitarii Hunter Cohort – Strategic Ploy Stratagem","cpCost":2,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: The start of your Shooting phase or the start of the Fight phase.\nTARGET: Two SKITARII units from your army that have not been selected to shoot or fight this phase, and one enemy unit.\nEFFECT: Until the end of the phase, improve the Armour Penetration characteristic of weapons equipped by models in both of your units by 1.\nRESTRICTIONS: Until the end of the phase, each time a model in either of your units makes an attack, it can only target that enemy unit (and only if it is an eligible target].","source":"wahapedia-10e"},{"id":"000008561004","name":"EXPEDITED PURGE PROTOCOL","type":"Skitarii Hunter Cohort – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Charge phase","description":"WHEN: Your Charge phase.\nTARGET: One SKITARII unit from your army.\nEFFECT: Until the end of the phase, your unit is eligible to declare a charge in a turn in which it Advanced.","source":"wahapedia-10e"},{"id":"000008561007","name":"PROGRAMMED WITHDRAWAL","type":"Skitarii Hunter Cohort – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase. \nTARGET: Up to two SICARIAN units from your army, or one SKITARII INFANTRY or SKITARII MOUNTED unit from your army. \nEFFECT: Remove those units from the battlefield and place them into Strategic Reserves. \nRESTRICTIONS: Each unit targeted with this Stratagem must be more than 3\" away from all enemy units.","source":"wahapedia-10e"},{"id":"000008561002","name":"BIONIC ENDURANCE","type":"Skitarii Hunter Cohort – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your opponent’s Shooting phase orthe Fight phase, just after an enemy unit has selected its targets. \nTARGET: One SICARIAN, PTERAXII or SYDONIAN unit from your army that was selected as the target of one or more of the attacking unit’s attacks. \nEFFECT: Until the end of the phase, models in your unit have the Feel No Pain 5+ ability.","source":"wahapedia-10e"},{"id":"000008561006","name":"SHROUD PROTOCOLS","type":"Skitarii Hunter Cohort – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One SKITARII INFANTRY unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, your unit can only be selected as the target of a ranged attack if the attacking model is within 18\".","source":"wahapedia-10e"},{"id":"000008561005","name":"ISOLATE AND DESTROY","type":"Skitarii Hunter Cohort – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One SICARIAN, PTERAXII, SYDONIAN,\nIRONSTRIDER BALLISTARII or SKITARII MOUNTED unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, if there are no other enemy units within 6\" of the unit targeted by that attack, add 1 to the Wound roll.","source":"wahapedia-10e"}]},{"id":"e01f-8783-4769-2eb6","name":"Explorator Maniple","rule":{"name":"Acquisition at any cost","description":"At the start of your Command phase, select one objective marker. Until the start of your next Command phase, that objective marker is your Acquisition objective marker. Each time an ADEPTUS MECHANICUS model from your army makes an attack, if that model’s  unit is within range of your Acquisition objective marker, or if the target of that attack is within range of your Acquisition objective marker, re-roll a Wound roll of 1."},"enhancements":[{"id":"cdc5-31e4-7850-1689","name":"Magos","description":"At the end of your Command phase, if the bearer is within range of your Acquisition objective marker, roll one D6: on a 4+, you gain 1CP.","points":10,"detachment":"Explorator Maniple","isUpgrade":false},{"id":"b06e-79be-ca64-2fcd","name":"Genetor","description":"While the bearer is leading a unit that is within range of your Acquisition objective marker, models in that unit have a 4+ invulnerable save.","points":20,"detachment":"Explorator Maniple","isUpgrade":false},{"id":"b70a-bfe9-7803-66fc","name":"Logis","description":"While the bearer is leading a unit, each time a model in that unit makes an attack that targets a unit within range of your Acquisition objective marker, add 1 to the Hit roll.","points":15,"detachment":"Explorator Maniple","isUpgrade":false},{"id":"3ad-5001-79ae-9e77","name":"Artisan","description":"While the bearer is leading a unit that is within range of your Acquisition objective marker, once per phase, you can change the result of one Hit roll, one Wound roll or one saving throw made for that unit to an unmodified 6.","points":10,"detachment":"Explorator Maniple","isUpgrade":false}],"dpCost":2,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000008569003","name":"PRIORITY RECLAMATION","type":"Explorator Maniple – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just before an ADEPTUS MECHANICUS unit from your army Consolidates.\nTARGET: That ADEPTUS MECHANICUS unit.\nEFFECT: Until the end of the phase, each time a model in your unit makes a Consolidation move, it can move up to 6\" instead of up to 3\", provided your unit ends that Consolidation move within range of your Acquisition objective marker.\nRESTRICTIONS: You cannot target a unit with this Stratagem if it is within 3\" of one or more enemy units.","source":"wahapedia-10e"},{"id":"000008569005","name":"AUTO-ORACULAR RETRIEVAL","type":"Explorator Maniple – Battle Tactic Stratagem","cpCost":2,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army that disembarked from a TRANSPORT this turn.\nEFFECT: Until the end of the phase, each time a model in your unit makes a ranged attack that targets an enemy unit within range of your Acquisition objective marker, add 1 to the Wound roll.","source":"wahapedia-10e"},{"id":"000008569002","name":"CACHED ACQUISITION","type":"Explorator Maniple – Epic Deed Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army that was just destroyed while it was within range of an objective marker you controlled. You can use this Stratagem on that unit even though it was just destroyed.\nEFFECT: That objective marker remains under your control, even if you have no models within range of it, until your opponent controls it at the start or end of any turn.","source":"wahapedia-10e"},{"id":"000008569007","name":"REACTIVE SAFEGUARD","type":"Explorator Maniple – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Charge phase","description":"WHEN: Your opponent’s Charge phase, just after an enemy unit has declared a charge.\nTARGET: One ADEPTUS MECHANICUS INFANTRY\nunit from your army within range of your Acquisition objective marker that was selected as a target of that charge, and one friendly ADEPTUS MECHANICUS TRANSPORT.\nEFFECT: Your unit can embark within that TRANSPORT.\nRESTRICTIONS: Every model in your unit must be within 3\" of that TRANSPORT and there must be sufficient transport capacity to embark the entire unit.","source":"wahapedia-10e"},{"id":"000008569004","name":"INFOSLAVE SKULL","type":"Explorator Maniple – Wargear Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One TECH-PRIEST model from your army and one objective marker within 24\" of that model (excluding your Acquisition objective marker].\nEFFECT: Until the start of your next Command phase, that objective marker is also considered to be one of your Acquisition objective markers for all rules purposes.","source":"wahapedia-10e"},{"id":"000008569006","name":"INCENSE EXHAUSTS","type":"Explorator Maniple – Wargear Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One ADEPTUS MECHANICUS INFANTRY unit\nfrom your army that was selected as the target of one or more of the attacking unit’s attacks, and one friendly ADEPTUS MECHANICUS SMOKE unit within 6\" of it.\nEFFECT: Until the end of the phase, both of those units have the Stealth ability and the Benefit of Cover.","source":"wahapedia-10e"}]},{"id":"e282-2b49-bd6a-679c","name":"Data-psalm Conclave","rule":{"name":"Benediction of the Omnissiah","description":"At the start of the first battle round, select one of the following Benedictions of the Omnissiah to be active for **^^Cult Mechanicus^^** units from your army until the end of the battle:\n\nPanegyric Procession:\n\nEach time a **^^Cult Mechanicus^^** model from your army makes a ranged attack that targets a unit within half range, improve the Armour Penetration characteristic of that attack by 1.\n\nCitation in Savagery:\n\nEach time a **^^Cult Mechanicus^^** unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 1 to the Strength and Attacks characteristics of melee weapons equipped by models in that unit."},"enhancements":[{"id":"e628-5793-9afe-df20","name":"Mechanicus Locum","description":"The bearer has a Leadership characteristic of 6+ and, once per battle, at the start of any phase, you can select one friendly CULT MECHANICUS unit that is Battle-shocked and within 12\" of the bearer. That unit is no longer Battle-shocked.","points":5,"detachment":"Data-psalm Conclave","isUpgrade":false},{"id":"22a6-cb05-be30-185","name":"Mantle of the Gnosticarch","description":"Each time an attack is allocated to the bearer, change the Damage characteristic of that attack to 1.","points":10,"detachment":"Data-psalm Conclave","isUpgrade":false},{"id":"ce38-7111-75d1-f3","name":"Data-blessed Autosermon","description":"Once per battle, at the start of your Command phase, you can select the Benediction of the Omnissiah you did not select at the start of the first battle round. Until the start of your next Command phase, that Benediction of the Omnissiah is active for the bearer’s unit in addition to the one that is currently active for your army.","points":15,"detachment":"Data-psalm Conclave","isUpgrade":false},{"id":"716a-c9e8-b478-6248","name":"Temporcopia","description":"The bearer’s unit has the Fights First ability.","points":20,"detachment":"Data-psalm Conclave","isUpgrade":false}],"dpCost":2,"forceDisposition":"DISRUPTION","uniqueTag":"Data-Psalm","stratagems":[{"id":"000008565003","name":"CHANT OF THE REMORSELESS FIST","type":"Data-Psalm Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One CULT MECHANICUS unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit makes a melee attack, add 1 to the Wound roll.","source":"wahapedia-10e"},{"id":"000008565002","name":"INCANTATION OF THE IRON SOUL","type":"Data-Psalm Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Any phase","description":"WHEN: Any phase, just after you allocate a mortal wound to a CULT MECHANICUS model from your army.\nTARGET: That CULT MECHANICUS model’s unit.\nEFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have the Feel No Pain 4+ ability against mortal wounds.","source":"wahapedia-10e"},{"id":"000008565007","name":"LUMINESCENT BLESSING","type":"Data-Psalm Conclave – Battle Tactic Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has selected its targets.\nTARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, CULT MECHANICUS models in your unit have a 4+ invulnerable save.","source":"wahapedia-10e"},{"id":"000008565004","name":"VERSE OF VENGEANCE","type":"Data-Psalm Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Fight phase","description":"WHEN: Fight phase, just after an enemy unit has selected its targets.\nTARGET: One CULT MECHANICUS unit from your army that was selected as the target of one or more of the attacking unit’s attacks.\nEFFECT: Until the end of the phase, each time a CULT MECHANICUS model in your unit is destroyed, if that model has not fought this phase, roll one D6: on a 4+, do not remove it from play. The destroyed model can fight after the attacking model’s unit has finished making its attacks, and is then removed from play.","source":"wahapedia-10e"},{"id":"000008565005","name":"TRIBUTE OF EMPHATIC VENERATION","type":"Data-Psalm Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Start of your Movement phase.\nTARGET: One CULT MECHANICUS unit from your army and one enemy unit within 18\" of it.\nEFFECT: That enemy unit must take a Battle-shock test. If that test is failed, until the start of your next Command phase, each time a model in that enemy unit makes an attack, subtract 1 from the Hit roll.","source":"wahapedia-10e"},{"id":"000008565006","name":"LITANY OF THE ELECTROMANCER","type":"Data-Psalm Conclave – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One CULT MECHANICUS unit from your army.\nEFFECT: Roll one D6 for each enemy unit within 6\" of one or more CULT MECHANICUS models in your unit, adding 1 to the result if that model is an ELECTRO-PRIEST. On a 5+, that enemy unit suffers D3 mortal wounds.","source":"wahapedia-10e"}]},{"id":"f67d-6f59-21b8-e1f9","name":"Cohort Cybernetica","rule":{"name":"Cyber Psalm-Programming","description":"Add 2\" to the Move characteristic of models in ^^**Legio Cybernetica**^^ units from your army. In addition, unless that unit is Battle‑shocked, add 1 to the Objective Control characteristic of models in that unit."},"enhancements":[{"id":"a886-5b5b-d3b2-cf38","name":"Necromechanic","description":"Once per battle round, when a saving throw made for a friendly **^^Legio Cybernetica^^** or **^^Adeptus Mechanicus Vehicle^^** model within 12\" of the bearer is failed, the bearer can use this Enhancement. If they do, change the Damage characteristic of that attack to 0.","points":20,"detachment":"Cohort Cybernetica","isUpgrade":false},{"id":"5f0a-b46d-1ade-9d4e","name":"Lord of Machines","description":"Once per turn, at the start of your opponent’s Shooting phase, select one enemy Vehicle unit within 12\" of and visible to the bearer. That unit must take a Leadership test: if that test is passed, until the end of the phase, each time a model in that unit makes an attack, subtract 1 from the Hit roll; if that test is failed, that unit is not eligible to shoot this phase.","points":15,"detachment":"Cohort Cybernetica","isUpgrade":false},{"id":"6a67-c129-8325-85c3","name":"Emotionless Clarity","description":"Once per turn, when a friendly LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE model with the Deadly Demise ability that is within 12\" of the bearer is destroyed, the bearer can use this Enhancement. If it does, do not roll to determine whether any mortal wounds are inflicted as a result of that model’s Deadly Demise ability. Instead, mortal wounds are automatically inflicted.","points":10,"detachment":"Cohort Cybernetica","isUpgrade":false},{"id":"d5ab-b1f8-7963-ed08","name":"Arch Negator","description":"Ranged weapons equipped by the bearer have the [ANTI-VEHICLE 4+] ability.","points":5,"detachment":"Cohort Cybernetica","isUpgrade":false}],"dpCost":2,"forceDisposition":"TAKE AND HOLD","stratagems":[{"id":"000008573002","name":"MOTIVE IMPERATIVE","type":"Cohort Cybernetica – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One ADEPTUS MECHANICUS VEHICLE unit from your army.\nEFFECT: Until the start of your next Command phase, add 3\" to the Move characteristic of models in your unit and add 1 to Advance and Charge rolls made for it.","source":"wahapedia-10e"},{"id":"000008573003","name":"AUTO-DIVINATORY TARGETING","type":"Cohort Cybernetica – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army, and one objective marker.\nEFFECT: Until the start of your next Command phase, ranged weapons equipped by models in your unit have a Ballistic Skill characteristic of 3+ and the [IGNORES COVER] ability, but they can only target units within range of the selected objective marker.","source":"wahapedia-10e"},{"id":"000008573007","name":"BENEVOLENCE OF THE OMNISSIAH","type":"Cohort Cybernetica – Battle Tactic Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.\nEFFECT: Until the start of your next Command phase, models in your unit have the Feel No Pain  6+ ability, which is improved to Feel No Pain 5+ against mortal wounds.","source":"wahapedia-10e"},{"id":"000008573005","name":"MACHINE SUPERIORITY","type":"Cohort Cybernetica – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back and you can ignore any or all modifiers to its characteristics and/or to any roll or test made for it (excluding modifiers to saving throws).","source":"wahapedia-10e"},{"id":"000008573004","name":"MACHINE SPIRIT RESURGENT","type":"Cohort Cybernetica – Epic Deed Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army that is below its Starting Strength.\nEFFECT: Until the start of your next Command phase, each time a model in your unit makes an attack, you can re-roll the Hit roll. If your unit is Below Half-strength, you can re-roll the Wound roll as well.","source":"wahapedia-10e"},{"id":"000008573006","name":"TRANSCENDENT COGITATION","type":"Cohort Cybernetica – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Command phase","description":"WHEN: Your Command phase.\nTARGET: One LEGIO CYBERNETICA or ADEPTUS MECHANICUS VEHICLE unit from your army.\nEFFECT: Until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for your unit.","source":"wahapedia-10e"}]},{"id":"ce65-6b89-4a0e-4f3b","name":"Haloscreed Battleclade","rule":{"name":"Noospheric Transference","description":"In your Command phase, select one or more ADEPTUS MECHANICUS units from your army (including units that are embarked within TRANSPORTS). The maximum number of units you can select depends on the battle size, as follows:\n\n\nINCURSION: 1 UNIT\nSTRIKE FORCE: 2 UNITS\nONSLAUGHT: 3 UNITS\n\nUntil the start of your next Command phase, those units gain the HALO OVERRIDE keyword. Then, select one of the Override abilities below. Until the start of your next Command phase, units from your army with the HALO OVERRIDE keyword have the selected Override ability:\n\nElectromotive Energisation\nAdd 2\" to the Move characteristic of models in this unit.\n\nMicroactuator Bracing\nAdd 1 to the Toughness characteristic of models in this unit.\n\nPredation Protocols\nThis unit is eligible to declare a charge in a turn in which it Advanced.\n\nMuted Servomotors\nModels in this unit have the Stealth ability."},"enhancements":[{"id":"c672-929d-3d04-ace4","name":"Transoracular Dyad Wafers","description":"CYBERNETICA DATASMITH model only. When the bearer is attached to a Kastelan Robots unit, until the end of the battle, models in that unit gain the Halo Override keyword. That unit cannot be selected when selecting units as part of the Noospheric Transference Detachment rule.","points":15,"detachment":"Haloscreed Battleclade","isUpgrade":false},{"id":"6825-6a1a-1398-2e0d","name":"Cognitive Reinforcement","description":"ADEPTUS MECHANICUS model only (excluding CYBERNETICA DATASMITH models). The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.","points":30,"detachment":"Haloscreed Battleclade","isUpgrade":false},{"id":"f4be-4aee-8549-c961","name":"Sanctified Ordnance","description":"ADEPTUS MECHANICUS model only. Add 6\" to the range characteristic of ranged weapons equipped by models in the bearer’s unit and, each time a Hazardous test is taken for that unit, you can re‑roll the result.","points":10,"detachment":"Haloscreed Battleclade","isUpgrade":false},{"id":"d484-3dab-c879-c717","name":"Inloaded Lethality","description":"**^^Tech-Priest Dominus^^** or **^^Tech-Priest Manipulus^^** model only. Add 3 to the Attacks characteristic of the bearer’s melee weapons and add 1 to the Damage characteristic of the bearer’s melee weapons.","points":15,"detachment":"Haloscreed Battleclade","isUpgrade":false}],"dpCost":3,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"000009746003","name":"TARGETING OVERRIDE","type":"Haloscreed Battle Clade – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, an unmodified Hit roll of 5+ scores a Critical Hit.","source":"wahapedia-10e"},{"id":"000009746002","name":"ERADICATION PROTOCOLS","type":"Haloscreed Battle Clade – Battle Tactic Stratagem","cpCost":1,"turn":"Either player’s turn","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army that has not been selected to shoot or fight this phase.\nEFFECT: Until the end of the phase, each time a model in your unit makes an attack, re-roll a Wound roll of 1, and, if it is a HALO OVERRIDE unit, re-roll a Hit roll of 1.","source":"wahapedia-10e"},{"id":"000009746006","name":"GUIDED RETREAT","type":"Haloscreed Battle Clade – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an ADEPTUS MECHANICUS unit from your army makes a Fall Back move.\nTARGET: That ADEPTUS MECHANICUS unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back, and, if it is a HALO OVERRIDE unit, you can re-roll Desperate Escape tests taken for it.","source":"wahapedia-10e"},{"id":"000009746007","name":"ANALYTICAL DIVINATION","type":"Haloscreed Battle Clade – Strategic Ploy Stratagem","cpCost":1,"turn":"Opponent’s turn","phase":"Movement phase","description":"WHEN: Your opponent’s Movement phase, just after an enemy unit ends a Normal, Advance or Fall Back move.\nTARGET: One Adeptus Mechanicus Infantry unit (excluding Kataphron units) from your army that is within 9\" of that enemy unit and not within Engagement Range of one or more enemy units.\nEFFECT: Your unit can make a Normal move of up to D6\", or up to 6\" instead if it is a HALO OVERRIDE unit.","source":"wahapedia-10e"},{"id":"000009746005","name":"AGGRESSIVE IMPULSE","type":"Haloscreed Battle Clade – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One Skorpius Dunerider model from your army that has not been selected to move this phase.\nEFFECT: Until the end of the turn, each time an ADEPTUS MECHANICUS unit disembarks from that model after it has made a Normal move, that unit is still eligible to declare a charge this turn.","source":"wahapedia-10e"},{"id":"000009746004","name":"NEURAL OVERLOAD","type":"Haloscreed Battle Clade – Strategic Ploy Stratagem","cpCost":1,"turn":"Your turn","phase":"Movement phase","description":"WHEN: Your Movement phase.\nTARGET: One ADEPTUS MECHANICUS unit from your army.\nEFFECT: If your unit is a HALO OVERRIDE unit, it suffers D3 mortal wounds. Select one Override ability. Until the start of your next Command phase, that ability is active for your unit.\nDesigner’s Note: This means that if the targeted unit already has the HALO OVERRIDE keyword, it can be affected by multiple Override abilities at the same time, but suffers mortal wounds to do so. Alternatively, if your unit does not have the HALO OVERRIDE keyword, it instead has the chosen Override ability until the start of your next Command phase, but does not benefit from any other Override abilities that are active.","source":"wahapedia-10e"}]},{"id":"6d06-9e26-0d3c-5317","name":"Eradication Cohort","rule":{"name":"Murderous Imperative","description":"The Skitarii fighting in a focused clade all but vibrate with the inloaded need to kill. This manifests not as wild rage, however, but rather as a coldly efficient drive to acquire the next target, bring it down with pinpoint fire or neatly placed thrusts, then find a new victim and repeat in an infinite loop. Each time a model in a Skitarii unit from your army makes an attack:\n\n■ If the Protector Imperative is active for that unit, re-roll a Hit roll of 1.\n\n■ If the Conqueror Imperative is active for that unit, re-roll a Wound roll of 1."},"enhancements":[{"id":"ed55-0829-d6a1-7e5d","name":"Omnicogitator","description":"This unique tactical-cogitation augmetic provides its bearer with a wealth of situation-appropriate responses in even the most intense battle. Skitarii Marshal model only. The Conqueror Imperative and Protector Imperative are both active for the bearer’s unit.","points":25,"detachment":"Eradication Cohort","isUpgrade":false},{"id":"e4da-4f2d-19c3-416b","name":"Martial Signatum Amplificator","description":"This strange device taps into the data-tethers that carry Skitarii command imperatives and disseminates them to other, less soldierly servants of the Omnissiah. Tech-Priest model only. Models in the bearer’s unit have the Skitarii keyword.","points":15,"detachment":"Eradication Cohort","isUpgrade":false},{"id":"27ed-5685-42e3-0844","name":"Belicosa-class Capacitor Vanes","description":"These slender conductor vanes channel esoteric energies into nearby weapon systems, rendering their machine spirits rapacious and bellicose. Adeptus Mechanicus model only. Add 6\" to the Range characteristic of ranged weapons equipped by models in the bearer’s unit, and add 1 to the Strength characteristic of those weapons.","points":25,"detachment":"Eradication Cohort","isUpgrade":false},{"id":"0f0c-895c-a149-285d","name":"Omnissiah's Fury","description":"A Skitarii Marshal implanted with this thoracic augmetic feels the Machine God’s molten fury flowing through their veins and out into the weapons they wield in battle. Skitarii Marshal model only. Add 2 to the Attacks characteristic of melee weapons equipped by the bearer, and improve the Armour Penetration and Damage characteristics of those weapons by 1.","points":10,"detachment":"Eradication Cohort","isUpgrade":false}],"dpCost":3,"forceDisposition":"PURGE THE FOE","stratagems":[{"id":"6d06-9e26-0d3c-5317-strat-0","name":"Servo-driven Charge","type":"WARGEAR","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: Fight phase.\nTARGET: One Adeptus Mechanicus unit from your army that has not been selected to fight this phase.\nEFFECT: Until the end of the phase, melee weapons equipped by models in your unit have the [LANCE] ability."},{"id":"6d06-9e26-0d3c-5317-strat-1","name":"Unrelenting Aggression","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, just after an Adeptus Mechanicus unit from your army Falls Back.\nTARGET: That Adeptus Mechanicus unit.\nEFFECT: Until the end of the turn, your unit is eligible to shoot in a turn in which it Fell Back. If your unit has the Skitarii keyword, your unit is eligible to shoot and declare a charge in a turn in which it Fell Back instead."},{"id":"6d06-9e26-0d3c-5317-strat-2","name":"Unshackled Wrath","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Skitarii unit from your army that has not been selected to shoot this phase.\nEFFECT: Select the [SUSTAINED HITS 1] or [LETHAL HITS] ability. Until the end of the phase, ranged weapons equipped by models in your unit have the selected ability. You can instead select the [SUSTAINED HITS 1], [LETHAL HITS] and [HAZARDOUS] abilities to apply to those weapons until the end of the phase."},{"id":"6d06-9e26-0d3c-5317-strat-3","name":"Threat-cogitation Targeters","type":"WARGEAR","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase.\nTARGET: One Skitarii Vehicle unit from your army that has not been selected to shoot this phase.\nEFFECT: Until the end of the phase, each time a ranged attack made by a model in your unit is allocated to a Monster or Vehicle model, you can re-roll the Damage roll."},{"id":"6d06-9e26-0d3c-5317-strat-4","name":"Precision Onslaught","type":"BATTLE TACTIC","cpCost":1,"turn":"","phase":"Charge phase","description":"WHEN: Your Charge phase, just after a Sicarian unit from your army declares a charge.\nTARGET: That Sicarian unit.\nEFFECT: Until the end of the phase, when your unit ends a Charge move, select one enemy unit within Engagement Range of it, then roll one D6 for each model in your unit that is within Engagement Range of that enemy unit: for each 4+, that enemy unit suffers 1 mortal wound."},{"id":"6d06-9e26-0d3c-5317-strat-5","name":"Analytic Reprisals","type":"STRATEGIC PLOY","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, just after an enemy unit has shot.\nTARGET: One Skitarii Infantry unit from your army that lost one or more models as a result of the attacking unit’s attacks.\nEFFECT: Your unit can shoot as if it were your Shooting phase, but must target only that enemy unit when doing so, and can only do so if that enemy unit is an eligible target."}]},{"id":"02e5-7fe0-d054-0209","name":"Cohort Acquisitus","rule":{"name":"Noospheric Recon","description":"Force-loaded with enhanced divinatory augurs, far-ranging Skitarii are the unblinking eyes of their masters and cast their sensors in overlapping noospheric nets to root out the enemies of the Machine God.\n\n■ Friendly PTERAXII/INFILTRATORS/RANGERS/SERBERYS RAIDERS/ SERBERYS SULPHURHOUNDS units have RECON AUGURY.\n\n■ Friendly RECON AUGURY units have the following ability: Enhanced Augurs: In your Shooting phase, this unit can select one visible enemy unit within 12\". That enemy unit is analysed:\n■ While a unit is analysed, that unit has +3\" detection range."},"enhancements":[{"id":"6571-1a2f-779b-e711","name":"Explorator Dispensation","description":"Mantled in a susurrus of shrouding code and implanted sensor baffles, this commander has been granted a holy commission to extend their forge world’s influence at the forefront of the Quest for Knowledge. SKITARII MARSHAL model only. This unit has Infiltrators.","points":20,"detachment":"Cohort Acquisitus","isUpgrade":false},{"id":"02e5-7fe0-d054-0209-mfm-enh-0","name":"Stealth-screened Cybercanids (Upgrade)","description":"These veteran raiders have been bestowed with rarefied cybernetic mounts that incorporate stealth-screen projectors, silenced servos, and photo-adaptive hides, rendering them all but invisible until they near their prey. SERBERYS RAIDERS unit only. This unit has Lone Operative 15\".","points":15,"detachment":"Cohort Acquisitus","isUpgrade":true}],"dpCost":1,"forceDisposition":"RECONNAISSANCE","stratagems":[{"id":"02e5-7fe0-d054-0209-strat-0","name":"Defect Scrutiny","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly ADEPTUS MECHANICUS unit is selected to shoot.\nTARGET: That ADEPTUS MECHANICUS unit.\nEFFECT: Select one visible enemy unit within 12\" of a friendly RECON AUGURY unit. Your unit’s ranged attacks that target that enemy unit have [IGNORES COVER]."},{"id":"02e5-7fe0-d054-0209-strat-1","name":"Repolarised Augurs","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Start of your opponent’s Movement phase.\nTARGET: One friendly unengaged RECON AUGURY unit.\nEFFECT: Your unit has -3\" detection range until the end of the turn."},{"id":"02e5-7fe0-d054-0209-strat-2","name":"Clandestine Reposition","type":"","cpCost":1,"turn":"","phase":"Fight phase","description":"WHEN: End of your opponent’s Fight phase.\nTARGET: One friendly unengaged INFILTRATORS/PTERAXII unit.\nEFFECT: Place your unit in strategic reserves."}],"grantedKeywords":[{"keyword":"RECON AUGURY","targets":["PTERAXII","INFILTRATORS","RANGERS","SERBERYS RAIDERS","SERBERYS SULPHURHOUNDS"]}]},{"id":"24e2-b690-37b5-de9e","name":"Lords of the Forge","rule":{"name":"War-form Mantles","description":"When battle looms, many Tech-Priests don their war forms, replacing more delicate mechanical appendages with steel-shod bionics that incorporate auto-repair subroutines. Some also outfit themselves with narrow-band screed casters. These project streams of incomprehensible code that overwhelm the cogitator cores of enemy vehicles and baffle augury. Friendly TECH-PRIEST models have:\n■ 4+ InSv.\n■ Feel No Pain 5+. Friendly TECH-PRIEST models have the following ability: Baffling Data Screed: In your Shooting phase, when this unit is selected to shoot, if this unit is not battle-shocked, you can use this ability. If you do, roll one D6:\n\n■ On a 2+, select one enemy VEHICLE unit within 12\" of this unit. That enemy unit makes a battle-shock roll, with -1 to that battle-shock roll. A unit cannot be selected for this ability more than once per turn.\n\n■ O r: On 2+, those ranged attacks do not prevent this unit from being hidden."},"enhancements":[{"id":"42f7-6065-5be3-3b74","name":"Vingh's Wafers of Dynamism","description":"CYBERNETICA DATASMITH model only. At the start of the first battle round, if this unit is an attached unit, this unit has MOBILE until the end of the battle.","points":25,"detachment":"Lords of the Forge","isUpgrade":false},{"id":"24e2-b690-37b5-de9e-mfm-enh-0","name":"TL-4ø9","description":"TECH-PRIEST model only. This model has the following weapon:\n\nTL-4ø9 [DEVASTATING WOUNDS, HAZARDOUS]\n\nRANGE\n\nD3+2","points":30,"detachment":"Lords of the Forge","isUpgrade":false}],"dpCost":1,"forceDisposition":"PRIORITY ASSETS","stratagems":[{"id":"24e2-b690-37b5-de9e-strat-0","name":"Scriptural Prognosis","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: In your opponent’s Shooting phase or the Fight phase, when an enemy unit targets a friendly TECH-PRIEST unit that is within range of an objective.\nTARGET: That TECH-PRIEST unit.\nEFFECT: Attacks that target your unit have -1 AP until that enemy unit has attacked."},{"id":"24e2-b690-37b5-de9e-strat-1","name":"Overloaded Safeguards","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly TECH-PRIEST unit is selected to make a fall-back move.\nTARGET: That TECH-PRIEST unit.\nEFFECT: That move does not prevent your unit from being eligible to shoot/declare a charge."},{"id":"24e2-b690-37b5-de9e-strat-2","name":"Holy Avarice","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your Shooting phase, when a friendly TECH-PRIEST unit starts an action.\nTARGET: That TECH-PRIEST unit.\nEFFECT: That action does not prevent your unit from being eligible to shoot.\n\nUNIQUE: DATA-PSALM"}]},{"id":"65e6-9ab1-6a2c-5410","name":"Luminen Auto-choir","rule":{"name":"Cyber-static Canticles","description":"With voices or binharic emissions raised in holy verse, the disciples of the Motive Force roar their worship. Thunderheads of potentiality roil above them, and rival sects vie to prove the supremacy of their visionary dogma with coruscating intensity.\n\n■ Friendly CORPUSCARII units’ ranged attacks have [LETHAL HITS].\n■ When a friendly FULGURITE unit has fought, that unit heals D3 wounds. This detachment has the DATA-PSALM tag and cannot be taken with another DATA-PSALM detachment."},"enhancements":[{"id":"8314-a56c-610a-f597","name":"Electromiasmic Brazier","description":"This ornate brazier emits incense-laced particulate chaff that swirls in glittering veils. The silvered mist is alive with sacred energies that foul attempts to pinpoint the Omnissiah’s faithful. TECH-PRIEST model only. This unit has Stealth.","points":10,"detachment":"Luminen Auto-choir","isUpgrade":false},{"id":"f3cc-d2d8-44d7-ac0f","name":"Voltagheist Reliquary","description":"The wild voltagheists said to inhabit this holy casket are more aggressive and intrusive than those that guard the Electro-Priests, and surge in interfering pulses that scramble the foe’s sensors. TECH-PRIEST model only. Enemy units cannot target this unit with snap shooting attacks.","points":15,"detachment":"Luminen Auto-choir","isUpgrade":false}],"dpCost":1,"forceDisposition":"DISRUPTION","uniqueTag":"Data-Psalm","stratagems":[{"id":"65e6-9ab1-6a2c-5410-strat-0","name":"Echoes of the Conduit Wars","type":"","cpCost":1,"turn":"","phase":"Shooting or Fight phase","description":"WHEN: Your Shooting phase or the Fight phase, when a friendly ELECTRO-PRIESTS unit is selected to attack.\nTARGET: That ELECTRO-PRIESTS unit.\nEFFECT: Your unit’s attacks that target a unit within range of an objective can:\n\n■ Re-roll hit rolls of 1.\n■ Re-roll wound rolls of 1."},{"id":"65e6-9ab1-6a2c-5410-strat-1","name":"Chant of Electrotraction","type":"","cpCost":1,"turn":"","phase":"Movement phase","description":"WHEN: Your Movement phase, when a friendly ELECTRO-PRIESTS BATTLECLADE unit is selected to make an advance move.\nTARGET: That ELECTRO-PRIESTS unit.\nEFFECT: That move does not prevent your unit from being eligible to declare a charge."},{"id":"65e6-9ab1-6a2c-5410-strat-2","name":"Momentum Feedback","type":"","cpCost":1,"turn":"","phase":"Shooting phase","description":"WHEN: Your opponent’s Shooting phase, when an enemy unit that targeted a friendly unengaged ELECTRO-PRIESTS unit has shot.\nTARGET: That ELECTRO-PRIESTS unit.\nEFFECT: Your unit can make a surge move of up to D6\"."}]}],"artifactKind":"web-faction-flat","units":[{"schemaVersion":2,"id":"7662-5fde-16f1-5267","factionId":"adeptus-mechanicus","factionKeyword":"Adeptus Mechanicus","name":"Archaeopter Fusilave","stats":{"M":"-","T":"9","SV":"3+","W":"10","LD":"7+","OC":"-"},"keywords":["Archaeopter Fusilave","Vehicle","Aircraft","Fly","Imperium","Skitarii"],"abilities":[{"id":"a_0_bomb-rack","name":"Bomb Rack","description":"At the end of your opponent’s Fight phase, select one visible enemy unit (excluding Lone Operative units) within 24\" of this unit, and roll six D6 for that unit: for each 4+, that unit suffers 1 mortal wound."},{"id":"unit_group_0_ability_0","name":"Command Uplink","description":"Each time you select the bearer’s unit as the target of a Stratagem, roll one D6: on a 5+, you gain 1CP."},{"id":"unit_group_0_ability_1","name":"Chaff Launcher","description":"The bearer has the Smoke keyword."}],"rules":[{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"}],"weapons":[{"id":"w_cognis-heavy-stubber-array","name":"Cognis heavy stubber array","type":"ranged","profiles":[{"id":"w_cognis-heavy-stubber-array_base","name":"Cognis heavy stubber array","type":"ranged","range":"36\"","attacks":"9","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 9","Sustained Hits 1","Twin-linked"]}]},{"id":"w_armoured-hull","name":"Armoured hull","type":"melee","profiles":[{"id":"w_armoured-hull_base","name":"Armoured hull","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"6","ap":"0","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_archaeopter-fusilave","name":"Archaeopter Fusilave","baseMax":1,"baseLoadout":[{"weaponId":"w_armoured-hull","count":1},{"weaponId":"w_cognis-heavy-stubber-array","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":160,"required":[{"modelTypeId":"m_archaeopter-fusilave","count":1}]}],"optionGroups":[{"id":"unit_group_0","owner":{"kind":"unit","id":"7662-5fde-16f1-5267"},"label":"Replace command uplink","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"unit_group_0_choice_0_command-uplink","name":"Command Uplink","effects":[{"op":"grantAbility","abilityId":"unit_group_0_ability_0"}]},{"id":"unit_group_0_choice_1_chaff-launcher","name":"Chaff 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A unit cannot be selected for this ability more than once per turn. \n- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"},{"id":"r_feel-no-pain-5","name":"Feel No Pain 5+"}],"weapons":[{"id":"w_eradication-ray","name":"Eradication ray","type":"ranged","profiles":[{"id":"w_eradication-ray_base","name":"Eradication ray","type":"ranged","range":"24\"","attacks":"D3","skill":"3+","strength":"6","ap":"-1","damage":"1","keywords":[]},{"id":"w_eradication-ray_0_dissipated","name":"Eradication ray","profileName":"dissipated","type":"ranged","range":"24\"","attacks":"D3","skill":"3+","strength":"6","ap":"-1","damage":"1","keywords":[]},{"id":"w_eradication-ray_1_focused","name":"Eradication 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That model regains up to D3 lost wounds and, if it is a Vehicle model, until the start of your next Command phase, that model has the Feel No Pain 5+ ability. Each model can only be selected for this ability once per Command phase"},{"id":"a_2_vengeance-for-the-omnissiah","name":"Vengeance for the Omnissiah","description":"If a friendly ^^**Adeptus Mechanicus Vehicle^^** model is destroyed within 12\" of this model, until the end of the battle, this model’s Omnissian axe has an Attacks characteristic of 6."},{"id":"a_3_leader","name":"Leader","description":"This model can be attached to the following units:\n**CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO-PRIESTS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SKITARII RANGERS, SKITARII VANGUARD**"},{"id":"a_4_baffling-data-screed","name":"Baffling Data Screed","description":"In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: \n- On a 2+, select one enemy **VEHICLE** unit within 12\" of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. \n- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**."},{"id":"a_5_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"},{"id":"r_feel-no-pain-5","name":"Feel No Pain 5+"}],"weapons":[{"id":"w_mechanicus-pistol","name":"Mechanicus pistol","type":"ranged","profiles":[{"id":"w_mechanicus-pistol_base","name":"Mechanicus pistol","type":"ranged","range":"12\"","attacks":"1","skill":"4+","strength":"6","ap":"-1","damage":"1","keywords":["Devastating Wounds","Pistol"]}]},{"id":"w_servo-arm","name":"Servo arm","type":"melee","profiles":[{"id":"w_servo-arm_base","name":"Servo arm","type":"melee","range":"Melee","attacks":"1","skill":"4+","strength":"6","ap":"-2","damage":"2","keywords":["Extra Attacks"]}]},{"id":"w_omnissian-axe","name":"Omnissian axe","type":"melee","profiles":[{"id":"w_omnissian-axe_base","name":"Omnissian axe","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"6","ap":"-2","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_tech-priest-enginseer","name":"Tech-Priest Enginseer","baseMax":1,"baseLoadout":[{"weaponId":"w_mechanicus-pistol","count":1},{"weaponId":"w_servo-arm","count":1},{"weaponId":"w_omnissian-axe","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":55,"required":[{"modelTypeId":"m_tech-priest-enginseer","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_tech-priest-enginseer","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":55,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_adeptus-mechanicus_corpuscarii-electro-priests","u_current_adeptus-mechanicus_fulgurite-electro-priests","u_current_adeptus-mechanicus_kataphron-breachers","u_current_adeptus-mechanicus_kataphron-destroyers","u_current_adeptus-mechanicus_secutarii-hoplites","u_current_adeptus-mechanicus_secutarii-peltasts","u_current_adeptus-mechanicus_skitarii-rangers","u_current_adeptus-mechanicus_skitarii-vanguard"],"leadsUnitNames":["Corpuscarii Electro-Priests","Fulgurite Electro-Priests","Kataphron Breachers","Kataphron Destroyers","Secutarii Hoplites","Secutarii Peltasts","Skitarii Rangers","Skitarii Vanguard"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"2d9b-610a-dc4d-15ae","factionId":"adeptus-mechanicus","factionKeyword":"Adeptus Mechanicus","name":"Tech-Priest Manipulus","stats":{"M":"6\"","T":"4","SV":"2+","W":"4","LD":"7+","OC":"1"},"keywords":["Manipulus","Imperium","Tech-Priest","Character","Infantry","Cult Mechanicus"],"abilities":[{"id":"a_0_leader","name":"Leader","description":"This model can be attached to the following units:\n**CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO-PRIESTS, HASTARII EXTERMINATORS, HASTARII FUSILIERS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SERVITOR BATTLECLADE, SKITARII RANGERS, SKITARII VANGUARD**"},{"id":"a_1_galvanic-field","name":"Galvanic Field","description":"While this model is leading a unit, weapons equipped by models in that unit have the [Lethal Hits] ability."},{"id":"a_2_defend-the-divine-work","name":"Defend the Divine Work","description":"Once per battle, at the start of any phase, this model can use this ability. 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A unit cannot be selected for this ability more than once per turn. \n- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_leader","name":"Leader"},{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"},{"id":"r_feel-no-pain-5","name":"Feel No Pain 5+"}],"weapons":[{"id":"w_magnarail-lance","name":"Magnarail lance","type":"ranged","profiles":[{"id":"w_magnarail-lance_base","name":"Magnarail lance","type":"ranged","range":"36\"","attacks":"1","skill":"3+","strength":"7","ap":"-2","damage":"3","keywords":["Heavy"]}]},{"id":"w_transonic-cannon","name":"Transonic cannon","type":"ranged","profiles":[{"id":"w_transonic-cannon_base","name":"Transonic cannon","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"4","ap":"0","damage":"2","keywords":["Devastating Wounds","Torrent"]}]},{"id":"w_omnissian-staff","name":"Omnissian staff","type":"melee","profiles":[{"id":"w_omnissian-staff_base","name":"Omnissian staff","type":"melee","range":"Melee","attacks":"4","skill":"3+","strength":"6","ap":"-1","damage":"2","keywords":[]}]}],"modelTypes":[{"id":"m_tech-priest-manipulus","name":"Tech-Priest Manipulus","baseMax":1,"baseLoadout":[{"weaponId":"w_omnissian-staff","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":60,"required":[{"modelTypeId":"m_tech-priest-manipulus","count":1}]}],"optionGroups":[{"id":"m_tech-priest-manipulus_group_0","owner":{"kind":"model","id":"m_tech-priest-manipulus"},"label":"Replace magnarail lance","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_tech-priest-manipulus_group_0_choice_0_magnarail-lance","name":"Magnarail lance","effects":[{"op":"grantWeapon","weaponId":"w_magnarail-lance","count":1}]},{"id":"m_tech-priest-manipulus_group_0_choice_1_transonic-cannon","name":"Transonic cannon","effects":[{"op":"grantWeapon","weaponId":"w_transonic-cannon","count":1}]}],"defaultChoiceIds":["m_tech-priest-manipulus_group_0_choice_0_magnarail-lance"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_tech-priest-manipulus","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":60,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_adeptus-mechanicus_corpuscarii-electro-priests","u_current_adeptus-mechanicus_fulgurite-electro-priests","u_current_adeptus-mechanicus_hastarii-exterminators","u_current_adeptus-mechanicus_hastarii-fusiliers","u_current_adeptus-mechanicus_kataphron-breachers","u_current_adeptus-mechanicus_kataphron-destroyers","u_current_adeptus-mechanicus_secutarii-hoplites","u_current_adeptus-mechanicus_secutarii-peltasts","u_current_adeptus-mechanicus_servitor-battleclade","u_current_adeptus-mechanicus_skitarii-rangers","u_current_adeptus-mechanicus_skitarii-vanguard"],"leadsUnitNames":["Corpuscarii Electro-Priests","Fulgurite Electro-Priests","Hastarii Exterminators","Hastarii Fusiliers","Kataphron Breachers","Kataphron Destroyers","Secutarii Hoplites","Secutarii Peltasts","Servitor Battleclade","Skitarii Rangers","Skitarii Vanguard"],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"fa82-61cc-aa85-e94c","factionId":"adeptus-mechanicus","factionKeyword":"Adeptus Mechanicus","name":"Technoarcheologist","stats":{"M":"6\"","T":"4","SV":"3+","W":"3","LD":"7+","OC":"1"},"keywords":["Technoarcheologist","Imperium","Tech-Priest","Character","Infantry","Cult Mechanicus"],"abilities":[{"id":"a_0_seekers-of-divine-arcana","name":"Seekers of Divine Arcana","description":"While this model is leading a unit, add 1 to the Objective Control characteristic of models in that unit."},{"id":"a_1_cogitative-instincts","name":"Cogitative Instincts","description":"Enemy units that are set up on the battlefield as Reinforcements cannot be set up within 12\" horizontally of this model."},{"id":"a_2_support","name":"Support","description":"This model can be attached to the following units:\n**CORPUSCARII ELECTRO-PRIESTS, FULGURITE ELECTRO-PRIESTS, HASTARII EXTERMINATORS, HASTARII FUSILIERS, KATAPHRON BREACHERS, KATAPHRON DESTROYERS, SECUTARII HOPLITES, SECUTARII PELTASTS, SERVITOR BATTLECLADE, SKITARII RANGERS, SKITARII VANGUARD**"},{"id":"a_3_baffling-data-screed","name":"Baffling Data Screed","description":"In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. 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A unit cannot be selected for this ability more than once per turn. \n- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**."},{"id":"a_4_invulnerable-save","name":"Invulnerable Save","description":"5+"}],"rules":[{"id":"r_support","name":"Support"},{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"},{"id":"r_feel-no-pain-5","name":"Feel No Pain 5+"}],"weapons":[{"id":"w_mechanicus-pistol","name":"Mechanicus pistol","type":"ranged","profiles":[{"id":"w_mechanicus-pistol_base","name":"Mechanicus pistol","type":"ranged","range":"12\"","attacks":"1","skill":"4+","strength":"6","ap":"-1","damage":"1","keywords":["Devastating Wounds","Pistol"]}]},{"id":"w_servo-arc-claw","name":"Servo-arc claw","type":"melee","profiles":[{"id":"w_servo-arc-claw_base","name":"Servo-arc claw","type":"melee","range":"Melee","attacks":"3","skill":"4+","strength":"8","ap":"-2","damage":"2","keywords":["Anti-Vehicle 4+","Devastating Wounds"]}]}],"modelTypes":[{"id":"m_technoarcheologist","name":"Technoarcheologist","baseMax":1,"baseLoadout":[{"weaponId":"w_mechanicus-pistol","count":1},{"weaponId":"w_servo-arc-claw","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":45,"required":[{"modelTypeId":"m_technoarcheologist","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_technoarcheologist","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":45,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":["u_current_adeptus-mechanicus_corpuscarii-electro-priests","u_current_adeptus-mechanicus_fulgurite-electro-priests","u_current_adeptus-mechanicus_hastarii-exterminators","u_current_adeptus-mechanicus_hastarii-fusiliers","u_current_adeptus-mechanicus_kataphron-breachers","u_current_adeptus-mechanicus_kataphron-destroyers","u_current_adeptus-mechanicus_secutarii-hoplites","u_current_adeptus-mechanicus_secutarii-peltasts","u_current_adeptus-mechanicus_servitor-battleclade","u_current_adeptus-mechanicus_skitarii-rangers","u_current_adeptus-mechanicus_skitarii-vanguard"],"leadsUnitNames":["Corpuscarii Electro-Priests","Fulgurite Electro-Priests","Hastarii Exterminators","Hastarii Fusiliers","Kataphron Breachers","Kataphron Destroyers","Secutarii Hoplites","Secutarii Peltasts","Servitor Battleclade","Skitarii Rangers","Skitarii Vanguard"],"isSupport":true},"legends":false},{"schemaVersion":2,"id":"3639-75ba-cab2-c159","factionId":"adeptus-mechanicus","factionKeyword":"","name":"Terrax-Pattern Termite [Legends]","stats":{"M":"8\"","T":"10","SV":"3+","W":"14","LD":"6+","OC":"2"},"keywords":["Vehicle","Imperium","Transport","Dedicated Transport","Terrax-pattern Termite"],"abilities":[{"id":"a_0_damaged-1-5-wounds-remaining","name":"Damaged: 1-5 wounds remaining","description":"While this mdel has 1-5 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll."},{"id":"a_1_termite-assault","name":"Termite Assault","description":"This model must start the battle in Reserves, but neither it nor any units embarked within it are counted towards any limits placed on the maximum number of Reserves units you can start the battle with. This model can be set up in the Reinforcements step of your first, second or third Movement phase, regardless of any mission rules. Any units embarked within this model can disembark after it has been set up on the battlefield, and if they do they must be set up more than 9\" away from all enemy models."},{"id":"a_2_deadly-demise","name":"Deadly Demise","description":"D3"}],"rules":[{"id":"r_deep-strike","name":"Deep Strike"},{"id":"r_deadly-demise-d3","name":"Deadly Demise D3"},{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"}],"weapons":[{"id":"w_terrax-melta-cutter","name":"Terrax melta cutter","type":"ranged","profiles":[{"id":"w_terrax-melta-cutter_base","name":"Terrax melta cutter","type":"ranged","range":"12\"","attacks":"5","skill":"4+","strength":"9","ap":"-4","damage":"D6","keywords":["Melta 2"]}]},{"id":"w_combi-bolter","name":"Combi bolter","type":"ranged","profiles":[{"id":"w_combi-bolter_base","name":"Combi bolter","type":"ranged","range":"24\"","attacks":"2","skill":"4+","strength":"4","ap":"0","damage":"1","keywords":["Rapid Fire 2"]}]},{"id":"w_heavy-flamer","name":"Heavy flamer","type":"ranged","profiles":[{"id":"w_heavy-flamer_base","name":"Heavy flamer","type":"ranged","range":"12\"","attacks":"D6","skill":"N/A","strength":"5","ap":"-1","damage":"1","keywords":["Ignores Cover","Torrent"]}]},{"id":"w_twin-volkite-charger","name":"Twin volkite charger","type":"ranged","profiles":[{"id":"w_twin-volkite-charger_base","name":"Twin volkite charger","type":"ranged","range":"18\"","attacks":"2","skill":"4+","strength":"5","ap":"0","damage":"2","keywords":["Devastating Wounds","Twin-linked"]}]},{"id":"w_termite-drill","name":"Termite drill","type":"melee","profiles":[{"id":"w_termite-drill_base","name":"Termite drill","type":"melee","range":"Melee","attacks":"6","skill":"4+","strength":"14","ap":"-2","damage":"D3+3","keywords":["Anti-Vehicle 3+"]}]}],"modelTypes":[{"id":"m_terrax-pattern-termite-legends","name":"Terrax-Pattern Termite [Legends]","baseMax":1,"baseLoadout":[{"weaponId":"w_termite-drill","count":1},{"weaponId":"w_terrax-melta-cutter","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":200,"required":[{"modelTypeId":"m_terrax-pattern-termite-legends","count":1}]}],"optionGroups":[{"id":"m_terrax-pattern-termite-legends_group_0","owner":{"kind":"model","id":"m_terrax-pattern-termite-legends"},"label":"equipped with","cardinality":{"min":1,"max":1},"repeat":"allow","choices":[{"id":"m_terrax-pattern-termite-legends_group_0_choice_0_combi-bolters","name":"Combi bolters","effects":[{"op":"grantWeapon","weaponId":"w_combi-bolter","count":1}]},{"id":"m_terrax-pattern-termite-legends_group_0_choice_1_heavy-flamers","name":"Heavy flamers","effects":[{"op":"grantWeapon","weaponId":"w_heavy-flamer","count":1}]},{"id":"m_terrax-pattern-termite-legends_group_0_choice_2_twin-volkite-chargers","name":"Twin volkite chargers","effects":[{"op":"grantWeapon","weaponId":"w_twin-volkite-charger","count":1}]}],"defaultChoiceIds":["m_terrax-pattern-termite-legends_group_0_choice_0_combi-bolters"]}],"constraints":[{"type":"modelCount","modelTypeId":"m_terrax-pattern-termite-legends","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":200,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"transport":"This model has a transport capacity of 12 ^^**Adeptus Mechanicus Infantry^^** models. It cannot transport ^^**Jump Pack or Kataphron^^** models","legends":true},{"schemaVersion":2,"id":"7135-8430-eb02-ded4","factionId":"adeptus-mechanicus","factionKeyword":"Adeptus Mechanicus","name":"Thulia Ghuld","stats":{"M":"8\"","T":"8","SV":"2+","W":"10","LD":"6+","OC":"3"},"keywords":["Epic Hero","Monster","Character","Tech-Priest","Imperium","Cult Mechanicus","Thulia Ghuld","Mobile"],"abilities":[{"id":"a_0_icon-of-war","name":"Icon of War","description":"**Fanatical Devotion:** You can select one friendly **^^Skitarii^^** or **^^Thulia Ghuld^^** unit within 6\" of this model; until the start of your next Command phase, that unit is eligible to shoot and declare a charge in a turn in which it Advanced.\n\n**Adaptive Tactics:** You can select one friendly **^^Skitarii^^** or **^^Thulia Ghuld^^** unit within 6\" of this model; until the start of your next Command phase, that unit is eligible to shoot and declare a charge in a turn in which it Fell Back.\n\n**The Fires of Mars:** You can select one friendly **^^Skitarii^^** or **^^Thulia Ghuld^^** unit within 6\" of this model; until the start of your next Command phase, the Conqueror Imperative and Protector Imperative are both active for that unit."},{"id":"a_1_mechanicus-bodyguard","name":"Mechanicus Bodyguard","description":"While this model is within 3\" of one or more other friendly ^^**Adeptus Mechanicus**^^ units, this model has the Lone Operative ability."},{"id":"a_2_secutor-of-olympus","name":"Secutor of Olympus","description":"At the start of your Shooting phase, select one enemy **^^Vehicle^^** unit within 12\" of this model and roll one D6: on a 2+, that enemy unit suffers D3+1 mortal wounds."},{"id":"a_3_supreme-commander","name":"Supreme Commander","description":"If this model is in your army, it must be your **^^Warlord^^**."},{"id":"a_4_rod-of-the-war-forge","name":"Rod of the War Forge","description":"In your Command phase, select one of the abilities in the Icon of War section. Until the start of your next Command phase, this model has that ability."},{"id":"a_5_baffling-data-screed","name":"Baffling Data Screed","description":"In your Shooting phase, when this unit is **selected to shoot**, if this unit is not **battle-shocked**, you can use this ability. If you do, roll one D6: \n- On a 2+, select one enemy **VEHICLE** unit within 12\" of this unit. That enemy unit makes a **battle-shock roll**, with -1 to that **battle-shock roll**. A unit cannot be selected for this ability more than once per turn. \n- Or: On 2+, those ranged attacks do not prevent this unit from being **hidden**."},{"id":"a_6_invulnerable-save","name":"Invulnerable Save","description":"4+"}],"rules":[{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"},{"id":"r_feel-no-pain-5","name":"Feel No Pain 5+"}],"weapons":[{"id":"w_jericho-class-conversion-resonator","name":"Jericho-class conversion resonator","type":"ranged","profiles":[{"id":"w_jericho-class-conversion-resonator_base","name":"Jericho-class conversion resonator","type":"ranged","range":"24\"","attacks":"D6+2","skill":"2+","strength":"6","ap":"-2","damage":"1","keywords":["Blast","Sustained Hits 1"]},{"id":"w_jericho-class-conversion-resonator_0_shockwave","name":"Jericho-class conversion resonator","profileName":"shockwave","type":"ranged","range":"24\"","attacks":"D6+2","skill":"2+","strength":"6","ap":"-2","damage":"1","keywords":["Blast","Sustained Hits 1"]},{"id":"w_jericho-class-conversion-resonator_1_titanic-impact","name":"Jericho-class conversion resonator","profileName":"titanic impact","type":"ranged","range":"24\"","attacks":"2","skill":"2+","strength":"12","ap":"-3","damage":"D6+2","keywords":["Devastating Wounds"]}]},{"id":"w_rod-of-the-war-forge","name":"Rod of the War Forge","type":"melee","profiles":[{"id":"w_rod-of-the-war-forge_base","name":"Rod of the War Forge","type":"melee","range":"Melee","attacks":"6","skill":"2+","strength":"10","ap":"-2","damage":"3","keywords":[]},{"id":"w_rod-of-the-war-forge_0_strike","name":"Rod of the War Forge","profileName":"strike","type":"melee","range":"Melee","attacks":"6","skill":"2+","strength":"10","ap":"-2","damage":"3","keywords":[]},{"id":"w_rod-of-the-war-forge_1_sweep","name":"Rod of the War Forge","profileName":"sweep","type":"melee","range":"Melee","attacks":"12","skill":"2+","strength":"6","ap":"-1","damage":"1","keywords":[]}]}],"modelTypes":[{"id":"m_thulia-ghuld","name":"Thulia Ghuld","baseMax":1,"baseLoadout":[{"weaponId":"w_rod-of-the-war-forge","count":1},{"weaponId":"w_jericho-class-conversion-resonator","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":180,"required":[{"modelTypeId":"m_thulia-ghuld","count":1}]}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_thulia-ghuld","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":180,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":false},{"schemaVersion":2,"id":"11e-adeptus-mechanicus-x-101","factionId":"adeptus-mechanicus","factionKeyword":"Adeptus Mechanicus","name":"X-101","stats":{"M":"6\"","T":"3","SV":"4+","W":"3","LD":"8+","OC":"0"},"keywords":["Infantry","Imperium","Character","Epic Hero","X-101","Cult Mechanicus"],"abilities":[{"id":"a_0_doctrina-imperatives","name":"Doctrina Imperatives","description":""},{"id":"a_1_mindlock","name":"Mindlock","description":"While a Tech-Priest model is leading this model's unit, improve the Ballistic Skill and Weapon Skill characteristics of this model's weapons by 1."},{"id":"a_2_bound-creation","name":"Bound Creation","description":"While a Tech-Priest model is leading this model's unit, that Tech-Priest model has the Feel No Pain 5+ ability."},{"id":"a_3_servitor-bodyguard","name":"Servitor Bodyguard","description":"At the start of the Declare Battle Formations step, this model can join one other unit from your army that is being led by a Tech-Priest Infantry model. If it does, until the end of the battle, this model counts as being part of that Bodyguard unit, and that Bodyguard unit's Starting Strength is increased accordingly."}],"rules":[{"id":"r_doctrina-imperatives","name":"Doctrina Imperatives"}],"weapons":[{"id":"w_grav-gun","name":"Grav-gun","type":"ranged","profiles":[{"id":"w_grav-gun_base","name":"Grav-gun","type":"ranged","range":"18\"","attacks":"2","skill":"3+","strength":"5","ap":"-1","damage":"2","keywords":["Anti-vehicle 4+"]}]},{"id":"w_hydraulic-claw","name":"Hydraulic claw","type":"melee","profiles":[{"id":"w_hydraulic-claw_base","name":"Hydraulic claw","type":"melee","range":"Melee","attacks":"2","skill":"4+","strength":"8","ap":"-2","damage":"3","keywords":[]}]}],"modelTypes":[{"id":"m_x-101","name":"X-101","baseMax":1,"baseLoadout":[{"weaponId":"w_grav-gun","count":1},{"weaponId":"w_hydraulic-claw","count":1}],"tags":["body"]}],"sizeTiers":[{"id":"tier_1","models":1,"points":40,"required":[{"modelTypeId":"m_x-101","count":1}],"label":"1 X-101"}],"optionGroups":[],"constraints":[{"type":"modelCount","modelTypeId":"m_x-101","min":1,"max":1},{"type":"totalModels","allowed":[1]}],"pricing":[{"id":"price_tier_1","tierId":"tier_1","points":40,"surcharges":[],"duplicateTiers":[]}],"relationships":{"leadsUnitIds":[],"leadsUnitNames":[],"isSupport":false},"legends":true}]}
